From 19daf6e198f34d3720759ec2ba0bb626b24e7aa9 Mon Sep 17 00:00:00 2001 From: stukerrigan Date: Sun, 8 Nov 2020 19:58:11 +0000 Subject: [PATCH] Working installer? --- initialization.json | 168 ++++++++++++++++++++++++++++++++ packs/night-of-blood-actors.db | 71 +++++--------- packs/night-of-blood-journal.db | 38 ++++---- packs/night-of-blood-scenes.db | 14 +-- 4 files changed, 217 insertions(+), 74 deletions(-) create mode 100644 initialization.json diff --git a/initialization.json b/initialization.json new file mode 100644 index 0000000..76e1cf7 --- /dev/null +++ b/initialization.json @@ -0,0 +1,168 @@ +[ + { + "_id": "15vCMSPdiQ79lZVj", + "name": "Beginning In The Forest", + "type": "JournalEntry", + "sort": 3500000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "qauzWDTxBDTer6oQ", + "sorting": "a", + "color": "" + }, + { + "_id": "pnAQqGvoJN19iMxt", + "name": "Chaos Hunters", + "type": "Actor", + "sort": 1100000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "4EURm4BUTawgerv0", + "sorting": "a", + "color": "" + }, + { + "_id": "iTRwG5gS9CBxRdBC", + "name": "Hooded Man Exterior", + "type": "JournalEntry", + "sort": 3300000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "qauzWDTxBDTer6oQ", + "sorting": "a", + "color": "" + }, + { + "_id": "lcdcw69gWbKJ66au", + "name": "Hooded Man Interior", + "type": "JournalEntry", + "sort": 3200000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "qauzWDTxBDTer6oQ", + "sorting": "a", + "color": "" + }, + { + "_id": "I6Cro79fujYNXkqM", + "name": "Inn Patrons", + "type": "Actor", + "sort": 1000000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "4EURm4BUTawgerv0", + "sorting": "a", + "color": "" + }, + { + "_id": "4EURm4BUTawgerv0", + "name": "Night of Blood", + "type": "Actor", + "sort": 200000, + "flags": {}, + "parent": null, + "sorting": "a", + "color": "" + }, + { + "_id": "nEQnpf2p1xxgO02L", + "name": "Night of Blood", + "type": "Scene", + "sort": 300000, + "flags": {}, + "parent": null, + "sorting": "a", + "color": "" + }, + { + "_id": "qauzWDTxBDTer6oQ", + "name": "Night of Blood", + "type": "JournalEntry", + "sort": 3100000, + "flags": {}, + "parent": null, + "sorting": "a", + "color": "#ff0d13" + }, + { + "_id": "dWAWJ7KmbgQgoT0r", + "name": "The Aftermath", + "type": "Actor", + "sort": 1300000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "4EURm4BUTawgerv0", + "sorting": "a", + "color": "" + }, + { + "_id": "c5JXQqWCBiFev3YN", + "name": "The Horror", + "type": "Actor", + "sort": 1200000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "4EURm4BUTawgerv0", + "sorting": "a", + "color": "" + }, + { + "_id": "QA64W3jfMWG0KbhW", + "name": "What Lies Beneath the Inn", + "type": "JournalEntry", + "sort": 3400000, + "flags": { + "wfrp4e-night-of-blood": { + "initialization-parent": "Night of Blood" + }, + "deprecated": { + "initialization-parent": "Night of Blood" + } + }, + "parent": "qauzWDTxBDTer6oQ", + "sorting": "a", + "color": "" + } +] \ No newline at end of file diff --git a/packs/night-of-blood-actors.db b/packs/night-of-blood-actors.db index e02ce55..10afcf2 100644 --- a/packs/night-of-blood-actors.db +++ b/packs/night-of-blood-actors.db @@ -1,45 +1,26 @@ -{"_id":"IGGTUeFbJANJlgs6","name":"Mutant with Eyestalks","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":4},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant2.png","token":{"flags":{},"name":"Mutant","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant2.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"IGGTUeFbJANJlgs6","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":40},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":40},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":40},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"R79vKO16KiILXoju","name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"R79vKO16KiILXoju","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[]} -{"_id":"SE1mpPuE9YsuVK1s","name":"Mutant with Tentacles","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[],"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","token":{"flags":{},"name":"Mutant","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SE1mpPuE9YsuVK1s","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1VnKaO3KiXJO2raH","name":"2 Tentacles","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"W6HMQQbDq9zYdCxO","name":"Mutant with Armour","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[],"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-core/tokens/gor.webp","token":{"flags":{},"name":"Mutant with Tentacles (Copy)","displayName":20,"img":"modules/wfrp4e-core/tokens/Mutant.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"W6HMQQbDq9zYdCxO","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1VnKaO3KiXJO2raH","name":"2 Tentacles","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"pVUsjNCDF53I7IXb","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"cvwPRZg0NtRgh9ko","name":"Pink Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,"SpEuNd2VwqvL7cIi","BsEZDnEE7svcX2rI","fHulIgkWBelvz6GA","hPGJOdq2b6V5zJYR","OTdg46vMJsdf9KaX"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","token":{"flags":{},"name":"Pink Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"cvwPRZg0NtRgh9ko","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BJhL3LJnDWkBw3lu","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"7I45LEXl6GdZs3TA","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"8+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"K5zJjzNJHO42V0lf","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tEwDpcXPQMeCJtxZ","name":"Split","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

If the creature suffers a Critical Wound, or loses all its Wounds, it splits in half and is replaced by two Blue Horrors, both of which are unwounded.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"WcRzNc1EkQsNZsW6","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tOIYuoiyrhIKIJtw","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJA69ti8i9Ag3yb3","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"bXOub1kVVuJKwuG3","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":35,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":65}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"YHMNBUcnp4OVtAlz","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":30,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":55}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"SpEuNd2VwqvL7cIi","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"BsEZDnEE7svcX2rI","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"fHulIgkWBelvz6GA","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"}},"sort":4000001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"hPGJOdq2b6V5zJYR","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"OTdg46vMJsdf9KaX","name":"Tongue Attack (6 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"6","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"i8ITDAfLd5T121Ti","name":"Mutant Beastman Runner","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The other Beastman has long, dog-like legs (Movement 6). It presents a mockery of human form, with a thin emaciated body surmounted by an oversize dog’s head. The creature uses claws (Weapon +6), and attacks with its sharp teeth (Bite +6)

"}},"excludedTraits":["03nJ4NJdkIJFaqrE","CwkLIxJOKxsgXuAx","VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"i8ITDAfLd5T121Ti","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJzNcIUnQ1bGsVER","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"mnFElvcRQLtzVBR9","name":"Otto","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Otto is the portly innkeeper of the Hooded Man inn.

"},"gmnotes":{"value":"

Otto the ‘landlord’ is fat to such an extreme degree that he is as wide as he is tall. He seems to roll along rather than walk, but he is passable as a Human. Because he has no other noticeable mutation - and all landlords are a bit on the portly side - Otto adopts the role of landlord when the Characters arrive.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","token":{"flags":{},"name":"Innkeeper","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"mnFElvcRQLtzVBR9","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"_id":"sIXXqU0myQMvKTyg","name":"Mutant Beastman Leader","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The first Beastman has a large bovine head and tough scaly skin. When the attack begins it lets out a bellowing shriek and charges into combat, uncaring for its own safety. It is armed with a sword and fights until slain or incapacitated.

"}},"excludedTraits":["VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2","CwkLIxJOKxsgXuAx"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"sIXXqU0myQMvKTyg","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"nrTB5jLyuyhOMqQT","name":"Horns","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJzNcIUnQ1bGsVER","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"$$deleted":true,"_id":"cvwPRZg0NtRgh9ko"} -{"$$deleted":true,"_id":"mnFElvcRQLtzVBR9"} -{"$$deleted":true,"_id":"SE1mpPuE9YsuVK1s"} -{"$$deleted":true,"_id":"IGGTUeFbJANJlgs6"} -{"$$deleted":true,"_id":"W6HMQQbDq9zYdCxO"} -{"$$deleted":true,"_id":"i8ITDAfLd5T121Ti"} -{"$$deleted":true,"_id":"sIXXqU0myQMvKTyg"} -{"$$deleted":true,"_id":"R79vKO16KiILXoju"} -{"name":"Mutant Beastman Leader","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The first Beastman has a large bovine head and tough scaly skin (@Compendium[wfrp4e-core.traits.VUJUZVN3VYhOaPjj]{Armour 2}, @Compendium[wfrp4e-core.traits.BqPZn6q3VHn9HUrW]{Horns +6}). It is also subject to @Compendium[wfrp4e-core.traits.yRhhOlt18COq4e1q]{Frenzy}. When the attack begins it lets out a bellowing shriek and charges into combat, uncaring for its own safety. It is armed with a sword (@Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon + 7}) and fights until slain or incapacitated.

\n

 

\n

 

\n

 

\n

 

\n

 

"}},"excludedTraits":["03nJ4NJdkIJFaqrE","VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2","i2YEy8yWcRwnp1qo"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"VjJUjYRb9ciHCZH4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lzTjswW3Oo9BCDu0","name":"Horns","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.BqPZn6q3VHn9HUrW"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"rXAEmUFo17VWWyHE"} -{"_id":"rXAEmUFo17VWWyHE","name":"Mutant Beastman Leader","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The first Beastman has a large bovine head and tough scaly skin (@Compendium[wfrp4e-core.traits.VUJUZVN3VYhOaPjj]{Armour 2}, @Compendium[wfrp4e-core.traits.BqPZn6q3VHn9HUrW]{Horns +6}). It is also subject to @Compendium[wfrp4e-core.traits.yRhhOlt18COq4e1q]{Frenzy}. When the attack begins it lets out a bellowing shriek and charges into combat, uncaring for its own safety. It is armed with a sword (@Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon + 7}) and fights until slain or incapacitated.

\n

 

\n

 

\n

 

\n

 

\n

 

"}},"excludedTraits":["03nJ4NJdkIJFaqrE","VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2","i2YEy8yWcRwnp1qo"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"rXAEmUFo17VWWyHE","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lzTjswW3Oo9BCDu0","name":"Horns","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.BqPZn6q3VHn9HUrW"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Mutant Beastman Runner","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

This Beastman has long, dog-like legs (Movement 6). It presents a mockery of human form, with a thin emaciated body surmounted by an oversize dog’s head. The creature uses claws @Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon +6}, and attacks with its sharp teeth (@Compendium[wfrp4e-core.traits.pLW9SVX0TVTYPiPv]{Bite +6}.

\n

 

\n

 

"}},"excludedTraits":["VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"RHiXtev4NfovajqL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"z1ES6zJ8QELKk9ah"} -{"_id":"z1ES6zJ8QELKk9ah","name":"Mutant Beastman Runner","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

This Beastman has long, dog-like legs (Movement 6). It presents a mockery of human form, with a thin emaciated body surmounted by an oversize dog’s head. The creature uses claws @Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon +6}, and attacks with its sharp teeth (@Compendium[wfrp4e-core.traits.pLW9SVX0TVTYPiPv]{Bite +6}.

\n

 

\n

 

"}},"excludedTraits":["VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"z1ES6zJ8QELKk9ah","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

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The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.4xF7M6ylIiGntekh"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"ZclZPYEjk6gqOuzw"} -{"_id":"ZclZPYEjk6gqOuzw","name":"Mutant with Tentacles","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The four mutants resemble normal humans, but each bears some mark of Chaos. This one has two tentacles which sprout from its hands (@Compendium[wfrp4e-core.traits.4xF7M6ylIiGntekh]{2 x Tentacles +6}).

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"autoCalcSize":true,"modifier":""},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","token":{"flags":{},"name":"Mutant","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"ZclZPYEjk6gqOuzw","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"xsGbDFqK2qh7lsIj","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UHArNq3Vuu7Mj5AB","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"AtRuawWCHjgQxzdn","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"1BdNwUF0SfiCotWB","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"mtYjdiT0s0uftils","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Cgj8IH5sm7uQPYGH","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"xaIZbPcFs8kXLvNI","name":"2 Tentacles","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.4xF7M6ylIiGntekh"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Fagor","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Fagor, an uncomplicated fellow, cleans the Hooded Man inn. His bulging eyes show a lack of intelligence - such eyes are unusual, but not unknown, among men.

"},"gmnotes":{"value":"

Fagor can pass for a normal human, as his bulging eyes are unusual, but not unknown, among men. He is in the cellar or the bar room when the party arrives at the Hooded Man.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","token":{"flags":{},"name":"Fagor","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"jUeTdI0wMEULc0OE","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"EQq5nL1YAec3x4Fh"} -{"_id":"EQq5nL1YAec3x4Fh","name":"Fagor","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Fagor, an uncomplicated fellow, cleans the Hooded Man inn. His bulging eyes show a lack of intelligence - such eyes are unusual, but not unknown, among men.

"},"gmnotes":{"value":"

Fagor can pass for a normal human, as his bulging eyes are unusual, but not unknown, among men. He is in the cellar or the bar room when the party arrives at the Hooded Man.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","token":{"flags":{},"name":"Fagor","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"EQq5nL1YAec3x4Fh","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Grat","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Grat is initially in the stables eating the remains of the stable boy. If he is still alive, he joins the other mutants during the ceremony to summon the shrine’s guardian. He has suckers on the ends of his spider-like legs which allow him to cling to any surface with ease (@Compendium[wfrp4e-core.traits.KII1gWnxIZ8HzmU5]{Wallcrawler}).

"},"gmnotes":{"value":null}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","token":{"flags":{},"name":"Grat","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"dEsO8Ews2Y9rrepz","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IP5XlTf3a8IEsqtO","name":"Wallcrawler","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IUI6GFJRWIHGdHbz","name":"Korden's Hammer","type":"weapon","data":{"description":{"type":"String","label":"Description","value":"

This hammer is a fine piece of dwarfen craftsmanship, its steel head inscribed with runes. The hammer is a superior craftsmanship hand weapon.

\n

The hammer is an ancestral relic and failure to return it to its owner or his clan in a timely manner merits an entry in the great Book of Grudges of the dwarfs.

"},"gmdescription":{"type":"String","label":"Description","value":"

When wielded against Daemons treat it as having the Damaging Weapon and Penetrating Weapon Qualities (see WFRP Page 297). 

"},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4"},"reach":{"type":"String","label":"Reach","value":"personal"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":""},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":"Unbreakable"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false}},"sort":100001,"flags":{"wfrp-atk-macros":{"type":"script","text":"var targetname = game.user.targets.values().next().value.name;\nif (targetname.includes(\"Gemäldebildmalden\")){\n console.log(\"The runes on the hammer glow brightly.\");\n}"},"wfrp-macros":{"text":""},"wfrp-def-macros":{"text":""}},"img":"modules/wfrp4e-e4e/assets/icons/kordenshammer.png","effects":[]}],"effects":[],"_id":"zsPVm0JNsLrQDfLQ"} -{"_id":"zsPVm0JNsLrQDfLQ","name":"Grat","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Grat is initially in the stables eating the remains of the stable boy. If he is still alive, he joins the other mutants during the ceremony to summon the shrine’s guardian. He has suckers on the ends of his spider-like legs which allow him to cling to any surface with ease (@Compendium[wfrp4e-core.traits.KII1gWnxIZ8HzmU5]{Wallcrawler}).

"},"gmnotes":{"value":null}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","token":{"flags":{},"name":"Grat","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zsPVm0JNsLrQDfLQ","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IP5XlTf3a8IEsqtO","name":"Wallcrawler","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IUI6GFJRWIHGdHbz","name":"Korden's Hammer","type":"weapon","data":{"description":{"type":"String","label":"Description","value":"

This hammer is a fine piece of dwarfen craftsmanship, its steel head inscribed with runes. The hammer is a superior craftsmanship hand weapon.

\n

The hammer is an ancestral relic and failure to return it to its owner or his clan in a timely manner merits an entry in the great Book of Grudges of the dwarfs.

"},"gmdescription":{"type":"String","label":"Description","value":"

When wielded against Daemons treat it as having the Damaging Weapon and Penetrating Weapon Qualities (see WFRP Page 297). 

"},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4"},"reach":{"type":"String","label":"Reach","value":"personal"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":""},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":"Unbreakable"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false}},"sort":100001,"flags":{"wfrp-atk-macros":{"type":"script","text":"var targetname = game.user.targets.values().next().value.name;\nif (targetname.includes(\"Gemäldebildmalden\")){\n console.log(\"The runes on the hammer glow brightly.\");\n}"},"wfrp-macros":{"text":""},"wfrp-def-macros":{"text":""}},"img":"modules/wfrp4e-e4e/assets/icons/kordenshammer.png","effects":[]}],"effects":[]} -{"name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"6VrSMq0vMVb5epBa","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[],"_id":"uCHwa5cCAw5IFZ7L"} -{"_id":"uCHwa5cCAw5IFZ7L","name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"uCHwa5cCAw5IFZ7L","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[]} -{"name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"6VrSMq0vMVb5epBa","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[],"_id":"AIh0kCabrnL3XmpW"} -{"_id":"AIh0kCabrnL3XmpW","name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"AIh0kCabrnL3XmpW","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[]} -{"$$deleted":true,"_id":"uCHwa5cCAw5IFZ7L"} -{"name":"Otto","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Otto is the portly innkeeper of the Hooded Man inn.

"},"gmnotes":{"value":"

Otto the ‘landlord’ is fat to such an extreme degree that he is as wide as he is tall. He seems to roll along rather than walk, but he is passable as a Human. Because he has no other noticeable mutation - and all landlords are a bit on the portly side - Otto adopts the role of landlord when the Characters arrive.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","token":{"flags":{},"name":"Innkeeper","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eHufdbTPr1suHAbv","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"58JmhokPtNTVoRTW"} -{"_id":"58JmhokPtNTVoRTW","name":"Otto","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Otto is the portly innkeeper of the Hooded Man inn.

"},"gmnotes":{"value":"

Otto the ‘landlord’ is fat to such an extreme degree that he is as wide as he is tall. He seems to roll along rather than walk, but he is passable as a Human. Because he has no other noticeable mutation - and all landlords are a bit on the portly side - Otto adopts the role of landlord when the Characters arrive.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","token":{"flags":{},"name":"Innkeeper","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"58JmhokPtNTVoRTW","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Wilhelm","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"Make no bones about murdering the party.","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Wilhem is repulsive and grotesque. He doesn’t have a proper face, merely a skull (@Compendium[wfrp4e-core.psychologies.Ib2YQYChktDFN93y]{Fear (1)}).

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":null,"textsize":null,"textcolor":null}}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","token":{"flags":{},"name":"Wilhelm","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"diiu41x72wK5wg7S","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PVARMZD0o3hHUaXn","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"xA05ysof87fvNSaK"} -{"_id":"xA05ysof87fvNSaK","name":"Wilhelm","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"Make no bones about murdering the party.","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Wilhem is repulsive and grotesque. He doesn’t have a proper face, merely a skull (@Compendium[wfrp4e-core.psychologies.Ib2YQYChktDFN93y]{Fear (1)}).

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":null,"textsize":null,"textcolor":null}}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","token":{"flags":{},"name":"Wilhelm","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xA05ysof87fvNSaK","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PVARMZD0o3hHUaXn","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Blue Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,15,"Ah2FDyFPJ3gdWuiz","Xj8q7PmERgyxBsob","nfDnS3oljEo2bfMb","QYEw1Eag3sPLJw6Q"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror-a.png","token":{"flags":{},"name":"Blue Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Xxxtndkb6DWCgfJn","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":true},"items":[{"_id":"yuGObELH7iLhKKRW","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"6OtSf1LezkPzrGgn","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"9+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Dc6kMdiQva3YvTxQ","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PKCx5ekiO64pBOZw","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IfHyur6W2l0GXUCF","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"sV785qFyW0mk4cTx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UbcS9PCqkdpj4v06","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4DhPpi8GXklCRxEI","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ah2FDyFPJ3gdWuiz","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"nfDnS3oljEo2bfMb","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"QYEw1Eag3sPLJw6Q","name":"Tongue Attack (3 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Xj8q7PmERgyxBsob","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"IEhVVVC1EvRYFURE"} -{"_id":"IEhVVVC1EvRYFURE","name":"Blue Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,15,"Ah2FDyFPJ3gdWuiz","Xj8q7PmERgyxBsob","nfDnS3oljEo2bfMb","QYEw1Eag3sPLJw6Q"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror-a.png","token":{"flags":{},"name":"Blue Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"IEhVVVC1EvRYFURE","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":true},"items":[{"_id":"yuGObELH7iLhKKRW","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"6OtSf1LezkPzrGgn","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"9+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Dc6kMdiQva3YvTxQ","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PKCx5ekiO64pBOZw","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IfHyur6W2l0GXUCF","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"sV785qFyW0mk4cTx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UbcS9PCqkdpj4v06","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4DhPpi8GXklCRxEI","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ah2FDyFPJ3gdWuiz","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"nfDnS3oljEo2bfMb","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"QYEw1Eag3sPLJw6Q","name":"Tongue Attack (3 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Xj8q7PmERgyxBsob","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Pink Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,"SpEuNd2VwqvL7cIi","BsEZDnEE7svcX2rI","fHulIgkWBelvz6GA","hPGJOdq2b6V5zJYR","OTdg46vMJsdf9KaX"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","token":{"flags":{},"name":"Pink Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9gj1zSM0bX97fmLz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BJhL3LJnDWkBw3lu","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"7I45LEXl6GdZs3TA","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"8+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"K5zJjzNJHO42V0lf","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tEwDpcXPQMeCJtxZ","name":"Split","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

If the creature suffers a Critical Wound, or loses all its Wounds, it splits in half and is replaced by two Blue Horrors, both of which are unwounded.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"WcRzNc1EkQsNZsW6","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tOIYuoiyrhIKIJtw","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJA69ti8i9Ag3yb3","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"bXOub1kVVuJKwuG3","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":35,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":65}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"YHMNBUcnp4OVtAlz","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":30,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":55}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"SpEuNd2VwqvL7cIi","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"BsEZDnEE7svcX2rI","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"fHulIgkWBelvz6GA","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"}},"sort":4000001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"hPGJOdq2b6V5zJYR","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"OTdg46vMJsdf9KaX","name":"Tongue Attack (6 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"6","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"0J7ybLnJ3S6OELfe"} -{"_id":"0J7ybLnJ3S6OELfe","name":"Pink Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,"SpEuNd2VwqvL7cIi","BsEZDnEE7svcX2rI","fHulIgkWBelvz6GA","hPGJOdq2b6V5zJYR","OTdg46vMJsdf9KaX"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","token":{"flags":{},"name":"Pink Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"0J7ybLnJ3S6OELfe","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BJhL3LJnDWkBw3lu","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"7I45LEXl6GdZs3TA","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"8+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"K5zJjzNJHO42V0lf","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tEwDpcXPQMeCJtxZ","name":"Split","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

If the creature suffers a Critical Wound, or loses all its Wounds, it splits in half and is replaced by two Blue Horrors, both of which are unwounded.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"WcRzNc1EkQsNZsW6","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tOIYuoiyrhIKIJtw","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJA69ti8i9Ag3yb3","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"bXOub1kVVuJKwuG3","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":35,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":65}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"YHMNBUcnp4OVtAlz","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":30,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":55}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"SpEuNd2VwqvL7cIi","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"BsEZDnEE7svcX2rI","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"fHulIgkWBelvz6GA","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"}},"sort":4000001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"hPGJOdq2b6V5zJYR","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"OTdg46vMJsdf9KaX","name":"Tongue Attack (6 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"6","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} -{"name":"Road Warden","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Female"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0},"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","token":{"flags":{},"name":"Road Warden","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"IAiyunNIxqb12Sj2","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

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It has Rating Armor Points on all Hit 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weapon"},"damage":{"type":"String","label":"Damage","value":""},"qualities":{"type":"String","label":"Qualities","value":"Impale"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/ammunition/bolt.png","effects":[]},{"_id":"tTJQxkAh0uJfcF5T","name":"Sword","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition 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yards","type":"trapping","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"8","bp":"4"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"misc"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/miscellaneous_trappings/rope-10-yards.png","effects":[]},{"_id":"BmuyVzMk1IXiSwt7","name":"Saddle and 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Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"4wvBRfPptuCuIONK","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit 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The first Beastman has a large bovine head and tough scaly skin (@Compendium[wfrp4e-core.traits.VUJUZVN3VYhOaPjj]{Armour 2}, @Compendium[wfrp4e-core.traits.BqPZn6q3VHn9HUrW]{Horns +6}). It is also subject to @Compendium[wfrp4e-core.traits.yRhhOlt18COq4e1q]{Frenzy}. When the attack begins it lets out a bellowing shriek and charges into combat, uncaring for its own safety. It is armed with a sword (@Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon + 7}) and fights until slain or incapacitated.

