96 lines
3.0 KiB
JavaScript
96 lines
3.0 KiB
JavaScript
|
|
let characteristics = {
|
|
"ws" : 20,
|
|
"bs" : 20,
|
|
"s" : 0,
|
|
"t" : 20,
|
|
"i" : 30,
|
|
"ag" : 0,
|
|
"dex" : 10,
|
|
"int" : 65,
|
|
"wp" : 70,
|
|
"fel" : 20
|
|
}
|
|
let skills = ["Focalisation", "Calme", "Intimidation", "Langue (Magick)", "Langue (Nehekharan)", "Commandement", "Savoir (Magie)", "Perception"]
|
|
let skillAdvancements = [20, 30, 25, 30, 20, 20, 30, 20]
|
|
let talents = ["Harmonisation Aethyrique", "Magie des Arcanes", "Dur à cuire", "Diction Instinctive", "Sens de la Magie", "Menaçant", "Menaçant", "Magie Mineure", "Lire/Ecrire", "Seconde Vue", "Mage de Guerre"]
|
|
let trappings = ["Arme Simple"]
|
|
let specialItems = [
|
|
{name: "Robes", type: "trapping", trappingType: "clothingAccessories" },
|
|
{name: "Bourse contenant des composants de Rituels", type: "trapping", trappingType: "clothingAccessories" },
|
|
{name: "Bâton", type: "weapon", damage: "SB+2"},
|
|
{name: "Magie sombre (Necromancie)", type: "talent"},
|
|
]
|
|
let items = [];
|
|
|
|
let updateObj = this.actor.toObject();
|
|
|
|
for (let ch in characteristics)
|
|
{
|
|
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
|
}
|
|
|
|
for (let item of specialItems) {
|
|
let newItem
|
|
if (item.type == "weapon") {
|
|
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
|
} else if (item.type == "trapping") {
|
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
|
} else {
|
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
|
}
|
|
items.push(newItem.toObject())
|
|
}
|
|
|
|
for (let index = 0; index < skills.length; index++)
|
|
{
|
|
let skill = skills[index]
|
|
let skillItem;
|
|
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
|
if (skillItem)
|
|
skillItem.system.advances.value += skillAdvancements[index]
|
|
else
|
|
{
|
|
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
|
skillItem = skillItem.toObject();
|
|
skillItem.system.advances.value = skillAdvancements[index];
|
|
items.push(skillItem);
|
|
}
|
|
}
|
|
|
|
for (let talent of talents)
|
|
{
|
|
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
|
if (talentItem)
|
|
{
|
|
items.push(talentItem.toObject());
|
|
}
|
|
else
|
|
{
|
|
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
|
}
|
|
}
|
|
|
|
for (let trapping of trappings)
|
|
{
|
|
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
|
if (trappingItem)
|
|
{
|
|
trappingItem = trappingItem.toObject()
|
|
|
|
trappingItem.system.equipped.value = true;
|
|
|
|
items.push(trappingItem);
|
|
}
|
|
else
|
|
{
|
|
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
|
}
|
|
}
|
|
|
|
updateObj.name = updateObj.name += " " + this.effect.name
|
|
|
|
await this.actor.update(updateObj)
|
|
console.log(">>>>>>><", items)
|
|
this.actor.createEmbeddedDocuments("Item", items);
|