{ "label": "Description des Carrières", "entries": [ { "id": "Advisor", "name": "Conseiller", "description": "
\n‘Sigmar votes with Reikland for three. The dead Emperor, Mootland, and Reikland will vote the same way, taking Reikland to six. As you know, you need seven votes to become emperor. Given Ar’Ulric always votes for Middenheim, it’s highly unlikely the Imperial seat will return to Nuln while the House of Third Wilhelm flourishes. Best hope for a daughter, your Grace. A marriageable one.’<\/p>\n
– Krammond, Advisor to the Elector Count of Nuln, 2475 IC<\/p>\n<\/blockquote>\n
\n<\/p>\n<\/div>\n
Wise and well-informed, you provide advice and guidance so your employer prospers.<\/h3>\n
Advisors provide counsel to those they serve. Well-versed in the political and social conditions of their employer’s domain, they are privy to confidential and sensitive information. While many Advisors are born into their positions, others actively seek noble patronage as a path to wealth and power. Some young royals pick their university or childhood friends as their first Aide, trusting them to say what no one else will.<\/p>\n
Long years at court or in service to a lesser noble pave the way to the loftier heights of their careers. Many Advisors do not serve the nobility at all, instead lending their extensive capabilities to criminals, warlords, merchants, cults, or guilds.<\/p>\n
If there is something peculiar or dangerous happening within their employer’s domain, then an Advisor is well-placed to investigate. At the higher levels of the career, a Counsellor or Chancellor will have their own trusted staff they can rely on to look after matters if they take a short leave of absence. Advisors can approach different classes of people, including the most difficult to access, and they are already in a position where they are expected to ask questions on behalf of their employer.<\/p>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling, High Elf, Wood Elf<\/p>\n
Class: <\/strong>Courtier<\/p>\n
Advisor Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n <\/td>\n <\/td>\n <\/td>\n I<\/td>\n I<\/td>\n I<\/td>\n <\/td>\n III<\/td>\n IV<\/td>\n II<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.WBA0vgLdGsJ32ccS]{Aide}<\/strong><\/h3>\n
Status<\/strong>: Silver 2
Skills<\/strong>: @Compendium[wfrp4e-core.skills.d3VZwO4Y5JH5DXdT]{Bribery}, @Compendium[wfrp4e-core.skills.R2ytluHiEFF2KQ5e]{Consume Alcohol}, @Compendium[wfrp4e-core.skills.CcNJsS4jSwB6Ug1J]{Endurance}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.61L9aX2z164cjm7K]{Language (Classical)}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Politics)}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.5KP9sOoLSGvj9EXp]{Beneath Notice}, @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (Any)}, @Compendium[wfrp4e-core.talents.8lSoPDGrmeTIaapm]{Gregarious}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}
Trappings<\/strong>: Writing Kit
<\/p>\nII. @Compendium[wfrp4e-core.careers.TolERlCR35zIf9G4]{Advisor}<\/strong><\/h3>\n
Status<\/strong>: Silver 4
Skills<\/strong>: @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}, @Compendium[wfrp4e-core.skills.pxNjTxsp1Kp0SmQe]{Cool}, @Compendium[wfrp4e-core.skills.bSWoV1IiS5qWNw39]{Evaluate}, @Compendium[wfrp4e-core.skills.7pQo66cESWttzIlb]{Gamble}, @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Local)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.77p3QRKgFWakkndF]{Blather}, @Compendium[wfrp4e-core.talents.r180vP86SlwyJc8W]{Criminal}, @Compendium[wfrp4e-core.talents.b4x1qEWcevX7xK58]{Schemer}, @Compendium[wfrp4e-core.talents.aZavWXbSXVBmWeJi]{Supportive}
Trappings<\/strong>: Livery
<\/p>\nIII. @Compendium[wfrp4e-core.careers.G9PT2bovEv02sVJJ]{Counsellor}<\/strong><\/h3>\n
Status<\/strong>: Gold 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.qBm2fu3oMhxsDBNQ]{Entertain (Storytelling)}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}, @Compendium[wfrp4e-core.skills.XQiiwS9m2Du1IMUz]{Language (Any)}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Any)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.41JhsSNW1Ttza3JK]{Argumentative}, @Compendium[wfrp4e-core.talents.34EBUkHQkrqF1sq7]{Briber}, @Compendium[wfrp4e-core.talents.hTgrGkWnmIR4xhVe]{Carouser}, @Compendium[wfrp4e-core.talents.LzgxyMknSHjSkkeQ]{Cat-tongued}
