bol/lang/fr.json

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{
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"BOL.attributes.vigor": "Vigueur",
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"BOL.attributes.agility": "Agilité",
"BOL.attributes.mind": "Esprit",
"BOL.attributes.appeal": "Aura",
"BOL.aptitudes.init": "Initiative",
"BOL.aptitudes.melee": "Mêlée",
"BOL.aptitudes.ranged": "Tir",
"BOL.aptitudes.def": "Défense",
"BOL.aptitudes.prot": "Protection",
"BOL.resources.hp": "Vitalité",
"BOL.resources.hero": "Héroïsme",
"BOL.resources.faith": "Foi",
"BOL.resources.creation": "Création",
"BOL.resources.power": "Pouvoir",
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"BOL.traits.xp": "Expérience",
"Careers": "Carrières",
"Name": "Nom",
"Boons": "Avantages",
"Flaws": "Désavantages",
"Inventory": "Inventaire",
"Career": "Carrière",
"Boon": "Avantage",
"Flaw": "Désavantage",
"d6B": "d6 Bonus",
"d6M": "d6 Malus",
"ranged": "A Distance",
"melee": "Melée",
"spell" : "Sort",
"protection" : "Protectin",
"weapon" : "Arme",
"armor" : "Armure",
"helm" : "Casque",
"shield" : "Bouclier",
"equipable": "Equipable",
"stackable": "Empilable",
"consumable" : "Consommable",
"magical" : "Magique",
"2H" : "A Deux Mains",
"reloadable" : "A Recharger",
"bow" : "Arc",
"crossbow" : "Arbalète",
"throwing" : "Lancer",
"rank": "Niveau",
"attribut": "Attribut",
"subtype": "Type",
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"Language": "Langue",
"Level": "Niveau",
"Roll": "Lancer",
"Melee": "Mêlée",
"Ranged": "Tir",
"Quantity": "Quantité",
"Weight":"Poids",
"Damage": "Dommages",
"Two Hands": "A Deux Mains",
"Thrown": "Peut-être lancé",
"Range": "Portée (m.)",
"Reload": "A Recharger",
"Reload Duration": "Durée de rechargement (rounds)" ,
"Can be hidden": "Peut être cachée",
"Ignore Shield": "Ignore les boucliers",
"Improvised": "Improvisée",
"Properties": "Propriétés",
"Protection Roll": "Jet de Protection",
"Protection Fixed": "Protection statique (si pas de jet)",
"None": "Aucun",
"Social Malus": "Malus Social",
"Agility Malus":"Malus d'Agilité",
"Initiative Malus": "Malus d'Initiative",
"Power Cost": "Cout en Points de Pouvoir",
"Equipped": "Equipé",
"Attack with": "Attaque avec",
"Range Modifier": "Modificateur de portée",
"Point Blank": "Bout portant",
"Short": "Courte",
"Medium": "Moyenne",
"Long": "Long",
"Very Long": "Très longue",
"Extreme": "Extrême",
"Maximum": "Maximale",
"Defender": "Défenseur",
"Defense score": "Score de défense"
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}