\n

 

\n

 

\n

 

\n

 

\n

 

"}},"excludedTraits":["03nJ4NJdkIJFaqrE","VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2","i2YEy8yWcRwnp1qo"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Chaos Hunters"},"deprecated":{"initialization-folder":"Chaos Hunters"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"VjJUjYRb9ciHCZH4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lzTjswW3Oo9BCDu0","name":"Horns","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.BqPZn6q3VHn9HUrW"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"5yOkqXoINvrqo1It"} +{"_id":"5yOkqXoINvrqo1It","name":"Mutant Beastman Leader","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The first Beastman has a large bovine head and tough scaly skin (@Compendium[wfrp4e-core.traits.VUJUZVN3VYhOaPjj]{Armour 2}, @Compendium[wfrp4e-core.traits.BqPZn6q3VHn9HUrW]{Horns +6}). It is also subject to @Compendium[wfrp4e-core.traits.yRhhOlt18COq4e1q]{Frenzy}. When the attack begins it lets out a bellowing shriek and charges into combat, uncaring for its own safety. It is armed with a sword (@Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon + 7}) and fights until slain or incapacitated.

\n

 

\n

 

\n

 

\n

 

\n

 

"}},"excludedTraits":["03nJ4NJdkIJFaqrE","VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2","i2YEy8yWcRwnp1qo"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Chaos Hunters"},"deprecated":{"initialization-folder":"Chaos Hunters"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/beastmen.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"5yOkqXoINvrqo1It","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lzTjswW3Oo9BCDu0","name":"Horns","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.BqPZn6q3VHn9HUrW"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Mutant Beastman Runner","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

This Beastman has long, dog-like legs (Movement 6). It presents a mockery of human form, with a thin emaciated body surmounted by an oversize dog’s head. The creature uses claws @Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon +6}, and attacks with its sharp teeth (@Compendium[wfrp4e-core.traits.pLW9SVX0TVTYPiPv]{Bite +6}.

\n

 

\n

 

"}},"excludedTraits":["VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Chaos Hunters"},"deprecated":{"initialization-folder":"Chaos Hunters"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"RHiXtev4NfovajqL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"9x6b4UOEWfofMixa"} +{"_id":"9x6b4UOEWfofMixa","name":"Mutant Beastman Runner","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Gor"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

This Beastman has long, dog-like legs (Movement 6). It presents a mockery of human form, with a thin emaciated body surmounted by an oversize dog’s head. The creature uses claws @Compendium[wfrp4e-core.traits.AtpAudHA4ybXVlWM]{Weapon +6}, and attacks with its sharp teeth (@Compendium[wfrp4e-core.traits.pLW9SVX0TVTYPiPv]{Bite +6}.

\n

 

\n

 

"}},"excludedTraits":["VPdpfIlsQA7WoBul","Fkxspn6O3SlpnkFE","1KlqStaTqe3ruA3b","lYM9ixDSAJxsfide","efkw3XBI2RMOrtHj","X6lmHzmAQGlmcyPi","STOaUP81i6MOJbW2"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0,"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Chaos Hunters"},"deprecated":{"initialization-folder":"Chaos Hunters"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","token":{"flags":{},"name":"Beastman","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant-beastman.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9x6b4UOEWfofMixa","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"oQn3MZeMYfKLdg9B","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X1qPOfIVD2iwlW6X","name":"Fury","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"lA9geCq1rZObtGvS","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"03nJ4NJdkIJFaqrE","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CwkLIxJOKxsgXuAx","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"VPdpfIlsQA7WoBul","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Packer's Pox","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Fkxspn6O3SlpnkFE","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"1KlqStaTqe3ruA3b","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"X6lmHzmAQGlmcyPi","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"efkw3XBI2RMOrtHj","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Beasts","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"STOaUP81i6MOJbW2","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"i2YEy8yWcRwnp1qo","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vbEiRKfKfZSvoqDg","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Mutant with Eyestalks","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The four mutants resemble normal humans, but each bears some mark of Chaos. This one has eyestalks which bob around its head rather than eyes (giving it an Initiative of 40).

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The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).

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The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.4xF7M6ylIiGntekh"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"PPabjMCl7PtzaMnC"} +{"_id":"PPabjMCl7PtzaMnC","name":"Mutant with Tentacles","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

The four mutants resemble normal humans, but each bears some mark of Chaos. This one has two tentacles which sprout from its hands (@Compendium[wfrp4e-core.traits.4xF7M6ylIiGntekh]{2 x Tentacles +6}).

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"autoCalcSize":true,"modifier":"","wfrp4e-night-of-blood":{"initialization-folder":"Chaos Hunters"},"deprecated":{"initialization-folder":"Chaos Hunters"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","token":{"flags":{},"name":"Mutant","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant1.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"PPabjMCl7PtzaMnC","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"xsGbDFqK2qh7lsIj","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UHArNq3Vuu7Mj5AB","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"AtRuawWCHjgQxzdn","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"1BdNwUF0SfiCotWB","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"mtYjdiT0s0uftils","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Cgj8IH5sm7uQPYGH","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"xaIZbPcFs8kXLvNI","name":"2 Tentacles","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a number of tentacles equal to #.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-core.traits.4xF7M6ylIiGntekh"}},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Fagor","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Fagor, an uncomplicated fellow, cleans the Hooded Man inn. His bulging eyes show a lack of intelligence - such eyes are unusual, but not unknown, among men.

"},"gmnotes":{"value":"

Fagor can pass for a normal human, as his bulging eyes are unusual, but not unknown, among men. He is in the cellar or the bar room when the party arrives at the Hooded Man.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","token":{"flags":{},"name":"Fagor","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"jUeTdI0wMEULc0OE","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"UX8l6Qv8ZCLsPrpk"} +{"_id":"UX8l6Qv8ZCLsPrpk","name":"Fagor","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Fagor, an uncomplicated fellow, cleans the Hooded Man inn. His bulging eyes show a lack of intelligence - such eyes are unusual, but not unknown, among men.

"},"gmnotes":{"value":"

Fagor can pass for a normal human, as his bulging eyes are unusual, but not unknown, among men. He is in the cellar or the bar room when the party arrives at the Hooded Man.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","token":{"flags":{},"name":"Fagor","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/fagor.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"UX8l6Qv8ZCLsPrpk","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Grat","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Grat is initially in the stables eating the remains of the stable boy. If he is still alive, he joins the other mutants during the ceremony to summon the shrine’s guardian. He has suckers on the ends of his spider-like legs which allow him to cling to any surface with ease (@Compendium[wfrp4e-core.traits.KII1gWnxIZ8HzmU5]{Wallcrawler}).

"},"gmnotes":{"value":null}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","token":{"flags":{},"name":"Grat","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"dEsO8Ews2Y9rrepz","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IP5XlTf3a8IEsqtO","name":"Wallcrawler","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IUI6GFJRWIHGdHbz","name":"Korden's Hammer","type":"weapon","data":{"description":{"type":"String","label":"Description","value":"

This hammer is a fine piece of dwarfen craftsmanship, its steel head inscribed with runes. The hammer is a superior craftsmanship hand weapon.

\n

The hammer is an ancestral relic and failure to return it to its owner or his clan in a timely manner merits an entry in the great Book of Grudges of the dwarfs.

"},"gmdescription":{"type":"String","label":"Description","value":"

When wielded against Daemons treat it as having the Damaging Weapon and Penetrating Weapon Qualities (see WFRP Page 297). 

"},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4"},"reach":{"type":"String","label":"Reach","value":"personal"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":""},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":"Unbreakable"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false}},"sort":100001,"flags":{"wfrp-atk-macros":{"type":"script","text":"var targetname = game.user.targets.values().next().value.name;\nif (targetname.includes(\"Gemäldebildmalden\")){\n console.log(\"The runes on the hammer glow brightly.\");\n}"},"wfrp-macros":{"text":""},"wfrp-def-macros":{"text":""}},"img":"modules/wfrp4e-e4e/assets/icons/kordenshammer.png","effects":[]}],"effects":[],"_id":"hQAVV6WrCtZrZCrM"} +{"_id":"hQAVV6WrCtZrZCrM","name":"Grat","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Grat is initially in the stables eating the remains of the stable boy. If he is still alive, he joins the other mutants during the ceremony to summon the shrine’s guardian. He has suckers on the ends of his spider-like legs which allow him to cling to any surface with ease (@Compendium[wfrp4e-core.traits.KII1gWnxIZ8HzmU5]{Wallcrawler}).

"},"gmnotes":{"value":null}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","token":{"flags":{},"name":"Grat","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/grat.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"hQAVV6WrCtZrZCrM","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IP5XlTf3a8IEsqtO","name":"Wallcrawler","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IUI6GFJRWIHGdHbz","name":"Korden's Hammer","type":"weapon","data":{"description":{"type":"String","label":"Description","value":"

This hammer is a fine piece of dwarfen craftsmanship, its steel head inscribed with runes. The hammer is a superior craftsmanship hand weapon.

\n

The hammer is an ancestral relic and failure to return it to its owner or his clan in a timely manner merits an entry in the great Book of Grudges of the dwarfs.

"},"gmdescription":{"type":"String","label":"Description","value":"

When wielded against Daemons treat it as having the Damaging Weapon and Penetrating Weapon Qualities (see WFRP Page 297). 

"},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4"},"reach":{"type":"String","label":"Reach","value":"personal"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":""},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":"Unbreakable"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false}},"sort":100001,"flags":{"wfrp-atk-macros":{"type":"script","text":"var targetname = game.user.targets.values().next().value.name;\nif (targetname.includes(\"Gemäldebildmalden\")){\n console.log(\"The runes on the hammer glow brightly.\");\n}"},"wfrp-macros":{"text":""},"wfrp-def-macros":{"text":""}},"img":"modules/wfrp4e-e4e/assets/icons/kordenshammer.png","effects":[]}],"effects":[]} +{"name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"6VrSMq0vMVb5epBa","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[],"_id":"Q10bhPztaGKdOdcL"} +{"_id":"Q10bhPztaGKdOdcL","name":"Hans Jinkerest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":37,"modifier":0,"advances":0,"value":37,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":54,"modifier":0,"advances":0,"value":54,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":46,"modifier":0,"advances":0,"value":46,"bonus":4,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":32,"modifier":0,"advances":0,"value":32,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":51,"modifier":0,"advances":0,"value":51,"bonus":5,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":0},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":4},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Male"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Hans is the road warden present at the Hooded Man Inn.

"},"gmnotes":{"value":"

Hans is a charlatan and a master of deception. He can easily carry off his part of a road warden. However, unfortunately for him, his uniform has a bloodstain at the base of his back where the original owner was stabbed.

\n

If this is noticed by the party (a successful Average (+20) Perception Test is required by someone in a position to notice it) Hans maintains that it happened earlier this evening when he was attacked by two Bandits. On no account will he allow anyone to examine his ‘wound’ beneath.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"-10 Stealth","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null},"name":"","optalign":"top","baseinsert":"","disabledefault":false,"emotes":{"smile":{"insert":""},"grin":{"insert":""},"happy":{"insert":""},"happytears":{"insert":""},"dissatisfied":{"insert":""},"frown":{"insert":""},"sad":{"insert":""},"cry":{"insert":""},"serious":{"insert":""},"annoyed":{"insert":""},"frustrated":{"insert":""},"angry":{"insert":""},"laughing":{"insert":""},"laughingsquint":{"insert":""},"rofl":{"insert":""},"worried":{"insert":""},"surprised":{"insert":""},"awe-struck":{"insert":""},"blushing":{"insert":""},"hearts":{"insert":""},"kiss":{"insert":""},"thinking":{"insert":""},"confused":{"insert":""},"idea":{"insert":""},"meh":{"insert":""},"smug":{"insert":""},"wink":{"insert":""},"tongue":{"insert":""},"playful":{"insert":""},"mischevious":{"insert":""},"innocent":{"insert":""},"carefree":{"insert":""},"panic":{"insert":""},"dizzy":{"insert":""},"speechless":{"insert":""},"scared":{"insert":""},"sleeping":{"insert":""}}},"autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","token":{"flags":{},"name":"Hans Jinkerest","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/roadwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Q10bhPztaGKdOdcL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":54},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":32},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":45},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":51},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":46},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":0},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":33},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":37},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":26},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"zHnfzco9BFZe2Oni","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"CVluCJueLKJD0q1Q","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"vpozIUCQuyAHCQwX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tYDHvemJC4SVzmDi","name":"Dagger","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"16","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+2","meleeValue":"SB+2","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"vshort"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/weapons/dagger2.png","effects":[]},{"_id":"an6JCUlsQ3LoDSKg","name":"Hand Weapon","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"none"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"basic"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/hand-weapon.png","effects":[]},{"_id":"tmKUpkD92RDFTrU7","name":"Mail Shirt","type":"armour","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"worn":{"type":"Boolean","label":"Worn","value":true},"armorType":{"type":"String","label":"Armour Type","value":"mail"},"penalty":{"type":"String","label":"Penalty","value":""},"qualities":{"type":"String","label":"Qualities","value":"Flexible"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"maxAP":{"head":0,"lArm":0,"rArm":0,"lLeg":0,"rLeg":0,"body":2},"currentAP":{"head":-1,"lArm":-1,"rArm":-1,"lLeg":-1,"rLeg":-1,"body":-1},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/armour/mail-shirt.png","effects":[]},{"_id":"uIUVJHawsmIU80WY","name":"Glass vial containing kurtz","type":"trapping","data":{"description":{"type":"String","label":"Description","value":"

Has 18 doses of kurtz

"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"sort":800000,"flags":{},"img":"modules/wfrp4e-core/icons/equipment/herbs_and_draughts/healing-draught.png","effects":[]}],"effects":[]} +{"name":"Otto","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Otto is the portly innkeeper of the Hooded Man inn.

"},"gmnotes":{"value":"

Otto the ‘landlord’ is fat to such an extreme degree that he is as wide as he is tall. He seems to roll along rather than walk, but he is passable as a Human. Because he has no other noticeable mutation - and all landlords are a bit on the portly side - Otto adopts the role of landlord when the Characters arrive.

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","token":{"flags":{},"name":"Innkeeper","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eHufdbTPr1suHAbv","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"oYtx7TwhJ2sJY4yo"} +{"_id":"oYtx7TwhJ2sJY4yo","name":"Otto","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Otto is the portly innkeeper of the Hooded Man inn.

"},"gmnotes":{"value":"

Otto the ‘landlord’ is fat to such an extreme degree that he is as wide as he is tall. He seems to roll along rather than walk, but he is passable as a Human. Because he has no other noticeable mutation - and all landlords are a bit on the portly side - Otto adopts the role of landlord when the Characters arrive.

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":"OldLondon","textsize":null,"textcolor":null}},"autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","token":{"flags":{},"name":"Innkeeper","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/innkeeper.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"oYtx7TwhJ2sJY4yo","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Wilhelm","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"Make no bones about murdering the party.","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Wilhem is repulsive and grotesque. He doesn’t have a proper face, merely a skull (@Compendium[wfrp4e-core.psychologies.Ib2YQYChktDFN93y]{Fear (1)}).

"}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":null,"textsize":null,"textcolor":null}},"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","token":{"flags":{},"name":"Wilhelm","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"diiu41x72wK5wg7S","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PVARMZD0o3hHUaXn","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"Pru1KkTbWdtyZRIl"} +{"_id":"Pru1KkTbWdtyZRIl","name":"Wilhelm","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Mutant"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"Make no bones about murdering the party.","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""},"biography":{"value":"

Wilhem is repulsive and grotesque. He doesn’t have a proper face, merely a skull (@Compendium[wfrp4e-core.psychologies.Ib2YQYChktDFN93y]{Fear (1)}).

"}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"theatre":{"settings":{"emote":null,"textflyin":null,"textstanding":null,"textfont":null,"textsize":null,"textcolor":null}},"wfrp4e-night-of-blood":{"initialization-folder":"Inn Patrons"},"deprecated":{"initialization-folder":"Inn Patrons"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","token":{"flags":{},"name":"Wilhelm","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/mutant.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Pru1KkTbWdtyZRIl","actorLink":true,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"oh4GDQczaQTMcvQ1","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Minor","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"5tjGD31mJZJMF7wF","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PVARMZD0o3hHUaXn","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Road Warden","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Female"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Aftermath"},"deprecated":{"initialization-folder":"The Aftermath"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","token":{"flags":{},"name":"Road Warden","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"IAiyunNIxqb12Sj2","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"4wvBRfPptuCuIONK","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"c8c3Xe7o9MVSqkf4","name":"Crossbow","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":2},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"+9","meleeValue":"","rangedValue":"+9"},"reach":{"type":"String","label":"Reach","value":""},"range":{"type":"String","label":"Range","value":"60"},"twohanded":{"type":"Boolean","label":"Two-Handed","value":true},"ammunitionGroup":{"type":"String","label":"Ammunition Group","value":"crossbow"},"currentAmmo":{"type":"Number","value":0},"weaponGroup":{"type":"String","label":"Weapon Group","value":"crossbow"},"qualities":{"type":"String","label":"Qualities","value":""},"flaws":{"type":"String","label":"Flaws","value":"Reload 1"},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/Crossbow.png","effects":[]},{"_id":"f5EMsYKRGHzPDVq0","name":"Bolt","type":"ammunition","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":12},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"5","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"ammunitionType":{"type":"String","label":"Ammunition Type","value":"crossbow"},"range":{"type":"String","label":"Range","value":"As weapon"},"damage":{"type":"String","label":"Damage","value":""},"qualities":{"type":"String","label":"Qualities","value":"Impale"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/ammunition/bolt.png","effects":[]},{"_id":"tTJQxkAh0uJfcF5T","name":"Sword","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition 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yards","type":"trapping","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"0","ss":"8","bp":"4"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"misc"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/miscellaneous_trappings/rope-10-yards.png","effects":[]},{"_id":"BmuyVzMk1IXiSwt7","name":"Saddle and Harness","type":"trapping","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":4},"price":{"type":"String","label":"Price","gc":"6","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"misc"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/equipment/animals_and_vehicles/saddle-and-harness.png","effects":[]}],"effects":[],"_id":"WTJcrQyBkW0M7T9z"} +{"_id":"WTJcrQyBkW0M7T9z","name":"Road Warden","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"npc","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Human"},"gender":{"type":"String","label":"Gender","value":"Female"},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"personal-ambitions":{"short-term":"","long-term":""},"party-ambitions":{"short-term":"","long-term":""},"motivation":{"value":""}}},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","autoCalcSize":true,"talentTests":[],"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Aftermath"},"deprecated":{"initialization-folder":"The Aftermath"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","token":{"flags":{},"name":"Road Warden","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/realwarden.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"WTJcrQyBkW0M7T9z","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"fdq3RFSOKl5b3WzW","name":"Art","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Create works of art in your chosen medium. Not having access to appropriate Trade Tools will incur a penalty to your Test. The SL achieved determines the quality of the final piece. For complicated or large works of art, an Extended Test may be required. The Art Skill has little use in combat, but marble busts make marvelous improvised weapons.

\n

 

\n

Specializations: Cartography, Engraving, Mosaics, Painting, Sculpture, Tattoo, Weaving 

\n

 

\n

Example: Irina has been commissioned to paint a portrait of a local noble, whose favor her party is currying. Her GM determines this requires a total of 10 SL in an Extended Art Test, with each Test representing a week’s work.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"dex"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"LGHozP5gmQ8cuDQV","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"d3VZwO4Y5JH5DXdT","name":"Bribery","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to judge how likely a person is to accept a bribe, and how best to offer the bribe so they will accept it. A successful Bribery Test tells you if a target may be bribed. If so, your GM will secretly determine the price of their cooperation using the target’s Earnings, increasing the amount according to their usual honesty and the risk involved in taking the bribe. You then guess that target amount and the GM will tell you if the price is higher, lower, or equal. Each SL from your initial Bribery Test gives you another guess. At the end of this process, you determine how much money to offer, based on what you have gleaned.

\n

 

\n

In combat, you may use Bribery as above to try to stop the fight, but treat the Test as Hard (–20) owing to the stress of the situation. If your target is not susceptible, you cannot afford the fee, or your foes do not speak your tongue, your pathetic attempts to buy them off will be doomed to fail. Of course, if they have the advantage of numbers, what’s to prevent them from taking all of your money?

\n

 

\n

Example: Snorri is trying to bribe his way past a city watchman; a character of the Brass Tier 2, meaning they roll 4d10 Brass for Income. The GM decides the guard can be bribed and secretly rolls 21 on the 4d10, meaning the price for bribing the guard is 21 Brass. Letting Snorri through isn’t too risky for the watchman, and he does it often, so the GM doesn’t increase the bribe required. Snorri rolls 1 SL on his Bribery Test; so, he knows the watchman is open to a bribe, and has 2 guesses as to his price. Snorri’s first guess is 15 Brass, to which his GM replies ‘higher’. His second guess is 40, to which his GM replies ‘lower’. Snorri now knows he must bribe the watchman between 15 and 40 Brass, so decides to aim high, and offers 30. Smiling, the watchman waves Snorri through.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"exLrBrn2mjb6x2Cq","name":"Charm","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Charm makes people think favorably of you, your opinions, and proposed actions. Passing an Opposed Charm/Cool Test allows you to influence the behavior of one or more targets, up to a maximum number equal to your Fellowship Bonus + SL, affecting those with the lowest Willpower first. If a target is amenable to your Charm, the Test will be uncontested.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

Your GM may permit you to use Charm in Combat if they think your foes might be susceptible to you pleading for your life or making persuasive arguments to stop the violence (although good luck charming a Goblin)!

\n

If you use Charm as your Action, calculate the number of targets affected as normal. If you use it to defend, you only affect your attacker. If you succeed, any affected targets will not attack you this round and you gain +1 Advantage as normal. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which your words carry no more weight.

\n

 

\n

Public Speaking

\n

The charm skill can be used to make impressive speeches to sway multiple targets to your way of thinking. assuming they can hear you and are inclined to listen, you can influence up to your Fellowship Bonus + SL targets with a single charm Test, influencing targets with the lowest Willpower first. If the crowd is unruly, or not receptive to your words, the test is opposed by the crowd’s average Willpower (typically 35). A failure shows the crowd is unconvinced. the public speaking and master orator talents can significantly increase the number of people you affect with public speaking. an astounding Failure (-6) (see page 152) in a charm test means your crowd quickly becomes an angry mob, with you as the target of their ire… 

\n

 

\n

Begging

\n

The Charm skill can be used to beg on the streets. A successful test will scrounge Fellowship Bonus × SL brass pennies per hour from passers-by, with the Difficulty modified by the pitch chosen for begging, and how much sympathy your appearance can elicit. If you score no SL, but still pass the skill test, you only manage to scrounge a single pfennig. an astounding Failure (-6) means you may have attracted problems from the local Watchmen, found some trouble with  other, local beggars, or suffer some other significant set-back.

\n

Note: Characters who are caught begging by their peers or associates will likely lose status unless they are already in the Beggar, or in some other destitute, career. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4IGdIhnwTaZijzg7","name":"Charm Animal","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your aptitude for be friending, quickly calming, or subjugating animals.