Trappings<\/strong>: Quality Clothing, Aide
<\/p>\nIV. @Compendium[wfrp4e-core.careers.SM95bBsq3ZUFo3YB]{Chancellor}<\/strong><\/h3>\n
Status<\/strong>: Gold 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.DiP9cmbqUir3HkkK]{Lore (Heraldry)}, @Compendium[wfrp4e-core.skills.oSbEE6eXH1S3LfUU]{Ride (Horse)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.x8g3U68oi8XzWiYr]{Commanding Presence}, @Compendium[wfrp4e-core.talents.HIofcsDLjXGKzSZf]{Embezzle}, @Compendium[wfrp4e-core.talents.RbnrfHf7GSQap0ig]{Kingpin}, @Compendium[wfrp4e-core.talents.LPgjE0cexTVOBVCY]{Suave}
Trappings<\/strong>: Riding Horse with Saddle and Harness, Quality Courtly Garb, Sta? of Advisors and Aides
<\/p>" }, { "id": "Agitator", "name": "Agitateur", "description": "\n'ALTDORF FOR ALTDORFERS! MIDDENLANDERS OUT!’<\/p>\n
– Pamphlet, Street of a Hundred Taverns, Altdorf<\/p>\n
<\/p>\n
‘Mark my words, if you’re looking to root out the agents of the Spinner of Fate, follow the clamoring in the streets. They can’t resist it. They’ll surface, sooner or later.’<\/p>\n
– Adrian Hoven, Cleric-Captain, Knights of the Fiery Heart <\/p>\n<\/blockquote>\n
<\/p>\n
Charismatic and articulate, you champion your cause in the face of establishment opposition.<\/h3>\n
Agitators lobby for political causes using print, protest, and public speaking. They muster the down-trodden populace’s sympathy and support but must be wary of drawing the attention of Sigmarites or Dwarfs interested in maintaining established traditions. The most dangerous Agitators have destabilized the rule of nobles, towns, and even entire provinces. Pamphleteers nail signs to billboards, or distribute them in market squares. <\/p>\n
Religious Agitators can make a good living as street preachers, receiving donations from pious devotees and attracting flagellants and zealots as followers. Agitators who survive long enough to become Demagogues are often supported by powerful, hidden allies pursuing change for their own motives.<\/p>\n
Agitators often move around, in search of larger crowds or fleeing the authorities. They may become leaders of motley groups of the restless and disaffected, exhorting — or even extorting — them to fight for a greater cause.<\/p>\n
Altdorf has a legendary reputation for deep fogs and riots. Perhaps this happens because Altdorf is the Imperial Capital, or maybe it's because the Grey College draws swathes of treacherous Ulgu, the Grey Wind of Magic, to the city. Whatever the case, it seems that whenever the fog draws in from the Altdorf Flats, mobs rise in the streets, and woe betide any watchmen who try to silence their right to be heard. <\/p>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling<\/p>\n
Class: <\/strong>Burgher<\/p>\n
Agitator Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n III<\/td>\n I<\/td>\n <\/td>\n <\/td>\n IV<\/td>\n II<\/td>\n <\/td>\n I<\/td>\n <\/td>\n I<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.OecIbh44q1oXuOAT]{Pamphleteer}<\/strong><\/h3>\n
Status<\/strong>: Brass 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.fdq3RFSOKl5b3WzW]{Art (Writing)}, @Compendium[wfrp4e-core.skills.d3VZwO4Y5JH5DXdT]{Bribery}, @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}<\/em>, @Compendium[wfrp4e-core.skills.R2ytluHiEFF2KQ5e]{Consume Alcohol}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Politics)}, @Compendium[wfrp4e-core.skills.wKwel9MG7NIG3i3w]{Trade (Printing)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.77p3QRKgFWakkndF]{Blather}, @Compendium[wfrp4e-core.talents.8lSoPDGrmeTIaapm]{Gregarious}, @Compendium[wfrp4e-core.talents.eEHauevJWhmzvCSx]{Panhandle}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}
Trappings<\/strong>: Writing Kit, Hammer and Nails, Pile of Leaflets
<\/p>\nII. @Compendium[wfrp4e-core.careers.PmyKqVD6NOb2RzYh]{Agitator}<\/strong><\/h3>\n
