Add HUD actions
This commit is contained in:
parent
fff6b2a733
commit
a5ba6d5215
40
css/bol.css
40
css/bol.css
@ -982,3 +982,43 @@ body.system-bol img#logo {
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visibility: visible;
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opacity: 1;
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}
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/** HUD SECTION */
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.tokenhudext {
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display: flex;
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flex: 0 !important;
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font-family: CaslonPro;
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font-weight: 600;
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}
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.tokenhudext.left {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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right: 4rem;
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}
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.tokenhudext.right {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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left: 4rem;
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}
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.control-icon.tokenhudicon {
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width: fit-content;
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height: fit-content;
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min-width: 6rem;
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flex-basis: auto;
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padding: 0;
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line-height: 1rem;
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margin: 0.25rem;
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}
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.control-icon.tokenhudicon.right {
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margin-left: 8px;
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}
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#token-hud .status-effects.active{
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z-index: 2;
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}
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.bol-hud-menu label {
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font-size: 0.75rem;
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}
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@ -192,24 +192,23 @@ export class BoLActorSheet extends ActorSheet {
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event.preventDefault();
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const element = event.currentTarget
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const dataset = element.dataset
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const actorData = this.getData()
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const rollType = dataset.rollType
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const li = $(event.currentTarget).closest(".item")
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switch (rollType) {
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case "attribute":
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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BoLRoll.attributeCheck(this.actor, dataset.key, event)
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break;
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case "aptitude":
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
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break;
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case "weapon":
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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BoLRoll.weaponCheck(this.actor, event)
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break;
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case "spell":
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BoLRoll.spellCheck(this.actor, actorData, dataset, event);
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BoLRoll.spellCheck(this.actor, event)
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break;
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case "alchemy":
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BoLRoll.alchemyCheck(this.actor, actorData, dataset, event);
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BoLRoll.alchemyCheck(this.actor, event)
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break;
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case "protection":
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this.actor.rollProtection(li.data("item-id"))
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@ -23,15 +23,15 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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updateResourcesData( ) {
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if ( this.type == 'character') {
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updateResourcesData() {
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if (this.type == 'character') {
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let newVitality = 10 + this.data.data.attributes.vigor.value + this.data.data.resources.hp.bonus
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if ( this.data.data.resources.hp.max != newVitality) {
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this.update( {'data.resources.hp.max': newVitality} );
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if (this.data.data.resources.hp.max != newVitality) {
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this.update({ 'data.resources.hp.max': newVitality });
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}
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let newPower = 10 + this.data.data.attributes.mind.value + this.data.data.resources.power.bonus
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if ( this.data.data.resources.power.max != newPower) {
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this.update( {'data.resources.power.max': newPower} );
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if (this.data.data.resources.power.max != newPower) {
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this.update({ 'data.resources.power.max': newPower });
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}
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}
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}
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@ -44,7 +44,7 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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get itemData(){
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get itemData() {
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return Array.from(this.data.items.values()).map(i => i.data)
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}
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get details() {
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@ -58,11 +58,11 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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clearRoundModifiers( ) { // Process data/items that are finished at end of a round
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clearRoundModifiers() { // Process data/items that are finished at end of a round
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let foList = this.fightoptions
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for(let fo of foList) {
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for (let fo of foList) {
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if (fo.data.properties.used) {
