bol/module/item/item-sheet.js

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import { BoLUtility } from "../system/bol-utility.js";
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/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class BoLItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["bol", "sheet", "item"],
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
/** @override */
get template() {
const path = "systems/bol/templates/item";
// Return a single sheet for all item types.
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//return `${path}/item-sheet.hbs`;
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// Alternatively, you could use the following return statement to do a
// unique item sheet by type, like `weapon-sheet.html`.
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return `${path}/item-${this.item.data.type}-sheet.hbs`;
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}
/* -------------------------------------------- */
/** @override */
getData() {
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const objectData = BoLUtility.data(this.object);
let itemData = foundry.utils.deepClone(BoLUtility.templateData(this.object));
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: itemData,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
isGM: game.user.isGM
}
console.log("ITEMDATA", formData);
this.options.editable = !(this.object.data.origin == "embeddedItem");
return formData;
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}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here.
}
}