bol/module/controllers/bol-rolls.js

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export class BoLRoll {
static options() {
return { classes: ["bol", "dialog"] };
}
static attributeCheck(actor, actorData, dataset, event) {
// const elt = $(event.currentTarget)[0];
// let key = elt.attributes["data-rolling"].value;
const key = dataset.key;
const adv = dataset.adv;
let attribute = eval(`actor.data.data.attributes.${key}`);
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
return this.attributeRollDialog(actor, actorData, attribute, label, description, adv, 0);
}
static aptitudeCheck(actor, actorData, dataset, event) {
// const elt = $(event.currentTarget)[0];
// let key = elt.attributes["data-rolling"].value;
const key = dataset.key;
const adv = dataset.adv;
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
return this.aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, 0);
}
/* -------------------------------------------- */
/* ROLL DIALOGS */
/* -------------------------------------------- */
static async attributeRollDialog(actor, actorData, attribute, label, description, adv, mod, onEnter = "submit") {
const rollOptionTpl = 'systems/bol/templates/dialogs/attribute-roll-dialog.hbs';
const dialogData = {
adv:adv,
mod: mod,
attr:attribute,
careers:actorData.features.careers,
boons:actorData.features.boons,
flaws:actorData.features.flaws
};
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({
title: label,
content: rollOptionContent,
buttons: {
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("BOL.ui.cancel"),
callback: () => {
}
},
submit: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => {
const attr = html.find('#attr').val();
const adv = html.find('#adv').val();
const mod = html.find('#mod').val();
const careers = html.find('#career').val();
const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
const isMalus = adv < 0;
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
const modifiers = parseInt(attrValue) + parseInt(mod) + parseInt(career);
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
let r = new BoLDefaultRoll(label, formula, description);
r.roll(actor);
}
}
},
default: onEnter,
close: () => {}
}, this.options());
return d.render(true);
}
static async aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, mod, onEnter = "submit") {
const rollOptionTpl = 'systems/bol/templates/dialogs/aptitude-roll-dialog.hbs';
const dialogData = {
adv:adv,
mod: mod,
apt:aptitude,
careers:actorData.features.careers,
boons:actorData.features.boons,
flaws:actorData.features.flaws
};
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({
title: label,
content: rollOptionContent,
buttons: {
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("BOL.ui.cancel"),
callback: () => {
}
},
submit: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => {
const apt = html.find('#apt').val();
const adv = html.find('#adv').val();
const mod = html.find('#mod').val();
const careers = html.find('#career').val();
const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
const isMalus = adv < 0;
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
const modifiers = parseInt(aptValue) + parseInt(mod) + parseInt(career);
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
let r = new BoLDefaultRoll(label, formula, description);
r.roll(actor);
}
}
},
default: onEnter,
close: () => {}
}, this.options());
return d.render(true);
}
}
export class BoLDefaultRoll {
constructor(label, formula, description){
this._label = label;
this._formula = formula;
this._isSuccess = false;
this._isCritical = false;
this._isFumble = false;
this._description = description;
}
async roll(actor){
const r = new Roll(this._formula);
await r.roll({"async": true});
const activeDice = r.terms[0].results.filter(r => r.active);
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
this._isSuccess = (r.total >= 9);
this._isCritical = (diceTotal === 12);
this._isFumble = (diceTotal === 2);
this._buildChatMessage(actor).then(msgFlavor => {
r.toMessage({
user: game.user.id,
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({actor: actor}),
flags : {msgType : "default"}
});
});
}
_buildChatMessage(actor) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
const tplData = {
actor : actor,
label : this._label,
isSuccess : this._isSuccess,
isFailure : !this._isSuccess,
isCritical : this._isCritical,
isFumble : this._isFumble,
hasDescription : this._description && this._description.length > 0,
description : this._description
};
return renderTemplate(rollMessageTpl, tplData);
}
}
// export class BoLWeaponRoll {
// constructor(actor, label, formula, isCritical, description){
// this._label = label;
// this._formula = formula;
// this._isCritical = isCritical;
// this._description = description;
// }
//
// _buildChatMessage() {
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/weapon-roll-card.hbs';
// const tplData = {
// label : this._label,
// isCritical : this._isCritical,
// hasDescription : this._description && this._description.length > 0,
// description : this._description
// };
// return renderTemplate(rollMessageTpl, tplData);
// }
// }
// export class BoLSpellRoll {
// constructor(actor, label, formula, isCritical, description){
// this._label = label;
// this._formula = formula;
// this._isCritical = isCritical;
// this._description = description;
// }
//
// _buildChatMessage() {
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/spell-roll-card.hbs';
// const tplData = {
// label : this._label,
// isCritical : this._isCritical,
// hasDescription : this._description && this._description.length > 0,
// description : this._description
// };
// return renderTemplate(rollMessageTpl, tplData);
// }
// }