Damage multiplier
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parent
06cf860505
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0b77238dc2
@ -53,8 +53,8 @@
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"BOL.ui.delete": "Supprimer",
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.equipmentProperties" : "Propriétés d'équipement",
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"BOL.ui.weaponProperties" : "Propriétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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"BOL.ui.capacityProperties" : "Propriétés de capacité",
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@ -323,8 +323,11 @@ export class BoLAttackRoll {
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async processResult( ) {
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if (this._isSuccess) {
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let attrDamage = this.attackDef.weapon.data.data.properties.damageAttribute;
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let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage)
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let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage,
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this.attackDef.weapon.data.data.properties.damageModifiers,
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this.attackDef.weapon.data.data.properties.damageMultiplier)
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let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
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console.log("Formula", damageFormula)
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this.damageRoll = new Roll(damageFormula);
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await this.damageRoll.roll({ "async": false });
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await BoLUtility.showDiceSoNice(this.damageRoll);
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@ -381,8 +381,9 @@ export class BoLUtility {
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}
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/* -------------------------------------------- */
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static getDamageFormula(damageString) {
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static getDamageFormula(damageString, modifier=0, multiplier = 1) {
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if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
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if (modifier == null) modifier = 0;
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var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
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let res = myReg.exec(damageString);
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let nbDice = parseInt(res[1]);
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@ -400,7 +401,7 @@ export class BoLUtility {
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modIndex = 4;
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}
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}
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let formula = nbDice + "d" + res[2] + postForm + ((res[modIndex]) ? res[modIndex] : "");
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let formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
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return formula;
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}
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/* -------------------------------------------- */
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@ -17,6 +17,13 @@ BOL.damageValues = {
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"d6BB" : "d6B + dé bonus",
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}
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BOL.damageMultiplier = {
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"1": "x1",
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"2": "x2",
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"3": "x3",
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"4": "x4",
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}
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BOL.equipmentSlots = {
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"none" : "BOL.equipmentSlots.none",
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"head" : "BOL.equipmentSlots.head",
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@ -7,7 +7,7 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "0.8.9.5",
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"version": "0.8.9.6",
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"templateVersion": 14,
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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@ -115,6 +115,18 @@
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<input class="field-value" type="text" name="data.properties.damageModifiers" value="{{data.properties.damageModifiers}}" data-dtype="Number"/>
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</div>
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</div>
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<div class="form-group">
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<label class="property-label">{{localize "BOL.itemProperty.damageMultiplier"}}</label>
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<div class="form-fields center">
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<select class="field-value" name="data.properties.damageMultiplier" data-dtype="String">
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{{#select data.properties.damageMultiplier}}
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{{#each config.damageMultiplier as |value id|}}
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<option value="{{id}}">{{value}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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</div>
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<div class="form-group">
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<label class="property-label">{{localize "BOL.itemProperty.damageSpecial"}}</label>
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<div class="form-fields center">
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