Status<\/strong>: Brass 2
Skills<\/strong>: @Compendium[wfrp4e-core.skills.pxNjTxsp1Kp0SmQe]{Cool}, @Compendium[wfrp4e-core.skills.1jCxbFAUuFuAPLJl]{Dodge}, @Compendium[wfrp4e-core.skills.qBm2fu3oMhxsDBNQ]{Entertain (Storytelling)}, @Compendium[wfrp4e-core.skills.7pQo66cESWttzIlb]{Gamble}, @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.wBhPFggGqIXwbx1r]{Alley Cat}, @Compendium[wfrp4e-core.talents.41JhsSNW1Ttza3JK]{Argumentative}, @Compendium[wfrp4e-core.talents.oGbDwnLOn3isPJpO]{Impassioned Zeal}, @Compendium[wfrp4e-core.talents.XU7D9CCmumuhqDUi]{Public Speaker}
Trappings<\/strong>: Leather Jack
<\/p>\nIII. @Compendium[wfrp4e-core.careers.KuG92SPVmXnbtdF5]{Rabble Rouser}<\/strong><\/h3>\n
Status<\/strong>: Brass 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.LGHozP5gmQ8cuDQV]{Athletics}, @Compendium[wfrp4e-core.skills.I0yPc4PH5erWJLmu]{Intimidate}, @Compendium[wfrp4e-core.skills.jLyoyqwmBVPjRjhM]{Melee (Brawling)}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.LzgxyMknSHjSkkeQ]{Cat-tongued}, @Compendium[wfrp4e-core.talents.2Nzqsc9aclP6rpnl]{Dirty Fighting}, @Compendium[wfrp4e-core.talents.jrFIFLhyOYwcyMUl]{Flee!}, @Compendium[wfrp4e-core.talents.HpGjzrSR4tdogJtl]{Step Aside}
Trappings<\/strong>: Hand Weapon, Pamphleteer
<\/p>\nIV. @Compendium[wfrp4e-core.careers.iW9bvaUXQ4QsZ3Re]{Demagogue}<\/strong><\/h3>\n
Status<\/strong>: Brass 5
Skills<\/strong>: @Compendium[wfrp4e-core.skills.DiP9cmbqUir3HkkK]{Lore (Heraldry)}, @Compendium[wfrp4e-core.skills.oSbEE6eXH1S3LfUU]{Ride (Horse)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (Any)}, @Compendium[wfrp4e-core.talents.ZWcTbeK8i9vKph2a]{Master Orator}, @Compendium[wfrp4e-core.talents.b4x1qEWcevX7xK58]{Schemer}, @Compendium[wfrp4e-core.talents.LPgjE0cexTVOBVCY]{Suave}
Trappings<\/strong>: 3 Pamphleteers, Patron, Printing Press, Impressive Hat
<\/p>" }, { "id": "Apothecary", "name": "Apothicaire", "description": "\n\n\n\n‘Look for this sigil: white mortar, black pestle. Don’t ask for our order without it or you’ll be reported to the Watch. And lad, don’t ever short our Apothecary; you’ll spend the rest of your days wondering if the next drink will be your last.’<\/p>\n
– Kathe the Unseen, Assassin<\/p>\n
<\/p>\n
‘Human chemistry? As shoddy as their architecture! And just as likely to kill you! I asked for tonic after a hard night’s drinking. Had the flux for a week!’<\/p>\n
– Torica Norrasdotr, Dwarf Merchant<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n
<\/p>\n
Skilled in chemistry and concoctions, you create and sell medicine of all kinds<\/h3>\n
Apothecaries specialize in preparing pharmaceutical medication — commonly pills, draughts, and ointments – for sale to patients and doktors alike. Their workshops are filled with a dazzling array of bubbling alembics, overflowing beakers, worn mortar and pestles, and other physic-making paraphernalia. Some Apothecaries supplement their income selling illicit substances — from stimulants for desperate students, to hallucinogenic weirdroot for bored nobles or shady commissions from even shadier groups. Supplying these is lucrative, but also dangerous. Rare ingredients are expensive, so Apothecaries frequently have cash flow problems, and journey the wilds to collect their own ingredients. Many take temporary employment with expeditions, mercenaries, or the military for extra coin.<\/p>\n
Due to Physician Guild pressure, most towns ban Apothecaries from formally practicing medicine, but during play Apothecaries can easily fill the role of a healer. Indeed, they are versatile in this role because they can also identify dangerous and unusual substances the party may encounter, and even turn some into useful medicine.<\/p>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling, High Elf<\/p>\n
Class: <\/strong>Academics<\/p>\n
Apothecary Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n <\/td>\n <\/td>\n <\/td>\n I<\/td>\n III<\/td>\n <\/td>\n I<\/td>\n I<\/td>\n IV<\/td>\n II<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.Sb0vJ3jB6n4wJwwy]{Apothecary's Apprentice}<\/strong><\/h3>\n
