Fix initfor combat

This commit is contained in:
sladecraven 2022-09-09 23:49:01 +02:00
parent 6c35ddfb0b
commit af8576a4a1
3 changed files with 6 additions and 6 deletions

View File

@ -59,6 +59,8 @@ a:hover {
top: -50px;
left: calc(50% - 100px);
opacity: 0.7;
-webkit-animation: rotation 10s infinite linear;
animation: rotation 10s infinite linear;
}
#pause h3 {
font-family: "IMFellDWPicaSC-Regular", serif;

View File

@ -15,7 +15,7 @@ export class BoLCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;

View File

@ -14,11 +14,9 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.1.0",
"version": "10.1.1",
"compatibility": {
"minimum": "10",
"verified": "10.284",
"maximum": "10"
"minimum": "10"
},
"esmodules": [
"module/bol.js"
@ -194,7 +192,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.0.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.1.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",