Enable links in editor
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@ -389,16 +389,16 @@ ul.no-bullets {
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background-color: lightgray;
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}
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.bol h1.form-header {
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font-size: 2.5em;
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font-size: 2.2em;
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font-weight: 700;
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}
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.bol h2.form-header {
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font-size: 2em;
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font-size: 1.8em;
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font-weight: 500;
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border-bottom: 1px groove #eeede0;
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}
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.bol h3.form-header {
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font-size: 1.5em;
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font-size: 1.2em;
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font-weight: 500;
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border-bottom: 1px groove #eeede0;
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}
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@ -12,7 +12,7 @@ export class BoLActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["bol", "sheet", "actor"],
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template: "systems/bol/templates/actor/actor-sheet.hbs",
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width: 600,
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width: 860,
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height: 600,
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dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
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@ -114,7 +114,7 @@ export class BoLActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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getData(options) {
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async getData(options) {
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const data = super.getData(options)
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const actorData = duplicate(data)
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let formData = duplicate(data)
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@ -148,8 +148,9 @@ export class BoLActorSheet extends ActorSheet {
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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formData.villainy = this.actor.getVillainy()
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formData.biography = await TextEditor.enrichHTML(this.object.system.details.biography, {async: true})
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formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes, {async: true})
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isPriest = this.actor.isPriest()
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@ -19,7 +19,7 @@ export class BoLItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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/** @override */
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getData(options) {
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async getData(options) {
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const data = super.getData(options)
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let itemData = duplicate(data.document)
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data.config = game.bol.config
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@ -27,6 +27,7 @@ export class BoLItemSheet extends ItemSheet {
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data.category = itemData.system.category
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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data.description = await TextEditor.enrichHTML(this.object.system.description, {async: true})
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// Dynamic default data fix/adapt
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if (itemData.type == "item") {
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.1.4",
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"version": "10.1.5",
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"compatibility": {
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"minimum": "10"
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},
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@ -192,7 +192,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.4.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.5.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -40,7 +40,7 @@
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</li>
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</ol>
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{{editor details.biography target="system.details.biography" button=true owner=owner
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{{editor biography target="system.details.biography" button=true owner=owner
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editable=editable}}
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<ol class="items-list">
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@ -49,4 +49,4 @@ editable=editable}}
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<div class="item-field flex1 right"></div>
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</li>
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</ol>
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{{editor details.notes target="system.details.notes" button=true owner=owner editable=editable}}
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{{editor notes target="system.details.notes" button=true owner=owner editable=editable}}
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@ -20,7 +20,7 @@
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</div>
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{{/if}}
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{{editor item.system.description target="system.description" button=true owner=owner editable=editable}}
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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<div class="tab properties" data-group="primary" data-tab="properties">
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{{#if (eq item.type "item")}}
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