516 lines
23 KiB
JavaScript
516 lines
23 KiB
JavaScript
/************************************************************************************/
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// Some internal test strings
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let strfr = `LA TERREUR DE LA TEUFEL, TROLL DE RIVIÈRE RUSÉ
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M
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CC CT
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F
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E
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I
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Ag Dex Int FM Soc B
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4
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40 15
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55
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45
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20
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15 15 30 20 5 38
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Traits : Amphibie, Arme +9, Armure (2), Dur à Cuire, Insensible
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à la douleur, Morsure +8, Régénération, Taille (Grande), Vision
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Nocturne, Vomissement`
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let str1 = `JABBERSLYTHE
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M WS BS S T I Agi Dex
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Int WP Fel W
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7 45 40 55
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50 20 35 - 10 20 - 20
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Traits: Armour 3, Bestial, Bite+9, Bounce, Corrosive
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Blood, Distracting, Infected, Maddening Aura (see
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page 17), Night Vision, Size (Enormous), Tail +8,
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Tongue Attack +5 (12), Venom, Weapon +9.
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`;
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let str = `REINER AND DIETER LEDERMANN
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SMUGGLERS (BRASS 3)
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M WS BS S
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T
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I
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Agi Dex Int WP Fel W
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4
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33 33 32 35 38 41 39 33 37 38 12
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Traits: Weapon (Dagger +5, Sword +7)
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Skills: Bribery 43, Charm 43, Cool 42,
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Consume Alcohol 45, Gossip 43, Haggle 43,
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Lore (Local 38), Perception 43,
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Secret Signs (Smuggler) 37
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Talents: Briber, Criminal, Dealmaker,
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Etiquette (Criminals, Doktor, Guilder)
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Trappings: Dagger, Hand Weapon (Sword)
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`
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//import ItemWfrp4e from "/systems/wfrp4e/modules/item/item-wfrp4e.js"
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//import ItemWfrp4e from "/systems/wfrp4e/wfrp4e.js"
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/************************************************************************************/
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import "./xregexp-all.js";
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const us_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
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const fr_carac = 'm\\s+cc\\s+ct\\s+f\\s+e\\s+i\\s+agi?\\s+dex\\s+int\\s+fm\\s+soc\\s+b';
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const carac_val = '(?<m>[0-9\\-]+)\\s+(?<ws>[0-9\\-]+)\\s+(?<bs>[0-9\\-]+)\\s+(?<s>[0-9\\-]+)\\s+(?<t>[0-9\\-]+)\\s+(?<i>[0-9\\-]+)\\s+(?<ag>[0-9\\-]+)\\s+(?<dex>[0-9\\-]+)\\s+(?<int>[0-9\\-]+)\\s+(?<wp>[0-9\\-]+)\\s+(?<fel>[0-9\\-]+)\\s+(?<w>[0-9\\-\*]+)';
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const name_val = '(?<name>[a-zA-Z\\s\\-,\']*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
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let sectionDataFR = [
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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{ name: "skill", toFind: "Compétences\\s*:", secondParse: '(?<name>[a-zàéè\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-zöàéè\\-\\!\\(\\)\\s\\/\'’]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Equipement\\s*:", secondParse: '(?<name>[a-zöàéè0-9\\s(\\)\\-]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spell", toFind: "Sorts\\s*\\([a-z\\s]*\\)*:", secondParse: '(?<name>[a-zöàéè\\s]*)', index: -1 },
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{ name: "spellpetty", toFind: "Spells\\s*\\(Magie Mineure\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Arcane[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Domaine\\s*(?<lore>[a-z\\s]*)\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 }
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];
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let sectionDataUS = [
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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{ name: "skill", toFind: "Skills\\s*:", secondParse: '(?<name>[a-z\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-z\\-\\s\\!\\(\\)\\/\'’]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-zö\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Trappings\\s*:", secondParse: '(?<name>[a-zö0-9\\s\\(\\)\\-]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spellpetty", toFind: "Spells\\s*\\(Petty\\s*[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Arcane\\s*[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spelllore", toFind: "Spells\\s*\\(Lore\\s*of\\s*(?<lore>[a-z\\s]*)\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 }
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]
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let moneyUS = [ {name:" gold crown", key: "gc"}, {name: " gc", key: "gc"},
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{name:" silver shilling", key:"ss"}, {name:" ss", key: "ss"}, {name:"/-", key: "ss"}, {name:" brass penn", key: "bp"}, {name:" bp", key: "bp"} ]
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let moneyFR = [ {name:" couronnes d", key: "gc"}, {name: " co", key: "gc"},
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{name:" pistoles ", key:"ss"}, {name:" pa", key: "ss"}, {name:"/-", key: "ss"}, {name:" sous de cuivre", key: "bp"}, {name:" sc", key: "bp"} ]
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let regSep = XRegExp('\\s*,\\s*', 'gi'); // Term separator, with auto trim
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let regLine1 = XRegExp('[\\r\\n\\.]', 'gi'); // Term separator, with auto trim
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let regName = XRegExp(name_val, 'gi');
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// Used to detect/manage the skill groupings in the statblock
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const __SkillGroupsUS = ["Melee", "Lore", "Trade"]
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const __SkillGroupsFR = ["Corps à corps", "Domaine", "Métier"]
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// Used to auto update the system.tests.value field
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const __hasTestValue = {
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"etiquette": true,
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"resistance": true,
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"acute sense": true,
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"strider": true,
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"savant": true,
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"craftsman": true
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}
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/************************************************************************************/
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async function __findItem(itemName, itemType, location = null) {