\n

 

\n

Passing a Charm Animal Test allows you to influence the behavior of one or more animals, to a maximum of Willpower Bonus + SL. If the target animals are naturally docile, this Test may be uncontested, but it will generally be Opposed by the target’s Willpower.

\n

 

\n

In combat, you may use Charm Animal when facing animals. If you succeed, any affected targets will not attack you this Round and you gain +1 Advantage. You may do this in successive rounds until you choose to stop or fail a Charm Test, after which the creature’s instincts take over and you have no further influence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"sRuMlaPU5xdIrwhd","name":"Climb","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The ability to ascend steep or vertical surfaces.

\n

If time isn’t an issue, and a climb is relatively easy, anyone with Climb Skill is automatically assumed to be able to climb any reasonably small height.

\n

For any other climbing, Climbing during combat. You may even find yourself climbing large opponents, though whether that is prudent is debatable.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"R2ytluHiEFF2KQ5e","name":"Consume Alcohol","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Your ability to handle alcohol without letting it cloud your judgment or render you senseless.

\n

After each alcoholic drink make a Consume Alcohol Test, modified by the strength of the drink. For each Test you fail, you suffer a –10 penalty to WS, BS, Ag, Dex, and Int, to a maximum of –30 per Characteristic. After you fail a number of Tests equal to your Toughness Bonus, you are Stinking Drunk. Roll on the following table to see what happens:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

Stinking Drunk

\n
\n

1-2

\n
\n

 Marienburgher’s Courage!’: Gain a bonus of +20 to your Cool Skill.

\n
\n

3-4

\n
\n

You’re My Besht Mate!’: Ignore all your existing Prejudices and Animosities.

\n
\n

5-6

\n
\n

 ‘Why’s Everything Wobbling!’: On your Turn, you can either Move or take an Action, but not both.

\n
\n

7-8

\n
\n

‘I’ll Take Yer All On!’: Gain Animosity (Everybody)!

\n
\n

9-10

\n
\n

 ‘How Did I Get here?’: You wake up the next day, massively hungover, with little memory of what transpired. The GM and other players with you will fill in the embarrassing gaps if you investigate. Pass a Consume Alcohol Test or also gain a Poisoned Condition.

\n
\n
\n

 

\n

After not drinking for an hour, enact a Challenging (+0) Consume Alcohol Test. The effects of being drunk will wear

\n

off after 10–SL hours, with any Characteristic modifiers for being drunk lost over that time. After all effects wear off, enact another Challenging (+0) Consume Alcohol Test. You now gain a hangover, which is an Fatigued Condition that cannot be removed for 5–SL hours.

\n

You may expend 1 Resolve point to ignore the negative modifiers of being drunk until the end of the next round.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pxNjTxsp1Kp0SmQe","name":"Cool","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Cool allows you to remain calm under stress, resist fear when faced with horror, and stick to your convictions.

\n

 

\n

Cool is generally used to resist other Skills — Charm, Intimidate, and similar — but you may also be required to make a Cool Test when faced with anything forcing you to do something you would rather not. Cool is also the primary Skill used to limit Psychology

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"1jCxbFAUuFuAPLJl","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"iYan4z52v7HYM9u9","name":"Drive","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

 

\n

Drive lets you guide vehicles — most commonly simple carts and lumbering coaches, not to mention the more ‘experimental’ creations of the Imperial Engineers — along the roads of the Empire with as little incident as possible.

\n

 

\n

Under normal circumstances, if you possess the Drive Skill, there is no need to Test. If conditions are less than ideal — perhaps the road is in poor condition, or the weather is terrible — a Drive Test will be required. If you do not possess the Drive Skill, you may be required to make a Test to carry out even basic maneuver. An Astounding Failure (-6) on a Drive Test means something bad has happened. Roll on the following table:

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

1d10

\n
\n

 Result

\n
\n

1-2

\n
\n

Snapped Harness: One horse (or equivalent) breaks free; reduce speed accordingly.

\n
\n

3-5

\n
\n

 Jolted Carriage: Passengers suffer 1 Wound and fragile cargos might be damaged.

\n
\n

6-8

\n
\n

Broken Wheel: Pass a Drive Test every round to avoid Crashing. Two-wheeled vehicles with a Broken Wheel Crash automatically.

\n
\n

9-10

\n
\n

 Broken Axle: The vehicle goes out of control and Crashes.

\n
\n
\n

 

\n

Crashing: Occupants of Crashing vehicles usually suffer 2d10 Wounds modified by Toughness Bonus and Armor Points

\n

unless the vehicle was moving slowly (as determined by the GM). Crashed vehicles must be repaired by someone with an appropriate Trade Skill, such as Trade (Carpenter) or Trade (Cartwright). Spare wheels can be installed by anyone with a Drive Test or with an appropriate Trade Test. In combat, Drive may be used if circumstances allow — for instance, if the party is in a coach being raided by outlaws, and you wish to ram an enemy, or outrun them.

\n

 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"CcNJsS4jSwB6Ug1J","name":"Endurance","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Endurance Skill is called upon when you must endure hardship, withstand deprivation, sit without moving for long periods of time, or survive harsh environments. In particular, Endurance is Tested to resist or recover from various Conditions (see page 167) and helps you recover lost Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"t"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1700000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"0CwV96kTDRF0jUhk","name":"Entertain","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to delight crowds with the spoken word, perhaps by singing, acting, or attempting a few jokes. A successful use of the Entertain Skill means you have entertained patrons near enough to hear you; the SL indicates how well you have done.

\n

In combat, it is unlikely that Entertain will be of much use, although you may come up with an interesting way to use Entertain (Acting) to confuse or mislead your opponents.

\n

 

\n

Specialisations: Acting, Comedy, Singing, Storytelling 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"7pQo66cESWttzIlb","name":"Gamble","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to measure the likelihood that a bet will pay off, as well as successfully engage in various games of chance.

\n

To represent a gambling match, all players make a Gamble Test — applying any appropriate modifiers for familiarity with the game — and the player with the highest SL wins. On a tie, any lower scoring players drop out, and those remaining enact another Gamble Test, repeating this process until you have a winner.

\n

If you wish to influence the game through less honest mechanics, see Sleight of Hand.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":1900000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"RLQHm1s4IuY9RSr2","name":"Gossip","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

You can quickly ferret out interesting and useful news, and spread rumors of your own. A successful Gossip Test means you have found out one useful piece of information, which your GM can impart to you, about the local area. Each SL either offers you an additional piece of information, or the chance to spread a rumor to a number of individuals equal to your Fellowship Bonus. The time required for a Gossip Test depends on how circumspect the players are being, and how busy the area is, as determined by the GM.

\n

It is unlikely that Gossip will be much use in combat, but if your attacker happens to be local, and you happen to know something really juicy…

\n

 

\n

Half-Heard Whispers

\n

While it may be expedient for GMs to quickly share information gleaned from Gossip tests to all players at once, it is often more fun to share the information only with individual players (either through a note, or through briefly taking them aside). This means the players must relate this information to one another in-character — aiding the immersive roleplaying experience — which allows for mistakes and misunderstandings, sometimes leading to hilarious, or horrific, results. 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"pKLMbmG3Ivt6mzMf","name":"Haggle","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Haggle allows you to secure better deals when negotiating with others. In general, Haggle is used to see whether you do, or do not, make a good deal, most commonly with an Opposed Haggle Test. Specifically, it can be used when shopping to secure better prices. For information on this, refer to Chapter 11: Consumers’ Guide.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"I0yPc4PH5erWJLmu","name":"Intimidate","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to coerce or frighten sentient creatures. The precise manner of initiating an Intimidate Test depends on context: while it is generally accompanied by an overt threat, sometimes a subtle implication or even a look is enough. Intimidate is almost always Opposed by your target’s Cool Skill; if successful, you can intimidate a number of targets up to your Strength Bonus + SL. Each will react to Intimidate based on their individual personalities and how successful you were in menacing them, but in all cases, they will back down or move out of the way and will not speak out against you, or they will alternatively accept combat is the only way forward and prepare their weapons.

\n

 

\n

In combat, you cause @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} in all Intimidated targets. You may also use your Intimidate Skill instead of Melee when defending against those afraid of you, causing the Intimidated parties to back away from the fight with your will and posture alone. Further, with your GM’s approval, you may use Intimidate to ‘attack’ such targets, issuing specific commands, such as ‘drop your weapons’ or ‘get out of here!’. However, if you fail any of these subsequent Intimidate Tests, you no longer Intimidate (or cause Fear) in affected opponents. With your GM’s permission you may try to Intimidate them again in a later Round, but this will incur a negative modifier, as they are less likely to fear you having seen through your bravado once already.

\n

 

\n

Alternative Characteristics For Intimidate

\n

While strength is the default stat for Intimidate tests, the GM may decree certain situations may allow you to use a different characteristic: a steely witch hunter may use Willpower to stare down an inquisitive bystander, or an academic may use Intelligence to cow a lowly student with his intimidating knowledge, for instance. 

\n

 

\n

Example: Facing a group of footpads, Svetlana the Strong rolls 4 SL on her Intimidate Test. Combined with her SB of 5, this means she can affect up to 9 targets, more than enough to impact all three footpads who now Fear Svetlana. As she has won by 3 SL, she gains +1 Advantage point until the end of her next turn. In the next round, she ‘attacks’ the footpads using her Intimidate, intending to scare them into leaving her be. However, she fails the Test, and the footpads realize they outnumber her, and are armed… 

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"cYtU0ORRFCOpQLWz","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"oMaJZ5cvCJeOUq9H","name":"Leadership","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

A measure of your ability to lead others and command their respect. While most often associated with martial situations, a resolute leader can quickly direct a fast response to a fire or other such calamity, and nobles use the Skill frequently to command their lessers.

\n

 

\n

A successful Leadership Test allows you to issue orders to a number of targets equal to your Fellowship Bonus + SL. If the targets are your natural subordinates — a noble commanding serfs, or a sergeant commanding his troops — commands are usually unopposed. If there is no natural hierarchy in place, or the order is particularly challenging — such as ordering your soldiers to charge a Hydra head on — the Test is Opposed by your targets’ Cool.

\n

 

\n

In combat, you may use Leadership to encourage your subordinates. A successful Leadership Test confers a bonus of +10 to all Psychology Tests until the end of the next round (see page 190).

\n

 

\n

Further, Leadership can be used to transfer Advantage to allies able to hear you; following a successful Leadership Test, you may transfer an Advantage to one ally of your choice, plus a further +1 Advantage per SL scored, which can again go to any allies of your choice within earshot.

\n

 

\n

Example: Lord Ludwig von Schemp has been watching his two bodyguards discourse with some ruffians for three Rounds, using his Intuition Skill to build up 3 Advantage. Feeling it is going nowhere, he issues a peremptory order to attack the ringleader; passing his Leadership Test with 5 SL, he gives one bodyguard 2 of his Advantage, and the remaining bodyguard 1 Advantage, hoping this will bring a swift end to proceedings. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"fel"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"F8NfBZdVSEIGCMtu","name":"Melee","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Melee Skill represents specific training with a single type of close combat weaponry. Each Melee Specialization indicates training in using a specific class of weapon. If you don’t have the correct Specialization for a weapon you wish to use, refer to Chapter 11: Consumers’ Guide for the correct weapon entry, and what penalties you will suffer. See Chapter 5: Rules for more detail about combat and using the Melee Skill.

\n

 

\n

Specializations: Basic, Brawling, Cavalry, Fencing, Flail, Parry, Pole-Arm, Two-Handed 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ws"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2500000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"zZUX7wO4rOo8k9F0","name":"Navigation","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Navigation allows you to find your way in the wilderness using landmarks, stellar bodies or maps. Possessing the Navigation Skill means you know roughly where you are, and can find your way between well-known landmarks without a Test. A Test is only required if you are disoriented or travelling far from the beaten path, with success showing you the correct direction, or allowing you to avoid mishap.

\n

 

\n

If you are navigating a long journey, your GM may ask for an extended Navigation Test, modified by conditions, visible landmarks, and access to reliable geographical information. The SL required to succeed depends on how far the destination is, with each Test representing between an hour and a day’s travel, depending on the nature of the journey

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2600000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"os4NKy5Oy6sRt1eh","name":"Outdoor Survival","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Outdoor Survival Skill is used to survive in the wild, including the ability to fish, hunt, forage, and build fires and shelters. Experienced travelers are skilled at reading the signs of incoming inclement weather and finding the spoor of various dangerous beasts.

\n

 

\n

When camping, make an Outdoor Survival Test, modified by the harshness of conditions — for instance, a Test is Challenging (+0) if it is raining, Hard (–20) in a storm. A successful Test indicates you can provide yourself sustenance and shelter for the night. Each SL allows you to provide for one more character. If the Test is failed, you must make a Challenging (+0) Endurance Test or receive the Fatigued Condition. If you suffer an Astounding Failure, something untoward has happened, as determined by the GM; perhaps your camp is attacked in the night?

\n

 

\n

When fighting in the wilderness, you may make an Outdoor Survival Test to receive +1 Advantage, in the same way as Intuition, to a maximum number of Advantage equal to your Intelligence Bonus, as you spy out treacherous and advantageous terrain that you can best use to your advantage.

\n

 

\n

Gathering Food and Herbs

\n

Gathering food or herbs normally takes around 2 hours. Hunting and foraging parties make one assisted Outdoor Survival Test for the group, with the Difficulty determined by the circumstances.

\n\n

 

\n\n

 

\n\n

 

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2700000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Fs06sr7y9JKpVQmB","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2800000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"MeXCAQ3wqJzX07X7","name":"Ride","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

How proficient you are at riding a particular group of animals; Ride (Horse), for example, will let you ride Horses, Mules, Donkeys, and similar. You’ll only need to make a Test when doing something out of the ordinary, such as racing, dressage, traversing dangerous terrain, or charging into combat. Otherwise, if you have at least one Advance in the Skill, you are presumed to be able to ride around without need of a Test.

\n

 

\n

If mounted on a steed, you move using the steed’s Movement statistic; if you wish to run, jump, or leap, you use your Ride Skill, not Athletics. An extended Ride Test may be needed if you are racing somewhere, the target SL depending on the length of the journey, the number of Tests indicating how long you take to arrive. A Ride Test may be modified by environmental conditions, and the temperament of your mount. For more information on mounts, see Chapter 12: Bestiary. The Ride skill can be used extensively in combat. See Chapter 5: Rules, for more on mounted combat.

\n

 

\n

Specializations: Demigryph, Great Wolf, Griffon, Horse, Pegasus 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":2900000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"KL4pCOqma5E7fLG4","name":"Row","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your prowess at pulling an oar and moving a boat through the water. The Row Skill is typically only used when racing, navigating rapids, desperately avoiding Bog Octopuses, or similar unusual or dangerous feats. Anyone with the Skill is automatically presumed to be able to scull about a pond, or over a gentle river, without a Test. Those without the skill may have to make a Test for anything but the most basic maneuvers. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"s"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3000000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"McTtmZu3Ac8Lh48W","name":"Stealth","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Allows you to creep quietly and conceal yourself in shadows more readily than most. Stealth is generally Opposed by an opponent’s Perception Skill, and Tests will be modifed by how dark or well concealed your route is, as well as how circumspectly you are dressed. An Impressive or Astounding Failure on a Stealth Test will likely draw the immediate attention of the enemies you were trying to avoid in the first place.

\n

 

\n

Stealth has many potential applications in combat, most usefully to hide oneself in preparation for an Ambush, or to creep around an opponent in order to attack from behind. Of course, you can also use the Skill to escape a conflict unseen…

\n

 

\n

Specializations: Rural, Underground, Urban 

\n

 

\n

Options: Shadowing

\n

Shadowing is following someone secretly. To do this requires a Combined Perception and Stealth Test. If the target is actively trying to lose a tail, it is Opposed with the target’s Stealth Skill.

\n

 

\n

If you pass the Perception Test, and fail the Stealth Test you follow your target, but are spotted. If you fail the perception Test, yet pass the Stealth Test, you lose your target, but go unnoticed

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":0,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30},"source":{"type":"String","label":"Source"}},"sort":3100000,"flags":{},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ggx0bRaCuq8MbF0g","name":"Gold Crown","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":240},"source":{"type":"String","label":"Source"}},"sort":3200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/goldcrown.png","effects":[]},{"_id":"KB8HgDz56dh2w7w1","name":"Silver Shilling","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":12},"source":{"type":"String","label":"Source"}},"sort":3300000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/silvershilling.png","effects":[]},{"_id":"0MYOJFx3vkYA95B4","name":"Brass Penny","type":"money","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","value":0.005},"location":{"type":"Number","label":"Location","value":0},"coinValue":{"label":"Value (in d)","type":"Number","value":1},"source":{"type":"String","label":"Source"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/currency/brasspenny.png","effects":[]},{"_id":"4wvBRfPptuCuIONK","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit 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1"},"special":{"type":"String","label":"Special","value":""},"equipped":true,"offhand":{"value":false},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/weapons/Crossbow.png","effects":[]},{"_id":"f5EMsYKRGHzPDVq0","name":"Bolt","type":"ammunition","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":12},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"5","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"ammunitionType":{"type":"String","label":"Ammunition Type","value":"crossbow"},"range":{"type":"String","label":"Range","value":"As weapon"},"damage":{"type":"String","label":"Damage","value":""},"qualities":{"type":"String","label":"Qualities","value":"Impale"},"flaws":{"type":"String","label":"Flaws","value":""},"special":{"type":"String","label":"Special","value":""},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/equipment/ammunition/bolt.png","effects":[]},{"_id":"tTJQxkAh0uJfcF5T","name":"Sword","type":"weapon","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":1},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0","value":""},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"damage":{"type":"String","label":"Damage","value":"SB+4","meleeValue":"SB+4","rangedValue":""},"reach":{"type":"String","label":"Reach","value":"average"},"range":{"type":"String","label":"Range","value":""},"twohanded":{"type":"Boolean","label":"Two-Handed","value":false},"ammunitionGroup":{"type":"String","label":"Ammunition 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Harness","type":"trapping","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":4},"price":{"type":"String","label":"Price","gc":"6","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"misc"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/equipment/animals_and_vehicles/saddle-and-harness.png","effects":[]}],"effects":[]} +{"name":"Blue Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,15,"Ah2FDyFPJ3gdWuiz","Xj8q7PmERgyxBsob","nfDnS3oljEo2bfMb","QYEw1Eag3sPLJw6Q"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Horror"},"deprecated":{"initialization-folder":"The Horror"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror-a.png","token":{"flags":{},"name":"Blue Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Xxxtndkb6DWCgfJn","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":true},"items":[{"_id":"yuGObELH7iLhKKRW","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"6OtSf1LezkPzrGgn","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"9+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Dc6kMdiQva3YvTxQ","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PKCx5ekiO64pBOZw","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IfHyur6W2l0GXUCF","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"sV785qFyW0mk4cTx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UbcS9PCqkdpj4v06","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4DhPpi8GXklCRxEI","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ah2FDyFPJ3gdWuiz","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"nfDnS3oljEo2bfMb","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"QYEw1Eag3sPLJw6Q","name":"Tongue Attack (3 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Xj8q7PmERgyxBsob","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"CmIEb2yN4AuYZXjF"} +{"_id":"CmIEb2yN4AuYZXjF","name":"Blue Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,15,"Ah2FDyFPJ3gdWuiz","Xj8q7PmERgyxBsob","nfDnS3oljEo2bfMb","QYEw1Eag3sPLJw6Q"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Horror"},"deprecated":{"initialization-folder":"The Horror"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror-a.png","token":{"flags":{},"name":"Blue Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/bluehorror*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"CmIEb2yN4AuYZXjF","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":true},"items":[{"_id":"yuGObELH7iLhKKRW","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"6OtSf1LezkPzrGgn","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"9+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Dc6kMdiQva3YvTxQ","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"PKCx5ekiO64pBOZw","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"IfHyur6W2l0GXUCF","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"sV785qFyW0mk4cTx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"UbcS9PCqkdpj4v06","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":35}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"4DhPpi8GXklCRxEI","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":5,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":30}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"Ah2FDyFPJ3gdWuiz","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"nfDnS3oljEo2bfMb","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"QYEw1Eag3sPLJw6Q","name":"Tongue Attack (3 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"Xj8q7PmERgyxBsob","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} +{"name":"Pink Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,"SpEuNd2VwqvL7cIi","BsEZDnEE7svcX2rI","fHulIgkWBelvz6GA","hPGJOdq2b6V5zJYR","OTdg46vMJsdf9KaX"]},"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Horror"},"deprecated":{"initialization-folder":"The Horror"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","token":{"flags":{},"name":"Pink Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9gj1zSM0bX97fmLz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BJhL3LJnDWkBw3lu","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"7I45LEXl6GdZs3TA","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"8+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"K5zJjzNJHO42V0lf","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tEwDpcXPQMeCJtxZ","name":"Split","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

If the creature suffers a Critical Wound, or loses all its Wounds, it splits in half and is replaced by two Blue Horrors, both of which are unwounded.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"WcRzNc1EkQsNZsW6","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tOIYuoiyrhIKIJtw","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJA69ti8i9Ag3yb3","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"bXOub1kVVuJKwuG3","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":35,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":65}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"YHMNBUcnp4OVtAlz","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":30,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":55}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"SpEuNd2VwqvL7cIi","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"BsEZDnEE7svcX2rI","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"fHulIgkWBelvz6GA","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"}},"sort":4000001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"hPGJOdq2b6V5zJYR","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"OTdg46vMJsdf9KaX","name":"Tongue Attack (6 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"6","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[],"_id":"t91dyttqGW5T0xbL"} +{"_id":"t91dyttqGW5T0xbL","name":"Pink Horror","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"Intelligence","abrev":"Int","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":3},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":3},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Daemon"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"status":{"type":"String","value":"","standing":"","tier":0},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Horrors of Tzeentch are the gibbering, mutable scions of the Changer of Ways. Many-limbed monstrosities, their form seems to writhe and change as arms, legs, and tentacles burst forth, snaking through the air, seeking prey to drag into their gaping maws. Creatures of pure magic, the air around them crackles and warps with unholy arcane energies.

\n

Pink Horrors revel in change and in magic. When summoned, they giggle and gambol their way through the world, frolicking and capering with glee. Their cheerfully antic disposition means they are often known as ‘Squealers’ or ‘Whirling Destroyers’. As creatures of raw Chaos, they are drawn to one another, amplifying one another’s power, and conjuring fearsome bolts of magical flame to wreak havoc on those foolish enough to draw close.

\n

Should a Pink Horror receive a blow sufficient enough to destroy its material manifestation, it explosively splits into two Blue Horrors, rather than being banished to the Realms of Chaos. In stark contrast to their giggling pink precursor, Blue Horrors appear sullen and malicious, their faces distorted into grimaces and sneers. Instead of laughter, their eldritch throats spew grumbling, muttered curses.

\n

If a group of nine, or a multiple of nine, creatures have the @Compendium[eis.eisitems.jUX15HY3WhHTTqwV]{Tzeentch's Fire} trait, then all the creatures pool their resources  together and instead cast the @Compendium[eis.eisspells.R0uUNtxsHEEddMLV]{Tzeentch's Firestorm} Spell. Nine, of course, is Tzeentch’s sacred number.