Status<\/strong>: Brass 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.R2ytluHiEFF2KQ5e]{Consume Alcohol}, @Compendium[wfrp4e-core.skills.HXZaV1CJhmTvcAz4]{Heal}, @Compendium[wfrp4e-core.skills.61L9aX2z164cjm7K]{Language (Classical)}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Chemistry)}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Medicine)}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Plants)}, @Compendium[wfrp4e-core.skills.0qQqFANTRUDTDpRg]{Trade (Apothecary)}<\/em>, @Compendium[wfrp4e-core.skills.wKwel9MG7NIG3i3w]{Trade (Poisoner)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.wXcJWxJdw0ib5b8W]{Concoct}, @Compendium[wfrp4e-core.talents.GRRN3XAKIpEVCY7z]{Craftsman (Apothecary)}, @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (Scholar)}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}
Trappings<\/strong>: Book (Blank), Healing Draught, Leather Jerkin, Pestle and Mortar
<\/p>\nII. @Compendium[wfrp4e-core.careers.0Y29f5H8h6lyfT9f]{Apothecary}<\/strong><\/h3>\n
Status<\/strong>: Silver 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.7ToyUcqJDkceoJRd]{Lore (Science)}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.XQiiwS9m2Du1IMUz]{Language (Guilder)}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.r180vP86SlwyJc8W]{Criminal}, @Compendium[wfrp4e-core.talents.epPBu7x6BRWp2PHG]{Dealmaker}, @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (Guilder)}, @Compendium[wfrp4e-core.talents.G4rPR0XGiYFUZWKi]{Pharmacist}
Trappings<\/strong>: Guild License, Trade Tools
<\/p>\nIII. @Compendium[wfrp4e-core.careers.oA7LO3muxy9LNEJD]{Master Apothecary}<\/strong><\/h3>\n
Status<\/strong>: Silver 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}, @Compendium[wfrp4e-core.skills.9tbHTeuvEMZrp0rx]{Research}, @Compendium[wfrp4e-core.skills.D4JNPSl6VOpsVmSi]{Secret Signs (Guilder)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.zv3IyoU2wkPZu8pD]{Bookish}, @Compendium[wfrp4e-core.talents.GHmXS9zGNx3PWYZc]{Master Tradesman (Apothecary)}, @Compendium[wfrp4e-core.talents.vMYEkrWj0ip6ZOdv]{Resistance (Poison)}, @Compendium[wfrp4e-core.talents.QsrXxGZiHjth7RMg]{Savvy}
Trappings<\/strong>: Book (Apothecary), Apprentice, Workshop
<\/p>\nIV. @Compendium[wfrp4e-core.careers.y0V0xRFindJiBUDz]{Apothecary-General}<\/strong><\/h3>\n
Status<\/strong>: Gold 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.I0yPc4PH5erWJLmu]{Intimidate}, @Compendium[wfrp4e-core.skills.oSbEE6eXH1S3LfUU]{Ride (Horse)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.9h82z72XGo9tfgQS]{Acute Sense (Taste)}, @Compendium[wfrp4e-core.talents.JLzJws09GMw9GWBV]{Coolheaded}, @Compendium[wfrp4e-core.talents.GHmXS9zGNx3PWYZc]{Master Tradesman (Poisoner)}, @Compendium[wfrp4e-core.talents.580fwhKfOZJFxMID]{Savant (Apothecary)}
Trappings<\/strong>: Commission Papers, Large Workshop
<\/p>" }, { "id": "Artisan", "name": "Artisan", "description": "\n\n\n\n'Sorry, mistress, all the shoes are gone! I forgot to put the milk out last night. The Spite must have taken them.’<\/p>\n
– Wiebke, Cobbler’s Apprentice and Thief<\/p>\n
‘You must understand, my boy, that Wurtbad’s wine has a reputation. Tis bottle looks like it was blown through a Hochland long rifle. Simply unacceptable.’<\/p>\n
– Frau Glasmeister, Glassblowers’ Guildmaster <\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n
<\/h3>\n
A skilled craftsperson, you take pride in your work, creating products for sale and commission.<\/h3>\n
Artisans produce goods, ranging from everyday necessities sold by Bakers and Chandlers, to weapons and riverboats crafted by Smiths and Shipwrights. The Empire’s larger towns and cities have guilds to protect local Artisans from fraudsters, as an Artisan’s entire livelihood can be jeopardized by unskilled competitors hawking cheap low-quality merchandise. Guild Artisans observe strict quality standards, with those failing to meet them blackballed and forbidden to trade locally.<\/p>\n
