foundryvtt-wh4-lang-fr-fr/scripts/jRSgPhpfN7MH7TTp.js

17 lines
723 B
JavaScript

if (args.totalWoundLoss > 0)
{
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Poisoned Condition Gained", success: "Resisted Poisoned Condition" } })
await test.roll();
if (test.failed)
{
args.actor.addCondition("poisoned");
if (args.actor.system.status.wounds.value - args.totalWoundLoss <= 0)
{
args.actor.addCondition("unconscious")
}
}
}
// else
// this.actor.setupCharacteristic("t", { context: { failure: "1 @Condition[Poisoned] Condition Gained", success: "Resisted @Condition[Poisoned] Condition" } }).then(testCallback)