45 lines
1.7 KiB
JavaScript
45 lines
1.7 KiB
JavaScript
let actor = this.actor;
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let effect = this.effect;
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let bleedingAmt;
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let bleedingRoll;
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let msg = ""
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let damage = effect.conditionValue;
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let scriptArgs = { msg, damage };
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await Promise.all(actor.runScripts("preApplyCondition", { effect, data: scriptArgs }))
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msg = scriptArgs.msg;
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damage = scriptArgs.damage;
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msg += await actor.applyBasicDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne: false, suppressMsg: true })
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if (actor.status.wounds.value == 0 && !actor.hasCondition("unconscious")) {
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await actor.addCondition("unconscious")
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msg += "<br>" + game.i18n.format("BleedUnc", { name: actor.prototypeToken.name })
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}
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if (actor.hasCondition("unconscious")) {
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bleedingAmt = effect.conditionValue;
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bleedingRoll = (await new Roll("1d100").roll()).total;
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if (bleedingRoll <= bleedingAmt * 10) {
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msg += "<br>" + game.i18n.format("BleedFail", { name: actor.prototypeToken.name }) + " (" + game.i18n.localize("Rolled") + " " + bleedingRoll + ")";
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await actor.addCondition("dead")
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}
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else if (bleedingRoll % 11 == 0) {
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msg += "<br>" + game.i18n.format("BleedCrit", { name: actor.prototypeToken.name }) + " (" + game.i18n.localize("Rolled") + bleedingRoll + ")"
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await actor.removeCondition("bleeding")
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}
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else {
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msg += "<br>" + game.i18n.localize("BleedRoll") + ": " + bleedingRoll;
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}
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}
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await Promise.all(actor.runScripts("applyCondition", { effect, data: { bleedingRoll } }))
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if (args.suppressMessage) {
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let messageData = game.wfrp4e.utility.chatDataSetup(msg);
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messageData.speaker = { alias: this.effect.name }
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messageData.flavor = this.effect.name;
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return messageData
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}
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else {
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return this.script.scriptMessage(msg)
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}
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