Artisans work at all levels of society not just producing goods, but also repairing them. They are employed by navies to maintain vessels, by armies to manage war machines and siegeworks, and by merchant houses of all sizes to transform raw materials into sellable goods.<\/p>\n
Artisans in training can be sent to practice under other masters. The constant pressure to achieve perfection is so stifling that young Artisans sometimes take a break to pursue more liberating enterprises, sometimes supporting the army or navy.<\/p>\n
Dwarf Guilds don’t usually admit Humans, and Dwarfs are traditionally allowed to practice their trade in Imperial cities without joining a local Guild. Tis can cause conflict as the Guilds are rarely pleased with skilled competition. Halflings are not so particular, and most will happily join Human Guilds (if admitted) and allow Humans to join their Guilds. Elves do not have Artisan’s Guilds, and though they could join one it is unlikely they would lower themselves to do so. <\/p>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling, High Elf, Wood Elf<\/p>\n
Class: <\/strong>Burgher<\/p>\n
Artisan Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n <\/td>\n <\/td>\n I<\/td>\n I<\/td>\n <\/td>\n <\/td>\n I<\/td>\n IV<\/td>\n III<\/td>\n II<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.AFv0J8Mq9cbmNEVc]{Apprentice Artisan}<\/strong><\/h3>\n
Status<\/strong>: Brass 2
Skills<\/strong>: @Compendium[wfrp4e-core.skills.LGHozP5gmQ8cuDQV]{Athletics}, @Compendium[wfrp4e-core.skills.pxNjTxsp1Kp0SmQe]{Cool}, @Compendium[wfrp4e-core.skills.R2ytluHiEFF2KQ5e]{Consume Alcohol}, @Compendium[wfrp4e-core.skills.1jCxbFAUuFuAPLJl]{Dodge}, @Compendium[wfrp4e-core.skills.CcNJsS4jSwB6Ug1J]{Endurance}, @Compendium[wfrp4e-core.skills.bSWoV1IiS5qWNw39]{Evaluate}, @Compendium[wfrp4e-core.skills.zkI6tIqbyAZvh0Th]{Stealth (Urban)}, @Compendium[wfrp4e-core.skills.wKwel9MG7NIG3i3w]{Trade (Any)}<\/em>
Talents<\/strong>: @Compendium[wfrp4e-core.talents.2eq8Ejotk54AZYwX]{Artistic}, @Compendium[wfrp4e-core.talents.GRRN3XAKIpEVCY7z]{Craftsman (any)}, @Compendium[wfrp4e-core.talents.FF41XPboORgyDNsv]{Strong Back}, @Compendium[wfrp4e-core.talents.Zf0vk2rjllpDh0Ua]{Very Strong}
Trappings<\/strong>: Chalk, Leather Jerkin, d10 rags
<\/p>\nII. @Compendium[wfrp4e-core.careers.wwt4F5amY5sxbXsq]{Artisan}<\/strong><\/h3>\n
Status<\/strong>: Silver 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Local)}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.XQiiwS9m2Du1IMUz]{Language (Guilder)}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.epPBu7x6BRWp2PHG]{Dealmaker}, @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (Guilder)}, @Compendium[wfrp4e-core.talents.7bZjB82f6LSkeczP]{Nimble Fingered}, @Compendium[wfrp4e-core.talents.qZ4cFy6z482ZONuA]{Sturdy}
Trappings<\/strong>: Guild License, Trade Tools
<\/p>\nIII. @Compendium[wfrp4e-core.careers.9xszp5m5KRmj3bxX]{Master Artisan}<\/strong><\/h3>\n
Status<\/strong>: Silver 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}, @Compendium[wfrp4e-core.skills.9tbHTeuvEMZrp0rx]{Research}, @Compendium[wfrp4e-core.skills.D4JNPSl6VOpsVmSi]{Secret Signs (Guilder)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.9h82z72XGo9tfgQS]{Acute Sense (Taste or Touch)}, @Compendium[wfrp4e-core.talents.GHmXS9zGNx3PWYZc]{Master Tradesman (Any)}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}, @Compendium[wfrp4e-core.talents.6lQRRgjz8IZH4bbV]{Tinker}
Trappings<\/strong>: Apprentice, Workshop
<\/p>\nIV. @Compendium[wfrp4e-core.careers.2Ee9cU6fSa4Vecn7]{Guildmaster}<\/strong><\/h3>\n
Status<\/strong>: Gold 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.d3VZwO4Y5JH5DXdT]{Bribery}, @Compendium[wfrp4e-core.skills.I0yPc4PH5erWJLmu]{Intimidate}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.34EBUkHQkrqF1sq7]{Briber}, @Compendium[wfrp4e-core.talents.QdvY9hoDTbr12jXq]{Magnum Opus}, @Compendium[wfrp4e-core.talents.XU7D9CCmumuhqDUi]{Public Speaker}, @Compendium[wfrp4e-core.talents.b4x1qEWcevX7xK58]{Schemer}
Trappings<\/strong>: Guild, Quality Clothing
