Attack process path
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420390eed7
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@ -94,6 +94,10 @@
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"BOL.ui.misc" : "Divers",
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"BOL.ui.misc" : "Divers",
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"BOL.ui.noWeaponName" : "Unknown Weapon",
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"BOL.ui.noWeaponName" : "Unknown Weapon",
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"BOL.ui.targetDefence": "Defence",
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"BOL.ui.targetDefence": "Defence",
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"BOL.ui.applyShieldMalus": "Apply Small Shield Malus",
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"BOL.ui.shieldMalus": "Shield Malus",
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"BOL.ui.defenseScore": "Defense Score",
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"BOL.ui.defender": "Defender",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -96,6 +96,10 @@
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"BOL.ui.speed" : "Vitesse",
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"BOL.ui.speed" : "Vitesse",
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"BOL.ui.noWeaponName" : "Arme Inconnue",
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"BOL.ui.noWeaponName" : "Arme Inconnue",
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"BOL.ui.targetDefence": "Défense",
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"BOL.ui.targetDefence": "Défense",
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"BOL.ui.applyShieldMalus": "Appliquer le Malus de Petit Bouclier",
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"BOL.ui.shieldMalus": "Malus de Bouclier",
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"BOL.ui.defenseScore": "Score de Defense",
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"BOL.ui.defender": "Défenseur",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -69,7 +69,7 @@ export class BoLRoll {
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boons:actorData.features.boons,
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boons:actorData.features.boons,
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flaws:actorData.features.flaws
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flaws:actorData.features.flaws
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};
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};
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console.log(dialogData.careers);
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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let d = new Dialog({
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let d = new Dialog({
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title: label,
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title: label,
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@ -118,8 +118,17 @@ export class BoLRoll {
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careers: attackDef.attackerData.features.careers,
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careers: attackDef.attackerData.features.careers,
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boons: attackDef.attackerData.features.boons,
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boons: attackDef.attackerData.features.boons,
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flaws: attackDef.attackerData.features.flaws,
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flaws: attackDef.attackerData.features.flaws,
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defence: (attackDef.defender) ? attackDef.defender.defenseValue : 0,
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};
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};
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if ( attackDef.defender) {
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dialogData.defence = attackDef.defender.defenseValue,
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dialogData.shieldBlock = 'none'
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let shields = attackDef.defender.shields
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for( let shield of shields) {
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dialogData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
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dialogData.shieldAttackMalus = (shield.data.properties.blocking.malus)? shield.data.properties.blocking.malus : 1;
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dialogData.applyShieldMalus = false
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}
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}
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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let d = new Dialog({
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let d = new Dialog({
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title: attackDef.label,
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title: attackDef.label,
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@ -139,13 +148,20 @@ export class BoLRoll {
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const apt = html.find('#apt').val();
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const apt = html.find('#apt').val();
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const adv = html.find('#adv').val();
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const adv = html.find('#adv').val();
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const mod = html.find('#mod').val() || 0;
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const mod = html.find('#mod').val() || 0;
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let shieldMalus = 0;
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const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
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if (applyShieldMalus || dialogData.shieldBlock =='blockall') {
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shieldMalus = dialogData.shieldAttackMalus;
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}
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let careers = html.find('#career').val();
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let careers = html.find('#career').val();
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const career = (careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
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const career = (careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
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const isMalus = adv < 0;
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const isMalus = adv < 0;
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const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
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const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
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const attrValue = eval(`attackDef.attacker.data.data.attributes.${attr}.value`);
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const attrValue = eval(`attackDef.attacker.data.data.attributes.${attr}.value`);
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const aptValue = eval(`attackDef.attacker.data.data.aptitudes.${apt}.value`);
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const aptValue = eval(`attackDef.attacker.data.data.aptitudes.${apt}.value`);
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const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(mod) + parseInt(career) - dialogData.defence;
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const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(mod) + parseInt(career) - dialogData.defence - shieldMalus;
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const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
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const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
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attackDef.formula = formula;
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attackDef.formula = formula;
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let r = new BoLAttackRoll(attackDef);
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let r = new BoLAttackRoll(attackDef);
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@ -9,7 +9,7 @@
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"flags": {},
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"flags": {},
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"version": "0.8.9.0",
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"version": "0.8.9.0",
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"minimumCoreVersion": "0.8.6",
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "0.8.9",
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"compatibleCoreVersion": "9",
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"scripts": [],
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"scripts": [],
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"esmodules": [
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"esmodules": [
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"module/bol.js"
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"module/bol.js"
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@ -55,6 +55,26 @@
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</div>
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</div>
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<div class="flex1 center cell">{{defence}}</div>
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<div class="flex1 center cell">{{defence}}</div>
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</div>
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</div>
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{{#if (eq shieldBlock 'blockall')}}
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<div class="flexrow" style="margin-bottom: 1px;">
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<div class="flex1 center bg-darkred">
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<label for="mod">{{localize 'BOL.ui.shieldMalus'}}</label>
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</div>
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<div class="flex1 center cell">{{shieldAttackMalus}}</div>
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</div>
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{{/if}}
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{{#if (eq shieldBlock 'blockone')}}
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<div class="flexrow" style="margin-bottom: 1px;">
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<div class="flex1 center bg-darkred">
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<label for="mod">{{localize 'BOL.ui.shieldMalus'}}</label>
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</div>
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<div class="flex1 center cell">
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<label class="checkbox">
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<input class="field-value" type="checkbox" id="applyShieldMalus" name="applyShieldMalus" {{checked applyShieldMalus}}> {{localize "BOL.ui.applyShieldMalus"}}
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</label>
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</div>
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</div>
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{{/if}}
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{{#if careers.items}}
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{{#if careers.items}}
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<div class="flexrow" style="margin-bottom: 1px;">
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<div class="flexrow" style="margin-bottom: 1px;">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred">
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@ -1,11 +1,11 @@
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<form class="skill-roll-dialog">
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<form class="skill-roll-dialog">
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{{#if defender}}
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{{#if defender}}
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<div class="property flexrow">
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<div class="property flexrow">
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<label class="property-label">{{localize "Defender"}} : </label>
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<label class="property-label">{{localize "BOL.ui.defender"}} : </label>
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<label class="property-label">{{defender.name}}</label>
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<label class="property-label">{{defender.name}}</label>
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</div>
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</div>
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<div class="property flexrow">
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<div class="property flexrow">
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<label class="property-label">{{localize "Defense score"}}</label>
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<label class="property-label">{{localize "BOL.ui.defenseScore"}}</label>
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<label class="property-label">{{defender.data.aptitudes.def.value}}</label>
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<label class="property-label">{{defender.data.aptitudes.def.value}}</label>
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</div>
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</div>
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{{/if}}
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{{/if}}
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