New fields for weapons
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@ -158,6 +158,8 @@
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"BOL.weaponCategory.ranged": "Arme de tir",
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"BOL.weaponCategory.other": "Autre",
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"BOL.itemProperty.damageMultiplier": "Damages Multiplier",
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"BOL.itemProperty.attackBonusDice": "Attack Bonus Dice",
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"BOL.itemProperty.equipable": "Équipable",
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"BOL.itemProperty.protection": "Protection",
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"BOL.itemProperty.blocking": "Blocage",
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@ -159,6 +159,8 @@
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"BOL.weaponCategory.ranged": "Arme de tir",
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"BOL.weaponCategory.other": "Autre",
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"BOL.itemProperty.damageMultiplier": "Multiplicateur de dommages",
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"BOL.itemProperty.attackBonusDice": "Dé de Bonus d'attaque",
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"BOL.itemProperty.equipable": "Équipable",
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"BOL.itemProperty.protection": "Protection",
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"BOL.itemProperty.blocking": "Blocage",
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@ -105,7 +105,12 @@ export class BoLRoll {
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rollData.id = randomID(16)
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// Weapon mode specific management
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rollData.weaponModifier = 0
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rollData.attackBonusDice = false
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if (rollData.mode == "weapon") {
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//console.log("WEAPON", rollData.weapon)
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rollData.weaponModifier = rollData.weapon.data.data.properties.attackModifiers?? 0;
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rollData.attackBonusDice = rollData.weapon.data.data.properties.attackBonusDice
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if (rollData.defender) { // If target is selected
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rollData.defence = rollData.defender.defenseValue,
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rollData.shieldBlock = 'none'
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@ -118,8 +123,6 @@ export class BoLRoll {
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}
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}
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console.log("ROL1", rollData)
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const rollOptionContent = await renderTemplate(rollOptionTpl, rollData);
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let d = new Dialog({
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title: rollData.label,
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@ -154,12 +157,13 @@ export class BoLRoll {
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}
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const isMalus = rollData.adv.includes('M');
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const dicePool = __adv2dice[rollData.adv]
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let dicePool = __adv2dice[rollData.adv]
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dicePool += (rollData.attackBonusDice) ? 1 : 0
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//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
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const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
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const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
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const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
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const modifiers = rollData.weaponModifier + parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
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const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
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rollData.formula = formula;
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rollData.modifiers = modifiers
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@ -177,6 +181,7 @@ export class BoLRoll {
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}
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export class BoLDefaultRoll {
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constructor(rollData) {
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BoLUtility.storeRoll(rollData)
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this.rollData = rollData
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@ -381,6 +381,9 @@ export class BoLUtility {
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static getDamageFormula(damageString, modifier=0, multiplier = 1) {
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if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
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if (modifier == null) modifier = 0;
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let formula = damageString
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if ( damageString.includes("d") || damageString.includes("D")) {
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var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
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let res = myReg.exec(damageString);
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let nbDice = parseInt(res[1]);
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@ -398,7 +401,8 @@ export class BoLUtility {
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modIndex = 4;
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}
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}
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let formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
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formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
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}
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return formula;
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}
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/* -------------------------------------------- */
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@ -10,6 +10,9 @@ System.debugMode = true;
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export const BOL = {};
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BOL.damageValues = {
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"1": "1",
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"2": "2",
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"3": "3",
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"d3" : "d3",
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"d6M" : "d6M (Malus)",
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"d6" : "d6",
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@ -7,7 +7,7 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "0.9.0.0",
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"version": "0.9.0.1",
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"templateVersion": 16,
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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@ -26,6 +26,10 @@
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="data.properties.ignoreshield" {{checked data.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="data.properties.attackBonusDice" {{checked data.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
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</label>
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{{#if data.properties.ranged}}
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="data.properties.reloadable" {{checked data.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
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