let choice = await Dialog.wait({ title : "Choice", content : `
Select your choice
`, buttons : { 1 : { label : "Shield", callback : () => { return "shield" } }, 2 : { label : "Two-Handed Weapon", callback : () => { return "twohanded" } }, } }) let weapons = await warhammer.utility.findAllItems("weapon", "Loading Weapons"); let items if (choice == "shield") { items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.properties.qualities.shield), 1, "Choisissez a Shield"); } else if (choice == "twohanded") { items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.weaponGroup.value == "twohanded"), 1, "Choisissez a Two-Handed Weapon"); } items = items.map(i => i.toObject()) items.forEach(i => i.system.equipped.value) this.actor.createEmbeddedDocuments("Item", items);