bol/module/system/templates.js

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/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function () {
// Define template paths to load
const templatePaths = [
// ACTORS
"systems/bol/templates/actor/parts/actor-header.hbs",
"systems/bol/templates/actor/parts/tabs/actor-stats.hbs",
"systems/bol/templates/actor/parts/tabs/actor-combat.hbs",
"systems/bol/templates/actor/parts/tabs/actor-features.hbs",
"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
// ITEMS
"systems/bol/templates/item/parts/item-header.hbs",
"systems/bol/templates/item/parts/properties/feature-properties.hbs",
"systems/bol/templates/item/parts/properties/equipment-properties.hbs",
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"systems/bol/templates/item/parts/properties/protection-properties.hbs",
"systems/bol/templates/item/parts/properties/shield-properties.hbs",
"systems/bol/templates/item/parts/properties/weapon-properties.hbs",
"systems/bol/templates/item/parts/properties/armor-properties.hbs",
"systems/bol/templates/item/parts/properties/melee-properties.hbs",
"systems/bol/templates/item/parts/properties/ranged-properties.hbs",
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"systems/bol/templates/item/parts/properties/item-properties.hbs",
// DIALOGS
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
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];
// Load the template parts
return loadTemplates(templatePaths);
};