rework ID
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@ -391,6 +391,7 @@
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"BOL.chat.spellremaining": "Points de Pouvoir restants",
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"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
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"BOL.chat.damageresume": "{name} a subi des blessures ...",
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"BOL.chat.fumblemessage": "Si vous acceptez les conséquences d'un echec catastrophique (au choix du MJ), vous pourrez bénéficier d'1 point d'Héroïsme supplémentaire",
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"BOL.dialog.soeasy": "Inmanquable (+4)",
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"BOL.dialog.veryeasy": "Trés Facile (+2)",
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@ -489,7 +489,8 @@ export class BoLDefaultRoll {
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this.rollData.isFumble = (diceTotal === 2)
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this.rollData.isFailure = !this.rollData.isSuccess
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this.rollData.isRealCritical = true
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//this.rollData.isRealCritical = true
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//this.rollData.isFumble = true
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let actor = game.actors.get( this.rollData.actorId)
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if (this.rollData.reroll == undefined) {
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@ -24,6 +24,10 @@
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<h3><strong>{{description}}</strong></h3>
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<div class="actions-section">
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{{#if isFumble}}
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{{localize "BOL.chat.fumblemessage"}}
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{{/if}}
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{{#if fightOption}}
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<div>
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{{localize "BOL.chat.fightoption"}} : {{fightOption.name}}
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