foundryvtt-wh4-lang-fr-fr/tables/ridingmishap.json

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{
"die": "1d100",
"name": "Maladresse de Monture",
"hide" : true,
"rows": [
{
"name": "Harnachement cassé",
"description": "A torn saddle strap, a shredded harness or a lost stirrup — some part of your mounts tack has been damaged, making travel more difficult. The rider must make a Difficult (10) Ride Test or fall off (a distance of 2 yards). Until the tack is repaired, all future Ride Tests suffer a 20 penalty.",
"range": [1,40]
},
{
"name": "Fer perdu",
"description": "The animal loses a shoe. The rider must make a Difficult (10) Ride Test or fall off (a distance of 2 yards). The animal must move at a Walk until the shoe has been replaced by a farrier. Forcing the animal to move faster cause it to become Lame.",
"range": [41,85]
},
{
"name": "Boiteux",
"description": "The animal cannot move faster than half its Walk speed, cannot be ridden or carry packs, and cannot pull a load. Attempting to bring the animal any further on a journey using the @JournalEntry[The Story]{Travel rules} increases the journey length by 1 Stage. Any attempt to do any of these things costs the animal 1d10 Wounds, regardless of Toughness Bonus. On a roll of 8+, the animal must make a Challenging (+0) Endurance Test or suffer a @Table[critleg]{Critical Wound} to its legs.",
"range": [86,98]
},
{
"name": "Jambe cassée",
"description": "The animal suffers a Broken Bone (Major) on its leg, and becomes immobile. If the broken bone ever heals, the animals Movement is reduced by half. Usually, when a horse or similar breaks a leg, there is little hope of it surviving.",
"range": [99,100]
}
]
}