21 lines
925 B
JavaScript
21 lines
925 B
JavaScript
let skills = this.actor.itemTypes.skill.filter(i => i.name.includes(game.i18n.localize("NAME.Melee")))
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let skill = await ItemDialog.create(skills, 1, "Select the skill used by the weapon")
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let group = game.wfrp4e.utility.extractParenthesesText(skill[0]?.name)
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let groupKey = game.wfrp4e.utility.findKey(group, game.wfrp4e.config.weaponGroups)
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let weapon = {
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name : this.effect.name,
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type : "weapon",
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img : this.effect.img,
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system : {
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"damage.value" : this.actor.system.characteristics.wp.bonus,
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"weaponGroup.value" : groupKey || "basic",
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"twohanded.value" : ["polearm", "twohanded"].includes(groupKey),
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"reach.value" : "average",
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"qualities.value" : [{name : "magical"}]
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},
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}
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Item.implementation.create(foundry.utils.expandObject(weapon), {parent : this.actor, fromEffect : this.effect.id})
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this.script.scriptNotification("Item created. Further customization must be done manually within the Item's sheet"); |