Gestion de l'astrologie
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@ -33,6 +33,7 @@
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"BOL.ui.tab.description": "Description",
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"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.tab.astrologer": "Astrologer",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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@ -115,6 +116,7 @@
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"BOL.ui.isSorcerer": "Is Sorcerer ?",
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"BOL.ui.isAlchemist": "Is Alchemist ?",
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"BOL.ui.isPriest": "Is Priest/Druid ?",
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"BOL.ui.isAstrologer": "Is Astrologer?",
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"BOL.ui.circle": "Circle",
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"BOL.ui.spells": "Spells",
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"BOL.ui.focusSpell": "Cast a spell",
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40
lang/fr.json
40
lang/fr.json
@ -28,7 +28,9 @@
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"BOL.resources.power": "Pouvoir",
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"BOL.resources.villainy": "Vilénie",
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"BOL.resources.alchemypoints": "Points de Creation",
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"BOL.resources.astrologypoints": "Points d'Astrologie",
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"BOL.traits.xp": "Expérience",
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"BOL.ui.tab.stats": "Attributs",
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"BOL.ui.tab.combat": "Combat",
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"BOL.ui.tab.actions": "Actions",
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@ -36,7 +38,19 @@
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"BOL.ui.tab.equipment": "Equipement",
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"BOL.ui.tab.description": "Description",
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"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Sorts&Alchimie",
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"BOL.ui.tab.spellalchemy": "Mystères",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.ui.properties": "Propriétés",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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@ -117,9 +131,11 @@
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"BOL.ui.spellkeep": "Prolongation",
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"BOL.ui.concentrate": "Concentration",
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"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
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"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
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"BOL.ui.isAlchemist": "Carrière d'Alchimiste ?",
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"BOL.ui.isPriest": "Carrière de Prêtre/Druide ?",
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"BOL.ui.isAstrologer": "Carrière d'Astrologue?",
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"BOL.ui.circle": "Cercle",
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"BOL.ui.spells": "Sorts",
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"BOL.ui.focusSpell": "Lance un sort",
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@ -137,6 +153,17 @@
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"BOL.ui.alchemyCostTotal": "Points de Création nécessaires pour la Préparation",
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"BOL.ui.alchemyInvest": "Points de Création investis",
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"BOL.ui.alchemyCurrent": "Points de Création actuel dans la Préparation",
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"BOL.ui.astrology": "Astrologie et Horoscopes",
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"BOL.ui.astrologyMinor": "Etablir un Horoscope Mineur",
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"BOL.ui.astrologyMajor": "Etablir un Horoscope Majeur",
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"BOL.ui.astrologyMajorGroup": "Etablir un Horoscope Majeur de Groupe",
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"BOL.ui.makeHoroscope": "Etablir un Horoscope",
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"BOL.ui.astrologerRank": "Rang de l'Astrologue",
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"BOL.ui.horoscopeCost": "Cout en Points d'Astrologie",
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"BOL.ui.minor": "Mineur",
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"BOL.ui.major": "Majeur",
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"BOL.ui.majorgroup": "Majeur de Groupe",
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"BOL.ui.advance": "Avancement",
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"BOL.ui.isbonusdice": "Fourni un dé bonus?",
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"BOL.ui.ismalusdice": "Fourni un dé malus?",
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@ -209,6 +236,7 @@
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"BOL.featureSubtypes.effect": "Effet",
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"BOL.featureSubtypes.effects": "Effets",
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"BOL.featureSubtypes.boleffect": "Effet",
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"BOL.featureSubtypes.horoscope": "Horoscope",
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"BOL.fightOptionTypes.armor": "Attaque au défaut d'armure",
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"BOL.fightOptionTypes.intrepid": "Attaque intrépide",
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@ -480,6 +508,16 @@
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"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
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"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
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"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
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"BOL.chat.horoscope": "Horoscope",
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"BOL.chat.horoscopepoints": "Coût : {points} Points d'Astrologie",
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"BOL.chat.horoscopeminorsuccess": "Votre horoscope mineur est un succès : éditez le nom de l'horoscope sur votre fiche. Vous bénéficiez d'1 dé Bonus pour cette situation.",
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"BOL.chat.horoscopeminorfailure": "Votre horoscope mineur est un échec : éditez le nom de l'horoscope sur votre fiche. Vous souffrez d'1 dé Malus pour cette situation.",
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"BOL.chat.horoscopemajorsuccess": "Votre horoscope majeur est un succès : vous bénéficiez d'1 point d'Héroisme pour cette aventure. Ce point a été ajouté automatiquement.",
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"BOL.chat.horoscopemajorfailure": "Votre horoscope majeur est un échec : vous perdez 1 point d'Héroisme pour cette aventure. Ce point a été enlevé automatiquement.",
