224 lines
8.2 KiB
JavaScript
224 lines
8.2 KiB
JavaScript
Hooks.on("init", () => {
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game.settings.register("wfrp4e-night-of-blood", "initialized", {
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name: "Initialization",
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scope: "world",
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config: false,
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default: false,
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type: Boolean
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});
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game.settings.registerMenu("wfrp4e-night-of-blood", "init-dialog", {
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name: "WFRP4e Night of Blood Initialization",
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label : "Initialize",
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hint : "This will import content for the WFRP4e adventure Night of Blood Module",
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type : WFRP4eNightOfBloodWrapper,
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restricted: true
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})
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})
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Hooks.on("ready", () => {
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if (!game.settings.get("wfrp4e-night-of-blood", "initialized") && game.user.isGM)
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{
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new WFRP4eNightOfBloodInitialization().render(true)
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}
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})
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class WFRP4eNightOfBloodWrapper extends FormApplication {
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render() {
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new WFRP4eNightOfBloodInitialization().render(true);
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}
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}
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class WFRP4eNightOfBloodInitialization extends Dialog{
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constructor()
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{
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super({
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title: "WFRP4e Night of Blood Initialization",
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content: `<p class="notes"><img src="modules/wfrp4e-night-of-blood/assets/icons/logo.png" /><p class="notes">Initialize WFRP4e Night of Blood Content Module?<br><br>This will import all Journals and Scenes into your world, sort them into folders, and place map pins</p>
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`,
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buttons: {
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initialize: {
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label : "Initialize",
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callback : async () => {
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game.settings.set("wfrp4e-night-of-blood", "initialized", true)
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await new WFRP4eNightOfBloodInitialization().initialize()
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ui.notifications.notify("Initialization Complete")
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}
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},
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no: {
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label : "No",
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callback : () => {
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game.settings.set("wfrp4e-night-of-blood", "initialized", true)
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ui.notifications.notify("Skipped Initialization.")
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}
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}
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}
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})
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this.folders = {
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"Scene" : {},
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"Item" : {},
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"Actor" : {},
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"JournalEntry" : {}
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}
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this.SceneFolders = {};
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this.ActorFolders = {};
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this.ItemFolders = {};
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this.JournalEntryFolders = {};
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this.journals = {};
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this.scenes = {};
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this.moduleKey = "wfrp4e-night-of-blood"
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}
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async initialize() {
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return new Promise((resolve) => {
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fetch(`modules/${this.moduleKey}/initialization.json`).then(async r => r.json()).then(async json => {
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let createdFolders = await Folder.create(json)
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for (let folder of createdFolders)
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this.folders[folder.data.type][folder.data.name] = folder;
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for (let folderType in this.folders) {
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for (let folder in this.folders[folderType]) {
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let parent = this.folders[folderType][folder].getFlag(this.moduleKey, "initialization-parent")
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if (parent) {
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let parentId = this.folders[folderType][parent].data._id
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await this.folders[folderType][folder].update({ parent: parentId })
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}
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}
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}
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await this.initializeEntities()
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await this.initializeScenes()
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resolve()
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})
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})
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}
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async initializeEntities() {
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let packList= [ `${this.moduleKey}.night-of-blood-actors`,
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`${this.moduleKey}.night-of-blood-scenes`,
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`${this.moduleKey}.night-of-blood-journal`]
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for( let pack of packList)
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{
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let content = await game.packs.get(pack).getContent();
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for (let entity of content)
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{
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let folder = entity.getFlag(this.moduleKey, "initialization-folder")
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if (folder)
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entity.data.folder = this.folders[entity.entity][folder].data._id;
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}
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switch(content[0].entity)
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{
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case "Actor":
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ui.notifications.notify("Initializing Actors")
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await Actor.create(content.map(c => c.data))
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break;
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case "Item":
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ui.notifications.notify("Initializing Items")
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await Item.create(content.map(c => c.data))
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break;
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case "JournalEntry" :
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ui.notifications.notify("Initializing Journals")
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let createdEntries = await JournalEntry.create(content.map(c => c.data))
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if (!createdEntries.length)
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break
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for (let entry of createdEntries)
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this.journals[entry.data.name] = entry
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break;
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}
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}
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}
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async initializeScenes() {
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ui.notifications.notify("Initializing Scenes")
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let m = game.packs.get(`${this.moduleKey}.night-of-blood-scenes`)
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let maps = await m.getContent()
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for (let map of maps)
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{
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let folder = map.getFlag(this.moduleKey, "initialization-folder")
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if (folder)
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map.data.folder = this.folders["Scene"][folder].data._id;
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let journalName = map.getFlag(this.moduleKey, "scene-note")
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if (journalName)
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map.data.journal = game.journal.getName(journalName).data._id;
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map.data.notes.forEach(n => {
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try {
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n.entryId = this.journals[getProperty(n, `flags.${this.moduleKey}.initialization-entryName`)].data._id
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}
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catch (e) {
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console.log("wfrp4e | INITIALIZATION ERROR: " + e)
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}
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})
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}
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await Scene.create(maps.map(m => m.data)).then(sceneArray => {
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sceneArray.forEach(async s => {
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let thumb = await s.createThumbnail();
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s.update({"thumb" : thumb.thumb})
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})
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})
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}
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}
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class WFRP4eNightOfBloodInitializationSetup {
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static async setup()
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{
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WFRP4eNightOfBloodInitializationSetup.displayFolders()
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WFRP4eNightOfBloodInitializationSetup.setFolderFlags()
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WFRP4eNightOfBloodInitializationSetup.setEmbeddedEntities()
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}
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/** This gets every folder in the system */
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static async displayFolders() {
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let array = [];
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game.folders.entities.forEach(async f => {
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if (f.data.parent)
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await f.setFlag("wfrp4e-night-of-blood", "initialization-parent", game.folders.get(f.data.parent).data.name)
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})
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game.folders.entities.forEach(f => {
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array.push(f.data)
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})
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console.log(JSON.stringify(array))
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}
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static async setFolderFlags() {
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for (let scene of game.scenes.entities)
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await scene.setFlag("wfrp4e-night-of-blood", "initialization-folder", game.folders.get(scene.data.folder).data.name)
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for (let actor of game.actors.entities)
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await actor.setFlag("wfrp4e-night-of-blood", "initialization-folder", game.folders.get(actor.data.folder).data.name)
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for (let item of game.items.entities)
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await item.setFlag("wfrp4e-night-of-blood", "initialization-folder", game.folders.get(item.data.folder).data.name)
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for (let journal of game.journal.entities)
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await journal.setFlag("wfrp4e-night-of-blood", "initialization-folder", game.folders.get(journal.data.folder).data.name)
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WFRP4eNightOfBloodInitializationSetup.setSceneNotes();
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}
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static async setSceneNotes() {
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for (let scene of game.scenes.entities)
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if (scene.data.journal)
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await scene.setFlag("wfrp4e-night-of-blood", "scene-note", game.journal.get(scene.data.journal).data.name)
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}
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static async setEmbeddedEntities() {
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for (let scene of game.scenes.entities)
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{
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let notes = duplicate(scene.data.notes)
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for (let note of notes)
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{
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setProperty(note, "flags.wfrp4e-night-of-blood.initialization-entryName", game.journal.get(note.entryId).data.name)
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}
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await scene.update({notes : notes})
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}
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}
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} |