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let toSearch = itemName.toLowerCase().trim();
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let items = game.items.contents.filter(i => i.type == itemType)
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console.log("Searching for", toSearch, itemType)
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// Search imported items first
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for (let i of items) {
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if (i.name.toLowerCase() == toSearch.toLowerCase() && i.type == itemType)
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return i.toObject();
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}
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let itemList
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// find pack -> search pack -> return entity
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if (location) {
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let pack = game.packs.find(p => {
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location.split(".")[0] == p.metadata.package && location.split(".")[1] == p.metadata.name
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})
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if (pack) {
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await pack.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && (t.originalName.toLowerCase() == toSearch || s.originalName.toLowerCase().split("(")[0].trim() == toSearch)) || (t.type == itemType && (t.name.toLowerCase() == toSearch || t.name.toLowerCase().split("(")[0].trim() == toSearch)));
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if (searchResult) {
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let item = await pack.getDocument(searchResult._id)
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return item.toObject()
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}
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}
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}
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// If all else fails, search each pack
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for (let p of game.wfrp4e.tags.getPacksWithTag(itemType)) {
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await p.getIndex().then(index => itemList = index);
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console.log("Seatch", itemType, toSearch);
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && (t.originalName.toLowerCase() == toSearch || s.originalName.toLowerCase().split("(")[0].trim() == toSearch)) || (t.type == itemType && (t.name.toLowerCase() == toSearch || t.name.toLowerCase().split("(")[0].trim() == toSearch)));
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if (searchResult) {
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let item = await p.getDocument(searchResult._id)
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return item.toObject()
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}
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}
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}
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/************************************************************************************/
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async function __findSkill(skillName, value = undefined) {
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let toSearch = skillName.toLowerCase().trim();
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let parseStr = '(?<name>[a-z\\s]*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)]*)';
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let skillSplit = XRegExp.exec(skillName, XRegExp(parseStr, 'gi'));
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// First try world items
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let item
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let worldItem = game.items.contents.filter(i => i.type == "skill" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) {
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item = worldItem.toObject()
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} else {
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let packs = game.wfrp4e.tags.getPacksWithTag("skill");
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for (let pack of packs) {
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let skillList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase() == toSearch) || (s.type == "skill" && s.name.toLowerCase() == toSearch));
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.type == "skill" && s.name.toLowerCase().split("(")[0].trim() == toSearchClean));
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}
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if (searchResult) {
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let dbSkill;
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await pack.getDocument(searchResult._id).then(packSkill => dbSkill = packSkill);
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item = dbSkill.toObject();
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}
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}
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}
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if (item) {
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//console.log("Skill name1", skillSplit)
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if (skillSplit.specialized && (item.name.includes('()') || item.name.includes('( )'))) {
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let spec = XRegExp.replace(skillSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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let skillSplit2 = XRegExp.exec(item.name, XRegExp(parseStr, 'gi'));
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item.name = skillSplit2.name + '(' + game.i18n.localize(spec.trim()) + ')'
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//dbSkill.update( { name: } );
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}
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//game.babele.translate('wfrp4e-core.skills', dbSkill);
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return item
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}
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}
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/************************************************************************************/
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async function __findTalent(talentName) {
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let parseStr = '(?<name>[a-z\\s\\!\\/\']*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)\'’]*)';
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let talentSplit = XRegExp.exec(talentName, XRegExp(parseStr, 'gi'));
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let toSearch = talentSplit.name.toLowerCase().trim();
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//console.log("Talent name", toSearch, talentName, talentSplit)
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// First try world items
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let item
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let worldItem = game.items.contents.filter(i => i.type == "talent" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) {
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item = worldItem.toObject()
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} else {
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let packs = game.wfrp4e.tags.getPacksWithTag("talent");
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for (let pack of packs) {
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let talentList = await pack.getIndex();
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// Search for specific talent (won't find unlisted specializations)
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let searchResult = talentList.find(s => (s.type == "talent" && s.translated && s.originalName.toLowerCase() == toSearch) || (s.type == "talent" && s.name.toLowerCase() == toSearch));
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = talentList.find(s => (s.type == "talent" && s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.type == "talent" && s.name.toLowerCase().split("(")[0].trim() == toSearchClean));
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}
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if (searchResult) {
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let dbTalent;
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//console.log("Talent name1", talentSplit)
