Add fight options
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02b3dd5e0f
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@ -56,6 +56,17 @@ export class BoLActor extends Actor {
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get aptitudes() {
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return Object.values(this.data.data.aptitudes)
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}
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/* -------------------------------------------- */
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clearRoundModifiers( ) { // Process data/items that are finished at end of a round
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let foList = this.fightoptions
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for(let fo of foList) {
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if (fo.data.properties.used) {
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this.updateEmbeddedDocuments("Item", [ {_id: fo._id, 'data.properties.used': false}] )
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}
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}
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}
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/* -------------------------------------------- */
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get defenseValue() {
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let defMod = 0
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@ -55,7 +55,7 @@ export class BoLCombatManager extends Combat {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get( c.data.actorId )
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//actor.clearRoundModifiers()
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actor.clearRoundModifiers()
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}
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super.nextRound()
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}
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@ -7,7 +7,7 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "1.2.0",
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"version": "1.2.1",
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"templateVersion": 22,
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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