41 lines
1.1 KiB
JavaScript
41 lines
1.1 KiB
JavaScript
let characteristics = {
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"ws" : 5,
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"bs" : 5,
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"s" : 5,
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"t" : 0,
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"i" : 5,
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"ag" : 5,
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"dex" : 5,
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"int" : 0,
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"wp" : 5,
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"fel" : 5
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}
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let items = []
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let updateObj = this.actor.toObject();
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let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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