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this.updateEmbeddedDocuments("Item", [ {_id: fo._id, 'data.properties.used': false}] )
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this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': false }])
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}
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}
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}
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@ -71,27 +71,27 @@ export class BoLActor extends Actor {
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get defenseValue() {
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let defMod = 0
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let fo = this.getActiveFightOption()
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if (fo && fo.data.properties.fightoptiontype == "intrepid" ) {
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if (fo && fo.data.properties.fightoptiontype == "intrepid") {
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defMod += -2
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}
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if (fo && fo.data.properties.fightoptiontype == "fulldefense" ) {
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if (fo && fo.data.properties.fightoptiontype == "fulldefense") {
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defMod += 2
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}
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if (fo && fo.data.properties.fightoptiontype == "twoweaponsdef" && !fo.data.properties.used) {
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defMod += 1
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this.updateEmbeddedDocuments("Item", [ {_id: fo._id, 'data.properties.used': true}] )
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this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': true }])
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}
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if (fo && fo.data.properties.fightoptiontype == "defense" ) {
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if (fo && fo.data.properties.fightoptiontype == "defense") {
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defMod += 1
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}
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if (fo && fo.data.properties.fightoptiontype == "attack" ) {
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if (fo && fo.data.properties.fightoptiontype == "attack") {
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defMod += -1
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}
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return this.data.data.aptitudes.def.value + defMod
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}
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/* -------------------------------------------- */
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getActiveFightOption( ) {
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getActiveFightOption() {
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let it = this.itemData.find(i => i.type === "feature" && i.data.subtype === "fightoption" && i.data.properties.activated)
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if (it) {
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return duplicate(it)
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@ -100,15 +100,15 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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incAttributeXP( key) {
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incAttributeXP(key) {
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let attr = duplicate(this.data.data.attributes[key])
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if (attr) {
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let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value+1)
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let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value + 1)
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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if (xp.total - xp.spent >= nextXP) {
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attr.value += 1
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xp.spent += nextXP
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this.update( { [`data.attributes.${key}`]: attr, [`data.xp`]: xp } )
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this.update({ [`data.attributes.${key}`]: attr, [`data.xp`]: xp })
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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@ -116,31 +116,31 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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incAptitudeXP( key) {
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incAptitudeXP(key) {
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let apt = duplicate(this.data.data.aptitudes[key])
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if (apt) {
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let nextXP = (apt.value == -1) ? 1 : apt.value + 2
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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if (xp.total - xp.spent >= nextXP) {
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apt.value += 1
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xp.spent += nextXP
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this.update( { [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp } )
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this.update({ [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp })
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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incCareerXP( itemId) {
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let career = this.data.items.get( itemId )
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incCareerXP(itemId) {
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let career = this.data.items.get(itemId)
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if (career) {
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career = duplicate(career)
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let nextXP = career.data.rank + 1
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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if (xp.total - xp.spent >= nextXP) {
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xp.spent += nextXP
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this.update( { [`data.xp`]: xp } )
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this.updateEmbeddedDocuments( 'Item', [ { _id: career._id, 'data.rank': career.data.rank + 1 } ])
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this.update({ [`data.xp`]: xp })
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this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'data.rank': career.data.rank + 1 }])
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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@ -148,25 +148,25 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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async toggleFightOption( itemId) {
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async toggleFightOption(itemId) {
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let fightOption = this.data.items.get(itemId)
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let state
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let updates = []
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if ( fightOption) {
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if (fightOption) {
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fightOption = duplicate(fightOption)
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if (fightOption.data.properties.activated) {