<\/p>" }, { "id": "Artist", "name": "Artiste", "description": "\n\n\n\n‘Please remain still, my lord. It is rather difficult to capture the majesty of your countenance if you continue to scratch yourself so. Perfect! Now hold that pose for just a few seconds more if you please. And there you’ve gone and done it again. Might I suggest you pay a visit to the apothecary? He may have several effective remedies for lice, especially if you find your incessant squirming as bothersome as I do...’<\/p>\n
– Gottlieb Toman, Painter, prior to his execution<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n
<\/p>\n
You possess an artistic gift, one that transcends daily life and uplifts the souls of others<\/h3>\n
Artists use their talents — for painting, sculpting, writing and similar — to create works of fine art. Often their careers begin as Apprentices to experienced Master Artists, though some are simply prodigies. The best can attract a patron, and some end up teaching, forming their own schools of art and attracting the wealthiest of benefactors to their fashionable salons.<\/p>\n
Sadly, most Artists spend their lives in a vain attempt to prove their value to a society that rarely appreciates them. Some make ends meet through different means: satirizing nobles and politicians in cartoons for the Altdorf broadsheets, sketching suspects for watch captains, writing social commentary, or even forging the work of more renowned artists<\/p>\n
Attracting suitable patrons is not always a simple matter, so Artists of all stripes find themselves traveling abroad in search of one. Even those who have the means to support themselves take to the road in search of new sights to paint, sculpt, or inspire them. Holy frescos and reliefs dedicated to the gods are often commissioned in faraway temples, churches, and abbeys.<\/p>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling, High Elf, Wood Elf<\/p>\n
Class: <\/strong>Courtier<\/p>\n
Artist Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n <\/td>\n <\/td>\n I<\/td>\n <\/td>\n I<\/td>\n <\/td>\n I<\/td>\n IV<\/td>\n III<\/td>\n II<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.XYkcst2gjS4QUyZI]{Apprentice Artist}<\/strong><\/h3>\n
Status<\/strong>: Silver 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.fdq3RFSOKl5b3WzW]{Art (Any)}<\/em>, @Compendium[wfrp4e-core.skills.pxNjTxsp1Kp0SmQe]{Cool}, @Compendium[wfrp4e-core.skills.R2ytluHiEFF2KQ5e]{Consume Alcohol}, @Compendium[wfrp4e-core.skills.bSWoV1IiS5qWNw39]{Evaluate}, @Compendium[wfrp4e-core.skills.CcNJsS4jSwB6Ug1J]{Endurance}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}, @Compendium[wfrp4e-core.skills.zkI6tIqbyAZvh0Th]{Stealth (Urban)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.2eq8Ejotk54AZYwX]{Artistic}, @Compendium[wfrp4e-core.talents.oQzTJEXUx28sCiH3]{Sharp}, @Compendium[wfrp4e-core.talents.FF41XPboORgyDNsv]{Strong Back}, @Compendium[wfrp4e-core.talents.jviOQmy0luQOySC2]{Tenacious}
Trappings<\/strong>: Brush or Chisel or Quill Pen
<\/p>\nII. @Compendium[wfrp4e-core.careers.S0jyd05NzckWVstu]{Artist}<\/strong><\/h3>\n
Status<\/strong>: Silver 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.sRuMlaPU5xdIrwhd]{Climb}, @Compendium[wfrp4e-core.skills.7pQo66cESWttzIlb]{Gamble}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.61L9aX2z164cjm7K]{Language (Classical)}, @Compendium[wfrp4e-core.skills.wKwel9MG7NIG3i3w]{Trade (Art Supplies)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.hTgrGkWnmIR4xhVe]{Carouser}, @Compendium[wfrp4e-core.talents.r180vP86SlwyJc8W]{Criminal}, @Compendium[wfrp4e-core.talents.8lSoPDGrmeTIaapm]{Gregarious}, @Compendium[wfrp4e-core.talents.7bZjB82f6LSkeczP]{Nimble Fingered}
Trappings<\/strong>: Sling Bag containing Trade Tools (Artist)
<\/p>\nIII. @Compendium[wfrp4e-core.careers.VeKZTgIQSXEDte4i]{Master Artist}<\/strong><\/h3>\n
Status<\/strong>: Silver 5
Skills<\/strong>: @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Art)}, @Compendium[wfrp4e-core.skills.DiP9cmbqUir3HkkK]{Lore (Heraldry)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.9h82z72XGo9tfgQS]{Acute Sense (Any)}, @Compendium[wfrp4e-core.talents.epPBu7x6BRWp2PHG]{Dealmaker}, @Compendium[wfrp4e-core.talents.sYbgpSnRqSZWgwFP]{Etiquette (any)}, @Compendium[wfrp4e-core.talents.AcnFuDKRemLI9ey7]{Nose for Trouble}
