Fix encaissement par joueur
This commit is contained in:
parent
38025666e9
commit
477c86db0e
@ -513,7 +513,7 @@ export class BoLActor extends Actor {
|
||||
async manageHealthState() {
|
||||
let hpID = "lastHP" + this.id
|
||||
let lastHP = await this.getFlag("world", hpID)
|
||||
if (lastHP != this.data.data.resources.hp.value) {
|
||||
if (lastHP != this.data.data.resources.hp.value && this.isOwner ) {
|
||||
await this.setFlag("world", hpID, this.data.data.resources.hp.value)
|
||||
if (this.data.data.resources.hp.value <= 0) {
|
||||
ChatMessage.create({
|
||||
|
@ -24,7 +24,7 @@ export class BoLRoll {
|
||||
|
||||
let rollData = {
|
||||
mode: "attribute",
|
||||
actor: actor,
|
||||
actorId: actor.id,
|
||||
attribute: attribute,
|
||||
attrValue: attribute.value,
|
||||
aptValue: 0,
|
||||
@ -35,6 +35,7 @@ export class BoLRoll {
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
mod: 0
|
||||
}
|
||||
console.log(">>>>>>>>>>", rollData, actor)
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
|
||||
@ -50,7 +51,7 @@ export class BoLRoll {
|
||||
return this.displayRollDialog(
|
||||
{
|
||||
mode: "aptitude",
|
||||
actor: actor,
|
||||
actorId: actor.id,
|
||||
attribute: attribute,
|
||||
aptitude: aptitude,
|
||||
attrValue: attribute.value,
|
||||
@ -82,13 +83,13 @@ export class BoLRoll {
|
||||
// Build the roll structure
|
||||
let rolldata = {
|
||||
mode: "weapon",
|
||||
actor: actor,
|
||||
actorId: actor.id,
|
||||
weapon: weapon,
|
||||
isRanged: weaponData.properties.ranged || weaponData.properties.throwing,
|
||||
target: target,
|
||||
targetId: target?.id,
|
||||
fightOption: fightOption,
|
||||
careerBonus: 0,
|
||||
defender: (target) ? game.actors.get(target.data.actorId) : undefined,
|
||||
defenderId: target?.data?.actorId,
|
||||
attribute: attribute,
|
||||
aptitude: aptitude,
|
||||
attrValue: attribute.value,
|
||||
@ -129,7 +130,7 @@ export class BoLRoll {
|
||||
|
||||
let alchemyDef = {
|
||||
mode: "alchemy",
|
||||
actor: actor,
|
||||
actorId: actor.id,
|
||||
alchemy: alchemy,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
@ -152,7 +153,7 @@ export class BoLRoll {
|
||||
let spellData = spell.data.data
|
||||
let spellDef = {
|
||||
mode: "spell",
|
||||
actor: actor,
|
||||
actorId: actor.id,
|
||||
spell: spell,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
@ -277,14 +278,16 @@ export class BoLRoll {
|
||||
|
||||
html.find('#attr').change((event) => {
|
||||
let attrKey = event.currentTarget.value
|
||||
this.rollData.attribute = duplicate(this.rollData.actor.data.data.attributes[attrKey])
|
||||
this.rollData.attrValue = this.rollData.actor.data.data.attributes[attrKey].value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this.rollData.attribute = duplicate(actor.data.data.attributes[attrKey])
|
||||
this.rollData.attrValue = actor.data.data.attributes[attrKey].value
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#apt').change((event) => {
|
||||
let aptKey = event.currentTarget.value
|
||||
this.rollData.aptitude = duplicate(this.rollData.actor.data.data.aptitudes[aptKey])
|
||||
this.rollData.aptValue = this.rollData.actor.data.data.aptitudes[aptKey].value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this.rollData.aptitude = duplicate(actor.data.data.aptitudes[aptKey])
|
||||
this.rollData.aptValue = actor.data.data.aptitudes[aptKey].value
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
@ -348,10 +351,12 @@ export class BoLRoll {
|
||||
|
||||
// initialize default flags/values
|
||||
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
|
||||
rollData.careers = rollData.actor.careers
|
||||
rollData.boons = rollData.actor.bonusBoons
|
||||
rollData.flaws = rollData.actor.malusFlaws
|
||||
rollData.rollOwnerID = rollData.actor.id
|
||||
|
||||
let actor = game.actors.get( rollData.actorId )
|
||||
rollData.careers = actor.careers
|
||||
rollData.boons = actor.bonusBoons
|
||||
rollData.flaws = actor.malusFlaws
|
||||
rollData.rollOwnerID = actor.id
|
||||
rollData.defence = 0
|
||||
rollData.attackModifier = 0 // Used for fight options
|
||||
rollData.modArmorMalus = 0 // Used for fight options
|
||||
@ -464,18 +469,20 @@ export class BoLDefaultRoll {
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isFumble = (diceTotal === 2)
|
||||
this.rollData.isFailure = !this.rollData.isSuccess
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = this.rollData.actor.heroReroll()
|
||||
}
|
||||
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = actor.heroReroll()
|
||||
}
|
||||
|
||||
if (this.rollData.registerInit) {
|
||||
this.rollData.actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
|
||||
actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
|
||||
}
|
||||
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
|
||||
this.rollData.actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
|
||||
actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
|
||||
}
|
||||