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state = false
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} else {
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state = true
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}
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updates.push( {_id: fightOption._id, 'data.properties.activated': state} ) // Update the selected one
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updates.push({ _id: fightOption._id, 'data.properties.activated': state }) // Update the selected one
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await this.updateEmbeddedDocuments("Item", updates) // Apply all changes
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// Then notify
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ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state} )
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content: await renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
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})
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}
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@ -174,7 +174,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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get armorMalusValue() { // used for Fight Options
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for(let armor of this.armors) {
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for (let armor of this.armors) {
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if (armor.data.properties.armorQuality.includes("light")) {
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return 1
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}
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@ -264,7 +264,7 @@ export class BoLActor extends Actor {
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}
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get misc() {
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return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" ||i.data.subtype === "container" ||i.data.subtype === "scroll" || i.data.subtype === "jewel"));
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return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" || i.data.subtype === "container" || i.data.subtype === "scroll" || i.data.subtype === "jewel"));
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}
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get bonusBoons() {
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@ -274,45 +274,45 @@ export class BoLActor extends Actor {
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return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "flaw" && i.data.properties.ismalusdice);
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}
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isSorcerer( ) {
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if ( this.careers.find( item => item.data.properties.sorcerer == true) )
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isSorcerer() {
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if (this.careers.find(item => item.data.properties.sorcerer == true))
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return true
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return false
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}
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isAlchemist( ) {
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if ( this.careers.find( item => item.data.properties.alchemist == true) )
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isAlchemist() {
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if (this.careers.find(item => item.data.properties.alchemist == true))
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return true
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return false
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}
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isPriest( ) {
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if ( this.careers.find( item => item.data.properties.priest == true) )
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isPriest() {
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if (this.careers.find(item => item.data.properties.priest == true))
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return true
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return false
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}
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spendPowerPoint( ppCost ) {
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spendPowerPoint(ppCost) {
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let newPP = this.data.data.resources.power.value - ppCost
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newPP = (newPP<0) ? 0 : newPP
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this.update( {'data.resources.power.value': newPP})
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newPP = (newPP < 0) ? 0 : newPP
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this.update({ 'data.resources.power.value': newPP })
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}
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resetAlchemyStatus( alchemyId ) {
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let alchemy = this.data.items.get( alchemyId)
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resetAlchemyStatus(alchemyId) {
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let alchemy = this.data.items.get(alchemyId)
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if (alchemy) {
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this.updateEmbeddedDocuments('Item', [{_id: alchemy.id, 'data.properties.pccurrent': 0}] )
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this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': 0 }])
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}
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}
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async spendAlchemyPoint( alchemyId, pcCost) {
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let alchemy = this.data.items.get( alchemyId)
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async spendAlchemyPoint(alchemyId, pcCost) {
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let alchemy = this.data.items.get(alchemyId)
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if (alchemy) {
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pcCost = Number(pcCost)?? 0
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if ( this.data.data.resources.alchemypoints.value >= pcCost) {
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pcCost = Number(pcCost) ?? 0
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if (this.data.data.resources.alchemypoints.value >= pcCost) {
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let newPC = this.data.data.resources.alchemypoints.value - pcCost
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newPC = (newPC<0) ? 0 : newPC
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this.update( {'data.resources.alchemypoints.value': newPC} )
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newPC = (newPC < 0) ? 0 : newPC
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this.update({ 'data.resources.alchemypoints.value': newPC })
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newPC = alchemy.data.data.properties.pccurrent + pcCost
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await this.updateEmbeddedDocuments('Item', [{_id: alchemy.id, 'data.properties.pccurrent': newPC}] )
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': newPC }])
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} else {
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ui.notifications.warn("Plus assez de Points de Création !")