Trappings<\/strong>: Apprentice, Patron, Workshop (Artist)
<\/p>\nIV. @Compendium[wfrp4e-core.careers.4mlbPdEWU4d7Lh7Y]{Maestro}<\/strong><\/h3>\n
Status<\/strong>: Gold 2
Skills<\/strong>: @Compendium[wfrp4e-core.skills.9tbHTeuvEMZrp0rx]{Research}, @Compendium[wfrp4e-core.skills.oSbEE6eXH1S3LfUU]{Ride (Horse)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.IFKWu98qmWpaSfUi]{Ambidextrous}, @Compendium[wfrp4e-core.talents.RbnrfHf7GSQap0ig]{Kingpin}, @Compendium[wfrp4e-core.talents.QdvY9hoDTbr12jXq]{Magnum Opus}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}
Trappings<\/strong>: Large Workshop (Artist), Library (Art), 3 Apprentices
<\/p>" }, { "id": "Bailiff", "name": "Bailli", "description": "\n\n\n\nAye, it’s been a poor harvest, but dues are dues. I’ll take half now and half on Marktag. How’s that? It’s the best I can offer, can’t say fairer than that.’<\/p>\n
– Lena Sauer, Bailiff<\/p>\n
<\/p>\n
‘I’ll go up and have a look at the grazing land in question myself. Until then, I want no trouble from any of your boisterous offspring, do I make myself clear, Bauer, Meier? And you will pay equal shares for the damage to the inn, or you will forfeit any claim you might, or might not have, on the land.’<\/p>\n
– Lorenz Schulte, Reeve of Elster Vale<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n
<\/p>\n
\n\n\nYou are a local official trusted by local rulers to administer their lands efficiently and firmly<\/h3>\n
Nobles entrust Bailiffs to gather dues from their lands. Some Bailiffs are respected and upstanding, attending throng at the temple of Sigmar every week. Others are bullies, happy to enforce their lord’s rights over property and possessions with threats and violence. Long-serving bailiffs often become trusted servants of the local noble family and enjoy considerable perks. Reeves have a broader reach and greater responsibility. They keep order and maintain the borders of the lord’s lands, resolving disputes with neighboring estates.<\/p>\n
Some magistrates are lay-members of the cult of Verena, seeking guidance and wisdom from blind Justice on any difficult cases they judge. However, most provincial magistrates simply find themselves arbitrating a series of petty disputes over livestock and farmland borders.<\/p>\n
Most Bailiffs have a degree of autonomy, granting them ample opportunity to turn their attention to private matters, or to hire others to do so on their behalf. As many also have broad authority in the areas they influence, they are frequently sent by their employers to resolve problems, which can often lead to unexpected places.<\/p>\n<\/div>\n<\/div>\n<\/div>\n
<\/p>\n
Species: <\/strong>Human, Dwarf, Halfling<\/p>\n
Class: <\/strong>Peasants<\/p>\n
Bailiff Advance Scheme<\/h3>\n
\n\n
\n WS<\/td>\n BS<\/td>\n S<\/td>\n T<\/td>\n I<\/td>\n Agi<\/td>\n Dex<\/td>\n Int<\/td>\n WP<\/td>\n Fel<\/td>\n<\/tr>\n \n I<\/td>\n <\/td>\n <\/td>\n <\/td>\n I<\/td>\n III<\/td>\n <\/td>\n IV<\/td>\n I<\/td>\n II<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n I. @Compendium[wfrp4e-core.careers.kOmgIJIYcylhEUWK]{Tax Collector}<\/strong><\/h3>\n
Status<\/strong>: Silver 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.pxNjTxsp1Kp0SmQe]{Cool}, @Compendium[wfrp4e-core.skills.1jCxbFAUuFuAPLJl]{Dodge}, @Compendium[wfrp4e-core.skills.CcNJsS4jSwB6Ug1J]{Endurance}, @Compendium[wfrp4e-core.skills.RLQHm1s4IuY9RSr2]{Gossip}, @Compendium[wfrp4e-core.skills.pKLMbmG3Ivt6mzMf]{Haggle}, @Compendium[wfrp4e-core.skills.I0yPc4PH5erWJLmu]{Intimidate}<\/em>, @Compendium[wfrp4e-core.skills.rOPmyLWa37e7s9v6]{Melee (Basic)}, @Compendium[wfrp4e-core.skills.Fs06sr7y9JKpVQmB]{Perception}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.HIofcsDLjXGKzSZf]{Embezzle}, @Compendium[wfrp4e-core.talents.5QcrpLQWWrsbKR79]{Numismatics}, @Compendium[wfrp4e-core.talents.FF41XPboORgyDNsv]{Strong Back}, @Compendium[wfrp4e-core.talents.jviOQmy0luQOySC2]{Tenacious}
