144 lines
4.0 KiB
JavaScript
144 lines
4.0 KiB
JavaScript
let characteristics = {
|
|
"ws" : 10,
|
|
"bs" : 20,
|
|
"s" : 0,
|
|
"t" : 10,
|
|
"i" : 15,
|
|
"ag" : 0,
|
|
"dex" : 0,
|
|
"int" : 40,
|
|
"wp" : 45,
|
|
"fel" : 10
|
|
}
|
|
let skills = ["Focalisation", "Calme", "Intimidate", "Langue (Magick)", "Langue (Nehekharan)", "Savoir (Magie)" , "Perception"]
|
|
let skillAdvancements = [10, 20, 15, 15, 10, 10, 10]
|
|
let talents = ["Magie des Arcanes", "Hardy", "Menaçant", "Magie Mineure", "Read/Write", "Seconde Vue"]
|
|
let trappings = ["Arme simple"]
|
|
let specialItems = [
|
|
{name: "Mouldering Robes", type: "trapping", trappingType: "clothingAccessories" },
|
|
{name: "Pouches containing ritual components", type: "trapping", trappingType: "clothingAccessories" },
|
|
{name: "Staff", type: "weapon", damage: "SB+2"},
|
|
{name: "Dark Magic (Necromancy)", type: "talent"},
|
|
]
|
|
let items = [];
|
|
|
|
let updateObj = this.actor.toObject();
|
|
|
|
for (let ch in characteristics)
|
|
{
|
|
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
|
}
|
|
|
|
for (let item of specialItems) {
|
|
let newItem
|
|
if (item.type == "weapon") {
|
|
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
|
} else if (item.type == "trapping") {
|
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
|
} else {
|
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
|
}
|
|
items.push(newItem.toObject())
|
|
}
|
|
|
|
for (let index = 0; index < skills.length; index++)
|
|
{
|
|
let skill = skills[index]
|
|
let skillItem;
|
|
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
|
if (skillItem)
|
|
skillItem.system.advances.value += skillAdvancements[index]
|
|
else
|
|
{
|
|
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
|
skillItem = skillItem.toObject();
|
|
skillItem.system.advances.value = skillAdvancements[index];
|
|
items.push(skillItem);
|
|
}
|
|
}
|
|
|
|
for (let talent of talents)
|
|
{
|
|
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
|
if (talentItem)
|
|
{
|
|
items.push(talentItem.toObject());
|
|
}
|
|
else
|
|
{
|
|
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
|
}
|
|
}
|
|
|
|
for (let trapping of trappings)
|
|
{
|
|
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
|
if (trappingItem)
|
|
{
|
|
trappingItem = trappingItem.toObject()
|
|
|
|
trappingItem.system.equipped.value = true;
|
|
|
|
items.push(trappingItem);
|
|
}
|
|
else
|
|
{
|
|
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
|
}
|
|
}
|
|
|
|
let filters = [
|
|
{
|
|
property : "type",
|
|
value : "spell"
|
|
},
|
|
{
|
|
property : "system.lore.value",
|
|
value : "petty"
|
|
}
|
|
]
|
|
|
|
let petty = (await ItemDialog.createFromFilters(filters, 3, "Choisissez 3 Sorts de Magie Mineure")).map(i => i.toObject());
|
|
|
|
|
|
filters = [
|
|
{
|
|
property : "type",
|
|
value : "spell"
|
|
},
|
|
{
|
|
property : "system.lore.value",
|
|
value : ""
|
|
}
|
|
]
|
|
|
|
let arcane = (await ItemDialog.createFromFilters(filters, 2, "Choisissez 2 Sorts de Magie d'Arcane")).map(i => i.toObject());
|
|
|
|
filters = [
|
|
{
|
|
property : "type",
|
|
value : "spell"
|
|
},
|
|
{
|
|
property : "name",
|
|
value: /^((?!\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)
|
|
regex: true
|
|
},
|
|
{
|
|
property : "system.lore.value",
|
|
value : "necromancy"
|
|
}
|
|
]
|
|
|
|
let necromancy = (await ItemDialog.createFromFilters(filters, 1, "Choisissez 1 Necromancy Spell")).map(i => i.toObject());
|
|
|
|
arcane.forEach(i => {
|
|
i.img = "modules/wfrp4e-core/icons/spells/necromancy.png";
|
|
i.system.lore.value = "necromancy";
|
|
})
|
|
let spells = [...petty, ...necromancy, ...arcane];
|
|
|
|
updateObj.name = updateObj.name += " " + this.effect.name
|
|
await this.actor.update(updateObj)
|
|
this.actor.createEmbeddedDocuments("Item", items.concat(spells));
|