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}
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@ -320,21 +320,21 @@ export class BoLActor extends Actor {
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}
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getAlchemistBonus() {
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let sorcerer = this.careers.find( item => item.data.properties.alchemist == true)
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let sorcerer = this.careers.find(item => item.data.properties.alchemist == true)
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if (sorcerer) {
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return sorcerer.data.rank
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}
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return 0;
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}
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getSorcererBonus() {
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let sorcerer = this.careers.find( item => item.data.properties.sorcerer == true)
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let sorcerer = this.careers.find(item => item.data.properties.sorcerer == true)
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if (sorcerer) {
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return sorcerer.data.rank
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}
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return 0;
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}
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heroReroll( ) {
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heroReroll() {
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if (this.type == 'character') {
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return this.data.data.resources.hero.value > 0;
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} else {
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@ -363,7 +363,7 @@ export class BoLActor extends Actor {
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return resources
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}
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buildFeatures(){
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buildFeatures() {
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return {
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"careers": {
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"label": "BOL.featureCategory.careers",
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@ -403,67 +403,88 @@ export class BoLActor extends Actor {
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}
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}
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buildCombat(){
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buildCombat() {
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return {
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"melee" : {
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"label" : "BOL.combatCategory.melee",
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"weapon" : true,
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"protection" : false,
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"blocking" : false,
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"ranged" : false,
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"melee": {
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"label": "BOL.combatCategory.melee",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items" : this.melee
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"items": this.melee
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},
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"ranged" : {
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"label" : "BOL.combatCategory.ranged",
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"weapon" : true,
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"protection" : false,
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"blocking" : false,
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"ranged" : true,
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"ranged": {
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"label": "BOL.combatCategory.ranged",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": true,
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"options": false,
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"items" : this.ranged
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"items": this.ranged
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},
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"protections" : {
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"label" : "BOL.combatCategory.protections",
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"weapon" : false,
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"protection" : true,
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"blocking" : false,
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"ranged" : false,
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"protections": {
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"label": "BOL.combatCategory.protections",
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"weapon": false,
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"protection": true,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items" : this.protections
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"items": this.protections
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},
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"shields" : {
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"label" : "BOL.combatCategory.shields",