Trappings<\/strong>: Hand weapon, small lock box
<\/p>\nII. @Compendium[wfrp4e-core.careers.9UWoLPwYyPV2TRnz]{Bailiff}<\/strong><\/h3>\n
Status<\/strong>: Silver 5
Skills<\/strong>: @Compendium[wfrp4e-core.skills.d3VZwO4Y5JH5DXdT]{Bribery}, @Compendium[wfrp4e-core.skills.exLrBrn2mjb6x2Cq]{Charm}, @Compendium[wfrp4e-core.skills.bSWoV1IiS5qWNw39]{Evaluate}, @Compendium[wfrp4e-core.skills.cYtU0ORRFCOpQLWz]{Intuition}, @Compendium[wfrp4e-core.skills.oMaJZ5cvCJeOUq9H]{Leadership}, @Compendium[wfrp4e-core.skills.DRO5DLF6UcfkvNSh]{Lore (Local)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.wrpVYmdiIy1jPulc]{Break and Enter}, @Compendium[wfrp4e-core.talents.r180vP86SlwyJc8W]{Criminal}, @Compendium[wfrp4e-core.talents.XU7D9CCmumuhqDUi]{Public Speaker}, @Compendium[wfrp4e-core.talents.jt0DmVK9IiF6Sd2h]{Strike to Stun}
Trappings<\/strong>: Leather Jack, 3 Tax Collectors
<\/p>\nIII. @Compendium[wfrp4e-core.careers.albRTMyj0Fsr2u6A]{Reeve}<\/strong><\/h3>\n
Status<\/strong>: Gold 1
Skills<\/strong>: @Compendium[wfrp4e-core.skills.MXy22hFCgntdlQrn]{Animal Care}, @Compendium[wfrp4e-core.skills.DiP9cmbqUir3HkkK]{Lore (Heraldry)}, @Compendium[wfrp4e-core.skills.zZUX7wO4rOo8k9F0]{Navigation}, @Compendium[wfrp4e-core.skills.oSbEE6eXH1S3LfUU]{Ride (Horse)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.RbnrfHf7GSQap0ig]{Kingpin}, @Compendium[wfrp4e-core.talents.0hn6UaKq8CoZP2zD]{Menacing}, @Compendium[wfrp4e-core.talents.AcnFuDKRemLI9ey7]{Nose for Trouble}, @Compendium[wfrp4e-core.talents.GogGbYxkVdCmiKqf]{Read\/Write}
Trappings<\/strong>: Horse with Saddle and Tack, Breastplate, Baili?
<\/p>\nIV. @Compendium[wfrp4e-core.careers.USvstPFloo15DIJ1]{Magistrate}<\/strong><\/h3>\n
Status<\/strong>: Gold 3
Skills<\/strong>: @Compendium[wfrp4e-core.skills.61L9aX2z164cjm7K]{Language (Classical)}, @Compendium[wfrp4e-core.skills.2LDCVJQWkTFszMok]{Lore (Law)}
Talents<\/strong>: @Compendium[wfrp4e-core.talents.x8g3U68oi8XzWiYr]{Commanding Presence}, @Compendium[wfrp4e-core.talents.mgeiaDZXei7JBEgo]{Iron Will}, @Compendium[wfrp4e-core.talents.QsrXxGZiHjth7RMg]{Savvy}, @Compendium[wfrp4e-core.talents.b4x1qEWcevX7xK58]{Schemer}
Trappings<\/strong>: Library (Law), Quality Robes, Seal of Office
<\/p>" }, { "id": "Bawd", "name": "Entremetteur", "description": "\n\n\n\n‘Come to the Hammer and Bucket, home of the best music and entertainment in old Altdorf town! You will not be disappointed!’<\/p>\n
– Raynald Schmid, Bawd<\/p>\n
<\/p>\n
‘Scoff all you like, but those clothes cost money. For a lad born ‘neath the dung heap, he lives a life of luxury.’<\/p>\n
– Hertel Netzhoch, Innkeep<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n
<\/p>\n
\n\n\nStreet-wise and mercenary, you make a living selling illicit goods in the seedier side of town<\/h3>\n
Bawds guide folk to establishments offering a variety of illegal and immoral services. Though many Humans and Dwarfs have objections to such activities, most Halflings and High Elves are quite matter-of fact about drug-dens, brothels, or other houses of vice.<\/p>\n
Bawds include drug-dealers, dancers, hustlers and artist’s models. Many famous masterpieces of the modern era have been posed for by Bawds plucked from the street. Traveling armies are followed by camp followers, with Bawds among them looking to make coin in any way they can. Ringleaders, proprietors of establishments where Bawds gather, can accrue significant empires providing services to all types of rogues, from fences who need discreet access to rich clients, to providing safe bolt-holes for gang bosses and crime lords.<\/p>\n
Bawds living in urban areas sometimes travel to flee plagues and religious persecutions, the latter of which crop up all-to-frequently in areas dominated by Sigmar worship. Others, such as those who rove with entertainers, consider travel as part and parcel of their occupation. Those who secure a patron might have significant lengths of time left to their own devices.<\/p>\n<\/div>\n<\/div>\n<\/div>\n
<\/p>\n
Species: <\/strong>Human, Halfling, High Elf<\/p>\n
Class: <\/strong>Rogues<\/p>\n
Bawd Advance Scheme<\/h3>\n
\n