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await pack.getDocument(searchResult._id).then(packTalent => dbTalent = packTalent);
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item = dbTalent.toObject();
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}
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}
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}
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if (item) {
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if (talentSplit.specialized) {
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let spec = XRegExp.replace(talentSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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spec = spec.trim()
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let addToName = true
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//console.log("Talent name2", dbTalent.name, spec, game.i18n.localize( spec.trim()) )
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if (toSearch == 'doomed') {
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item.system.description.value += `<br><br><em>${spec}</em>`;
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addToName = false // Very specific case
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}
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if (__hasTestValue[toSearch]) {
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item.system.tests.value = game.i18n.localize(spec);
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}
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item.name = talentSplit.name
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if (addToName) {
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item.name += '(' + game.i18n.localize(spec) + ')'
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}
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item.system.advances.value = 1 // Set 1 advance
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}
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// Specific Talent post-processing
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return item;
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}
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}
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/************************************************************************************/
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function __patchName(name) {
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if (name.toLowerCase == 'magic sense')
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name = 'Magical Sense'
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return name
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}
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/************************************************************************************/
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export default async function statParserFR(statString, type = "npc") {
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let model = duplicate(game.system.model.Actor[type]);
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// Patch wront/strange carac value before processing
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statString = statString.replace(/ –/g, " 0")
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let moneys = { gc: 0, ss: 0, bp: 0 }
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let statNameReg = us_carac
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let sectionData = duplicate(sectionDataUS)
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let skillGrouping = __SkillGroupsUS
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let moneyLang = moneyUS
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// Detect French stat block
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if (statString.includes('CC') && statString.includes('CT') && statString.includes('FM')) {
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//ui.notifications.warn("Le parsing de stablock en Français n'est pas encore prêt")
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statNameReg = fr_carac
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sectionData = duplicate(sectionDataFR)
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skillGrouping = __SkillGroupsFR
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moneyLang = moneyFR
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}
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let reg1 = XRegExp(statNameReg, 'gi')
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let res = reg1.test(statString)
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if (res) { //stat block identified go on
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let globalItemList = []
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// Extract the name
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let res1 = XRegExp.exec(statString, reg1)
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console.log("REG", res1)
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let pnjStr = statString.substring(0, res1.index)
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let nameRes = XRegExp.exec(pnjStr, regName)
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//console.log(nameRes)
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if (nameRes.tiers && nameRes.tiers.length > 0 && hasProperty(model, "details.status.value")) {
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let regTiers = XRegExp("(?<name>[A-Za-z]*)\\s+(?<level>[0-9]*)");
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let resTiers = XRegExp.exec(nameRes.tiers, regTiers);
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console.log(resTiers);
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model.details.status.value = game.i18n.localize(resTiers.name.trim()) + " " + resTiers.level;
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}
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let baseName = nameRes.name.split("\n")
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// Compute the PNJ name
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let pnjName = baseName[0].split("—")[0].split(" ").filter(f => !!f)
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pnjName = pnjName.map(word => {
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if (word == "VON")
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return word.toLowerCase();
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word = word.toLowerCase();
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word = word[0].toUpperCase() + word.substring(1, word.length);
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return word;
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})
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pnjName = pnjName.join(" ")
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if (baseName[1]) {
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let careerName = baseName[1].split(",")[0]
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//console.log("CAREER", careerName)
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let career = await __findItem(careerName, "career")
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if (career) {
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globalItemList.push(career)
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}
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}
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// Get the carac values
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let reg2 = XRegExp(carac_val, 'gi')
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let resCarac = XRegExp.exec(statString, reg2) // resr contains all carac found
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// Setup carac
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//console.log("CARAC", resCarac)
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if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"] // Auto patch
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model.details.move.value = Number(resCarac["m"])
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for (let key in model.characteristics) {
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if (resCarac[key] === '-') resCarac[key] = 0
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model.characteristics[key].initial = Number(resCarac[key])
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}
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//console.log("CARAC", model.characteristics);
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// Search position of skills/talents/...