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"weapon" : false,
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"protection" : false,
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"blocking" : true,
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"ranged" : false,
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"shields": {
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"label": "BOL.combatCategory.shields",
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"weapon": false,
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"protection": false,
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"blocking": true,
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"ranged": false,
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"options": false,
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"items" : this.shields
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"items": this.shields
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},
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"fightoptions" : {
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||||
"label" : "BOL.combatCategory.fightOptions",
|
||||
"weapon" : false,
|
||||
"protection" : false,
|
||||
"blocking" : false,
|
||||
"ranged" : false,
|
||||
"fightoptions": {
|
||||
"label": "BOL.combatCategory.fightOptions",
|
||||
"weapon": false,
|
||||
"protection": false,
|
||||
"blocking": false,
|
||||
"ranged": false,
|
||||
"options": true,
|
||||
"items" : this.fightoptions
|
||||
"items": this.fightoptions
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
buildRollList() {
|
||||
let rolls = []
|
||||
for ( let key in this.data.data.attributes) {
|
||||
let attr = this.data.data.attributes[key]
|
||||
rolls.push( { key: key, value: attr.value, name: attr.label, type: "attribute"})
|
||||
}
|
||||
for ( let key in this.data.data.aptitudes) {
|
||||
if ( key != "def") {
|
||||
let apt = this.data.data.aptitudes[key]
|
||||
rolls.push( { key: key, value: apt.value, name: apt.label, type: "aptitude"})
|
||||
}
|
||||
}
|
||||
return rolls
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
buildListeActions() {
|
||||
return this.melee.concat(this.ranged)
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async manageHealthState() {
|
||||
let hpID = "lastHP"+this.id
|
||||
let lastHP = await this.getFlag("world", hpID )
|
||||
if ( lastHP != this.data.data.resources.hp.value ) {
|
||||
let hpID = "lastHP" + this.id
|
||||
let lastHP = await this.getFlag("world", hpID)
|
||||
if (lastHP != this.data.data.resources.hp.value) {
|
||||
await this.setFlag("world", hpID, this.data.data.resources.hp.value)
|
||||
if (this.data.data.resources.hp.value <= 0 ) {
|
||||
if (this.data.data.resources.hp.value <= 0) {
|
||||
ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.data.data.resources.hp.value} )
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.data.data.resources.hp.value })
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -471,7 +492,7 @@ export class BoLActor extends Actor {
|
||||
|
||||
/*-------------------------------------------- */
|
||||
registerInit(initScore, isCritical, isFumble) {
|
||||
this.update( { 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble} )
|
||||
this.update({ 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble })
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
@ -480,34 +501,34 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async subHeroPoints( nb) {
|
||||
async subHeroPoints(nb) {
|
||||
let newHeroP = this.data.data.resources.hero.value - nb;
|
||||
newHeroP = (newHeroP < 0 ) ? 0 : newHeroP;
|
||||
await this.update( { 'data.resources.hero.value': newHeroP} );
|
||||
newHeroP = (newHeroP < 0) ? 0 : newHeroP;
|
||||
await this.update({ 'data.resources.hero.value': newHeroP });
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async sufferDamage( damage) {
|
||||
async sufferDamage(damage) {
|
||||
let newHP = this.data.data.resources.hp.value - damage;
|
||||
await this.update( { 'data.resources.hp.value': newHP} );
|
||||
await this.update({ 'data.resources.hp.value': newHP });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getArmorFormula( ) {
|
||||
let protectWorn = this.protections.filter( item => item.data.worn)
|
||||
getArmorFormula() {
|
||||
let protectWorn = this.protections.filter(item => item.data.worn)
|
||||
let formula = ""
|
||||
for (let protect of protectWorn) {
|
||||
if ( protect.data.subtype == 'helm') {
|
||||
if (protect.data.subtype == 'helm') {
|
||||
formula += "+1"
|
||||
} else if ( protect.data.subtype == 'armor') {
|
||||
if ( BoLUtility.getRollArmor() ) {
|
||||
if ( !protect.data.properties.soak.formula || protect.data.properties.soak.formula=="") {
|
||||
} else if (protect.data.subtype == 'armor') {
|
||||
if (BoLUtility.getRollArmor()) {
|
||||
if (!protect.data.properties.soak.formula || protect.data.properties.soak.formula == "") {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
|
||||
} else {
|
||||
formula += "+" + protect.data.properties.soak.formula
|
||||
}
|
||||
} else {
|
||||
if ( protect.data.properties.soak.value == undefined ) {
|
||||
if (protect.data.properties.soak.value == undefined) {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de valeur fixe pour la protection !`)
|
||||
} else {
|
||||
formula += "+ " + protect.data.properties.soak.value
|
||||
@ -516,24 +537,24 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
}
|
||||
console.log("Protect Formula", formula)
|
||||
return (formula == "") ? "0" :formula;
|
||||
return (formula == "") ? "0" : formula;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollProtection( itemId) {
|
||||
let armor = this.data.items.get( itemId )
|
||||
if ( armor ) {
|
||||
