129 lines
2.4 KiB
JavaScript
129 lines
2.4 KiB
JavaScript
let choice1 = [
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{
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type: "armour",
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name: "Chausses de Mailles"
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},
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{
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type: "armour",
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name: "Cotte de Mailles"
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},
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{
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type: "armour",
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name: "Coiffe de Mailles"
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},
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]
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let choice2 = [
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{
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type: "armour",
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name: "Chausses de Mailles"
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},
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{
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type: "armour",
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name: "Cotte de Mailles"
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},
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{
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type: "armour",
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name: "Coiffe de Mailles"
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},
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{
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type: "armour",
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name: "Jambières de Cuir"
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},
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{
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type: "armour",
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name: "Calotte de Cuir"
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},
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{
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type: "armour",
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name: "Veste de Cuir"
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},
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]
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let choice3 = [
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{
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type: "armour",
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name: "Plastron d'acier"
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},
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{
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type: "armour",
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name: "Brassards"
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},
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{
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type: "armour",
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name: "Heaume"
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},
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{
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type: "armour",
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name: "Jambières d'acier"
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},
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]
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let choice = await new Promise((resolve, reject) => {
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new Dialog({
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title: "Choix",
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content:
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`<p>
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Selectionnez votre choix
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</p>
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<ol>
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<li>Mailles</li>
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<li>Mailles & Cuir</li>
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<li>Plates</li>
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</ol>
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`,
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buttons: {
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1: {
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label: "Mailles",
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callback: () => {
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resolve(choice1)
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}
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},
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2: {
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label: "Mailles & Cuir",
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callback: () => {
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resolve(choice2)
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}
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},
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3: {
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label: "Plates",
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callback: () => {
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resolve(choice3)
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}
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}
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}
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}).render(true)
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})
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let updateObj = this.actor.toObject();
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let items = []
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for (let c of choice) {
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let existing
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if (c.type == "skill") {
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existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
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if (existing && c.diff?.system?.advances?.value) {
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existing.system.advances.value += c.diff.system.advances.value
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}
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}
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if (!existing) {
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let item = await game.wfrp4e.utility.find(c.name, c.type)
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if (item) {
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item = item.toObject()
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equip(item);
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items.push(foundry.utils.mergeObject(item, (c.diff || {})))
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}
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else
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ui.notifications.warn(`Impossible de trouver ${c.name}`, { permanent: true })
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}
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}
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item) {
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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} |