if (this.rollData.mode == "alchemy") { // PP cost management
|
||||
this.rollData.actor.resetAlchemyStatus(this.rollData.alchemy.id)
|
||||
actor.resetAlchemyStatus(this.rollData.alchemy.id)
|
||||
}
|
||||
|
||||
await this.sendChatMessage()
|
||||
@ -483,13 +490,14 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendChatMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this._buildChatMessage(this.rollData).then(msgFlavor => {
|
||||
this.rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
//whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
})
|
||||
})
|
||||
}
|
||||
@ -528,11 +536,12 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendDamageMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this._buildDamageChatMessage(this.rollData).then(msgFlavor => {
|
||||
this.rollData.damageRoll.toMessage({
|
||||
user: game.user.id,
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actors }),
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
flags: { msgType: "default" }
|
||||
})
|
||||
});
|
||||
@ -541,8 +550,9 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage) {
|
||||
let attrDamageValue = 0
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
if (attrDamage.includes("vigor")) {
|
||||
attrDamageValue = this.rollData.actor.data.data.attributes.vigor.value
|
||||
attrDamageValue = actor.data.data.attributes.vigor.value
|
||||
if (attrDamage.includes("half")) {
|
||||
attrDamageValue = Math.floor(attrDamageValue / 2)
|
||||
}
|
||||
|
@ -149,17 +149,17 @@ export class BoLUtility {
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.bol", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
game.socket.emit("system.bol", { name: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sendAttackSuccess(attackDef) {
|
||||
if (attackDef.target) {
|
||||
if (attackDef.targetId) {
|
||||
// Broadcast to GM or process it directly in case of GM defense
|
||||
if (!game.user.isGM) {
|
||||
game.socket.emit("system.bol", { msg: "msg_attack_success", data: attackDef });
|
||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(attackDef) })
|
||||
} else {
|
||||
BoLUtility.processAttackSuccess(attackDef);
|
||||
BoLUtility.processAttackSuccess(attackDef)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -170,7 +170,7 @@ export class BoLUtility {
|
||||
if (chatCard.length > 0) {
|
||||
// If the user is the message author or the actor owner, proceed
|
||||
const actor = game.actors.get(data.message.speaker.actor)
|
||||
console.log("FOUND 1!!! ", actor)
|
||||
//console.log("FOUND 1!!! ", actor)
|
||||
if (actor && actor.isOwner) return
|
||||
else if (game.user.isGM || data.author.id === game.user.id) return
|
||||
|
||||
@ -201,7 +201,8 @@ export class BoLUtility {
|
||||
html.on("click", '.transform-legendary-roll', event => {
|
||||
event.preventDefault();
|
||||
let rollData = BoLUtility.getLastRoll()
|
||||
rollData.actor.subHeroPoints(1)
|
||||
let actor = game.actors.get( rollData.actorId)
|
||||
actor.subHeroPoints(1)
|
||||
let r = new BoLDefaultRoll(rollData)
|
||||
r.upgradeToLegendary()
|
||||
})
|
||||
@ -209,7 +210,8 @@ export class BoLUtility {
|
||||
html.on("click", '.transform-heroic-roll', event => {
|
||||
event.preventDefault();
|
||||
let rollData = BoLUtility.getLastRoll()
|
||||
rollData.actor.subHeroPoints(1)
|
||||
let actor = game.actors.get( rollData.actorId)
|
||||
actor.subHeroPoints(1)
|
||||
let r = new BoLDefaultRoll(rollData)
|
||||
r.upgradeToHeroic()
|
||||
})
|
||||
@ -217,7 +219,8 @@ export class BoLUtility {
|
||||
html.on("click", '.hero-reroll', event => {
|
||||
event.preventDefault();
|
||||
let rollData = BoLUtility.getLastRoll()
|
||||
rollData.actor.subHeroPoints(1)
|
||||
let actor = game.actors.get( rollData.actorId)
|
||||
actor.subHeroPoints(1)
|
||||
rollData.reroll = false // Disable reroll option for second roll
|
||||
let r = new BoLDefaultRoll(rollData)
|
||||
r.roll();
|
||||
@ -228,11 +231,12 @@ export class BoLUtility {
|
||||
let attackId = event.currentTarget.attributes['data-attack-id'].value
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||
console.log("Process handling !!! -> socket emit")
|
||||
if (game.user.isGM) {
|
||||
console.log("Process handling !!! -> GM direct damage handling")
|
||||
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
||||
} else {
|
||||
game.socket.emit("system.bol", { msg: "msg_damage_handling", data: { event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } });
|
||||
console.log("Process handling !!! -> socket emit")
|
||||
game.socket.emit("system.bol", { name: "msg_damage_handling", data: { event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } });
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -247,27 +251,30 @@ export class BoLUtility {
|
||||
console.log("Damage Handling", event, attackId, defenseMode, weaponId)
|
||||
// Only GM process this
|
||||
let attackDef = this.attackStore[attackId]
|
||||
if (attackDef) {
|
||||
if (attackDef.defenseDone) return; // ?? Why ???
