Fix XP
This commit is contained in:
parent
1a69116c06
commit
80725d57e1
36
css/bol.css
36
css/bol.css
@ -946,3 +946,39 @@ body.system-bol img#logo {
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.dialog-button {
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max-height: 2rem;
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}
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.xp-next {
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color: darkgrey;
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font-size: 1.0rem;
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border: 1px solid #4b4a44;
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box-shadow: 1px 1px 1px gray;
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border-radius: 100px;
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width: 1.25rem;
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height: 1.25rem;
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}
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/** Tooltip section */
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.tooltip-container {
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position: relative;
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display: inline-block;
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}
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.tooltip-container .tooltiptext {
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text-align: center;
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/* Position the tooltip text */
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position: absolute;
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z-index: 1;
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/* Fade in tooltip */
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visibility: hidden;
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opacity: 0;
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transition: opacity 0.3s;
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background-color: #f2f3a2a0;
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padding: 4px;
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width: 4rem;
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border-radius: 25%;
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border-width: 1px;
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transform: translate(-40%, -60%);
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}
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/* Show the tooltip text when you mouse over the tooltip container */
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.tooltip-container:hover .tooltiptext {
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visibility: visible;
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opacity: 1;
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}
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@ -2,7 +2,7 @@
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import {BoLRoll} from "../controllers/bol-rolls.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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export class BoLActorSheet extends ActorSheet {
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@ -45,20 +45,20 @@ export class BoLActorSheet extends ActorSheet {
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html.find(".toggle-fight-option").click((ev) => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.toggleFightOption( li.data("itemId") )
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this.actor.toggleFightOption(li.data("itemId"))
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})
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html.find(".inc-dec-btns-alchemy").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.spendAlchemyPoint( li.data("itemId"), 1)
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this.actor.spendAlchemyPoint(li.data("itemId"), 1)
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})
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// Incr./Decr. career ranks
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html.find(".inc-dec-btns").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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if(li){
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if (li) {
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const item = this.actor.items.get(li.data("itemId"));
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if(item){
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if (item) {
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const dataset = ev.currentTarget.dataset;
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const operator = dataset.operator;
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const target = dataset.target;
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@ -66,18 +66,18 @@ export class BoLActorSheet extends ActorSheet {
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const min = parseInt(dataset.min)
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const max = parseInt(dataset.max) || 10000
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const itemData = item.data;
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let value = eval("itemData."+target)
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let value = eval("itemData." + target)
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value = value || 0
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console.log("IncDec", item, target, value, operator, min, max)
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if(operator === "minus"){
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if(value >= min + incr) value -= incr;
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if (operator === "minus") {
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if (value >= min + incr) value -= incr;
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else value = min;
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}
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if(operator === "plus") {
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if(value <= max - incr) value += incr;
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if (operator === "plus") {
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if (value <= max - incr) value += incr;
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else value = max;
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}
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let update = { [`${target}`]: value};
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let update = { [`${target}`]: value };
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item.update(update);
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}
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}
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@ -94,7 +94,7 @@ export class BoLActorSheet extends ActorSheet {
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
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li.slideUp(200, () => this.render(false));
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},
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no: () => {},
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no: () => { },
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defaultYes: false,
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});
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});
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@ -133,9 +133,9 @@ export class BoLActorSheet extends ActorSheet {
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formData.combat = this.actor.buildCombat()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options= this.options
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formData.owner= this.document.isOwner
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formData.editScore= this.options.editScore
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.isSorcerer = this.actor.isSorcerer()
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@ -190,16 +190,16 @@ export class BoLActorSheet extends ActorSheet {
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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const actorData = this.getData();
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const rollType = dataset.rollType;
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const li = $(event.currentTarget).closest(".item");
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switch(rollType) {
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case "attribute" :
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const element = event.currentTarget
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const dataset = element.dataset
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const actorData = this.getData()
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const rollType = dataset.rollType
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const li = $(event.currentTarget).closest(".item")
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switch (rollType) {
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case "attribute":
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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break;
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case "aptitude" :
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case "aptitude":
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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case "weapon":
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@ -217,7 +217,17 @@ export class BoLActorSheet extends ActorSheet {
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case "damage":
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this.actor.rollWeaponDamage(li.data("item-id"))
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break;
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default : break;
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case "aptitudexp":
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this.actor.incAptitudeXP(dataset.key)
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break;
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case "attributexp":
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this.actor.incAttributeXP(dataset.key)
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break;
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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break;
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default: break;
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}
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}
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@ -99,6 +99,54 @@ export class BoLActor extends Actor {
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return undefined
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}
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/* -------------------------------------------- */
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incAttributeXP( key) {
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let attr = duplicate(this.data.data.attributes[key])
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if (attr) {
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let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value+1)
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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attr.value += 1
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xp.spent += nextXP
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this.update( { [`data.attributes.${key}`]: attr, [`data.xp`]: xp } )
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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incAptitudeXP( key) {
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let apt = duplicate(this.data.data.aptitudes[key])
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if (apt) {
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let nextXP = (apt.value == -1) ? 1 : apt.value + 2
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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apt.value += 1
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xp.spent += nextXP
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this.update( { [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp } )
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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incCareerXP( itemId) {
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let career = this.data.items.get( itemId )
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if (career) {
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career = duplicate(career)
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let nextXP = career.data.rank + 1
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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xp.spent += nextXP
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this.update( { [`data.xp`]: xp } )
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this.updateEmbeddedDocuments( 'Item', [ { _id: career._id, 'data.rank': career.data.rank + 1 } ])
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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async toggleFightOption( itemId) {
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let fightOption = this.data.items.get(itemId)
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@ -39,53 +39,49 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('gt', function (val1, val2) {
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return val1 > val2;
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});
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})
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Handlebars.registerHelper('lt', function (val1, val2) {
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return val1 < val2;
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});
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})
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Handlebars.registerHelper('gte', function (val1, val2) {
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return val1 >= val2;
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});
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})
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Handlebars.registerHelper('lte', function (val1, val2) {
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return val1 <= val2;
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});
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})
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Handlebars.registerHelper('and', function (val1, val2) {
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return val1 && val2;
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});
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})
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Handlebars.registerHelper('or', function (val1, val2) {
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return val1 || val2;
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});
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})
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Handlebars.registerHelper('or3', function (val1, val2, val3) {
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return val1 || val2 || val3;
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});
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})
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Handlebars.registerHelper('for', function(from, to, incr, block) {
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var accum = '';
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for(var i = from; i < to; i += incr)
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accum += block.fn(i);
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return accum;
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});
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})
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Handlebars.registerHelper('not', function (cond) {
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return !cond;
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});
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})
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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});
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})
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Handlebars.registerHelper('isEnabled', function (configKey) {
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return game.settings.get("bol", configKey);
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});
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})
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Handlebars.registerHelper('split', function (str, separator, keep) {
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return str.split(separator)[keep];
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});
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})
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// If you need to add Handlebars helpers, here are a few useful examples:
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Handlebars.registerHelper('concat', function () {
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@ -96,32 +92,30 @@ export const registerHandlebarsHelpers = function () {
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}
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}
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return outStr;
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});
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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});
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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});
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})
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Handlebars.registerHelper('includesKey', function (items, type, key) {
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// console.log(items);
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return items.filter(i => i.type === type).map(i => i.data.key).includes(key);
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});
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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});
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})
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Handlebars.registerHelper('eval', function (expr) {
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return eval(expr);
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});
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})
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@ -7,7 +7,7 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "1.2.1",
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"version": "1.2.2",
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"templateVersion": 22,
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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@ -19,6 +19,18 @@
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<a class="inc-dec-btns" data-operator="minus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-minus-square"></i></a>
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<span class="item-field">{{item.data.rank}}</span>
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<a class="inc-dec-btns" data-operator="plus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-plus-square"></i></a>
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<span class="item-field"> </span>
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<span class="tooltip-container">
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<span class="stat-roll rollable" title="XP" data-roll-type="careerxp" data-key="{{key}}">
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<i class="xp-next fas fa-arrow-up"></i></span>
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<span class="tooltiptext">
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{{#if (eq data.rank 0)}}
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1 XP
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{{else}}
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{{add data.rank 1}} XP
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{{/if}}
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</span>
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</span>
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{{/if}}
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</div>
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<div class="item-field flex1 right">
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@ -3,9 +3,20 @@
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<div class="attribute stat flex1 flex-group-center {{key}}">
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<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
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<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<span class="stat-roll malus rollable" title="2d6M" data-roll-type="attribute" data-roll="3d6kh2+@attributes.{{key}}.value" data-adv="-1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll bonus rollable" title="2d6B" data-roll-type="attribute" data-roll="3d6kl2+@attributes.{{key}}.value" data-adv="1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
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<i class="darkgreen fas fa-dice"></i>
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</span>
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<span class="tooltip-container">
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<span class="stat-roll rollable" title="XP" data-roll-type="attributexp" data-key="{{key}}">
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<i class="xp-next fas fa-arrow-up"></i></span>
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<span class="tooltiptext">
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{{#if (eq value -1)}}
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2 XP
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{{else}}
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{{add value (add value 1)}} XP
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{{/if}}
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</span>
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</span>
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</div>
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{{/each}}
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</div>
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@ -15,9 +26,20 @@
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<div class="aptitude stat flex1 flex-group-center">
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<label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
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<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<span class="stat-roll malus rollable" title="2d6M" data-roll-type="aptitude" data-roll="3d6kh2+@aptitudes.{{key}}.value" data-adv="-1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll bonus rollable" title="2d6B" data-roll-type="aptitude" data-roll="3d6kl2+@aptitudes.{{key}}.value" data-adv="1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
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<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">
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<i class="darkgreen fas fa-dice"></i>
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</span>
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<span class="tooltip-container">
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<span class="stat-roll rollable" title="XP" data-roll-type="aptitudexp" data-key="{{key}}">
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<i class="xp-next fas fa-arrow-up"></i></span>
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<span class="tooltiptext">
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{{#if (eq value -1)}}
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1 XP
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{{else}}
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{{add value 2}} XP
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{{/if}}
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</span>
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</span>
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</div>
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{{/each}}
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</div>
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