"}},"excludedTraits":[10,11,12,13,14,"SpEuNd2VwqvL7cIi","BsEZDnEE7svcX2rI","fHulIgkWBelvz6GA","hPGJOdq2b6V5zJYR","OTdg46vMJsdf9KaX"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"defensive":0,"talentTests":[],"modifier":"","_sheetTab":"notes","autoCalcSize":true,"meleeDamageIncrease":0,"rangedDamageIncrease":0,"robust":0,"ambi":0,"wfrp4e-night-of-blood":{"initialization-folder":"The Horror"},"deprecated":{"initialization-folder":"The Horror"}},"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","token":{"flags":{},"name":"Pink Horror","displayName":20,"img":"modules/wfrp4e-night-of-blood/assets/tokens/pinkhorror.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"t91dyttqGW5T0xbL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BJhL3LJnDWkBw3lu","name":"Corruption","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Moderate","type":"String","label":"Specification"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"7I45LEXl6GdZs3TA","name":"Daemonic","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"8+","type":"String","label":"Specification"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"K5zJjzNJHO42V0lf","name":"Fear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tEwDpcXPQMeCJtxZ","name":"Split","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

If the creature suffers a Critical Wound, or loses all its Wounds, it splits in half and is replaced by two Blue Horrors, both of which are unwounded.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3200001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"WcRzNc1EkQsNZsW6","name":"Tzeentch's Fire","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature is wreathed with Tzeentchs fire that frequently flies forth from fingertips, mouths, or burning eyes. All creatures of the same type (e.g. all Pink Horrors, or all Blue Horrors) in the vicinity pool their power. One Horror is chosen to be the focus (caster), and may cast 1 Tzeentch Spell: Pink Horrors cast the @Item[EWyHGvmyKDFnSgRT]{Pink Fire of Tzeentch} Spell; other creatures cast the @Item[NUsedIrcCRAAun2C]{Blue Fire of Tzeentch} Spell. Each additional contributing creature adds +1 SL, to a maximum of +9 SL, as a Free Action.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3300001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"tOIYuoiyrhIKIJtw","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3400001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"EJA69ti8i9Ag3yb3","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"}},"sort":3500001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"bXOub1kVVuJKwuG3","name":"Channelling","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Channeling Skill measures your ability to call upon and control the various Winds of Magic, and is solely used by the magic rules. Channeling is a special skill in that it is both Grouped, allowing for Specializations, and also ungrouped, for those not properly trained to channel magic. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"wp"},"advances":{"type":"Number","label":"Advances","value":35,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":65}},"sort":3600001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"YHMNBUcnp4OVtAlz","name":"Language (Magick)","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Language Skill grants you access to extra languages beyond your native tongue. All characters are automatically assumed to be able to speak ‘Reikspiel’ — the language of the Empire — and their native language (if your character has one different to Reikspiel), without ever having to Test. If your game is not set in the Empire, replace Reikspiel with the local language.

\n

 

\n

If you possess a Language Skill, you are generally able to make yourself understood in that language, or to understand simple concepts. You will be asked to Test your Language Skill when a particularly difficult concept must be conveyed, or an obscure dialect or vocabulary is employed.

\n

 

\n

MagickSpoken by wizards; a tonal language used to shape the Winds of Magic into material effects. The academic form of the language taught by the Colleges of Magic is called the Lingua Praestantia, which is quite different to the debased form of the language used by witches and the untrained. It is not a language used for communication.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"isSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"int"},"advances":{"type":"Number","label":"Advances","value":30,"costModifier":0},"modifier":{"type":"Number","label":"Advances","value":0},"total":{"type":"Number","label":"Total","value":55}},"sort":3700001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/skills/skill.png","effects":[]},{"_id":"SpEuNd2VwqvL7cIi","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3800001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"BsEZDnEE7svcX2rI","name":"Mutation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":3900001,"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"fHulIgkWBelvz6GA","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"}},"sort":4000001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"hPGJOdq2b6V5zJYR","name":"Spellcaster","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can cast spells; the specific Lore of Magic will be indicated in brackets."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tzeentch","type":"String","label":"Specification"}},"sort":4100001,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]},{"_id":"OTdg46vMJsdf9KaX","name":"Tongue Attack (6 yards)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n "},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"6","type":"String","label":"Specification"}},"sort":4200001,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}],"effects":[]} diff --git a/packs/night-of-blood-journal.db b/packs/night-of-blood-journal.db index 45d724b..1415571 100644 --- a/packs/night-of-blood-journal.db +++ b/packs/night-of-blood-journal.db @@ -1,20 +1,18 @@ -{"name":"The Inn Sign","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{},"content":"","img":"modules/wfrp4e-night-of-blood/assets/handouts/sign.png","_id":"gRXOi4hH4UQqUaZr"} -{"name":"Hooded Man Layout","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{},"content":"","img":"modules/wfrp4e-night-of-blood/assets/maps/layoutexplained.jpg","_id":"gtaYURvakYmzTpDH"} -{"name":"Bedroom","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.bWrI54cY0vcKG6DD"}},"content":"

The Bedrooms

\n

There are only four bedrooms upstairs, and an additional upstairs quarters for the inn's servants. All the doors are locked

\n

(Challenging (+0): SL 3). The landlord’s room and two of the bedrooms are empty and unremarkable. However, the two beds in one room are bloodstained and the bedclothes are scattered about the room. The beds’ occupants were obviously stabbed and then dragged from their beds. Trailing stains lead out through the door, but disappear at the sill.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"oHgIdGXKYIkC35YZ"} -{"name":"Cellar","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.A3cBqBM5GWKnGHnG"}},"content":"

The Cellar

\n

The cellar contains barrels of beer and bottles of wines and spirits.

\n

There is a trail of blood stains on the floor (unless @Actor[Fagor]{Fagor} has had the wit to mop them up as well — this depends on how much help the players are going to need in working out what is going on) that leads to the loose paving slab. This has been lifted to give access to the hidden shrine built below the cellar. Depending on the circumstances, the slab is either raised or lowered. When the Characters first arrive, it is closed, but it will be opened during the ceremony. The closed slab may be discovered with a successful Challenging (+0) Perception Test or by following the bloodstains.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"DGv5XKPNoPyF66Pa"} -{"name":"Common Room","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.3fgIwlAdGwSlk7K7"}},"content":"

The Common Room

\n

The common room is dirty and the bedding is soiled. If the Characters comment on this, @Actor[Otto]{Otto} is unsympathetic as this is ‘the best I can do’. He then exits, looking like a man as keen to get away as soon as possible. The sound of @Actor[Otto]{Otto} turning the key in the door lock (Challenging (+0): SL 2) is clearly audible.

\n

From the common room the Characters can hear the horses in the stable if @Actor[Grat]{Grat} is still present...

\n

Shortly after @Actor[Otto]{Otto} has shown the Characters to the Common Room he participates in @JournalEntry[The Ceremony]{the Ceremony}

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"aiqrJKx4gdbIEy5E"} -{"name":"The Ceremony","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.The Ceremony"}},"content":"

The Ceremony

\n

Shortly after @Actor[Otto]{Otto} has shown the Characters to their room the doses of kurts begin to take effect. Half an hour after the drug should have taken effect (the mutants know when this should be) @Actor[Otto]{Otto} collects @Actor[Grat]{Grat} from the stables. Anyone looking out of the common room window at this time sees @Actor[Otto]{Otto} going out to stable and returning with a Mutant (if @Actor[Grat]{Grat} is still alive).

\n

@Actor[Hans Jinkerest]{Hans} and the Mutants assemble in the cellar to conduct a ceremony using the magical energy of the statue to summon a @Actor[Pink Horror]{Daemon}. Shortly afterwards the ceremony begins, and faint, discordant chanting fills the inn. This continues for half an hour, while @Actor[Hans Jinkerest]{Hans} ritually sacrifices two Humans as the summoning requires.

\n

As the ceremony begins @Actor[Fagor]{Fagor} sneaks up to the Characters’ room and listens at the door. Characters not suffering from the effects of kurts who pass an Average (+20) Perception Test hear him approach the door. If @Actor[Fagor]{Fagor} becomes suspicious the Characters are not unconscious or, for example, the common room door is open, he returns to the cellar and warns the other Mutants, who close the trapdoor and continue the ceremony. If given the opportunity, @Actor[Fagor]{Fagor} hides somewhere in the inn and attempts to attack a lone Character from behind.

\n

If all appears well, he immediately returns to the cellar and joins the other Mutants in the chant.

\n

Unless the Characters intervene in the ceremony, the statue transforms into a @Actor[Pink Horror]{Daemon}. It appears as a shapeless ball of undulating pink and blue magic with shifting screaming faces pushing from its rubbery hide as claws slash and scintillating sparks of colour steam in its wake. Remember, the @Actor[Pink Horror]{Daemon} causes Fear 2, so anyone who does not score at least +2 SL on a Challenging (+0) Cool Test will not be able to approach thing.

\n

Unfortunately for @Actor[Hans Jinkerest]{Hans}, he is unaware of the ritual to bind the spinning @Actor[Pink Horror]{Daemon} and it immediately attacks him and the Mutants. The @Actor[Pink Horror]{Daemon} is set upon slaying all it sees and pursues any fleeing Characters after eviscerating anything near it.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"9KCMLbVl5tXZegKJ"} -{"name":"The Ferry","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.IvtZfai5RQry9A1Q"}},"content":"

The Ferry

\n

This is a small building next to the river bank. The ferry itself consists of a raft which can be winched across the river by means of ropes. When the ferry is not in use, these ropes lie below the surface of the water. The raft is on the party’s side of the river, but any att empts to winch it across to the other side are futile as the ropes have been cut. If they check out the ferry building, the Characters find that the door is open and there are signs of a struggle inside. The building’s furniture is overturned and there is no sign of a ferry keeper. A close search turns up a bag containing @Credit[12ss42bp]{12ss 42bp}.

\n

 

\n

A trail of fresh blood leads from the door; any Character examining this who succeeds in an Challenging (+0) Perception Test realises that a body has been dragged out of the building. However, no sign of a trail can be found outside thanks to the heavy rain and the mud.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"J5uJJBiBfWrQmwym"} -{"name":"The Forest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.DKwZMwSNhSujhC7f"}},"content":"

The Forest

\n

The Character's journey should have been uneventful, but as dusk approaches, a storm suddenly breaks. Soon the Characters are wet through and their coach or barge is being buffeted by strong winds, making it very hazardous to continue. Unfortunately, this being the Empire, it is not safe simply to stop and wait for the storm to pass. Many strange creatures live in the forest, and few of these are likely to be sheltering from the storm.

\n

The rain falls in torrents from the dark, roiling clouds. Overhead, lightning flashes across the sky. In the distance the strangled cry of some strange creature can be heard. It is a night to be indoors, for who knows what lurks under dark trees in The Empire’s forests.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"4t5bKsWJ0uDoPGah"} -{"name":"The Hallway","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.tLCoNm3chUxtLPlO"}},"content":"

The Hallway

\n

The hallway is wet and uncarpeted, although a close inspection reveals that there used to be a carpet in here — bits of cloth still cling to the tacks in the floor. The carpet has been removed and the floor mopped by @Actor[Fagor]{Fagor} to remove bloodstains.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"F6nar9GpxHdNPk2Z"} -{"name":"The Hunt","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.DimDGfYtfiwtPC1e"}},"content":"

The Hunt

\n

Audible between the rumbles of thunder is a strangled baying. At first this seems to be in the distance, but soon it becom apparent that the sound is heading towards the Characters. A group of @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} are hunting a Stag in this part of the forest.

\n

If the party decides to halt its journey, the cries of the Beastmen swing straight towards them after about half an hour and approach at a fast rate. The cries stop suddenly before they reach the party and the @Actor[Mutant Beastman Leader]{Beastmen} pull down their prey, and the forest falls silent but for the sound of the storm. It is only a matter of time before the @Actor[Mutant Beastman Leader]{Beastmen} become aware of the Characters’ presence...

\n

If sensible, the party will continue its journey at this point. Those who stay notice strange shapes lurking at the edge of their vision. The @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} observe the Characters for a few minutes and take the opportunity to surround them if this possible. They then rush into the attack. If the Characters decide to retreat have them make Challenging (+0) Drive, Ride or Sail Tests (as appropriate) to escape. Failure of these results in a battle with the beasts of Chaos. Unless the party moves on, similar attacks occur throughout the night.

\n

The Chaos hunters (two Beastmen and four @Actor[Mutant with Eyestalks]{Mutants}) attempt to overpower the party and then dispose of them in their own inimitable fashion. If both the @Actor[Mutant Beastman Leader]{Beastmen} are slain or subdued the @Actor[Mutant with Eyestalks]{Mutants} flee if they fail a Challenging (+0) Willpower Test.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"NEOB5UsVpSBVEDrn"} -{"name":"The Inn and Bar Room Exterior","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.NblRf7TwOWL3i79r"}},"content":"

The Inn and Bar Room Exterior

\n

The main door to the Hooded Man is bolted and the curtains are drawn. Sounds of merriment can be heard coming from inside, giving the impression that all is well. However, as soon as there is a knock at the door, the laughter dies away and there are sounds of movement as chairs scrape and bottles clink. After a minute or so the bolts are drawn and the door opened by a horrendously fat Character. This is @Actor[Otto]{Otto}, one of the Mutants, who is masquerading as the landlord.

\n

@Actor[Otto]{Otto} is surprised to see the Characters as he believed the inn to be secure against outsiders. Making an ill-concealed attempt to hide his surprise, @Actor[Otto]{Otto} invites the party into the @JournalEntry[The Inn and Bar Room Interior]{bar room}.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"9AMKdXBTHuK3wJxk"} -{"name":"The Inn and Bar Room Interior","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.97JiGlFn7iu71nGs"}},"content":"

The Inn and Bar Room Interior

\n

Once @Actor[Otto]{Otto} invites the party into the bar room they note that a fire burns in the fireplace and sitting next to it is @Actor[Hans Jinkerest]{Hans}, dressed in his (stolen) road warden’s uniform.

\n

A loud thump directs all eyes to the back of the bar where a man with protuberant eyes appears and begins to mop up something on the floor. This is @Actor[Fagor]{Fagor}, who has come up from the cellar to clean up evidence of the earlier assault on the inn. Unless the Characters go to have a look at what he is doing, he finishes after a few minutes and then takes his bloodstained mop and bucket into the kitchen. @Actor[Otto]{Otto} the ‘landlord’ is nervous about the party’s presence (given what is to happen later) and this shows in his mannerisms. He constantly fingers the bottom of his apron, twisting and turning it with suppressed tension. He attempts to send the Characters on their way as quickly as possible by claiming that the inn is full. @Actor[Otto]{Otto} makes no effort to make the party feel welcome. He has a coach party in residence, who have just retired for the night, and he ‘wants no “ladies and gentlemen” of the Characters’ kind tonight, thank you’.

\n

If the party insists on staying (unless they wish to die at the hands of whatever lurks in the forest), @Actor[Otto]{Otto} eventually (and grudgingly) allows them to do so. He continues to behave ungraciously — any drinks, for example, are served in unwashed tankards.

\n

Eventually @Actor[Otto]{Otto} heads into the kitchen with a muttered, ‘I suppose you want feeding as well...’ He is actually leaving to organise the rest of the Mutants while @Actor[Hans Jinkerest]{Hans} keeps the Characters occupied. @Actor[Hans Jinkerest]{Hans}, in his guise as a road warden, questions the Characters in an attempt to find out who and what they are. @Actor[Hans Jinkerest]{Hans} asks his questions in his ‘official’ capacity, using the excuse that he believes the Characters to be Bandits. If the Characters mention the ferry, @Actor[Hans Jinkerest]{Hans} claims it was attacked (and the ferryman carried off ) by Bandits. This, he explains is why the inn is so securely locked.

\n

He also manages to imply that the Characters are in league with these same (non-existent) bandits: ‘I think your sudden appearance has unnerved the landlord. Mind you, he could be right ... Who else would be out on a night such as this?’ @Actor[Hans Jinkerest]{Hans} is clever enough not to press this line of argument too far, and he seems to be satisfied by any reasonable story the Characters care to tell him.

\n

If the party mentions the Mutant in the stables, @Actor[Hans Jinkerest]{Hans} is surprised. He believes all the Mutants to be hiding in the inn. He feigns further shock when told of the body: ‘The landlord assured me that the stable boy had run off. No one bothered checking for him up there. Well, he can wait till morning to be buried.’

\n

If the Characters mention either the body or @Actor[Grat]{Grat} to @Actor[Otto]{Otto} he looks very worried and shocked. However, his real fear is the Characters have uncovered the Mutants’ business here. He changes the subject and looks to @Actor[Hans Jinkerest]{Hans} to bail him out.

\n

Once @Actor[Hans Jinkerest]{Hans} is sure that the Characters have no official connections, he excuses himself and goes into the kitchen. Characters who state they are watching @Actor[Hans Jinkerest]{Hans} as he leaves will notice his ‘wound’ and the bloodstain with a successful Average (+20) Perception Test.

\n

By now the Characters should be suspicious and be trying to find out what is going on. A Character stood at the bar can overhear @Actor[Hans Jinkerest]{Hans} and @Actor[Otto]{Otto} in the kitchen. ‘Don’t panic, @Actor[Otto]{Otto}. They are only travellers. Tzeentch will be pleased to have their souls as well. Use the kurts in their food and we’ll deal with them later.’ @Actor[Hans Jinkerest]{Hans} then passes @Actor[Otto]{Otto} the phial containing the kurts. After this @Actor[Otto]{Otto} has the phial in his possession.

\n

If @Actor[Hans Jinkerest]{Hans} hears anyone attempting to sneak into the kitchen he comes back into the bar. He closes the door into the kitchen with an air of finality, making it very awkward for anyone to push past without a very good reason.

\n

A short while later @Actor[Otto]{Otto} returns bearing bowls of hot stew. Each bowl contains two doses of kurts. Characters should make a Very Hard (-30) Perception Test to notice its taste in the food. Characters with the @Compendium[wfrp4e-core.talents.9h82z72XGo9tfgQS]{Acute Sense} Talent will automatically pass this Test. Characters noticing the odd taste can identify it with a Challenging (+0) Lore (Herbs) Test or Easy (+40) Lore (Poison) Test.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"YJaw3UEhVv0SczvC"} -{"name":"The Kitchen","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.3Nwx32vUhw9w555U"}},"content":"

The Kitchen

\n

The kitchen has very low work surfaces, obviously designed for the inn’s Halfling cook. @Actor[Fagor]{Fagor} is in here unless the ceremony the Mutants plan is in progress. The bucket used by him when mopping up the various bloodstains is also in here. The bucket is still full of blood-tainted water. The door leading to the yard is unlocked.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"8aGfpYVTcTfwXfMM"} -{"name":"The Outer Wall","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.B7QMpdSFZtX36cpb"}},"content":"

The Outer Wall

\n

The inn is surrounded by a 12-foot high wooden wall. The main gate is locked and barred from the inside; however, the smaller gate leading to the @JournalEntry[The Ferry]{the Ferry} is open.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"r8jCkRHZyp5eLqU5"} -{"name":"The Shrine","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.hI6ctXiIAbl0aX0b"}},"content":"

The Shrine

\n

The real landlord, his wife, two servants, and one of the coachmen are still alive, although they are tightly bound in the shrine. They are still suffering from the effects of the doses of kurts they were given earlier in the evening. The bodies of the Mutants’ other victims are heaped in one corner: a coachman, his three artisan passengers, and the inn’s Halfling cook.

\n

A magical, two-foot-high statue of Tzeentch stands in the middle of the shrine in the centre of a strange moving pattern.The pattern constantly shifts between a sinuous symbol of Tzeentch and an octagon. The statue is made from a greenish stone which seems to flow and move when observed. Any Character observing this and the shifting floor pattern must pass a Challenging (+0) Cool Test or receive 1 @JournalEntry[Corruption]{Corruption} point. The image of Tzeentch can be smashed (it has T 5 and W 5). However, unless it is destroyed in a single Round the shrine’s guardian @Actor[Pink Horror]{Daemon} appears to defend the statue. Once the @Actor[Pink Horror]{Daemon} is destroyed, the statue can be broken easily and the lines on the floor will fade and vanish.

\n

Against the wall is a locked (Difficult (–10): SL 3) wooden box containing @Credit[10gc 29ss 15bp]{10GC 29/15}. A successful Average (+20) Perception Test reveals a loose stone behind which is hidden a pouch containing a Potion of Strength. If this is drunk, the imbiber gains +20 Strength for @Roll[2d10]{2d10 Rounds}, after which @Roll[1d10]{1d10–Toughness Bonus} @Condition[Poisoned] Conditions (Average) are gained.

\n

The Mutant @Actor[Wilhelm]{Wilhelm} will be in here either participating in @JournalEntry[The Ceremony]{the Ceremony} or lurking at the foot of the stairs.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"cQmsaCfTbDNQNEja"} -{"name":"The Stables","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.cvqIWMMmgVWoh6xP"}},"content":"

The Stables

\n

Approaching the stables, the party will be aware that the horses are restless. Loud neighs and kicks can be heard coming from the stables.

\n

@Actor[Grat]{Grat}, one of the Mutants, is in the hayloft. He is feasting on the body of one of the stable boys and will not hear the party approach. He notices their presence as soon as the door is opened. The six horses in the stables are terrified by @Actor[Grat]{Grat’s} presence and flee from the stables as soon as the door is opened. A Character making a successful Average (+20) Animal Training (Horse) or Challenging (+0) Charm Animal Test will be able to prevent this happening, but any other Character runs the risk of being trampled by the leading horse. A successful Average (+20) Dodge Test allows the Character to leap out of the way. Anyone who is trampled takes a 1d10+4 Damage hit to the leg (modified by Toughness Bonus and Armour Points) as the horses escape into the yard. The horses can only be persuaded or forced to re-enter the stables if they are calmed and lead by a successful Hard (–20) Charm Animal Test.

\n

As soon as he is aware that somebody else is in the stables, @Actor[Grat]{Grat} climbs onto the roof and hides on the other side of the roof ridge. Characters climbing into the hayloft find the damp corpse of the stable boy. He has been killed by a sword blow to the head and his right arm bears the marks of @Actor[Grat]{Grat’s} teeth.

\n

Water is dripping from the trapdoor leading up to the roof, and the ladder beneath is wet and smeared with blood. Once the trapdoor is open, the Characters are greeted by torrential rain. This has made the roof very slippery and anyone venturing onto it must make a successful Challenging (+0) Athletics Test or slip. A Challenging (+0) Athletics Test allows a Character who has slipped to catch hold of the edge of the trapdoor and not slide off the roof (which results in falling 5 yards) to the ground below. If @Actor[Grat]{Grat} is discovered up on the roof by a successful Challenging (+0) Perception Test, he will fight until slain. His suckers allow him to move about on the roof with no danger of falling off. If the party leaves the stables without discovering him, @Actor[Grat]{Grat} returns to his feast until summoned by @Actor[Otto]{Otto}.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"HdzqcBD58lvMe6bi"} -{"_id":"4t5bKsWJ0uDoPGah","name":"The Forest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.DKwZMwSNhSujhC7f"}},"content":"

The Forest

\n

The Character's journey should have been uneventful, but as dusk approaches, a storm suddenly breaks. Soon the Characters are wet through and their coach or barge is being buffeted by strong winds, making it very hazardous to continue. Unfortunately, this being the Empire, it is not safe simply to stop and wait for the storm to pass. Many strange creatures live in the forest, and few of these are likely to be sheltering from the storm.

\n

The rain falls in torrents from the dark, roiling clouds. Overhead, lightning flashes across the sky. In the distance the strangled cry of some strange creature can be heard. It is a night to be indoors, for who knows what lurks under dark trees in The Empire’s forests.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png"} -{"_id":"NEOB5UsVpSBVEDrn","name":"The Hunt","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.DimDGfYtfiwtPC1e"}},"content":"

The Hunt

\n

Audible between the rumbles of thunder is a strangled baying. At first this seems to be in the distance, but soon it becom apparent that the sound is heading towards the Characters. A group of @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} are hunting a Stag in this part of the forest.

\n

If the party decides to halt its journey, the cries of the Beastmen swing straight towards them after about half an hour and approach at a fast rate. The cries stop suddenly before they reach the party and the @Actor[Mutant Beastman Leader]{Beastmen} pull down their prey, and the forest falls silent but for the sound of the storm. It is only a matter of time before the @Actor[Mutant Beastman Leader]{Beastmen} become aware of the Characters’ presence...