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for (let def of sectionData) {
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def.regDef = XRegExp(def.toFind, 'gi');
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let res = XRegExp.exec(statString, def.regDef);
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if (res) {
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def.index = res.index // Position of the string in the whole statblock
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def.lore = res.lore // Extraction of the lore, when present
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} // Get the index in the string
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//console.log(" Parsing", def.name, res);
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}
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// Sort to split position of various substring
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sectionData.sort(function (a, b) { return a.index - b.index; });
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// Then loop again and process each item type
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for (let i = 0; i < sectionData.length; i++) {
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let def = sectionData[i];
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if (def.index > -1) {
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let maxIndex = statString.length
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if (sectionData[i + 1] && sectionData[i + 1].index > -1) {
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maxIndex = sectionData[i + 1].index
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}
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def.substring = statString.substring(def.index, maxIndex)
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def.substring = XRegExp.replace(def.substring, def.regDef, "")
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def.substring = XRegExp.replace(def.substring, regLine1, " ")
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// At this point, def.substring contains the items list as a string
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// Then create a table of it in termList, with specific sub-parsing rules
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let termList = XRegExp.split(def.substring, regSep);
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//console.log("Term list identified", termList)
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let lastSkillName
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for (let name of termList) {
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let itemFound, subres, value;
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if (def.secondParse) {
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subres = XRegExp.exec(name, XRegExp(def.secondParse, 'gi'))
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//console.log("Second pars", def, name, subres)
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name = subres.name.trim().replace("\n", "").replace("\r", "")
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if (subres.value) {
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value = XRegExp.replace(subres.value, "(", "")
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value = XRegExp.replace(value, ")", "")
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} else {
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value = 0
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}
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}
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name = __patchName(name)
|
||
if (def.name == 'trait') {
|
||
try {
|
||
itemFound = await __findItem(name, "trait")
|
||
}
|
||
catch { }
|
||
if (itemFound && value && value.length > 0) {
|
||
let number = value.match(/\d+/g);
|
||
if (number && (name.toLowerCase() == 'ranged' || name.toLowerCase() == 'weapon' || name.toLowerCase() == "bite" || name.toLowerCase() == "tail" ||
|
||
name.toLowerCase() == 'arme' || name.toLowerCase() == "morsure" || name.toLowerCase() == "queue")) {
|
||
//console.log(itemFound)
|
||
number = number[0] // Take first number ....
|
||
itemFound.system.specification.value = Number(number) - ((name.toLowerCase() == 'ranged') ? 0 : Math.floor(Number(model.characteristics.s.initial) / 10))
|
||
} else {
|
||
itemFound.system.specification.value = game.i18n.localize(value)
|
||
}
|
||
//itemFound.name += "(" + value + ")"
|
||
}
|
||
if (!itemFound)
|
||
ui.notifications.error("Trait non trouvé, à ajouter manuellement : " + name, { permanent: true })
|
||
|
||
} else if (def.name == 'skill') {
|
||
try {
|
||
itemFound = await __findSkill(name, value);
|
||
}
|
||
catch { }
|
||
let newName = name
|
||