rollProtection(itemId) {
|
||||
let armor = this.data.items.get(itemId)
|
||||
if (armor) {
|
||||
let armorFormula = armor.data.data.properties.soak.formula;
|
||||
let rollArmor = new Roll(armorFormula)
|
||||
rollArmor.roll( {async: false} ).toMessage();
|
||||
rollArmor.roll({ async: false }).toMessage();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollWeaponDamage( itemId) {
|
||||
let weapon = this.data.items.get(itemId )
|
||||
if ( weapon ) {
|
||||
let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
|
||||
rollWeaponDamage(itemId) {
|
||||
let weapon = this.data.items.get(itemId)
|
||||
if (weapon) {
|
||||
let r = new BoLDefaultRoll({ id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this })
|
||||
r.setSuccess(true)
|
||||
r.rollDamage()
|
||||
}
|
||||
@ -542,7 +563,7 @@ export class BoLActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
toggleEquipItem(item) {
|
||||
const equipable = item.data.data.properties.equipable;
|
||||
if(equipable){
|
||||
if (equipable) {
|
||||
let itemData = duplicate(item.data);
|
||||
itemData.data.worn = !itemData.data.worn;
|
||||
return item.update(itemData);
|
||||
|
@ -1,16 +1,19 @@
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { BoLActor } from "./actor/actor.js";
|
||||
import { BoLActorSheet } from "./actor/actor-sheet.js";
|
||||
import { BoLItem } from "./item/item.js";
|
||||
import { BoLItemSheet } from "./item/item-sheet.js";
|
||||
import { System, BOL } from "./system/config.js";
|
||||
import { preloadHandlebarsTemplates } from "./system/templates.js";
|
||||
import { registerHandlebarsHelpers } from "./system/helpers.js";
|
||||
import registerHooks from "./system/hooks.js";
|
||||
import { Macros } from "./system/macros.js";
|
||||
import { BoLUtility } from "./system/bol-utility.js";
|
||||
import { BoLCombatManager } from "./system/bol-combat.js";
|
||||
import { BoLActor } from "./actor/actor.js"
|
||||
import { BoLActorSheet } from "./actor/actor-sheet.js"
|
||||
import { BoLItem } from "./item/item.js"
|
||||
import { BoLItemSheet } from "./item/item-sheet.js"
|
||||
import { System, BOL } from "./system/config.js"
|
||||
import { preloadHandlebarsTemplates } from "./system/templates.js"
|
||||
import { registerHandlebarsHelpers } from "./system/helpers.js"
|
||||
import registerHooks from "./system/hooks.js"
|
||||
import { Macros } from "./system/macros.js"
|
||||
import { BoLUtility } from "./system/bol-utility.js"
|
||||
import { BoLCombatManager } from "./system/bol-combat.js"
|
||||
import { BoLTokenHud } from "./system/bol-action-hud.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('init', async function () {
|
||||
|
||||
game.bol = {
|
||||
@ -47,7 +50,8 @@ Hooks.once('init', async function () {
|
||||
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
|
||||
|
||||
// Inot useful stuff
|
||||
BoLUtility.init();
|
||||
BoLUtility.init()
|
||||
BoLTokenHud.init()
|
||||
|
||||
// Preload Handlebars Templates
|
||||
await preloadHandlebarsTemplates();
|
||||
|
@ -1,6 +1,5 @@
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4 }
|
||||
const _apt2attr = { init: "mind", melee: "agility", ranged: "agility", def: "vigor" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -11,57 +10,45 @@ export class BoLRoll {
|
||||
return { classes: ["bol", "dialog"], width: 480, height: 540 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static convertToAdv(adv) {
|
||||
if (adv == 0) return "2"
|
||||
return Math.abs(adv) + (adv < 0) ? 'M' : 'B';
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getDefaultAttribute(key) {
|
||||
return _apt2attr[key]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static attributeCheck(actor, actorData, dataset, event) {
|
||||
const key = dataset.key
|
||||
const adv = dataset.adv
|
||||
static attributeCheck(actor, key ) {
|
||||
|
||||
let attribute = eval(`actor.data.data.attributes.${key}`)
|
||||
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
|
||||
let description = game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
|
||||
|
||||
let rollData = {
|
||||
mode: "attribute",
|
||||
actor: actor,
|
||||
actorData: actorData,
|
||||
attribute: attribute,
|
||||
attrValue: attribute.value,
|
||||
aptValue: 0,
|
||||
label: label,
|
||||
careerBonus: 0,
|
||||
description: description,
|
||||
adv: this.convertToAdv(adv),
|
||||
mod: 0
|
||||
}
|
||||
return this.displayRollDialog( rollData )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static aptitudeCheck(actor, actorData, dataset, event) {
|
||||
const key = dataset.key;
|
||||
const adv = dataset.adv;
|
||||
static aptitudeCheck(actor, key ) {
|
||||
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`)
|
||||
let attrKey = this.getDefaultAttribute(key)
|
||||
let attribute = eval(`actor.data.data.attributes.${attrKey}`);
|
||||
let attribute = eval(`actor.data.data.attributes.${attrKey}`)
|
||||
|
||||
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
||||
let description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
||||
return this.displayRollDialog(
|
||||
{
|
||||
mode: "aptitude",
|
||||
actor: actor,
|
||||
actorData: actorData,
|
||||
attribute: attribute,
|
||||
aptitude: aptitude,
|
||||
attrValue: attribute.value,
|
||||
@ -69,20 +56,15 @@ export class BoLRoll {
|
||||
label: label,
|
||||
careerBonus: 0,
|
||||
description: description,
|
||||
adv: this.convertToAdv(adv),
|
||||
mod: 0
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static weaponCheck(actor, actorData, dataset, event) {
|
||||
static weaponCheckWithWeapon(actor, weapon) {
|
||||
|
||||
let target = BoLUtility.getTarget()
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const weapon = actor.items.get(li.data("item-id"))
|
||||
if (!weapon) {
|
||||
ui.notifications.warn("Unable to find weapon !")