\n

If sensible, the party will continue its journey at this point. Those who stay notice strange shapes lurking at the edge of their vision. The @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} observe the Characters for a few minutes and take the opportunity to surround them if this possible. They then rush into the attack. If the Characters decide to retreat have them make Challenging (+0) Drive, Ride or Sail Tests (as appropriate) to escape. Failure of these results in a battle with the beasts of Chaos. Unless the party moves on, similar attacks occur throughout the night.

\n

The Chaos hunters (two Beastmen and four @Actor[Mutant with Eyestalks]{Mutants}) attempt to overpower the party and then dispose of them in their own inimitable fashion. If both the @Actor[Mutant Beastman Leader]{Beastmen} are slain or subdued the @Actor[Mutant with Eyestalks]{Mutants} flee if they fail a Challenging (+0) Willpower Test.

\n\n

The four mutants resemble normal humans, but each bears some mark of Chaos.

\n","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png"} -{"_id":"NEOB5UsVpSBVEDrn","name":"The Hunt","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.DimDGfYtfiwtPC1e"}},"content":"

The Hunt

\n

Audible between the rumbles of thunder is a strangled baying. At first this seems to be in the distance, but soon it becom apparent that the sound is heading towards the Characters. A group of @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} are hunting a Stag in this part of the forest.

\n

If the party decides to halt its journey, the cries of the Beastmen swing straight towards them after about half an hour and approach at a fast rate. The cries stop suddenly before they reach the party and the @Actor[Mutant Beastman Leader]{Beastmen} pull down their prey, and the forest falls silent but for the sound of the storm. It is only a matter of time before the @Actor[Mutant Beastman Leader]{Beastmen} become aware of the Characters’ presence...

\n

If sensible, the party will continue its journey at this point. Those who stay notice strange shapes lurking at the edge of their vision. The @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} observe the Characters for a few minutes and take the opportunity to surround them if this possible. They then rush into the attack. If the Characters decide to retreat have them make Challenging (+0) Drive, Ride or Sail Tests (as appropriate) to escape. Failure of these results in a battle with the beasts of Chaos. Unless the party moves on, similar attacks occur throughout the night.

\n

The Chaos hunters (two Beastmen and four @Actor[Mutant with Eyestalks]{Mutants}) attempt to overpower the party and then dispose of them in their own inimitable fashion. If both the @Actor[Mutant Beastman Leader]{Beastmen} are slain or subdued the @Actor[Mutant with Eyestalks]{Mutants} flee if they fail a Challenging (+0) Willpower Test.

\n\n

The four mutants resemble normal humans, but each bears some mark of Chaos.

\n","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png"} -{"_id":"NEOB5UsVpSBVEDrn","name":"The Hunt","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.DimDGfYtfiwtPC1e"}},"content":"

The Hunt

\n

Audible between the rumbles of thunder is a strangled baying. At first this seems to be in the distance, but soon it becom apparent that the sound is heading towards the Characters. A group of @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} are hunting a Stag in this part of the forest.

\n

If the party decides to halt its journey, the cries of the Beastmen swing straight towards them after about half an hour and approach at a fast rate. The cries stop suddenly before they reach the party and the @Actor[Mutant Beastman Leader]{Beastmen} pull down their prey, and the forest falls silent but for the sound of the storm. It is only a matter of time before the @Actor[Mutant Beastman Leader]{Beastmen} become aware of the Characters’ presence...

\n

If sensible, the party will continue its journey at this point. Those who stay notice strange shapes lurking at the edge of their vision. The @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} observe the Characters for a few minutes and take the opportunity to surround them if this possible. They then rush into the attack. If the Characters decide to retreat have them make Challenging (+0) Drive, Ride or Sail Tests (as appropriate) to escape. Failure of these results in a battle with the beasts of Chaos. Unless the party moves on, similar attacks occur throughout the night.

\n

The Chaos hunters (two Beastmen and four @Actor[Mutant with Eyestalks]{Mutants}) attempt to overpower the party and then dispose of them in their own inimitable fashion. If both the @Actor[Mutant Beastman Leader]{Beastmen} are slain or subdued the @Actor[Mutant with Eyestalks]{Mutants} flee if they fail a Challenging (+0) Willpower Test.

\n\n

The four mutants resemble normal humans, but each bears some mark of Chaos.

\n","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png"} +{"name":"The Forest","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Beginning In The Forest"},"deprecrated":{"initialization-folder":"Beginning In The Forest"},"core":{"sourceId":"JournalEntry.DKwZMwSNhSujhC7f"}},"content":"

The Forest

\n

The Character's journey should have been uneventful, but as dusk approaches, a storm suddenly breaks. Soon the Characters are wet through and their coach or barge is being buffeted by strong winds, making it very hazardous to continue. Unfortunately, this being the Empire, it is not safe simply to stop and wait for the storm to pass. Many strange creatures live in the forest, and few of these are likely to be sheltering from the storm.

\n

The rain falls in torrents from the dark, roiling clouds. Overhead, lightning flashes across the sky. In the distance the strangled cry of some strange creature can be heard. It is a night to be indoors, for who knows what lurks under dark trees in The Empire’s forests.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"0REn6kpBB3CuQCCJ"} +{"name":"The Inn and Bar Room Interior","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Interior"},"deprecrated":{"initialization-folder":"Hooded Man Interior"},"core":{"sourceId":"JournalEntry.97JiGlFn7iu71nGs"}},"content":"

The Inn and Bar Room Interior

\n

Once @Actor[Otto]{Otto} invites the party into the bar room they note that a fire burns in the fireplace and sitting next to it is @Actor[Hans Jinkerest]{Hans}, dressed in his (stolen) road warden’s uniform.

\n

A loud thump directs all eyes to the back of the bar where a man with protuberant eyes appears and begins to mop up something on the floor. This is @Actor[Fagor]{Fagor}, who has come up from the cellar to clean up evidence of the earlier assault on the inn. Unless the Characters go to have a look at what he is doing, he finishes after a few minutes and then takes his bloodstained mop and bucket into the kitchen. @Actor[Otto]{Otto} the ‘landlord’ is nervous about the party’s presence (given what is to happen later) and this shows in his mannerisms. He constantly fingers the bottom of his apron, twisting and turning it with suppressed tension. He attempts to send the Characters on their way as quickly as possible by claiming that the inn is full. @Actor[Otto]{Otto} makes no effort to make the party feel welcome. He has a coach party in residence, who have just retired for the night, and he ‘wants no “ladies and gentlemen” of the Characters’ kind tonight, thank you’.

\n

If the party insists on staying (unless they wish to die at the hands of whatever lurks in the forest), @Actor[Otto]{Otto} eventually (and grudgingly) allows them to do so. He continues to behave ungraciously — any drinks, for example, are served in unwashed tankards.

\n

Eventually @Actor[Otto]{Otto} heads into the kitchen with a muttered, ‘I suppose you want feeding as well...’ He is actually leaving to organise the rest of the Mutants while @Actor[Hans Jinkerest]{Hans} keeps the Characters occupied. @Actor[Hans Jinkerest]{Hans}, in his guise as a road warden, questions the Characters in an attempt to find out who and what they are. @Actor[Hans Jinkerest]{Hans} asks his questions in his ‘official’ capacity, using the excuse that he believes the Characters to be Bandits. If the Characters mention the ferry, @Actor[Hans Jinkerest]{Hans} claims it was attacked (and the ferryman carried off ) by Bandits. This, he explains is why the inn is so securely locked.

\n

He also manages to imply that the Characters are in league with these same (non-existent) bandits: ‘I think your sudden appearance has unnerved the landlord. Mind you, he could be right ... Who else would be out on a night such as this?’ @Actor[Hans Jinkerest]{Hans} is clever enough not to press this line of argument too far, and he seems to be satisfied by any reasonable story the Characters care to tell him.

\n

If the party mentions the Mutant in the stables, @Actor[Hans Jinkerest]{Hans} is surprised. He believes all the Mutants to be hiding in the inn. He feigns further shock when told of the body: ‘The landlord assured me that the stable boy had run off. No one bothered checking for him up there. Well, he can wait till morning to be buried.’

\n

If the Characters mention either the body or @Actor[Grat]{Grat} to @Actor[Otto]{Otto} he looks very worried and shocked. However, his real fear is the Characters have uncovered the Mutants’ business here. He changes the subject and looks to @Actor[Hans Jinkerest]{Hans} to bail him out.

\n

Once @Actor[Hans Jinkerest]{Hans} is sure that the Characters have no official connections, he excuses himself and goes into the kitchen. Characters who state they are watching @Actor[Hans Jinkerest]{Hans} as he leaves will notice his ‘wound’ and the bloodstain with a successful Average (+20) Perception Test.

\n

By now the Characters should be suspicious and be trying to find out what is going on. A Character stood at the bar can overhear @Actor[Hans Jinkerest]{Hans} and @Actor[Otto]{Otto} in the kitchen. ‘Don’t panic, @Actor[Otto]{Otto}. They are only travellers. Tzeentch will be pleased to have their souls as well. Use the kurts in their food and we’ll deal with them later.’ @Actor[Hans Jinkerest]{Hans} then passes @Actor[Otto]{Otto} the phial containing the kurts. After this @Actor[Otto]{Otto} has the phial in his possession.

\n

If @Actor[Hans Jinkerest]{Hans} hears anyone attempting to sneak into the kitchen he comes back into the bar. He closes the door into the kitchen with an air of finality, making it very awkward for anyone to push past without a very good reason.

\n

A short while later @Actor[Otto]{Otto} returns bearing bowls of hot stew. Each bowl contains two doses of kurts. Characters should make a Very Hard (-30) Perception Test to notice its taste in the food. Characters with the @Compendium[wfrp4e-core.talents.9h82z72XGo9tfgQS]{Acute Sense} Talent will automatically pass this Test. Characters noticing the odd taste can identify it with a Challenging (+0) Lore (Herbs) Test or Easy (+40) Lore (Poison) Test.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"1H6rkXtsIBVgTQk5"} +{"name":"The Inn and Bar Room Exterior","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.NblRf7TwOWL3i79r"},"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"}},"content":"

The Inn and Bar Room Exterior

\n

The main door to the Hooded Man is bolted and the curtains are drawn. Sounds of merriment can be heard coming from inside, giving the impression that all is well. However, as soon as there is a knock at the door, the laughter dies away and there are sounds of movement as chairs scrape and bottles clink. After a minute or so the bolts are drawn and the door opened by a horrendously fat Character. This is @Actor[Otto]{Otto}, one of the Mutants, who is masquerading as the landlord.

\n

@Actor[Otto]{Otto} is surprised to see the Characters as he believed the inn to be secure against outsiders. Making an ill-concealed attempt to hide his surprise, @Actor[Otto]{Otto} invites the party into the @JournalEntry[The Inn and Bar Room Interior]{bar room}.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"260K7oMOnq2TwO2L"} +{"name":"The Kitchen","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Interior"},"deprecrated":{"initialization-folder":"Hooded Man Interior"},"core":{"sourceId":"JournalEntry.3Nwx32vUhw9w555U"}},"content":"

The Kitchen

\n

The kitchen has very low work surfaces, obviously designed for the inn’s Halfling cook. Fagor is in here unless the ceremony the Mutants plan is in progress. The bucket used by him when mopping up the various bloodstains is also in here. The bucket is still full of blood-tainted water. The door leading to the yard is unlocked.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"7SnTjdKUMsE6pGPP"} +{"name":"Cellar","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"What Lies Beneath the Inn"},"deprecrated":{"initialization-folder":"What Lies Beneath the Inn"},"core":{"sourceId":"JournalEntry.A3cBqBM5GWKnGHnG"}},"content":"

The Cellar

\n

The cellar contains barrels of beer and bottles of wines and spirits.

\n

There is a trail of blood stains on the floor (unless @Actor[Fagor]{Fagor} has had the wit to mop them up as well — this depends on how much help the players are going to need in working out what is going on) that leads to the loose paving slab. This has been lifted to give access to the hidden shrine built below the cellar. Depending on the circumstances, the slab is either raised or lowered. When the Characters first arrive, it is closed, but it will be opened during the ceremony. The closed slab may be discovered with a successful Challenging (+0) Perception Test or by following the bloodstains.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"8YGOgIVZn7bwPByS"} +{"name":"The Shrine","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"What Lies Beneath the Inn"},"deprecrated":{"initialization-folder":"What Lies Beneath the Inn"},"core":{"sourceId":"JournalEntry.hI6ctXiIAbl0aX0b"}},"content":"

The Shrine

\n

The real landlord, his wife, two servants, and one of the coachmen are still alive, although they are tightly bound in the shrine. They are still suffering from the effects of the doses of kurts they were given earlier in the evening. The bodies of the Mutants’ other victims are heaped in one corner: a coachman, his three artisan passengers, and the inn’s Halfling cook.

\n

A magical, two-foot-high statue of Tzeentch stands in the middle of the shrine in the centre of a strange moving pattern.The pattern constantly shifts between a sinuous symbol of Tzeentch and an octagon. The statue is made from a greenish stone which seems to flow and move when observed. Any Character observing this and the shifting floor pattern must pass a Challenging (+0) Cool Test or receive 1 @JournalEntry[Corruption]{Corruption} point. The image of Tzeentch can be smashed (it has T 5 and W 5). However, unless it is destroyed in a single Round the shrine’s guardian @Actor[Pink Horror]{Daemon} appears to defend the statue. Once the @Actor[Pink Horror]{Daemon} is destroyed, the statue can be broken easily and the lines on the floor will fade and vanish.

\n

Against the wall is a locked (Difficult (–10): SL 3) wooden box containing @Credit[10gc 29ss 15bp]{10GC 29/15}. A successful Average (+20) Perception Test reveals a loose stone behind which is hidden a pouch containing a Potion of Strength. If this is drunk, the imbiber gains +20 Strength for @Roll[2d10]{2d10 Rounds}, after which @Roll[1d10]{1d10–Toughness Bonus} @Condition[Poisoned] Conditions (Average) are gained.

\n

The Mutant @Actor[Wilhelm]{Wilhelm} will be in here either participating in @JournalEntry[The Ceremony]{the Ceremony} or lurking at the foot of the stairs.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"A02ZyMQEekaUwIpb"} +{"name":"The Ceremony","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"What Lies Beneath the Inn"},"deprecrated":{"initialization-folder":"What Lies Beneath the Inn"},"core":{"sourceId":"JournalEntry.fq7WRTpOsqFTDvEI"}},"content":"

The Ceremony

\n

Shortly after @Actor[Otto]{Otto} has shown the Characters to their room the doses of kurts begin to take effect. Half an hour after the drug should have taken effect (the mutants know when this should be) @Actor[Otto]{Otto} collects @Actor[Grat]{Grat} from the stables. Anyone looking out of the common room window at this time sees @Actor[Otto]{Otto} going out to stable and returning with a Mutant (if @Actor[Grat]{Grat} is still alive).

\n

@Actor[Hans Jinkerest]{Hans} and the Mutants assemble in the cellar to conduct a ceremony using the magical energy of the statue to summon a @Actor[Pink Horror]{Daemon}. Shortly afterwards the ceremony begins, and faint, discordant chanting fills the inn. This continues for half an hour, while @Actor[Hans Jinkerest]{Hans} ritually sacrifices two Humans as the summoning requires.

\n

As the ceremony begins @Actor[Fagor]{Fagor} sneaks up to the Characters’ room and listens at the door. Characters not suffering from the effects of kurts who pass an Average (+20) Perception Test hear him approach the door. If @Actor[Fagor]{Fagor} becomes suspicious the Characters are not unconscious or, for example, the common room door is open, he returns to the cellar and warns the other Mutants, who close the trapdoor and continue the ceremony. If given the opportunity, @Actor[Fagor]{Fagor} hides somewhere in the inn and attempts to attack a lone Character from behind.

\n

If all appears well, he immediately returns to the cellar and joins the other Mutants in the chant.

\n

Unless the Characters intervene in the ceremony, the statue transforms into a @Actor[Pink Horror]{Daemon}. It appears as a shapeless ball of undulating pink and blue magic with shifting screaming faces pushing from its rubbery hide as claws slash and scintillating sparks of colour steam in its wake. Remember, the @Actor[Pink Horror]{Daemon} causes Fear 2, so anyone who does not score at least +2 SL on a Challenging (+0) Cool Test will not be able to approach thing.

\n

Unfortunately for @Actor[Hans Jinkerest]{Hans}, he is unaware of the ritual to bind the spinning @Actor[Pink Horror]{Daemon} and it immediately attacks him and the Mutants. The @Actor[Pink Horror]{Daemon} is set upon slaying all it sees and pursues any fleeing Characters after eviscerating anything near it.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"ISqTkSN543vqHY4Q"} +{"name":"Bedroom","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.bWrI54cY0vcKG6DD"},"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Interior"},"deprecrated":{"initialization-folder":"Hooded Man Interior"}},"content":"

The Bedrooms

\n

There are only four bedrooms upstairs, and an additional upstairs quarters for the inn's servants. All the doors are locked

\n

(Challenging (+0): SL 3). The landlord’s room and two of the bedrooms are empty and unremarkable. However, the two beds in one room are bloodstained and the bedclothes are scattered about the room. The beds’ occupants were obviously stabbed and then dragged from their beds. Trailing stains lead out through the door, but disappear at the sill.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"IXeEAema21OmFsTX"} +{"name":"The Outer Wall","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"},"core":{"sourceId":"JournalEntry.B7QMpdSFZtX36cpb"}},"content":"

The Outer Wall

\n

This is the Hooded Man, a coaching/ riverside inn, a welcome sight to any weatherworn traveller, especially on such a foul night. The inn is surrounded by a 12-foot high wooden wall. The main gate is locked and barred from the inside; however, the smaller gate leading to the @JournalEntry[The Ferry]{the Ferry} is open.

\n

Knocking at the gates brings no response, leaving the Characters the choice of @Compendium[wfrp4e-core.skills.sRuMlaPU5xdIrwhd]{climbing} over the wall or finding another means of entry.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"JCQHsqkMeHXsPYLu"} +{"name":"The Hallway","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Interior"},"deprecrated":{"initialization-folder":"Hooded Man Interior"},"core":{"sourceId":"JournalEntry.tLCoNm3chUxtLPlO"}},"content":"

The Hallway

\n

The hallway is wet and uncarpeted, although a close inspection reveals that there used to be a carpet in here — bits of cloth still cling to the tacks in the floor. The carpet has been removed and the floor mopped by @Actor[Fagor]{Fagor} to remove bloodstains.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"Tu18UgFhZLY9ceAM"} +{"name":"The Stables","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.cvqIWMMmgVWoh6xP"},"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"}},"content":"

The Stables

\n

Approaching the stables, the party will be aware that the horses are restless. Loud neighs and kicks can be heard coming from the stables.

\n

@Actor[Grat]{Grat}, one of the Mutants, is in the hayloft. He is feasting on the body of one of the stable boys and will not hear the party approach. He notices their presence as soon as the door is opened. The six horses in the stables are terrified by @Actor[Grat]{Grat’s} presence and flee from the stables as soon as the door is opened. A Character making a successful Average (+20) Animal Training (Horse) or Challenging (+0) Charm Animal Test will be able to prevent this happening, but any other Character runs the risk of being trampled by the leading horse. A successful Average (+20) Dodge Test allows the Character to leap out of the way. Anyone who is trampled takes a 1d10+4 Damage hit to the leg (modified by Toughness Bonus and Armour Points) as the horses escape into the yard. The horses can only be persuaded or forced to re-enter the stables if they are calmed and lead by a successful Hard (–20) Charm Animal Test.

\n

As soon as he is aware that somebody else is in the stables, @Actor[Grat]{Grat} climbs onto the roof and hides on the other side of the roof ridge. Characters climbing into the hayloft find the damp corpse of the stable boy. He has been killed by a sword blow to the head and his right arm bears the marks of @Actor[Grat]{Grat’s} teeth.

\n

Water is dripping from the trapdoor leading up to the roof, and the ladder beneath is wet and smeared with blood. Once the trapdoor is open, the Characters are greeted by torrential rain. This has made the roof very slippery and anyone venturing onto it must make a successful Challenging (+0) Athletics Test or slip. A Challenging (+0) Athletics Test allows a Character who has slipped to catch hold of the edge of the trapdoor and not slide off the roof (which results in falling 5 yards) to the ground below. If @Actor[Grat]{Grat} is discovered up on the roof by a successful Challenging (+0) Perception Test, he will fight until slain. His suckers allow him to move about on the roof with no danger of falling off. If the party leaves the stables without discovering him, @Actor[Grat]{Grat} returns to his feast until summoned by @Actor[Otto]{Otto}.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"VrpIeUkuJZJsPMsN"} +{"name":"The Inn Sign","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Night of Blood"},"core":{"sourceId":"JournalEntry.rtBiR0vdCrhhdhQk"}},"content":"","img":"modules/wfrp4e-night-of-blood/assets/handouts/sign.png","_id":"cPGxE3fzpxkKGCTe"} +{"name":"Common Room","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Interior"},"deprecrated":{"initialization-folder":"Hooded Man Interior"},"core":{"sourceId":"JournalEntry.3fgIwlAdGwSlk7K7"}},"content":"

The Common Room

\n

The common room is dirty and the bedding is soiled. If the Characters comment on this, @Actor[Otto]{Otto} is unsympathetic as this is ‘the best I can do’. He then exits, looking like a man as keen to get away as soon as possible. The sound of @Actor[Otto]{Otto} turning the key in the door lock (Challenging (+0): SL 2) is clearly audible.

\n

From the common room the Characters can hear the horses in the stable if @Actor[Grat]{Grat} is still present...

\n

Shortly after @Actor[Otto]{Otto} has shown the Characters to the Common Room he participates in @JournalEntry[The Ceremony]{the Ceremony}

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"e2gFTK1FGxPAVjy0"} +{"name":"The Inn and Bar Room Exterior","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.NblRf7TwOWL3i79r"},"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"}},"content":"

The Inn and Bar Room Exterior

\n

The main door to the Hooded Man is bolted and the curtains are drawn. Sounds of merriment can be heard coming from inside, giving the impression that all is well. However, as soon as there is a knock at the door, the laughter dies away and there are sounds of movement as chairs scrape and bottles clink. After a minute or so the bolts are drawn and the door opened by a horrendously fat Character. This is @Actor[Otto]{Otto}, one of the Mutants, who is masquerading as the landlord.

\n

@Actor[Otto]{Otto} is surprised to see the Characters as he believed the inn to be secure against outsiders. Making an ill-concealed attempt to hide his surprise, @Actor[Otto]{Otto} invites the party into the @JournalEntry[The Inn and Bar Room Interior]{bar room}.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"eE1xhTN7kZnFIxLn"} +{"name":"The Coach House","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.WOM0uC11hDLeldjz"},"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"}},"content":"

The Coach House

\n

The door to this building is locked (Challenging (+0): SL 2).

\n

Inside there is a coach belonging to Cartak Lines of Altdorf. This coach arrived before the Mutants attacked. Its passengers and crew were drugged and are now either dead or tied up in the cellar.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"oHvDkjTwclSFjt5E"} +{"name":"The Ferry","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Hooded Man Exterior"},"deprecrated":{"initialization-folder":"Hooded Man Exterior"},"core":{"sourceId":"JournalEntry.IvtZfai5RQry9A1Q"}},"content":"

The Ferry

\n

This is a small building next to the river bank. The ferry itself consists of a raft which can be winched across the river by means of ropes. When the ferry is not in use, these ropes lie below the surface of the water. The raft is on the party’s side of the river, but any att empts to winch it across to the other side are futile as the ropes have been cut. If they check out the ferry building, the Characters find that the door is open and there are signs of a struggle inside. The building’s furniture is overturned and there is no sign of a ferry keeper. A close search turns up a bag containing@Credit[12ss 42bp]{12 shillings and 42 pennies}

\n

 

\n

A trail of fresh blood leads from the door; any Character examining this who succeeds in an Challenging (+0) Perception Test realises that a body has been dragged out of the building. However, no sign of a trail can be found outside thanks to the heavy rain and the mud.