|
||||
if (attackDef && attackDef.defenderId) {
|
||||
if (attackDef.defenseDone) {
|
||||
return
|
||||
} // ?? Why ???
|
||||
attackDef.defenseDone = true
|
||||
attackDef.defenseMode = defenseMode;
|
||||
let defender = game.actors.get(attackDef.defenderId)
|
||||
|
||||
if (defenseMode == 'damage-with-armor') {
|
||||
let armorFormula = attackDef.defender.getArmorFormula()
|
||||
let armorFormula = defender.getArmorFormula()
|
||||
attackDef.rollArmor = new Roll(armorFormula)
|
||||
attackDef.rollArmor.roll( { async: false } )
|
||||
console.log("Armor roll ", attackDef.rollArmor)
|
||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
|
||||
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
|
||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
|
||||
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||
defender.sufferDamage(attackDef.finalDamage);
|
||||
}
|
||||
if (defenseMode == 'damage-without-armor') {
|
||||
attackDef.finalDamage = attackDef.damageRoll.total;
|
||||
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||
defender.sufferDamage(attackDef.finalDamage);
|
||||
}
|
||||
if (defenseMode == 'hero-reduce-damage') {
|
||||
let armorFormula = attackDef.defender.getArmorFormula();
|
||||
let armorFormula = defender.getArmorFormula();
|
||||
attackDef.rollArmor = new Roll(armorFormula)
|
||||
attackDef.rollArmor.roll({ async: false });
|
||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
|
||||
@ -275,17 +282,17 @@ export class BoLUtility {
|
||||
attackDef.rollHero.roll({ async: false });
|
||||
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total - attackDef.armorProtect;
|
||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
|
||||
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||
attackDef.defender.subHeroPoints(1);
|
||||
defender.sufferDamage(attackDef.finalDamage);
|
||||
defender.subHeroPoints(1);
|
||||
}
|
||||
if (defenseMode == 'hero-in-extremis') {
|
||||
attackDef.finalDamage = 0;
|
||||
attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
|
||||
attackDef.defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
||||
attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId);
|
||||
defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
||||
}
|
||||
ChatMessage.create({
|
||||
alias: attackDef.defender.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
|
||||
alias: defender.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
@ -293,7 +300,7 @@ export class BoLUtility {
|
||||
rollHero: attackDef.rollHero,
|
||||
weaponHero: attackDef.weaponHero,
|
||||
armorProtect: attackDef.armorProtect,
|
||||
defender: attackDef.defender,
|
||||
defender: defender,
|
||||
defenseMode: attackDef.defenseMode,
|
||||
finalDamage: attackDef.finalDamage
|
||||
})
|
||||
@ -365,7 +372,7 @@ export class BoLUtility {
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
return target
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
@ -373,20 +380,22 @@ export class BoLUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttackSuccess(attackDef) {
|
||||
if (!game.user.isGM) { // Only GM process this
|
||||
return;
|
||||
console.log("Attack success processing", attackDef)
|
||||
if (!game.user.isGM || !attackDef.defenderId) { // Only GM process this
|
||||
return
|
||||
}
|
||||
// Build and send the defense message to the relevant people (ie GM + defender)
|
||||
let defenderWeapons = attackDef.defender.weapons;
|
||||
let defender = game.actors.get(attackDef.defenderId)
|
||||
let defenderWeapons = defender.weapons
|
||||
console.log("DEF WEP", attackDef)
|
||||
this.attackStore[attackDef.id] = attackDef; // Store !
|
||||
this.attackStore[attackDef.id] = attackDef // Store !
|
||||
ChatMessage.create({
|
||||
alias: attackDef.defender.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
|
||||
alias: defender.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
defender: attackDef.defender,
|
||||
defender: defender,
|
||||
defenderWeapons: defenderWeapons,
|
||||
damageTotal: attackDef.damageRoll.total,
|
||||
damagesIgnoresArmor: attackDef.damagesIgnoresArmor,
|
||||
@ -397,10 +406,9 @@ export class BoLUtility {
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
if (sockmsg.name == "msg_attack_success") {
|
||||
BoLUtility.processAttackSuccess(sockmsg.data);
|
||||
BoLUtility.processAttackSuccess(sockmsg.data)
|
||||
}
|
||||
if (sockmsg.name == "msg_damage_handling") {
|
||||
console.log("Msg received !!!!")
|
||||
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@
|
||||
"url": "https://github.com/ZigmundKreud/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "1.3.0",
|
||||
"version": "1.3.1",
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "9",
|
||||
"scripts": [],
|
||||
|
@ -5,7 +5,7 @@
|
||||
{{/if}}
|
||||
|
||||
<div class="actions-section">
|
||||
{{#if target}}
|
||||
{{#if targetId}}
|
||||
<div id="{{applyId}}">
|
||||
<button class="chat-damage-apply" data-attack-id="{{id}}">Appliquer les dommages à la cible</button>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user