2021-07-08 10:12:12 +02:00
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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2021-12-22 05:12:40 +01:00
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import {BoLRoll} from "../controllers/bol-rolls.js";
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2021-07-08 10:12:12 +02:00
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export class BoLActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["bol", "sheet", "actor"],
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template: "systems/bol/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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});
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2021-11-07 20:23:02 +01:00
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// Equip/Unequip item
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html.find('.item-equip').click(this._onToggleEquip.bind(this));
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2021-12-24 16:06:26 +01:00
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// Incr./Decr. career ranks
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html.find(".inc-dec-btns").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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if(li){
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const item = this.actor.items.get(li.data("itemId"));
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if(item){
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const dataset = ev.currentTarget.dataset;
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const operator = dataset.operator;
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const target = dataset.target;
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const incr = parseInt(dataset.incr);
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const min = parseInt(dataset.min);
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const max = parseInt(dataset.max);
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const itemData = item.data;
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let value = eval("itemData."+target);
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if(operator === "minus"){
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if(value >= min + incr) value -= incr;
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else value = min;
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}
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if(operator === "plus"){
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if(value <= max - incr) value += incr;
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else value = max;
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}
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let update = {};
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update[target] = value;
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item.update(update);
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}
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}
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// const input = html.find("#" + type);
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// let value = parseInt(input.val(), 10) || 0;
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// value += operator === "plus" ? 1 : -1;
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// input.val(value > 0 ? value : 0);
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});
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2021-07-08 10:12:12 +02:00
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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2021-12-24 16:06:26 +01:00
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Dialog.confirm({
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title: "Suppression",
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content: `Vous êtes sûr de vouloir supprimer cet item ?`,
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yes: () => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
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li.slideUp(200, () => this.render(false));
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},
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no: () => {},
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defaultYes: false,
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});
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2021-07-08 10:12:12 +02:00
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});
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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2021-12-22 05:12:40 +01:00
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// html.find('.roll-attribute').click(ev => {
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// this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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// });
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// html.find('.roll-career').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollCareer( li.data("itemId") );
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// });
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// html.find('.roll-weapon').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollWeapon( li.data("itemId") );
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// });
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2021-07-08 10:12:12 +02:00
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}
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/* -------------------------------------------- */
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2021-11-07 20:23:02 +01:00
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/** @override */
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getData(options) {
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2021-12-24 16:06:26 +01:00
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const data = super.getData(options);
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2022-01-03 00:09:27 +01:00
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const actorData = duplicate(data.data);
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let formData = duplicate(data)
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formData.config = game.bol.config;
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formData.data = actorData.data;
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formData.details = this.actor.details;
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formData.attributes = this.actor.attributes;
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formData.aptitudes = this.actor.aptitudes;
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2022-01-08 23:28:16 +01:00
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formData.resources = this.actor.getResourcesFromType();
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2022-01-03 00:09:27 +01:00
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formData.equipment = this.actor.equipment;
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formData.weapons = this.actor.weapons;
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formData.protections = this.actor.protections;
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formData.containers = this.actor.containers;
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formData.treasure = this.actor.treasure;
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formData.vehicles = this.actor.vehicles;
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formData.ammos = this.actor.ammos;
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formData.misc = this.actor.misc;
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formData.combat = this.actor.buildCombat();
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formData.features = this.actor.buildFeatures();
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formData.isGM = game.user.isGM;
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formData.options= this.options,
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formData.owner= this.document.isOwner,
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formData.editScore= this.options.editScore,
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formData.isGM= game.user.isGM
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console.log("ACTORDATA", formData);
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return formData;
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2021-11-07 20:23:02 +01:00
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}
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/* -------------------------------------------- */
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2021-07-08 10:12:12 +02:00
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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_onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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data: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.data["type"];
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// Finally, create the item!
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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2021-11-07 20:23:02 +01:00
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_onToggleEquip(event) {
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event.preventDefault();
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const li = $(event.currentTarget).closest(".item");
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const item = this.actor.items.get(li.data("itemId"));
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return this.actor.toggleEquipItem(item);
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}
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2021-07-08 10:12:12 +02:00
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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2021-12-22 05:12:40 +01:00
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const actorData = this.getData();
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const rollType = dataset.rollType;
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switch(rollType) {
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case "attribute" :
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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break;
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case "aptitude" :
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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2021-12-24 18:33:37 +01:00
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case "weapon":
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2021-12-25 23:26:27 +01:00
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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2021-12-24 18:33:37 +01:00
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break;
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2021-12-22 05:12:40 +01:00
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default : break;
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2021-07-08 10:12:12 +02:00
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}
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}
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2021-11-07 20:23:02 +01:00
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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2021-07-08 10:12:12 +02:00
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}
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