","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"qwAAYVO9hzOW0gIU"} +{"name":"The Hunt","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"core":{"sourceId":"JournalEntry.DimDGfYtfiwtPC1e"},"wfrp4e-night-of-blood":{"initialization-folder":"Beginning In The Forest"},"deprecrated":{"initialization-folder":"Beginning In The Forest"}},"content":"

The Hunt

\n

Audible between the rumbles of thunder is a strangled baying. At first this seems to be in the distance, but soon it becom apparent that the sound is heading towards the Characters. A group of @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} are hunting a Stag in this part of the forest.

\n

If the party decides to halt its journey, the cries of the Beastmen swing straight towards them after about half an hour and approach at a fast rate. The cries stop suddenly before they reach the party and the @Actor[Mutant Beastman Leader]{Beastmen} pull down their prey, and the forest falls silent but for the sound of the storm. It is only a matter of time before the @Actor[Mutant Beastman Leader]{Beastmen} become aware of the Characters’ presence...

\n

If sensible, the party will continue its journey at this point. Those who stay notice strange shapes lurking at the edge of their vision. The @Actor[Mutant Beastman Leader]{Beastmen} and @Actor[Mutant with Eyestalks]{Mutants} observe the Characters for a few minutes and take the opportunity to surround them if this possible. They then rush into the attack. If the Characters decide to retreat have them make Challenging (+0) Drive, Ride or Sail Tests (as appropriate) to escape. Failure of these results in a battle with the beasts of Chaos. Unless the party moves on, similar attacks occur throughout the night.

\n

The Chaos hunters (two Beastmen and four @Actor[Mutant with Eyestalks]{Mutants}) attempt to overpower the party and then dispose of them in their own inimitable fashion. If both the @Actor[Mutant Beastman Leader]{Beastmen} are slain or subdued the @Actor[Mutant with Eyestalks]{Mutants} flee if they fail a Challenging (+0) Willpower Test.

\n\n

The four mutants resemble normal humans, but each bears some mark of Chaos.

\n","img":"modules/wfrp4e-night-of-blood/assets/icons/logo.png","_id":"sC0T69oyBWtlWjVf"} +{"name":"Hooded Man Layout","permission":{"default":0,"Cq31UaFnLVMpY5dr":3},"flags":{"wfrp4e-night-of-blood":{"initialization-folder":"Night of Blood"},"deprecrated":{"initialization-folder":"Night of Blood"},"core":{"sourceId":"JournalEntry.KY8tvbqmr9qVUMtZ"}},"content":"

