13 lines
588 B
JavaScript
13 lines
588 B
JavaScript
let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells", true);
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let choice = await ItemDialog.create(spells, 1);
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if (choice[0])
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{
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this.script.scriptMessage(`Chose @UUID[${choice[0].uuid}]{${choice[0].name}}`)
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let spell = (await fromUuid(choice[0].uuid)).toObject(); // Might be an index so retrieve item object for sure
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setProperty(spell, "flags.wfrp4e.boonOfTzeentch", true);
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spell.system.wind.value = "Channelling (Dhar)";
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spell.system.memorized.value = true;
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this.actor.createEmbeddedDocuments("Item", [spell], {fromEffect: this.effect.id})
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} |