Corrections sur encaissement
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@ -61,7 +61,7 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeMalus() {
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if ( this.type === 'encounter' && (this.chartype == "adversary" || this.chartype == "tough")) {
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if (this.type === 'encounter' && (this.chartype == "adversary" || this.chartype == "tough")) {
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return this.system.aptitudes.init.value
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}
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return 0
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@ -103,12 +103,12 @@ export class BoLActor extends Actor {
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let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
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if (this.system.resources.hp.max != newVitality) {
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.hp.max': newVitality }) }, 800 )
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setTimeout(function () { actor.update({ 'system.resources.hp.max': newVitality }) }, 800)
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}
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let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
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if (this.system.resources.power.max != newPower) {
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.power.max': newPower }) }, 800 )
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setTimeout(function () { actor.update({ 'system.resources.power.max': newPower }) }, 800)
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}
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}
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}
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@ -130,16 +130,16 @@ export class BoLActor extends Actor {
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get details() {
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return this.system.details
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}
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addEffectModifiers( myList, dataPath) {
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addEffectModifiers(myList, dataPath) {
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for (let attr of myList) {
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attr.numModifier = 0
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attr.diceModifier = ""
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let effects = this.items.filter( i => i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier == dataPath+attr.key)
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let effects = this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier == dataPath + attr.key)
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for (let effect of effects) {
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if ( Number(effect.system.properties.modifier)) {
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if (Number(effect.system.properties.modifier)) {
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attr.numModifier += Number(effect.system.properties.modifier)
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} else {
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attr.diceModifier += "+"+effect.system.properties.modifier
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attr.diceModifier += "+" + effect.system.properties.modifier
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}
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}
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}
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@ -523,7 +523,7 @@ export class BoLActor extends Actor {
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}
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if (rollData.horoscopeType == "major") {
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let actorHoroscope = this
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if(rollData.targetId) {
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if (rollData.targetId) {
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let token = game.scenes.current.tokens.get(rollData.targetId)
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actorHoroscope = token.actor
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}
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@ -607,16 +607,18 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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heroReroll() {
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if (this.type == 'character') {
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if (this.type == 'character' || this.system.villainy == 'adversary') {
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return this.system.resources.hero.value > 0;
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} else {
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if (this.system.villainy == 'adversary') {
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return this.system.resources.hero.value > 0;
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}
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}
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return false
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}
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/*-------------------------------------------- */
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getHeroPoints() {
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if (this.type == 'character' || this.system.villainy == 'adversary') {
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return this.system.resources.hero.value
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}
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return 0
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}
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/*-------------------------------------------- */
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getResourcesFromType() {
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let resources = {};
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@ -842,7 +844,7 @@ export class BoLActor extends Actor {
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let msg = await ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: game.i18n.format( "BOL.chat.inforecup", {name: this.name, recupHP: recupHP} )
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content: game.i18n.format("BOL.chat.inforecup", { name: this.name, recupHP: recupHP })
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})
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}
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@ -860,12 +862,12 @@ export class BoLActor extends Actor {
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}
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/*-------------------------------------------- */
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checkNumeric(myObject) {
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if ( myObject) {
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if (myObject) {
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for (let key in myObject) {
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if ( myObject[key].value === null ) {
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if (myObject[key].value === null) {
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myObject[key].value = 0
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}
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if ( myObject[key].value === NaN ) {
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if (myObject[key].value === NaN) {
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myObject[key].value = 0
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}
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}
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@ -893,7 +895,7 @@ export class BoLActor extends Actor {
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fvttInit = 5
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if (!rollData) {
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if (isCombat) {
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if (game.user.isGM ) {
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if (game.user.isGM) {
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if (this.hasPlayerOwner) {
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game.socket.emit("system.bol", { name: "msg_request_init_roll", data: { actorId: this.id, combatData } })
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} else {
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@ -491,6 +491,7 @@ export class BoLRoll {
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if (defender) { // If target is selected
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rollData.defence = defender.defenseValue
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rollData.armorMalus = defender.armorMalusValue
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rollData.defenderHeroPoints = defender.getHeroPoints()
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rollData.shieldBlock = 'none'
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let shields = defender.shields
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//console.log("Defender stats", defender)
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@ -578,7 +579,7 @@ export class BoLRoll {
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const isMalus = (rollData.bmDice < 0)
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let rollbase = rollData.attrValue + rollData.aptValue
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if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
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if (rollData.weapon?.system.properties.onlymodifier) {
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rollbase = 0
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}
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let diceData = BoLUtility.getDiceData()
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@ -611,6 +611,7 @@ export class BoLUtility {
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attackId: rollData.id,
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attacker: rollData.attacker,
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defender: defender,
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defenderHeroPoints:defender.getHeroPoints(),
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defenderWeapons: defenderWeapons,
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damageTotal: rollData.damageTotal,
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damagesIgnoresArmor: rollData.damagesIgnoresArmor,
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "11.0.13",
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"version": "11.0.14",
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"compatibility": {
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"minimum": "10",
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"verified": "11"
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@ -202,7 +202,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.13.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.14.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -8,14 +8,12 @@
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<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
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<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack--id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
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{{#if isHeroAdversary}}
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{{#if (gt defender.system.resources.hero.value 0)}}
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{{#if (gt defenderHeroPoints 0)}}
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<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
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{{#each defenderWeapons as |weapon idx|}}
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<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">{{localize "BOL.chat.splinteredshield" name=weapon.name}}</button>
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{{/each}}
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{{/if}}
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{{/if}}
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<button class="damage-handling" data-defense-mode="damage-not-applied" data-attack-id="{{attackId}}">{{localize "BOL.chat.nodamage"}}</button>
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