The Hooded Man Layout

\n

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o1Gre30drmIR09e7jRluj6kjOtN/OY3/1Xk/tMnzyRHGE3G5pKCwkFdlToAQNGs9E5wSU632HZOvXgP12A8GiiCBZTRdLVaLQEelct6A27rzBFNJt8lMyi2RWQIWAJydBXAi+Xqob/HVOFL1L1Bh24Fc5xsezqbxFrarsRdAXKqVrrKy33BNSGK8z3jNPQAWgfA+rAr8COAVYhGDVj5tf9zblYWmAjeVLq2kLQANS2gRKqLhF6to1qrR//kXPqd2RyRJTdvKCpie4vlBqSJ3nHfbSFmr1LKyfGEUiy2C5AMHmghqcRJ/7EWNH83mGWlPapuc2DT6SjabSIVC0fn7LtciWazHZevv47ZdBKzxTiePf1ZtDvHBqwSrUArpTOD++sYTR4Uybx4hlSCQgJgUlPUc/nmGxHk1SqaMKvzHz37NAGoI6J2u6vt/ctv/ms8f/5ZPHnyJEaje20fcBI/KJKfNJL9IleYRgNOK+nZIN0BF84Bkvz+/l4p5uD+SillLgDw2dliJHHqyxe/jFrVDwCnb+akiJiIlJziOcoDVBCj9nrH6QFkbqposSmJ5+Lf9bqvJRHXBIX7JolRnRH64VchqqYtiKiT3ydlvQDrEGV96GI9RFg/CFi5ncNEOHyRb9R9zmpPn5WIWrWevKO/Mmel6pyCrJJualpRej14mpnSDp7IUm3XmgKJxWwhoDo/v3D1cOvKWxaxsqjVsqNoqxzj8RR8ExAQRamlZrvV9omKTvoXUas1Jca8uX0d/ePzOD4+VVRAdCWZdpTj+upVTMcDLdYXL34hQatK8AE4uHUIruo3//Lf4ymA1urslOQAFuf2/asvY7WcO40t12I6H8eLl7+0TpYKZcNR0vX12xiO7qLfP43nz5/HbPLgwgXcUOacyqR/VotnTijzcCCEtFBU47YbpZiNej++/fZ/ih/cbIjOVtFu9eNh9DZajX5EeSktGXQT50FklqUigMhoci91PVHobD5RpZAo1xXQHFW7iAHIDB5u9XNSd/NRXPNJLBe07eRuCMeDpP48oHgPkVmODg8R1odCld93AKwfibB2zb4pATEIGHTyTQ4x4uZh8ygsWOmcSm5qduuFoy9pgjZU3Epx3D/Xgrm9uZZSOvNUyyVA1BK48Hp0caH/qz9vj9QHuKjy8X/2c3V9HaWoRafbE9mtxlx6EifjuL8bRPcIcBzq2Hvd0zjqnVjoqN6VckS5qjTv7uZtzBB1rpbx6OKFKoWAMNxXNenIAN9//s1/i5ef/Fo8mtXupGCkf8v47rvfiu+Cc3J1cB2ffgpgOW3mPW9ef6lIr9mBw9vE5y+/iHLJ0VUWY3Kx5ysAJV1Dzmq9SsBNEaGcoltf2+ubNwGlOJuOdFvD5Smaa57EcPQmqtVGLJbDODv5NIajt26j2XFboZakZrcfo9Gtr+F2Hc3GUUxnA3cbJLpdQlCBE1FuTWmrHx6pC2CJlGSuqJXj1XGkQoepAqJHeDoawxGiupE6A+Ift3w/vncfAOsHvnNHMn6qZlS3uNBRgltUIkpUf7JcQN38ZrldwaO/zM3M5sIyKY8cwYr1weBeAkX4DT7HggOIOu2+nsJnp7TskHY6tUMPZFcHIp2auCBSua+++hJYi5O+q3q59M6CnUxmdjFIDbvdVj+ekcqlUrykFIoolnF/dxnz6VStPb2js3j89DMBCBEHsoaagG0ZX7/61/jk018rkgIs0FFxTCzU7779rUhtoh5qDizILz7/RwsliTCXy7i//T7uB9expDexXo9f/fwf1Y+HBsvENFzQLGZJjsDCp8CwXVup7gXOd0C0Yw6K7SrdWhPdbRWRLeYLg+ca4n2taJPjPT89j06npQg0p/Wj8TAms4kiK333242+h4eHS7triAfEsYLvoaHGb3Rii+U88YOWTPA+olEDkEGJ73/Ha1KJRGqi4gIp5irVj4sI/uODoQ8/4wNg/SBgWTaQFeACrYQC4j2SE4PaadSWkZwZeGKL1DbvBagY/CDMnb7pM0oxHZHA8RBtsCip1vWOz6Ncqul3JydwWCbOxX1VcQWoCkCohNXUdlKL27uHGDzcx9PHn2gx+XipKtbFw1xevU7bWQosO+2ejvvRo6dJBV6KxWodd3dvYz6laXeuCOazz/5BRDGLH2IdYLq8fhuDwTjWMZfsotvuaZ8sQoAKuQPnWKMpWnwUaRmODlmyGTG4u4o3l1/FCgK+XIpfffEPUamWotHgIWGeaDqfx2zBtRlHo940aO5V2diuz7OIeiV3WEOYzwTwLoy43YbqK/8hQei0O+IAM7DAj2krZXgoE+5X129TJXUb9UZTAJN5sZyK+vyWAtPMYWXAVZ8kgApNIOmIhbUuxmxUdCDCs5A0R1oH8ehPQdcBsN67QhmYMvBkEr0g0pPoUDe4n5zF09PAlvvLsjbJKniLSHNHvxXgJbkrONXEPQCAq8Z0Mov1ahnnZxdKN6zm3oooz7pHeU8F7S6N+P7197FYrOLTl7+SHghIdXsJKveIm9s3jkg2G9nKsJgbzWa8eP6zpLIoxXq7jUtAZFmODeTx7D6eP/95nJ0+Ub+jgKFUievby3j17e9isZqoCveLz/8pWu2OUsDZYqn9A0KzBSmhAUVglxY95PPb19/G1eU3MZwOBbi//sU/Re+oLXcEiT2T5mkyxmZnmaJVqpWIYSHaeSAQXbnKBtgjGwDQkDyQphUiX1LGja6HNKrbtWQIvPgukC+oqAAAKq3H72ob1zeX+lyriZiVSAzxLcpYosSFSPR1+l60iJA7CNQsy+A9qhnrI35Q7YtOM6BaRgFgqe55SA1/ArEOgPWjgOV0bh+w3GKR2iySgBSymRs5g0om51nMiojEbbhLnxUzJ2oYDxOnU45muycQQTOkp/R6G+PhWAvs/OyR+C3xaUp93OLD1oiwKrJeqcXd7UOMp1T2PksCxojRaBi3t9dqm+E9i/lMUePx0ak8qQCvXNkjEoNzubz+LuZTKmRTCRvha87OHovELtGeVKnH7e1lbJbbmE6p6i3ilz/7p6g3SJGGcX13G8+ev4xaBUkCZoGpjUh8EUBg1fl0Moyby+9iukJPFfHFp38X9SpAv4pWqxnLzUoAIq5ntYpWo6mHAkAEJwYSqr0G/gcQ2tPDkVbuR19KD1PF0fKUrVppVGuA1E9aKkWINDenVO3121f6/iHUEZESubG/ZqOtSI0HiroJAan0wHE/4jrmc6x8iK4g2ymm4LiRuxVSSsh9t7GJIIBrLusgbzhEWD91BX4UsN7lgjJ46U4HPBRxFOp23X+kARtX8FgUFidayU50Qk/eePQgLyQ1Iq/s+tBsHUX/5GQXTc1m61jOqe6dCLAgtdXpn6xt2G+jQdsKvEo9Xr+9VKRAxMQTXQtRlcdytBodRQpv3nynY3p0/mxHOBMV2G/LkR182jfffWnPrESSb7ZLAccSC5oVKWU5mo2eUhoiAkCZ48FVYTqfRrvTiy8+/3uBBGkQi51zvB9cxdvLrwUYNQoGgDeNxptVfP7pr6NStrgToB/PxkmPtpRBX7fT1fWaTieSMCiVyzqnJEkwOnL9AR2LP92BkwWmBjgiUiLjXPmTAwP8YQJCe16t4u3V96n/0hGu3BqkTk/WHGpeNuFv4wWiM/gz+DTOOfcqYobo3k/apjLproiKYxPouUBxAKyfXqyHCOsHrpGfhtnG1tohpYgpStrpsojAEiixmfxkl/PmToaQyPqNK2T0p1kTZfM3kM9Eejla7a4W/Gg4lL3M48fPxA9J7Ak8KcdypEaPGxEZ1a+3l1dq1P30k18agGghkhSiqmc2xPCbN9/L8K9/fGZTP1I0NRzXAnYcZwcirbvBTVzfXsUc8lkpDdtItsY0EKvxupE8vwCAtt6LCSFlfpwnOH8Wsp1N2zGbTOL29nXcP7yNo+6p0iUqb+PxvSKWLz77ZWy3VARdeYPHAkDgkjh3ODC2N5lNRfoTdfFz80UmsLX0JT3x4s8N6nxXWWG+jXVqITKAqOBB83nVAE+kQ0pIxfTq9q2MASvYL885Nss6uJaiB9TcbBErF3sxm8h7TFGcayg7El5cGxbUWAVJ+OXUzymkua7sm1Vo/g5L84fg63BV9q5K5qkcTRW+2waslB4mGSfRjmp/AFZyCwWQLDVo6OYsIjByMAPX3d2N0iOeyvnJq1s+OTqgE6KJmX60fr8fTTUVm6gXP5bKYlnASqXq8uZaKeCj8+fRbtlsLgtDWSi4bZJqcgBEFjzpS7S4iB+qRnmL8h5dEpHUJmqNpip+SASICOV5Lt4oJJas149jNnsQWHQ6p/EweBv9/mO5izbrXYENcounT/DUouVmHm8vv1fTM+kl0ZgEseVKnPVP49mTJ1rkRFBKyyR+hXPzwwLkBEjmC4wGDWxEY5Z6AM5Ov5S2BX939TA3XwN28GrtTkef4fg4P4Cd1FrSCVK52VTbx36ZnkfOodlq6+HhMHkbi6T92n9A8ffZeJB0XalJOltk7yK8iDqpKN91akjfRVk4rWZSPzc57SK0g+XMPnAdAOs9wMpAkB0is0whgxkRUW7VUZtMirCsMbLI0VYuVckQBFoCPxZGOe7ubmX362jC0ge7XyJroLLYiuP+hTin3tGxUj8tzBJAaMM+bmFpoyo8tdvx5TduqXn2+LOoqTIJv+VUslSpKaUretcgj6tRqRHhDBVZ9bp9LZPffvkvsh7+5NMv4uioJ/LdNFE51gnE4bCGw0E8ffYsekedGI1HqWxvzyr2yf4Qp/a63Wg06/EwmiiqRJME1wWPh0kh59FtNaMuScNGvFcWu7pBe6tKoX2laD6GI7I6Hf7O3QUbgb8iFDfsFNU8uKuUFgLI4hpTaw7vpQK6U7YzdILWIPURUkBAsrGIo6O+LJ+JCqv12s5JNad80potF7GgOro7poKLylIHpYR1y1kyYNkxAnHevquDpTE5lc0N7D+dLH0c7zgA1h8ALIXyydc9R0H5RvLvPMhA9rupf5BIwJFVRcLKrDw3Z1KOweBOkQSLh1K+fZLs/oBPVqt9pCc7i/709DwaRENJwwW5zc+zOykghv5qMJjH3f3beHTxXD17bm7GLQH9kduHIH5VtVRfCullxOVbBJWl+OLzv1Ml7M31a7XAPHv+WXRabVkPO7WJWGwMdDco1MfDePzoIi4uTtXKI98pvK4WS+qgAuaL82eq+NFnt14TTW2x3Irh4F79dvhikUIDBryoutEozTSdEpGgLI7XMZlO3BCdG44BIbzw0aQlfZQlByGOTdxWmYgpNy3nVBEZCVKMrq49nJyiJPij9UZpsiO4uToCogTftIzjk1M9PIgySWPzfSAin7agxUwTijYa1GF7IPdDukjiNiBzna4CW/CqVDA5Q7h6aEGZeqV39sk58vo4wOhDzvIAWD8CWJYiFOOd/ET1m3c3WO7yg9dRREX6lkBIGhtPtgGs6BPkZn14GAiwRD7Xa1roq6UN31qdI3FYi8VSacjZ6bkqZIrySvgy0XZD5OEb2Sr7anz36pWB5unnGg1mMrcUV1ffy5ecL5lIAcEo2i2OVTYyo3HU6o24uv7eY6liE48f/yy63Z6HP6QBEIDfdLEUMHP8t/d38eTxaZz1j9wXp8Zoqoq2AQa0z04fCXABbrRU7XZTXuqYE45nU43tAiTovVMaC2CldC9WjpLEJ1FtzNUz9eu5f7BZbyhSydGInSwKz3Wn6vakyg3gDK9wo/Zaqa0BxvYz3jdp8iJub6+iUsG2eR7dXlcowiQduVYIxH39S1uAbqYUlxFqu+gtZ3GpEJCnHmkc2i6i9jYKtXuy1tg9JJML6qEx+h0cOwDWe4BlQDKh7XvF1aD8KqqFOewvfgdpTlSVxE3irXgSswgQWZLSkXINk20JXJLsTpab6HSP4+zisRY9E2lQafeP+o4kEofVbntohCKkNACCY3v16pXSmccXn0er1RChzucnUzgZSGLrj/r9CzkWWCZhjujt5au4f3gQ0W1bl0588skvXHRQVQ1yPmImUC3F4OEhXn3/VXzx+edxcdZ3FXCzFU/lcX92I3jy5KVSYyQV98OrePL4cawWCwErxnez1UKfeRjcx9HRUTRbDUVbfGY2meriS06QJAucBFER15Lr3IB7Yl8rPNg96YeIx2neUi4UUvNLQOvWGapxVGiJpPSe5TJmy7mcSol6cHhFVHp3f6XJRZtYx3Ef11WP4sqVvNyeBUnPNuHOsuo/GyYqxsUSKHnK2zbH0Z9TwRRhsY00GOT9TlKOGGIAACAASURBVDnLaA5Sh33EOgDWjwBWfnLnZuZcct7XZrk9JKmTtyUJKEVo5zRy6yZkFgZTXFhogM94PJIXVNZusZ3Ts8dx1MPPahuj0VgNtFT0MM/LVjLNVnOnlHc6yP6ZGDPRIuu0eiKgnz55qaZqqn1EYDJUQGSa/M5pvFYvYqkSX339m1guqQAwJ3AZjVY7fv6zv1cU4bWCqNSRDYru29u38e2rr+Jnn/0qHj0+E8igwmehzmZU9arR6XblRoHGAhO8KpFNrRoL2m3m0yRnQI/kCIrRYbUq3QBub0KiAUqSklJIRUE/nDARh4k3SDUaip5a9ZoAwW1BqNn9cMABQ5xdaasBF4Adswx1xUplgSaAdXn1vQh20jkyTqqkTP6hCXo+W0sc2+zYdUIVV6QN7IeuhNR0nSPurKMifZSkI2nwuK7OD3FpsLOq00RfUw1Spacz+etb7eDWo+LBeWjb2QUMO/HHhySQf+PvyUDjJ1u+cdxMnF/Z9dMkfDIqSdVtAKtSo1fQMwZpsWE7RBy0aCArIAUTJ8QU59FAT20kAZJC0M0fpViwWACsnqfmsD3K+KjTxYegHmfSjCYrl+K7V98JAOt1psuM45c/+0elnfeDO89HlGZoo+EOTIe+uf0+jron0e2cqKcPKQNcFIQ/lTIEq8+efyqRKlEaSvkXz38Z48lApnq3N7eKoF68fCw9FvsCZABbzhngPe6fRanKuK5rzRGkwDAdMXx1HPcP9+pfrFOxpDCAvAJSfuVeQq4N03OIVtGI4VdPFFKXnc4qarTwlJjU0xawTWa08LgvkIk88ljH+LAE+D+IQJfrxHYTFbg9SReW8frN1zFf0MsJz4dUpBafvvx5PIxu4+buJlpHXQ3zkLBTkTCpugWkFoU6hSSqcydA4ZPmCMoRXY6SxFNKaOqoCcCSLEOatyJiz04PWbSc+a6/8eX3Qad3iLDei7AyaGXA2jkzJB6lALU010kkqyMYJhDT61dvQMJDCrslRx7hs7E4LkArp5hZKkGqSIQAQBDNjId2VoADojVECjD682h4li7KgyS2G6vosUjG150oYDp9iM9e/srE9nwesa3EektUsIjzs+fx5PELta9wTAxsoAGbqMZj7ktxd3cVrU43uu2jKFcb8er1l/H69fcCqHazE7f3ODrM48mTF/Hy5VMBFlEFzqeeohxx3DuPRqsl33cAodG00p5UD4J6NJ1EuVoRPycgWC/FlzE8Nr/oW1QPZrUS1RKtPdWoVTEhZAjrKu6H99FqNnUdAKCHh6GBvNmw+n2ziofRvfgzHjeSNqjYkFpoSuV4/fp3lljQ0rPY6CHw9Okn0pXJrqbTlEYrc2VEegKZZCiYIzoiPI9jy03ZfkA4hbQaP6eA+uyeDis3P+/adt7jSs2l5ulAH7Sm/6bfdACs975e9xC6irYfWRVvK4z0FOknct3EuBuc+btI4O1Ww0oVDSn9me2sg6keIlnQglClUBMDTRDTGD2fyzxO70nuD9zURGh68jpRUan/7dVlDAcP0ZE9yp3kDewLzsRuArVYLCdxfvY0nj75JA39dCTz5Ze/lUDyFz/7e1XiWITkkPTmbUpVgcj94EbuooDlze2ruLx8FZ999st4/uyZUiTP2rPSv1ZtRrt1pGiQFhairFJpLeHqaDSK2XSqdhQiqpP+qaIqgcqa3kenU1x/zO64lHi4M1+R9/R6R4qcHhKg69pQ8VsBwG7jkZ/6eh3j6UhgCSAQxQFqWVwKrweKvHn7jdp93GeJb3wznjx9ruOYzRdRb/JwcAGAh4+KAHMPpvXk51RCVXOz27D2JQku1NhWWVq2d8aMOYK3h1om3HPzcx6/5ir1fmX6bxqNPuDkDoD1I4BVpITFTeO3vgtYflrmib6ekOOnqkGFF5U/FN/y/GbhqDrE2Pd21JtNSQ5082scOgtvHYvZXNEVi1J6K026qUh5zfAJUI50j929vXorMGDSDG4Jn774QtU8hoTChZU1kh1dVz8uLp7JSK4hEeNWHu4sVE9wXsRw/BBYrVxcPNeEm7dvv9Nnv/j8H2Q8eHX9ShbODGZ4/Lgv25k8FBU+Cx4N8tp8XjVmq7lSSbRbk8lUKn7xafV6VEoWssoyOIk5xfPwwFgv1Md43Oul1Fvdg9FqI2pdePgDg2SxohkPJTjlmknagDKfMVwSt6aKXmpKzw4S7IN0lSoqkZO/p6M4OzuXN/x4OomjY8z7HEnD0emhM5sJmMU9URVVe5Q7IzQnUg8x7zNrsIho+R5SkJ7uOFegPS9x3xMrO4MU8y4PWqz9cOG9y/gBIPc3/ZasTpdSWv5WNsPbf+2r4JXeJXLaeGaHzuynldtp4Dn6feYMOqJaLFFWz0TOdrpHycfKpey7u7tYL1fRPz61FzpgpdYOVOqOuIiyiAQw+3t7dSWlexN/pvk4nj35VItFUgMWDyr72ES33VW1kmjGMgsr+nMbDwLR7y+/j7eX38SLF7+ULMLE8EqVPEAMvurNm2/i+fOfxfNnj83rSFPlhuBe5yTOzh/ZwI59xyYms6FEqohCIfYBiW7nSDKBAhBciQO0h8NbNWl3j7pS+nPNsECmo4mf8bof3KtlBxGqdFBpeIWN8YgsZ4q8spgz85KkydLApVmFVCKJQi0TsQWM0unFKrpHbUWj+RpIJ4VwV9fW2iyR63I/9RQcIq0saM2gtVhMZNnjx53n7lBB5pXH1pvnkgprB3o5gs+c1t/0wvvAkztEWPl5twdKRXXGnEdhiJeByzebyYn3wExNvJ7iLNBb22GBm7p/cqaIiX/zZzEnDYLsboq4RaPDDU+1jXStf9xXldC+VzRUN223HLYRhoPCFub1m9cxnYyi27mQQ+aLJ59pIdOSY0M5V6MQPj57/DOdE9uyYh//E9ufOB2rShJAxPXm7ZeyXyaFwn55NptHt9vVcR/3j5QSTmZokETixWoxj+cMnGgBwA1bupQRdE4EUmq9Sbot9t1o0fpCtBgxn8xiOnMHAFoy+KmsRic9Q1DqFB1BqIn4fG5ICuDBsi+XCh1IINYLpZ8CEngqRWa06RCZeiqzJzjbb0ytSZJEkL6VolrnwZPcHqgKJgcJIkrJLeSGunBzeuoNdJTlCMtODoAbx2o31QKEiBjdQ0pxoOghLFTuOUL7wLX8UbztAFh/ALC02hJP5dHi+peIdMDKs+bsAiAhIUJLcTb5xjQ3BS/F1Jbj4+TIIBKV6qFHXiE6JCIhhVK6FzTZEq2gN0ItXk9DJ8rRanUVQeipv9rEaoOf+TTwjnp8/lLDFoiebnEPnaOoxz3T2Npu9uLJ408VbaGvUlMwGquFIxFIcy1UpTcITCvihABXIjlmDrLQ0W49fvREgApgwmGpvWi9jGdPXkq+Ua+2lJYy0BRwZew7Ke544gk/XKLeMYNfqc41YjqhdxHeDrI/xKtJ+S5RqiM4+Z9j+1eOGA0fdI04hzWcVBLO5UnTnNdyYzGnIhqR3W7xUTFEPvxpgEi5ogKFNXMruUUs5tPonTCAgtTe10+uFYtFzNWp4GG0cGSLpQ0A7XqRDAM1aNfyB1wccL3I90VO8fC81yzKBKqF5sq8WeauCjD7KDDpD57kAbDeA6wi/UtjtVSvzrzCroPCDg47j6NQRCNeSWlWjr9M3nPDtVpH0T3q2SdJg01Rm6PLsZAwNyQDhghJIXePukeqpGX+Sv2JjaZv8I01S7PFIu4GI83Cw/1TXufyofJQVvazWc8VMcExMbNws1nuFhtFgcHwXqPhp4r2WlqsgI7kFJWa2mPms5EKBkSUSAcAFgArD5M1b7SM/snjODk6jma9JfAjoqIdCUthvKWohhI98vPj43a02nWR9Nc3A+nT2Gav19mR3VwriWkn45hMx1LLo9kCNAAgRYVpqrasYnCUoLF7Q7P0LE00Kin6y4T+vhJYcgf1gTol5Xus1hsCVqI/mqZdpTOAkMaTBgP44tqS9bKIfLoR6m4cz+PWSPmIbrmm5quc+pF+E1Xrgffe5Bw//A6A9UPIdQCsPcB6l6uycC/bH2fdFTeayVK3oWTPKwkXU6tIAXDZcaAkJTvEO1EBn2cOoLgQrFLSjEEPBy1Lpc6iQA/VrNekR9J8QnoUsfZVWmPPebzPb+8Hrl5VPB+wwogt9EyzuVwZIO3FnazXatE57nW1jcFopOhmOB5ErdKO8fQ+up3jGI6uUiWR26MSi/lIx1UuN8WT1euVODt7JDDVOavXj8bKqgj3frcXTRa0IhP6+nD1ZCo0jgYbkfoo7pdLALImICO6wyEVnu5BA1G3clxlQcMxDUb3yW+d62/9B6Cn1p3k7W5OzhwigCWFerIkJoqlUkiwJcBPA2YNOkSH/j4B7VqjEQ+D2+gc0byNbs6RlX3icZpAV+a+QBHxy7ka2vk+iYatrzIZ73Fe9pi3SNQNg2pQT66xBZA5gnfBx9EgrwPpXkDXAbB+ALByKdlclgFqJyV4b+6gq3ue4iLCV0M0ZUFZVA8r5ej1TsW9kHrwa6QOSge0pvdG2m9LMZ/ZLO/i7FxDGmSSF6Rl5q9YXFJblz0pGvU3wFJGHS4HVIMZlsVEa1QF2Q4EdrVWSZW3SgynU1Xuer2eSOzfffmbGA7fRr1RiVq9HM0mnlEUB4g+SrFcrKNR78bf/f1/iW67HRt0SSxkSSGoYLZltlcrJ43V1rbCDJjg+gBIRCjM/8OJgpmDLFYBtnoBPeYdrogTzrKF0WQoc0APiPBEHrmOpnYXCXOp1jHQVtGQxZgy5UsxDNdPHNUS4KIYkZwStALsNcb3hxJf8wa3KzU+k+IB+PxeDdJTA1M235OPVhruCkcIV+lKpLlPpYUAaQKeDD75HnOaW/QRetuK6Q6A9QMh1gGw9i5KjqbySK8sBFSf2p6BX4Yi0r8sCERu4M/7aUpqR9ldDa/580lTQ5RF6gC4kEb4qZuUznBbq5Lm252fnimKya4EAq7kXskS0NQXADSNGoP38bHbaA+JAAu01Wh7yvOKfrljjY1njd0+3MdR1zzN9c11/PP/+H+k12o0Ifhp5q6KpJ5McDRAG0bLSTv+j//9/5aLBABJKmVDwFY0Oz3b4cB5oWDHRLAKr1eWjTKLGFuZyXgcR71e1GvmCE38l1RJ5BxbzboiFq6lUsj1MiZzyP+FGrdpDFfEorFqtiXeja4X4Y1rqKfoaNqRJAYJ4MQ5YQNkj3s3LGRxpgWaTKCGl6LFCJcJCYKV2q2lS6MbAIW7UtD0vVE44dyVNs6tBTNHmNogksxhZyaYW7r2AMubyi1RBRF/iLAOEdYPEntF+kf6lZ7NiePQ+Cw9J3PEZaJqlyqmClA28/On06QcLQiLC/V+pZRp/Hxq4+HnPMmR5DwMGa++iIvzRwIGTckRWKVhqhVP4YGwt0KeaTC13ch4DX7NgtYt5n8cO0FQVSS4VNkbzPjcbExbkMaB3XwfX33zG3urd2pRq1OdrMR4NI/ZnGhqG93OafzTf/ovmqCDuR8Tnqm+sd1u/9ggoClBtN7YnoaIqdlucQHizXev5c5AaouDA8eCwyfEfDU3KNOIrTYdD3AFjKaIOXFFgCwn5WJYhFIvq9itOmdKtG2VSZWBMSp08HNc2OlksJs8JFEtxQb5Ytm62FNz1kFEB//V65+mKc6OApXCU7FUFdGRXGYrc28h147vMjdMA9iCIanjDWL5lfmsHE15GIXTwiICMwd6eOUrfdBh7e4Fp3556rP/Lo5D0oZkN6NqUDHaK0sgdjcuVaVkaexqYo4ikuZJTpsZwCpyE+CGNEflNp/1thqTyShO+31HMmUGs+JlVdWCBRsBGngoIglZIqfKl0rn2d5ZXvL037l8TxsL+ieBF5+JkFvCo0fPlLIBtle3l/H1t/+qeXwcJpHRYk5ktIhGoxv/+Z/+L1UhscRx1Q3CehanJ+fq8aOyqIpa0Jxcj62mKzNHsRnj6TTub+50DOUqqSKtRPBYdQFSr9uJlQSWLG6nb7KHZrpNGsp6O7jV32O9jE6TaT3mBAHzb775XdzdXatgIFHschqL+WSnXaNaR4dBt3sS09kwRsM7VWUR0+JWwfWXKHW9VVtP+6iray1esFxWOkuxg0psBh4dpyJq/O3ti8bfXViYKwVXO5D6CF2utQVR4cJAFGZ77cOYr58C5kNKuHeFfhiwikireNDZstghliuHvxdpMWVGf0yW+0ZON2oi823vy1N7qkWJtYklCQNxXU8ePdEiIiVhMXCLS0OUu/k1CcNRQbnSkHmeqoTJOs7tII7sUI4/Onusheex81UB2NX1pca3H/d7MUR8ysiu9Sq++fa38e23XybRJCPIGvF3v/inePHkpQaOkkaqMXk80jh3DcUoW98l0GLQA+AtPo/oxNY0g9uB0+tyKfr9Y0V5FBU4VuYSMjeQvkE+dnd76wZorle1KndTrGHqjZr4Lyp4uJT6u9jGq++/i2++/VdbVqeePHNI7vE8PXlqeUiVa7CM66tX+k76fXNVbINK5N39nXip7vGxp25ryrSjWTjKfcmBiHRNgSaF9kxI0ln1ccoH3tymJAqphanoG3SUlmUNOXY4RFQ/DlsHwHrv2riXMI/4csdeFvyhTnbEZX9voivd0GkgQpEictNSEXI6hrBQQx8UHXkGoJbHdivSGi6rd4z3FX2CNCDfa5E+wh8rVbQEWHyevrhE7OfxX9TFFqtNVMs0CNuKWTYt67kqXugcet2eUjGZBcr9wVorjgfJAMQ8FUsatxFwakDr/b2bo9cRTx+/8Kh4mrBrtTg5PlUU0u32PUtQE4M8pqtGw3KNXkVI9ZJcGVYb28+MhuMduPPePKkaHor0rdVtCSC4bkvSL5kgKiZMU3MMcMgbTHC7IkcKd3V9E99++7s0wBR+yp0DfJbzubh46QEgqXJ3dfVK3+XpyRmY6orkYh53dwOJXflO3ChOcpnqKIkUt0bMKV72K+N71vSgGVVVTxRSO1Yi//Vg29nIOJqygV9OLQ2aB8A6ANZPRZrvpIUO9/OkHAOWoi9xUoUwNDdKy1EyD6lIv9fQBKatpBSSmxmQY8oNBna6ecuMtSKqatvzKo3Mur29ESeF46jHcDk6y6Oz4HQgu0kxqPxJJIk4teIKoUSW+Ea1Wm6WFq+s3EbgyUvOneWSPN0BKFIzIiWEqIOHgfZPaqkBFgxFlfq9IusWxnShIj/qnag9JvdTElHxarXwi5+Kq2Pf2DCT9sGrkT2xjewmSlqoRV/aqndxsXLrDP2VSDYF6utQ+w3Hybh6rh+pqobMwj1xPutl3N5cx9vL1wnErNq3ipwotRb9k4vkB29Ax0OMYRr4h7EdeZVNRnF/dyMujNFrqV63m1+oc5difqlIjhYdAxa6ukWsNvbL4nOAvzi23dAJSy700Es/U5Fm1wB9AKyfWqiHCOsHrpCBqBj1laMsAdZexLUDLOmc/ITeTdfR091yhWyRq/lz3MCp2ZaJLMgbWFQsTvgVFujd7Z1SFyxfPH3HY6kgluUIkUa2e0RY9l3HbcBDL9BWyRdeU3LS4ATBbVkKctKYDCaZT3P1Cv+rsVIxUkzeU2fE1hIZwVqfpemZBYhqneMX6Q8QEvWsvejlfTWdKzVkwAScDn8HqKZTD+ogOiGF8jlRsVurfQfpgkSYEPCcX8W20rFtxvevv4xqBWEmav6jBLrMAZxFp3MWo/GlrudgcCVlPql2k4bw6b2LA6th1KvNWK5wzegoKiNiJcLhYbFNJoBsA9cLphZh6UN0iFsEDwi6AKSIT8Q7x6rvJlUlSQMFQGiySJNTRJ5Twnf6AjUpCcDiwabYKkWEP7VsP97fHwDrB757A4SjGpPwmXAvKoQ50sq/d2kejim/x6kZAJOBLZNehbYLIagN7ByLGBCJsOCEcA5g+x5k4eiFBEejuYi6NEHGPBYLwoZ33icL1hXNivYhkWsCYQBLi4mnO4SyjPE8VBWyGG0WgyY0fl1VPrfyMJiCxSyDPNK89Vop6HJpx0xahbITqlegZ/Tla8UiR0PGfvL+MM/jXCG0Mc2byhl0464AhYIbRU2jySKur75NsyFT1U6pua2Pi8jXqbrbpaznQuyr3k79284aRIWkbqq87lqpLH1QBXC7kqxBEa40YrRRUeCwLY8vu9uypA1j0Cx20SmlQ9yqymLqK9QDLbcDJcGxfiTRbTH5uWj/+nhB6Q+d+QGwfhCwbIm7Dyy+PYuKX6HZytFYMdY+R2jENKxYzeBLwAcBrL+namHhKunPk9/d3F4r1Ts9PdsBVvYCJyJw8665GYkuRe57kWagVcN12ePGpJRnsvNipUhOPYvyht9KXpCLCRKy4qBAFCbJAKknEgP4GCp9nhBkpT2LET7dvZXbDS1F5mLYNlozpUW8X32GGPWxLVf1PAKNsfFEIVTnsCy+lPSitKWIUFZ6ikD07eXbuH8YxXoxjrPTp/qcK51uayINs4MFqWE+NhPaNCf7WiSXBKXDtkR+GF3veMVdhyi9f8lnvdNpW/CauhP0wFgx6Wexm0XpyJrWLAaLmFPLkbL9ruxQajbU6aGxyzymTgH3+BSx7f/uAFm/fwUOgPWDd4UBy2LRPdJ9d9sVI+pzdVAtOhr6mW9NNuwWDvNY2TPJ/FieDK2blsWmO5UbGY/2W+uaGPyZhaJJTe8eQUdF0jqlEWP2aCLNcnuOoopkfZJtZDbrXCSwZTHWL4AZ0IfnfFaRE/Fo1H2OmmjMrhNJzeV/RZTElcEOWgYya6qITkfdUJxFsNjH0I+HQp9qaDLawz1C1tCtaDcbUr4DNPd3d27lQdhZLourguvB6vnm/jbqlYp87rl2HkFmm2JbAOVqnIFRw1UTP2QBqXVvBmGDCIQ4qZ5Tdix/FnwzMVMrElFeV98fkgtNyRZ/xbAN9yuqCJKirOl8rPfScN5sdnRXIS7db83JDzmlh3sDVrNbg+1o0lzFPVA7AFdxBQ6A9SN3g7VWqX9vT+xnPyM9Fos0TQsC9wYiKlcRrQ3KgFKNqjrzHV1lTmonIkzkNKDD70gJsVfpM+Em9RDmyCW/R71spH7YJlM5JHpC8S6QRcqQhrSm87MrKKkiflqAE5y6S/bmvjx63c3MTh8BA835lJoeotgRGvslKshTkzVolbmF9DmKkyLi8sw+ym+NVBiQGDTgt1CxR3SO2op8SKVyuwzhEGCJxQ3EPNt6e/V9XN5cxvHRiaQMgG2yQE+aOLfrKJ1TO4w1YgBSBgYiHSInHFHzsNVcnSMqIqWz/Y3TSyqW6gjQJNlGjEd3SoWJhPTAUCrJeVvuoDhJVj7Y3FARxlFjoWIC95FmRG6IVD0g1hFyaslJYVr2z7La/VAt/KGleQCsPwhYRS9hEao7eXATtOIjgwSaI8f3u4ohCwGA82SXmmx/baW7r83K6UFOLkJmdYz0opGYG9yaJ0cH3r7TOAGgqDO7QvCePBYLkJDHVpru4nQPUKVHsCUJBB5ycolQm0r+PJYtXowOlEriqVzJsrDVvJptUQyQKS0WYFpCAGemSdjJbNCeXER+lVgvibyqGk5BhIaLp9Km5IpBpAOAUNhk4Orl1RvZQJ/2LwTkpISkZn4w5PmR2e1VunGlkss1E3QmcopAbpDf32oyTNVeVE7Pia5mcqVA0wZvhQUyQ1fhruYLj7anSCDTPj3MLCjOLThcH/ogc1XXv/M5ZC0WwJaLMvvC0dxPuA9iblcshp8coixfgQNg/ShgOYUzz/DuUEsDTqoYKlXzyPr8ypFTjqb4DSp1NT3TQ5jSpx0I5Q/q2yhJ+wSoYGnMIrEnE64H5j8MTskxQM3FBgiBKnoozRy0ul3TduoNc09rUkDLJ0jtmNKjY0/N16Q8GtaATzpKbcrz7u0WH8Yx8XP4NWew2ZHAtxLbYTS9+SSLOW1WaI0W2jSugyQAKS10W4wXt8/NqS2yCYCStPDt5Zt4c30V5yePNUDVKZTbdwTW8kp35Mc5Az5KJzcrEeuj8UAuE1wTKoRET1z7/vF58v1yvyHvo1mc8+J9eOrruOd0FDD70A+HdFP4/NJQizz/UVbY8iuzx5j5S3NXAnCi19TvuZsMvRtSkQfDHsDqxwD6AFh/ALBy5Ql5ggV9jkLcV1j0hKWSUbqPLXLks0U6R2RjNTcvUgbSsNzio5FRKVUEdgb3gxRhHac2HvMnLHKlgvydWYDJTRTeCr2VpzXb/VLTdeRqOo3jXl/bB4DUBqTKpKuaMuerYmFT90AGwEALexm1qmUW1bJ5MSxxADjmCPJif6PJyANTNc1nG+0OjdY1OYSKvMc6OVXeHHE4qoHIB1RwOED6QGRIdKN0T+O6xgJPHhZX11fx9toRFkp4gAyeCj1U0WW31bnzmi0mcXd7JTJe5nmbbXQ6p1arr6YxGt8Kdk5OHuvYs8J8OLozT1ehWjpVg7b9u/gZ35f7GN1p4GjXolK+P75X83j4t2d7GT8M7K6htDVXhLHB2XO5VXP2jts6zCE8ANYfGVMXUVJKxcQLFRyUJifnSg/R1a40XiwhEe65OshA09QEnXsTTbx7kaVuaEUnuBnwfzgshJXulytrRiBpR+5584J2hNeoNeO4dxrHR31FU+ZR3JOnNKpsR1FAks+xLbW1VKvRbnWUorFdN/l6SjHK9FpS6qs/TxwRivOp+gF9/BWBm8a8A0jliN5Rb9dSI3fU5BbqbaNox/K4LOcGqmuYAaptiak7Nfcjkp5B0nMNL2+u4/LqbVyc01pUCHdz+msJA3yVQRQiHQM+gE+WMAt0Wydy/aTvcTy5E3CenDzaNTXzXY7H9zoXgJVrcXJyLqBBsMrGmQQk2xqR9n7IZN7JX7+/+7VA0ukc95E5Mo3FTg4SxXXOt6XBqhhccVC7//CCPURYPwJkha7HlygT5bu3J8CSM0Emu3dPzDQRJT0xHVWQNnogagYxuDBV1FJPYU7pRB4nl4Kz00fuc9tGvL1+K2IYArxcOyLvFwAAIABJREFUSSPPFb14sZ8cn8XjR88EWNJkSYm90KKsyf6k5Wk1mPutli7XJxO5+WwuSxvSR/gvjeyipahWk7Jd0dhqE//69e/i+zdfKzXj3BmKQfP0o9Mnis484HUp1bwkDfhCIVFYAY7M+EOpvo43r69NysdSQEDqRdSIPuzoqOdpztjIrDdxO7iL4Yhm8FP9HKkC6Z8HTtibXZGNBtaS0lY95myzVBM5CvosylQVc0OLUUWABaAAdjiNzmYjp5dcWgbfHjHtqCnQ44/1YwYdc1TwaCbOM2gKlHVMnj+Yo6YMYNo3FV4NwShacg4R1odFFAfA+gPXqQAt81hZwrAfyot0zlFS0gblz+2DXv67nBXQZ+WesSQs1RM72ddoQZBKrZeKKkiBeBF1XF6/lscUvXoaM4UNMYMultt4fPE0abcsm2A7v/vqX9S7SArIaK9PX34Rp/0TpWnM9/v6m9+KEyOKo0HaMwlN6j998ml8+vJz9QpyfLz///3//rscSPHMwmgwohb/8A//Z5z0TgV0eGhxrQb399E/Ptlxe5sg3fPtBli9fvtGUgrAyaaGRDgj9V8yqRpJB0BJKj14uI/Zchl9PLSq2NHYQ92VTYNHPt+88A0QJsUXy3k8DO8UnfJ7AN3FB+QHbo0h9RNgaVs1DZ9ttlrJJcOVRxc9DFieM2nVfu5XdBpItM33lxwY4PAQjuSCYNLk4dBQRFGuCGZZwyG6+vFFeQCsPwqwUqiTiPisYM8tOJYyFNFVrgbmJ6lHmkvBtBN9ZvFnXnzQI3BJlPZ5/ykj35O7A4vvu9dfaVFQYXNEhugSgeU2nj97Gd1ub1c5I0X78uv/5aqdyuyreP7sC9kT829Sna+/+q1dP6u01Dj9RQC6WG7j6dMv4le//LUcCqjMMbfwf/zPf47ZFB+sUszmkN61+N/+8T/HSf/EPl+o4pkMtPGUZl8jgkiqh3xmFl9++SqGss85kevCb/7Xf0tSCm7Hehz1zgRkVDIBiOl8LlM9mqiZXD2djvaU7TktK/zSxZUl8zyufebH8Nwyt5i/x8J/X8r3OYNezZ1hf6M0WGBP0zmRE0p4VyedNls+kVN9u3EgcSnSu522KnnCG4yyy6jTyKxuz6B4AKwDYH1YvPneu3Iktav2JWfKDCD590zFyVySyG0NNLAMQIs4T9ShBQYrknJVw1X9dNabdqQ7SxYggSfptI/UHiLdlBxEl3F1/cZpVtmDEaQy327FXeHuQHSwM5tbLOKb735nxwMWf7kcn3/6y2g2GH4QcXX1Nq5v3mhbrbb5OY4HTRfuKNVqO372s19Gt9XWMUKKM2HnzZuvZd5HdPXs+afx9NET9RaaVMYxdRmtRktp1DmWNlUiPnyk5vHw8BDffvcmFutVXJyext39ZXz73W+1cHnPYr6J07Mn8cmLz8TLcS6v3ryK+4cHtew8vniuiMiVW8Z3WfuWUz31a6pCynty1OKePR4CmXvar9apCLDhd3B7o1itKI1uotVpJxtmC12xysldCznKKjioNNZL32lBxO/0VAmwrHzJgGae6wBYH748DxHWB1yrArD8RFZ/XhKT6oYUuWpXT7WgaGbdfhXI8wsLkt5PbxHdYZLbChObAwIwpEm4LeCR7uoXgLEQ9zSZjPVvyvccS6fdVdQkLi0bEKZtclwQvrT7INB88vSFUj5+juPD9fVljKc3Uam6/cZEMjqnckynm3j2/JN49vi5+CUU6d4v5LW9nnBrIE2TrQ1q/9SMjVCz3e7JDYJICwCB/Max8+5+rGk/tSpRWF3n87sv/1lAVyk34tOXPw/aYqzir8bl9VXc3tzEcjmW2V4hN7G8Q+eo5uOlWmHMd+c5ho6o4MJy6unvLpPiOcrx94j+ihR7tZpGt3dsU8U0yCK1Ilgykjgs6z5M9mPkl/3o3WeYvf0tN3Fz0H41MPNf1uLlwROHCOsQYX0ALP2Bi7RnKWPC3KmO9InZTE/tNZTrecKjrnT/msBON6+Jcb1fNjN1uR006uh2EtGrYQiuommUFLMMeyeKJrBXoY9QJH9q87HMAkmAfaN46uMBr6nO8opH3kD62JBfFimRckh+jilgpamJ0dc330aUmI1oYSnb0dSyTSU+efkLCShJL1GXq3FY5XzbukC6C3j5bGWv2KDWm6PodOCJqDgy+LUas8k4ZrNVvL6+FpB02i1dz4fRQ7y9+kZSCsbdc334HGAH99Trnsbg4TYehreqUOJTBZogtcBDHe4LQGt3jlVdNHAXzeqk2R5SOzbPlMwQ/R1ZDAswMYDCIldsn3tS8wv6UsSMX30eVc8x8Hn3b3q6TSba9f/U75krgDLGlhJ/f8BEwWXtE+//phv2b/jDhwjrA77c98l3cVO5sSKR5W7atc9UTjtItTKw5QZjz7ezXxVWLcwFzO026t1DQCki3aRtp92zDqhcU0m+Wm8KdIgoEEPKPng+i0ajo0U3nY2j2+lpIWEDfNQ5VdqIdUuz2Y3R+C6Oe49EBA8frqLV6nvc/Gqitp3pfBid1qmqa4hFT/qPYjJ90P7ZJttGijCZjaPV6onQNuG9jdJ2FfXmUYyG11ErtyWXWK6nEmoyqt30Dc3KaLQ6Uefct/hK1eLu9lWs1kg2uGbMKnwc6xWzGc9jPh9Et3MS93dX6l/EP2w+s3ThuH+h82i2TjX1unvUj+HDddQbCEVRn08U5aF253PwXzwIsoUNgIuNMufOa5lmMmJZAwhTJTTjZGLcgAXgrKWkB4RyCi7iXMMuMonuJu3sAJGJ9n3AypyWU8Oix/ADbsuP8i0HwPqAr32/6peN/d75mHypEGq6uueoy2qFwg7XKvZdywVDN5u4c9Kf5vTKrgcmcbmpKbU3G3hO0XTstIchnwAmZXumQGeRZwN/KAEP3uttRVYzAdZjcT5UwDS4AhfSml09ARK8s6TNWq+i1ex70XfOYrHylBqCBNI2Vd2QLTQ5HkZlzRQdMqevhvJdkvZNVOutmE0H6p2s1brRO25Ho4myvhy1ZjOm84WqfsP76ygJmJdRrTVjPLqMRhNrZZTqqNj9GSk+NqVo1Lqx3S6j1Ub/lQaYQrShc1rN1HyNSFatRuKJzB1a8W/9mZTpGryaHiyJTAecxPElb6pGveVhFvWGAMuafo+zd8RMhIkI1ROsiwplarPaWdQYsDLxzrmKsdRNkcHp3Sk5h3TwDy/IA2B9IGAJgJIvVuZQio+6LeTdtMALnMWVSVWnhbplo4rCu96QLYuojqR0ty4oT0/B+yoP7CysY7ipkSXA8eTBnTQfk9JokbVafsrzXxIw8j7ZNpfwd7dXVIeURzIEuDfGVq1jOsKCmPYhC0xJibLhIKPM5L3O/D2GYGhs10ggwH5rFaI/j2onsul0+tE7OorTYxcYiFgu7280lQa3hburyxgN783flVbRObIv12yxjsVsrcZu6hzMQ2y3+3F+gce907nt1o3REsSKOzI4uUUqj01zBVGVPOFVinxkOui0TM3MopIc+RKxOv2zBU6ucvIgYD9ZDMz5wcuxnTxMNx1YchMt7g5XKlHlO+LOoOQUsEgPdwT9B9yTH+tbDoD1gd98EWXlZttCcS1mJwHWvh2unET3egxV1VObTwasugBstXLjL+0fnihsvgtQ4sU2aZ0xENkFgTVGiwzpjUh+vNaxlmHRkqZocEVNswiJ4PBP5/Xm1Vda7CzqVvc8usenUaLtpuWUcvTwEJst055J+doSgNq5s+0qomwqiHBo+3EbC4sOUSj8Vr3WjPvbK4lkmbKDHcunT1/EfD5W5Hc3vI/hbBzLxTTevvpGqR18VaNJNMW0GTg8SG/SRpPjUIJIHU7OznaN4wCeG5C34sdkqZN8r+RntWHEFy0y/g6s5E9EOOCWnBw09VmEuB8ayC+ygt4PD4O7LJGTfz8puiqVyaEhA6EkEzmSy1FWGtCqmC/xZfti0uwYcQCrD1uIB8D6sOu0p073TZ+lDVYE5tFgJmT1tN/zNfIuiCL8Xha5JzSb+0HRDZ/DzW4DOKc3NNz6acyiY8BoVy03RD6KkNpHJuQ1rn0rH/SHwbVtTSoII7vRbHWjUmtqBuByPo/LN19pSKr0VhrPjlWMifmnzz+XTqpSQiWP/KKSxsfXFG2QZlKJpLrIhJ1WuyMDQFJRN0jb2mY8HMf52bnA7fbuIZ6cX0QziV+H00kMZsMYPtzH4Pq1Fj2gWqth1cLsw3ytnFITvbW7x3H++LlU9xQF/ErtOCo2mDuy2SAVTKLFpQBbUZII+DQIdUHxIKk45QWPZMGWxh7gYQdXztGRrqu9+btiPwwOceN3EbUpysu2QikK3GmwbHuaOiYKrsq6qyxtONjJfMhSPADWh1yldxTsXjBWNefewkIJb7DakzBI4+MFQdQhuxiahVNlScM/V4gtESnCW9G3ltKYFJ3Zgyu5NJRo67B8odfra6gFC4NFioaIpl3zYSzQrSp1vZPzaLUa8TC4i4f7KwlEqb4RwWHIsEnDYV9++usY3HtuoFPNdQzub1WJIwJDOY7tzcPdKEq1cjTbDLCYaJYgfBpODYo21tvodrvydSdi6nVa0WB6cqkcb26uo9psxHff/jZmk4GAajZ1C87OVjh5nQOqtBQ9efZJ1CG/5SZqFT/X30Z8SBFmO3tn9V2qwby6s85RlArIDh8UKbFNwFfXOQGShaCMBHNUlblGN7sne+o0rp7jIGUGBHk4WAqShaQFAO3fWtlZ1NGYtVgGxAKoDvzVTy/GA2D99DXavSPzTFY0Q+QmecOO3/Jb3YSb5hb6JybWSZtShJBTP57kKMtJB4kKKKfn9MT7SxEHi07Vpyw0DFUQO50jpVQ8rSn7U0nEq0oCTqbdbEuSOcD/kCLd314mG2RPpWZ7ABfDRU/PX8b99VX0+ycCgPuHQUwnQ43ykiNDBaX6NBazRZycP9ZoeRY0kQ/tO6122xXLakPh0Wy+CFoeEaoS8VWjEneD+6jUqnF18yauLl9FvW4lPLYu6o/UtGZSVgZYNDQnsXt0bI8ruTwskzjWrUlINXK7jex3tuto1LGGxmurpP5H2m7m00maFehoqSGNlyUiHsVlwBKUyK0iuSukaTrZ00rTmzUnUV6jqVG6cO4wJbAvW3BbDu1G2ZjPRg+2pjlIGf6IBZjUioW9wB/32Y/y3Zn05eRNyBqYcsSU1eIe51QQrMoKki6IpzGCSBqUASEr4+FtJH7abUtQlXiX/f1aB2WC/bh3lqx5Z3E/uFYalXv/WIQakrzexHH/LI5PTsXPTCdwSLbvJUrBYPDp05/HeIyB3Tz6vVMtxPvhQCCLLMAcTDmGw0GcnT1WdZAhqIygJ5ViCCwRwt3tdTx99FSKePYNWGVRKZEXQ1iJahCOXl5+H5PRnXojlaIyEFbCWdxIT+Lk5HQn3FQ3QAURLMMeFrGVN7oBnajPYL9S6qthsYo610FTtwegoplKxol4hDWwzvE2/EhwaqlmagEWkRPaLm/XvYl41HsgiJTx6hE0INkWOnuSEbk5Cs8SB5dA9jVXhdr9wF99OJQcIqwPv1bvRVqFMj3/IvtfZeIds7odWS/3t0JYaZIdMzundFKxzyeJJHYJ3rxQHjhRgJcjrZKiKxYQZDaL4+7+Wk9x8zXMHbQbKBFc//Qijk8ANzdSz2cLNRsDluJ4pN63nbErYstYrBbREyD6PJjZB/cG0a+5ekJt+1PRbnQ/uI2jtr3o1wRE24hmHb8pR4XwRYqISKVQiq+W8fr7rwR+cp1OvmNEMGcXz6RTs/48WbnsfNCdgsGdWZ3P+Uyjc9TVsbC9xXIV49F417BMgSKPtceRgohJ5HoSyOUHjo5VljgelpHFoPk7LX62ik3kzxtwHS0loNo1M+eULzk67FxEi2ZnX59D3PAhS/EAWB9yld57z76QNA85LSIubE7s8Z3dFxRdqQSfBlGkAQrbUlnRDW4PsuKdjt8hbl3hKqYX5+Zant4MCT3qHeuhjlaLCuJkMozBgCGgTlscFTjSu3j8XKmVyOM0xQWCfTKaCNTazY4lCkgZZGoXgYwBkj/b59zeXEqY6dHtNAi7Qkj6CBHN4FgNhK2UJBqlBaieJlZzzYh6iKw2JUbCj1S5xLtqNJpIy8U2NQm7Wol2u7Oz4pEYkyboCW4OnC92NBsNKuVYIfDRtOGIOnwYyOuLh4F7OMtREZHu6imOr7rpxROadxJPhUNF6jhwCu9oSBN2klg0Jfw7cMIV1a05SfO1E5W+aytDJCY91jsSBvt37aePf8Kt+NF95ABYf+JXXoDW/txCV4NyWTyndPupHfc3VUA5KKTustSvkSx0U91RqaBvfIsVzTfJKEYK7G4cH/cVsQBezTZe5yW1qbB/5hKOR0PJG5AnEEW1cXJQO001cSoAzzbWy03c3+HC6agNwaaqV8gGUsJENISTQQeQ5BjS1B6Gmh4dncR8Monx+CHqDfc/NpjnpwglDbYQT7WKMTKGZktyhuOTviqq8/kiWTLblkUyhArVx4VaksQxraxaJ+ICjACJ4/6p+DlamZgyNBo+yH9dfYL6jP3XLf8glSPyZB8F2e303OPNckrHKWcwKzoXcvuOva54mfNKMJY1XnseWLuo653+wf0BE3kYxZ94E36EHzsA1p/4pWdOKRPxto2xTsk3srkRg1VO5/K/8VlvJguUgv8wl2WuRAKIpKr2E9xRWq3eVoSBApuFRkMvoNVSm0+yLtbC3MZwOJLNrytadjIlyjEgVGOFkHSLB4KPFR5KevvEvUlmwEJMKRdCVbReitogq3GpoHLY6kQdgavSSlJdp8tELICYZBg4dSIwhetK9ixESPBppKH5PABlCPLR8C6lt4nQTmBtJwT3/eGf3j85VcrqSMt2zVQzmVYDl+WZjBDrVESTqV4GlcQ5ETFaxe60LKeB+e95kk72kreGyx5ZSmVTu1WOxJTepaZ4PXTeA6zdd3yYjPNHr74DYP3RlyyDTiJrd0NSbXqX+8w8dbkArPS3ZAlTEvdEKsWbijl+FjG6Qdbmc5ljAQxbbXoEq/oc6U9WvE/GI6Vt7U43ec6b94LHwfYlT4ehIjkaYZ+SB4+SNroRm0hFnFkqJhD5TGYj0EfHSBUTfsj+5cgimjEd0e6zifPTC9nJEFHh6MBpm/S2PgzRK72LU2b6uQS6G0+PgwTRESQ3qTSE+t31WwlOq1Q7VWBIDeXJAYFrwPl1e6eST2BMaMM8AxIADWbyCBGXl0aY7bRS6cHih052c/B4r3zdc7HDcxYt7FWv4CaN9EqOsIUItBgzv1OyC6je1Vl5G+/KGf7EW/Cj/NgBsP4NX/t+lGWuyTe8UwsAy0/s/QqfiWUGl9L+QmqWhxSkqlceG6Y5oZTY/XkR9BUaoBdK8WRjrBYd+zxBNJOO4d/OSyAlwj6V4aUvMjejtpOaPbGQHlhQb5LfOjFkEisdm44RgWWafmyAq5KgxnDwEL2j47i4eJz68zwOy1U0WxUjD0BOQTQFEc8oeiKs3EAOiCCLqDfc9jObTuPt628sOWB6zxJiO815LHm+H9eB6K5z1JNAlc9zjDhPYDJ41DmSzgwzQd5vu5/MMxVp2K4gIjByqpZTQF0RCVKJokz8F0LQoj+waLPZ11PlKLloZnZU5euct3Mg2v/4xXcArD/+mr3zifyUzv5YOdzPb8q/z3oqZwtEHQ2JM1lI+EDx83qdaMgTljXoVDIIRt3boVRR0wKfrI77EGVcl57gyVIZIJBvfBKpqt2ERmu5gOYFaUtkt5iso1qpRz2lmYAgQ0w1gUdtQk7JEF7SjA2v1Ds+iel4JOX8+fnT6Pf7MRoNRLozWQZfdvuqr+JmwBTrjnRPkPz88fgsc1uKEiXE9CRnRKDXl9/txJpIEwA7QAvwsrizKu4LDuuk39+l1uMJKe82uomwBxjztJqdvcZuXDzXEyCzl9X74s9d5CS+KgFQHiKx4xdTRJxshnYApDFkxUzBIsXM/lcHV4Y/ddkdAOtPvXLpczl6yt5LO/uYH9huHvqpCKiMuNGqdY1IL1cEYqwgZAWe6JykE0xaTj5M8FXy0mp6viEAo+hOLT4LyQ6IhjSyK3s+afagwU+NwImDAvQg6eUnlQSSEO31elvRGi8iOck14JbgyxJgToYP0mchPeBYRiN6AiH488zCrabiPIxH0eniz15RCxHKeN6vFqPE9XFMiohShHP15jvpnGSKt6SAwPAHWx0TofJzItjzR4+j0/Jxcn3YHwJNTAWzr5dSu5yemn3zAyK10bidxl9WBi2nbY64sL/J7Tn5Z/mrtTreBPw7ivU9gMs/N5jtOzQcZAx/ytI7ANafctXe+0yRWvjO/2EhoMEnv4hqsvEdfE9uB2FBUWIvxm7hSmqSm//T7qKSfh3QwvzO7qdEWnhTyfhuiwJ8qoiN2XyazpNmHwJSkO5wTpPxMO4HN3JESJYRyWwwUWdU4k4uBFqQ9KRcAkHm9s3n0cWgr92RWPPu7j7qUpgz/HSqIsB0OovReCj5BdICAGe2sEGe2o2JNsXZMW2HSdVEZfO4fvu9bHYA89z6YhDxMA0+2u4cxdn5IzVpY2XDedHfyEYRkmagyoNP9XnNSHQfZuGgUYzryt+NIiKcGHScBq8sL3kHmN7TWllIWnhn5Sqh7wlrtPYn5fwZbr2PbhMHwPozfOWZoC0cLi1BcHqYUwOnVrmqmG1jlHLJdSA5VKIbSn2GPPk1sVktJybH+SvktBwSKtUUAdkrHuBTZYwBpgyxkJrbOqHcdwcYUurnffiyo1zfDbRIoEA2Q5URwDg9f+LJMVGK+8GdjO6I1AAfqpW9bi/a7VY8PAwcJdaqEpjSe0hEhv0xlUX5SuEXj5p/T5DpiUCpgRzt1HYdo4dBDO5uxGHxsk+7yX6N8arW4uziqWc20ui8orjQljMpLzg+K9dTi4z6OAF1D43IfFXmlXL/oLzyVQTJoPbjw07zZzMf5cLJvmSh4LkKwDo0OP9bl9sBsP6tV3Dv8+KLEu9UpA1ejPtRGFHCrm0nqdltPZJHiTlKM9mejOdSO48n7ji1Q41NBU5RVVLEq7cvKdPzPjXmK7kQUAgALCGkEW3e31/bcjmDg7gwN1oTxfXPHgk0AczB4E6qekV0qY2GCAubYxYugEHUR6RH+sc+NbFmDbHeUA+h0qtdxGECP3NZACQv0s3b28skyswyi6wG36rNiKiNfQJYpKvozUiX0ZDBoeUIaz/iJRUkyuIa7EdKTuvd72mAZ1/2zNqvFmZgtbGh/c7QfNgtu0jxisphtrE5CET/XMvsAFh/riv5jqNDTv0KoMqgpSgrAVYKuYojyBYtqdzOLzyowoOhbN5iwNqvUHq8OgQ+YORqYjaeY29IBrAGRkjJtJ52Gl9FRDEaPaThDOZi8iSeRtMSCXyrGCiKSv729kZtORwTUR7Al/sIiWAADPaB7cxsji2yDfXEnSVb6B1YAcACVqI1j7DPEQ6K9uHDbeLVUM6b31LvQKkUp2cXOgbSUk0XanVjsZqLwyN6g+BHHGsfvzz4FICm9cnptM5VxHjmsGisTr2AKcJKyGrbm5VlD5p0vfQ8QtJV3iN5ynvtNSbaC/nCoSL451loB8D681zH3VZyVa2oDhZN0LlSmFt2FAGpx7A4iJxW+ocQ6uaotD0qeLgakNJVa2k9Uflzo252gNif6gOY4X2uqpWyw3L0Ty4EbKRx5lQ8Th0Asf0mVUYbB7qCV41HT57r/QACVUoiNBURtuvky2UFvgz1cHRYUoEEHBrarq7Lnho8A4aBjwnTLgBIXpGqbpoWjcAV6UPTSn67flY9FRo76HpTgJx5JtJdW8J4KEiu1mmgKlVRzBDTvES15yQzQwBFLhFEa9jXpCGsNFXnNr8csaKsz43M7Cv3Z+5HbVmP9y7p/me+2T7CzR0A6y/wpecb25suJrcYzKytUpyV3APgsPKElRyR2KnUbgSka0QgLKYVKdvKJHAenOB5gBtVGfkcIEB6xYIdjW5TakmUozHEcXzySITywwP2xNZfNZs9SRuWi5n839X/qKEaa/X5YU/DfkbDQbQ7/dQrmein7VYgZkW9JRXMVhyNR9ZMbVZqtVG1T9qxtVO5ZG8jj6tk/idrHhkZengrpoQ4LlA80PsdyugP6TCADCgoDVSEaP1XlirsA4alFNlD3Qr0LFmYTDxNupAj/L4QNHOLOy5Mjea2qHkXrMyV7aejf4Hb7KPc5AGw/kJfewFa73JTgqpUR3eE4jRHN/1+WiE/eKQNGfAKEzlARAu2RhOwW4G8cKry04LT4qlPMzNRCNvY6Z1qzeh2j6Wbkitn4pVUrVOkhS8Vsov0mdVaDc99pkVHKe7ubiR6VYvOnoUzIESlD2V9PhacRGm9IbLJjgv5XNWLKEfTaeLEVmq1IUUVCb5dR7PZELFfgJgJcyni4aNQ7NeqMhjMxLlFqbkP09yRbWvSw2IvRaQhmt9zfAJmXYvcmmPNl/oWk9SEaJhosHgVE5wLEv5dsHo/VfwL3W4fzWYPgPUX+qoLkr0wd/Ousgo+AZme6h7QIOeHlB5m3Y7TPIOWn+JeUI4iACj6FklL6ruUCRM/KmU0CxPJ7Ot/KrVG1GutmM1HqqQZsNJwhrVTOnBUk2nkWBBxdvpEZLqtkR/kDkGLStZoyTU1uRscdY93JoUcI6BMPyEaKQ27QMwJuKVeSks0GoqUJtOh+CyMCa3UJ7L0eUvQSlSWrhfgQvoHHwU4exy9rZqznmqnpVK0U0SshWKd/kb4PdwdHAFmzkuCU6qxikBtXW1vePNVWf2+H0VlGcP7pnwH/urPt8gOgPXnu5a/t6V9Ytxdem6EzqiUJQ65aVpLKs0Gy2lGTjmKheGMSClUyT2D/N/gYPkCEUNujqYSmPIoAVej2VHVbzi6d4uMqoPWKG02gGhFwx+yowHv7zKcdIFfl4c9tFtd2T4j0CTSksmdqoFhUX7BAAAL20lEQVREKcmJYoO2qhghZj5slUaHJReKMqPpXU2cL+hx9DDXTMC328cCM9pwcpSotqJ6XWBb8IUGwty7uD8nMFdbbe1ChTIBIOmhoi9fr/xgyNVCH2sCrBQV6yGRJ37vzPiyJfZ+z2Axtv4veHt9lJs+ANZf+GvfTw2LEesOozKgWX9dVBb1OyYKJ7O9fIg5wtL/k4FeYcVsYaU3Q2nfYs+c1igVSyQ/iw4JAtU4A6gjGOqQ9WpTTdTZaoWFjBIfJwkbFJpPk2MqUY6sWXDoNDldkt/6NkpMoW51TGBTMdO8xtRnmaImjuPu7jamUwSf63TO9qVyxFYOQIvKI/71fB5QAijtXZUNEQ0QnmyTPfdzxS85gaZ2GVfv7HXlzzBf0K6rWUyam6j3pSXv8pL7I+eLUV05ktrns/7Ct9dHt/kDYP2Fv/IMSibYEx+V3ALy4srRkz2viq+EiTTZxTRzUH5vKKLJEOft+F+KuMpMR+56inRqppYRnbRDtNugmyLFop9wqvRGvJSiI7zOzdNkrRf/BnDyfjJfQ9MxxD9AAgekRS2+jA9DftNuVJcbqY5/s1JEx5F6hFkpHga3MRoP5OfuaM/8k+1eKppSDTHuqMp6pzw5p1CO77XSJF4tp9C+/tniJYOLPcuIGnO6nNPHfdDhs6SJeVs5pTdZnzsavE0DYdE/+Be+rT7azR8A66/w1b9DsiuychSQ0719fspzCx0pWfZgLyvWXdG3ZhtfkMGpY1bVJ7Fp1RIARwiuuimdkw+5oa3WaMuxwWaDecafJQ65LchmgHMdb6dznFJQO5JmZ4eserfgMsk0dqaDWzVuV8rmm7TQdTx5uGwpBgCWfN3ttw6QIZlge4woo/JJROUR8ICYI0jAjWprdsd4F3BSdEXMyLVWdLU/HML8nIj7FKm9Dzq5OJC/u8wpemT9fmOztVY7Vf1f4X76mHdxAKy/4re/D1z+u6uDhfYqq7nfPSjpqlKqtYvGEujtvsAsFpIUwmlZVsmLkE7kuxNAA5nGvjOiPZhtOI3VYp4ALW81KeR5h6b6OJUiEsPtNNtD5xSqOLbExSWbaEBFdjqpIlneptFnAWDdxHQ2NhDlwoLsj1vRPz7fac2yL1ZOVQuQL3oBs1mef2fQ2x/RlSOgTP4XUVGxDDL4mBtMwlPaoPb0cjvwSs3PhxTwr7eIDoD117vW2tOOaN+R7++CVq40ZUDbHZ6IdQNRHgCxSzFVfSu8tzI5zDYAKxToSBD2owUBVqdrDmq9lbsD2yVcy0UAp0tFmxAcFy+2f3rqKcxUDnPE6MWOf5QHbmjRpxwWAKHSKLlEOlZ+RhRHAaCwG7YA9eTkkcSkhXaq4KQyt7Qf2TjCy8p1zpuBqkvtM1+HPL15dx2TVmof/ADf7OPuL0zJ8S4iTvpd/WwfqP/Kt9FHu7sDYP2Vv/pM3haEu1dFFpHm6MApowHKa95Tl/U5lflJCfNE4ZxGelS6bGuyj9WaUVe0zDh1yaBph1KPp2d+IcBB5a1YkD6uHD0UZDZ9e7Xo9893aarPJevESNvKmriThGU7bkcCVU24Tu06SvG2IvXhkyC/eaHlIg1k/zu/r3wd0iiuXdUvadqckaYG5F3Vk6olpocGr6KnM08jsj4rAxZmg+b9AG2n4eorTO4N+WFTyEQOnux/5eWTeMy/9l4/8v0VoGVJQQakTLDzezmFJiX8fsqh0WG7RSY70h0Q5cWXt2N+yhEcgKWy/8YuDEyZUeMxTdCTiQnxvR5GAZSIcpvXCbySf3mrdSQfrDxxpojcnHACWB5wao4tD+VA8Q6gtpquHuaoin2rv1LqfqY90weYojt5KhepsiIgQCV5pefWJad7vpZsd4Hav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