2021-07-08 10:12:12 +02:00
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/**
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* Define a set of template paths to pre-load
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* Pre-loaded templates are compiled and cached for fast access when rendering
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* @return {Promise}
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*/
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export const preloadHandlebarsTemplates = async function () {
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// Define template paths to load
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const templatePaths = [
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2021-11-07 20:23:02 +01:00
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// ACTORS
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"systems/bol/templates/actor/parts/actor-header.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-stats.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-combat.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-features.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
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// ITEMS
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"systems/bol/templates/item/parts/item-header.hbs",
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"systems/bol/templates/item/parts/properties/feature-properties.hbs",
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"systems/bol/templates/item/parts/properties/equipment-properties.hbs",
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2021-11-08 14:40:29 +01:00
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"systems/bol/templates/item/parts/properties/protection-properties.hbs",
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"systems/bol/templates/item/parts/properties/shield-properties.hbs",
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"systems/bol/templates/item/parts/properties/weapon-properties.hbs",
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2021-11-07 20:23:02 +01:00
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"systems/bol/templates/item/parts/properties/armor-properties.hbs",
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"systems/bol/templates/item/parts/properties/melee-properties.hbs",
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"systems/bol/templates/item/parts/properties/ranged-properties.hbs",
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2021-11-08 14:40:29 +01:00
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"systems/bol/templates/item/parts/properties/item-properties.hbs",
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// DIALOGS
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"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
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"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
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2021-07-08 10:12:12 +02:00
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];
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// Load the template parts
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return loadTemplates(templatePaths);
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};
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