diff --git a/assets/icons/logo.png b/assets/icons/logo.png index 8cf3d70..6cf4847 100644 Binary files a/assets/icons/logo.png and b/assets/icons/logo.png differ diff --git a/init.js b/init.js index 77b7951..dfb1409 100644 --- a/init.js +++ b/init.js @@ -35,7 +35,16 @@ class WFRP4eNightOfBloodInitialization extends Dialog{ { super({ title: "WFRP4e Night of Blood Initialization", - content: `

Initialize WFRP4e Night of Blood Content Module?

This will import all Journals and Scenes into your world, sort them into folders, and place map pins

+ content: `

Night of Blood is free from Cubicle 7 on DrivethruRPG and is needed to use this Foundry module.

+ + Pressing Initialize will import all Journals, Actors and Scenes into your world, sort them into folders, and place map pins on the maps.

+ + Written by Jim Bambra
+ 4E Conversion by Lindsay Law
+ Foundry Edition by Stuart Kerrigan
+ Special thanks to: Russell Thurman (Moo Man)

+ +

Listen to the Perilous Realm Podcast

peril logo

`, buttons: { @@ -99,12 +108,13 @@ class WFRP4eNightOfBloodInitialization extends Dialog{ async initializeEntities() { - let packList= [ `${this.moduleKey}.night-of-blood-actors`, - `${this.moduleKey}.night-of-blood-scenes`, - `${this.moduleKey}.night-of-blood-journal`] + let packList= [ `${this.moduleKey}.NightOfBloodActors`, + `${this.moduleKey}.NightOfBloodScenes`, + `${this.moduleKey}.NightOfBloodJournal`] for( let pack of packList) { + console.log(pack); let content = await game.packs.get(pack).getContent(); for (let entity of content) { @@ -136,7 +146,7 @@ class WFRP4eNightOfBloodInitialization extends Dialog{ async initializeScenes() { ui.notifications.notify("Initializing Scenes") - let m = game.packs.get(`${this.moduleKey}.night-of-blood-scenes`) + let m = game.packs.get(`${this.moduleKey}.NightOfBloodScenes`) let maps = await m.getContent() for (let map of maps) { diff --git a/peril.png b/peril.png new file mode 100644 index 0000000..3a4d75e Binary files /dev/null and b/peril.png differ