foundryvtt-wh4-lang-fr-fr/reference_scripts/EC8cZmqrE095cDc2.js

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const actor = args.actor;
if (actor.itemTypes.skill.find(s => s.name === "Lore (Riverways)")) {
const loreTest = await actor.setupSkill('Lore (Riverways)', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'hard'},
characteristic: 'int',
});
await loreTest.roll();
if (loreTest.succeeded) {
loreTest.result.other.push(`<b>${actor.name}</b> recognizes lures of Lurkerfish.`);
loreTest.renderRollCard();
return;
}
}
let test = await actor.setupSkill('Cool', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await test.roll();
if (!test.succeeded) {
test.result.other.push(`<b>${actor.name}</b> became beguiled by the sight and unable to perform any action except moving towards the light.`);
test.renderRollCard();
actor.addCondition("unconscious");
}