27 lines
1.7 KiB
JSON
27 lines
1.7 KiB
JSON
{
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"die": "1d100",
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"name": "Maladresse de Monture",
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"hide" : true,
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"rows": [
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{
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"name": "Harnachement cassé",
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"description": "A torn saddle strap, a shredded harness or a lost stirrup — some part of your mount’s tack has been damaged, making travel more difficult. The rider must make a Difficult (–10) Ride Test or fall off (a distance of 2 yards). Until the tack is repaired, all future Ride Tests suffer a –20 penalty.",
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"range": [1,40]
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},
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{
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"name": "Fer perdu",
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"description": "The animal loses a shoe. The rider must make a Difficult (–10) Ride Test or fall off (a distance of 2 yards). The animal must move at a Walk until the shoe has been replaced by a farrier. Forcing the animal to move faster cause it to become Lame.",
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"range": [41,85]
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},
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{
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"name": "Boiteux",
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"description": "The animal cannot move faster than half its Walk speed, cannot be ridden or carry packs, and cannot pull a load. Attempting to bring the animal any further on a journey using the @JournalEntry[The Story]{Travel rules} increases the journey length by 1 Stage. Any attempt to do any of these things costs the animal 1d10 Wounds, regardless of Toughness Bonus. On a roll of 8+, the animal must make a Challenging (+0) Endurance Test or suffer a @Table[critleg]{Critical Wound} to its legs.",
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"range": [86,98]
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},
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{
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"name": "Jambe cassée",
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"description": "The animal suffers a Broken Bone (Major) on its leg, and becomes immobile. If the broken bone ever heals, the animal’s Movement is reduced by half. Usually, when a horse or similar breaks a leg, there is little hope of it surviving.",
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"range": [99,100]
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}
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]
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} |