if (!itemFound && lastSkillName) {
|
||
newName = lastSkillName + " (" + name + ")"
|
||
itemFound = await __findSkill(newName, value)
|
||
}
|
||
if (itemFound && subres && value) {
|
||
itemFound.system.advances.value = Number(value) - Number(model.characteristics[itemFound.system.characteristic.value].initial);
|
||
}
|
||
lastSkillName = undefined
|
||
for (let keySkillGroup of skillGrouping) {
|
||
if (newName.includes(keySkillGroup)) { // useful to handle skills grouping
|
||
lastSkillName = keySkillGroup
|
||
}
|
||
}
|
||
if (!itemFound) {
|
||
ui.notifications.error("Compétence non trouvée, à ajouter manuellement : " + name, { permanent: true })
|
||
}
|
||
} else if (def.name == 'talent') {
|
||
try {
|
||
itemFound = await __findTalent(name);
|
||
}
|
||
catch { }
|
||
if (itemFound && subres && value)
|
||
itemFound.system.advances.value = Number(value);
|
||
if (!itemFound) {
|
||
ui.notifications.error("Talent non trouvé, à ajouter manuellement : " + name, { permanent: true })
|
||
}
|
||
|
||
} else if (def.name == 'trapping') {
|
||
itemFound = await __findItem(name, "trapping");
|
||
if (!itemFound) {
|
||
itemFound = await __findItem(name, "weapon");
|
||
}
|
||
if (!itemFound) {
|
||
itemFound = await __findItem(name, "armor");
|
||
}
|
||
if (!itemFound && name) {
|
||
if (name.toLowerCase().includes("armor") || name.toLowerCase().includes("armure") || name.toLowerCase().includes("armour")) {
|
||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armour", system: game.system.model.Item.armor })
|
||
} else if (name.toLowerCase().includes("weapon") || name.toLowerCase().includes("arme")) {
|
||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.system.model.Item.weapon })
|
||
} else {
|
||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.system.model.Item.trapping })
|
||
itemFound.system.trappingType.value = "misc"
|
||
if (name.toLowerCase().includes("cloth")) {
|
||
itemFound.system.trappingType.value = "clothingAccessories"
|
||
}
|
||
}
|
||
itemFound = itemFound.toObject()
|
||
}
|
||
// Searching money stuff
|
||
for (let mondeyDef of moneyLang) {
|
||
if (name.toLowerCase().includes(mondeyDef.name)) {
|
||
let regMoney = XRegExp("(\\d+)\\s*" + mondeyDef.name.trim(), 'gi')
|
||
let moneyParsed = XRegExp.exec(name.toLowerCase(), regMoney)
|
||
console.log("Parsing money", name, moneyParsed)
|
||
moneys[mondeyDef.key] += (moneyParsed && moneyParsed[1]) ? Number(moneyParsed[1]) : 0
|
||
}
|
||
}
|
||
} else if (def.name.includes('spell')) {
|
||
console.log("Found spells section!!!!", name, def, def.lore || "NO LORE")
|
||
// Lore management, firs pass
|
||
if (def.lore) {
|
||
let newName = name + " (" + def.lore + ")"
|
||
itemFound = await __findItem(newName, "spell");
|
||
//console.log("Trying to find ", newName, itemFound)
|
||
}
|
||
if (!itemFound) { // If not found with Lore, try without the lore
|
||
itemFound = await __findItem(name, "spell");
|
||
}
|
||
if (!itemFound && name) { // Auto-create the spell name
|
||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.system.model.Item.spell })
|
||
itemFound = itemFound.toObject();
|
||
}
|
||
} else if (def.name == 'mutation') {
|
||
try {
|
||
itemFound = await __findItem(name, "mutation");
|
||
}
|
||
catch { }
|
||
}
|
||
if (itemFound)
|
||
globalItemList.push(itemFound);
|
||
}
|
||
}
|
||
}
|
||
let moneyItems = await game.wfrp4e.utility.allMoneyItems() || [];
|
||
moneyItems = moneyItems.sort((a, b) => (a.system.coinValue.value > b.system.coinValue.value) ? -1 : 1);
|
||
for (let m of moneyItems) {
|
||
m.system.quantity.value = 0
|
||
if (m.system.coinValue.value == 1) {
|
||
m.system.quantity.value += moneys.bp
|
||
}
|
||
if (m.system.coinValue.value == 240) {
|
||
m.system.quantity.value += moneys.gc
|
||
}
|
||
if (m.system.coinValue.value == 12) {
|
||
m.system.quantity.value += moneys.ss
|
||
}
|
||
}
|
||
globalItemList = globalItemList.concat(moneyItems);
|
||
//DEBUG : console.log("My liste :", moneyItems, moneys);
|
||
let name = pnjName;
|
||
|
||
let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.effects), [])
|
||
effects = effects.filter(e => !!e)
|
||
effects = effects.filter(e => e.transfer)
|
||
for (let e of effects) {
|
||
for (let c of e.changes) {
|
||
// Charac management stuff
|
||
if (c.key?.includes("characteristics")) {
|
||
let cKey = c.key.split(".")[2]
|
||
model.characteristics[cKey].initial -= Number(c.value)
|
||
}
|
||
// Move management
|
||
if (c.key?.includes("move")) {
|
||
model.details.move.value -= Number(c.value)
|
||
}
|
||
}
|
||
}
|
||
//DEBUG : console.log("EFFECTS", effects)
|
||
|
||
return { name, type, data: model, items: globalItemList, effects }
|
||
}
|
||
|
||
// If the carac string has not been found
|
||
ui.notifications.error("Impossible de convertir ces statitiques, les caractéristiques n'ont pas été trouvées", { permanent: true })
|
||
}
|
||
|