bol/module/actor/actor.js

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import { BoLRollDialog } from "../system/roll-dialog.js";
import { BoLUtility } from "../system/bol-utility.js";
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class BoLActor extends Actor {
/** @override */
prepareData() {
super.prepareData();
console.debug("prepareData");
const actorData = this.data;
// console.log(actorData);
// const data = actorData.data;
// const flags = actorData.flags;
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
// if (actorData.type === 'character') this._prepareCharacterData(actorData);
}
// /**
// * Prepare Character type specific data
// */
// _prepareCharacterData(actorData) {
// const data = actorData.data;
//
// // Make modifications to data here. For example:
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//// // Loop through ability scores, and add their modifiers to our sheet output.
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// for (let [key, ability] of Object.entries(data.abilities)) {
// // Calculate the modifier using d20 rules.
// ability.mod = Math.floor((ability.value - 10) / 2);
// }
// }
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/* -------------------------------------------- */
getBoons() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
}
/* -------------------------------------------- */
getFlaws() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw");
}
/* -------------------------------------------- */
getCareers() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "career");
}
/* -------------------------------------------- */
saveRollData( rollData) {
this.currentRollData = rollData;
}
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async rollCareer( careerId ) {
let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
if (career) {
let rollData = {
mode : "career",
actorId: this.id,
actorImg: this.img,
career : career,
rollAttribute: 'mind',
attributes : duplicate(this.data.data.attributes),
boons : this.getBoons(),
flaws : this.getFlaws(),
d6Bonus: 0,
d6Malus: 0,
rollMode: game.settings.get("core", "rollMode"),
title: `${career.name} : ${career.data.rank}`,
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
bonusMalus: 0
}
let rollDialog = await BoLRollDialog.create( this, rollData);
rollDialog.render( true );
} else {
ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
}
}
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}