|
||||
return;
|
||||
}
|
||||
|
||||
let weaponData = weapon.data.data
|
||||
let attribute = eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`)
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`)
|
||||
@ -97,7 +79,6 @@ export class BoLRoll {
|
||||
let rolldata = {
|
||||
mode: "weapon",
|
||||
actor: actor,
|
||||
actorData: actorData,
|
||||
weapon: weapon,
|
||||
isRanged: weaponData.properties.ranged || weaponData.properties.throwing,
|
||||
target: target,
|
||||
@ -111,13 +92,23 @@ export class BoLRoll {
|
||||
mod: 0,
|
||||
modRanged: 0,
|
||||
label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
|
||||
description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
|
||||
description: game.i18n.localize('BOL.ui.weaponAttack') + " : " + weapon.name,
|
||||
}
|
||||
return this.displayRollDialog(rolldata)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static weaponCheck(actor, event) {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const weapon = actor.items.get(li.data("item-id"))
|
||||
if (!weapon) {
|
||||
ui.notifications.warn("Unable to find weapon !")
|
||||
return
|
||||
}
|
||||
return this.weaponCheckWithWeapon(actor, weapon)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static alchemyCheck(actor, actorData, dataset, event) {
|
||||
static alchemyCheck(actor, event) {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const alchemy = actor.items.get(li.data("item-id"));
|
||||
if (!alchemy) {
|
||||
@ -133,7 +124,6 @@ export class BoLRoll {
|
||||
let alchemyDef = {
|
||||
mode: "alchemy",
|
||||
actor: actor,
|
||||
actorData: actorData,
|
||||
alchemy: alchemy,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
@ -143,7 +133,7 @@ export class BoLRoll {
|
||||
pcCostCurrent: Number(alchemyData.properties.pccurrent),
|
||||
mod: Number(alchemyData.properties.difficulty),
|
||||
label: alchemy.name,
|
||||
description: actor.name + " - " + game.i18n.localize('BOL.ui.makeAlchemy'),
|
||||
description: game.i18n.localize('BOL.ui.makeAlchemy') + "+" + alchemy.name,
|
||||
}
|
||||
console.log("ALCHEMY!", alchemyDef);
|
||||
return this.displayRollDialog(alchemyDef);
|
||||
@ -151,7 +141,7 @@ export class BoLRoll {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheck(actor, actorData, dataset, event) {
|
||||
static spellCheck(actor, event) {
|
||||
if (actor.data.data.resources.power.value <= 0) {
|
||||
ui.notifications.warn("Plus assez de points de Pouvoir !")
|
||||
return
|
||||
@ -166,7 +156,6 @@ export class BoLRoll {
|
||||
let spellDef = {
|
||||
mode: "spell",
|
||||
actor: actor,
|
||||
actorData: actorData,
|
||||
spell: spell,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
@ -176,7 +165,7 @@ export class BoLRoll {
|
||||
ppCost: Number(spell.data.data.properties.ppcost),
|
||||
mod: Number(spellData.properties.difficulty),
|
||||
label: spell.name,
|
||||
description: actor.name + " - " + game.i18n.localize('BOL.ui.focusSpell'),
|
||||
description: game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name,
|
||||
}
|
||||
console.log("SPELL!", spellDef);
|
||||
return this.displayRollDialog(spellDef);
|
||||
@ -319,7 +308,7 @@ export class BoLRoll {
|
||||
|
||||
// initialize default flags/values
|
||||
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
|
||||
rollData.careers = rollData.actorData.features.careers
|
||||
rollData.careers = rollData.actor.careers
|
||||
rollData.boons = rollData.actor.bonusBoons
|
||||
rollData.flaws = rollData.actor.malusFlaws
|
||||
rollData.defence = 0
|
||||
|
88
module/system/bol-action-hud.js
Normal file
88
module/system/bol-action-hud.js
Normal file
@ -0,0 +1,88 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLTokenHud {
|
||||
|
||||
static init() {
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { BoLTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async removeExtensionHud(app, html, tokenId) {
|
||||
html.find('.control-icon.bol-roll').remove()
|
||||
html.find('.control-icon.bol-action').remove()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addExtensionHud(app, html, tokenId) {
|
||||
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
let actor = token.actor
|
||||
app.hasExtension = true
|
||||
|
||||
const hudData = { actor: actor, actionsList: actor.buildListeActions(), rollsList: actor.buildRollList() }
|
||||
|
||||
const controlIconActions = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await BoLTokenHud._configureSubMenu(controlIconActions, 'systems/bol/templates/token/hud-actor-actions.hbs', hudData,
|
||||
(event) => {
|
||||
let actionIndex = Number(event.currentTarget.attributes['data-action-index'].value)
|
||||
let action = hudData.actionsList[actionIndex]
|
||||
const weapon = actor.items.get( action._id )
|
||||
BoLRoll.weaponCheckWithWeapon(hudData.actor, weapon)
|
||||
//console.log("Clicked", action)
|
||||
} )
|
||||
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
// att+apt+career
|
||||
await BoLTokenHud._configureSubMenu(controlIconTarget, 'systems/bol/templates/token/hud-actor-rolls.hbs', hudData,
|
||||
(event) => {
|
||||
let rollIndex = Number(event.currentTarget.attributes['data-roll-index'].value)
|
||||
let roll = hudData.rollsList[rollIndex]
|
||||
if ( roll.type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, roll.key )
|
||||
} else if ( roll.type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, roll.key )
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length>0 ) {
|
||||
BoLTokenHud.addExtensionHud(app, html, tokenId);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData))
|
||||
const list = hud.find('div.bol-hud-list')
|
||||
|
||||
BoLTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
hud.find('img.bol-hud-togglebutton').click(event => BoLTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.bol-hud-menu').click(onMenuItem);
|
||||
|
||||
insertionPoint.after(hud);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _showControlWhen(control, condition) {
|
||||
if (condition) {
|
||||
control.show()
|
||||
}
|
||||
else {
|
||||
control.hide()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _toggleHudListActive(hud, list) {
|
||||
hud.toggleClass('active')
|
||||
BoLTokenHud._showControlWhen(list, hud.hasClass('active'))
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@
|
||||
"url": "https://github.com/ZigmundKreud/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "1.2.4",
|
||||
"version": "1.2.6",
|
||||
"templateVersion": 22,
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "9",
|
||||
|
10
templates/token/hud-actor-actions.hbs
Normal file
10
templates/token/hud-actor-actions.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<div class="control-icon bol-action ">
|
||||
<img class="bol-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
||||
<div class="bol-hud-list tokenhudext right">
|
||||
{{#each actionsList as |action key|}}
|
||||
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
||||
<label>{{action.name}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
10
templates/token/hud-actor-rolls.hbs
Normal file
10
templates/token/hud-actor-rolls.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<div class="control-icon bol-roll ">
|
||||
<img class="bol-hud-togglebutton" src="icons/svg/dice-target.svg" width="36" height="36" title="Jets" />
|
||||
<div class="bol-hud-list tokenhudext left">
|
||||
{{#each rollsList as |roll key|}}
|
||||
<div class="control-icon tokenhudicon bol-hud-menu" data-roll-index="{{key}}" title="{{localize roll.name}}">
|
||||
<label>{{ localize roll.name}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user