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"BOL.chat.horoscopemajorgroupsuccess": "Votre horoscope majeur de groupe est un succès. Vous et vos amis bénéficiez de {careerBonus} dés bonus pendant cette aventure.",
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"BOL.chat.horoscopemajorgroupfailure": "Votre horoscope majeur de groupe est un échec. Vous et vos amis souffrez de {careerBonus} dés malus pendant cette aventure.",
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"BOL.chat.usedhoroscope": "Horoscope utilisé",
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"BOL.chat.horoscopedeleted": "Le(s) Horoscopes utilisé(s) a/ont été supprimé(s) automatiquement.",
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"BOL.dialog.soeasy": "Inmanquable (+4)",
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"BOL.dialog.veryeasy": "Trés Facile (+2)",
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@ -136,6 +136,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.treasure = this.actor.treasure
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formData.boleffects = this.actor.boleffects
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formData.alchemyrecipe = this.actor.alchemyrecipe
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formData.horoscopes = this.actor.horoscopes
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formData.vehicles = this.actor.vehicles
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formData.fightoptions = this.actor.fightoptions
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formData.ammos = this.actor.ammos
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@ -156,6 +157,8 @@ export class BoLActorSheet extends ActorSheet {
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formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes, {async: true})
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isAstrologer = this.actor.isAstrologer()
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formData.isMysteries = formData.isSorcerer || formData.isAlchemist || formData.isAstrologer
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formData.isPriest = this.actor.isPriest()
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formData.isGM = game.user.isGM
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@ -244,6 +247,15 @@ export class BoLActorSheet extends ActorSheet {
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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break;
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case "horoscope-minor":
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BoLRoll.horoscopeCheck(this.actor, event, "minor")
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break
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case "horoscope-major":
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BoLRoll.horoscopeCheck(this.actor, event, "major")
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break
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case "horoscope-major-group":
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BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
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break
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default: break;
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}
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@ -25,7 +25,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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getCharType() {
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if (this.type === 'character') {
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return 'player'
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return "player"
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}
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return this.system.chartype
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}
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@ -249,6 +249,9 @@ export class BoLActor extends Actor {
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get boleffects() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect")
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}
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get horoscopes() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "horoscope")
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}
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get boons() {
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "boon") || []);
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}
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@ -354,6 +357,11 @@ export class BoLActor extends Actor {
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return true
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return false
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}
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isAstrologer() {
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if (this.careers.find(item => item.system.properties.astrologer == true))
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return true
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return false
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}
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isPriest() {
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if (this.careers.find(item => item.system.properties.priest == true))
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return true
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@ -425,6 +433,74 @@ export class BoLActor extends Actor {
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}
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}
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/*-------------------------------------------- */
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spentAstrologyPoints(points) {
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let astrology = duplicate(this.system.resources.astrologypoints)
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astrology.value -= points
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astrology.value = Math.max(astrology.value,0)
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this.update( { 'system.resources.astrologypoints': astrology} )
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}
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/*-------------------------------------------- */
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getHoroscopesBonus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "favorable")
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return astro
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}
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/*-------------------------------------------- */
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getHoroscopesMalus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "unfavorable")
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return astro
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}
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/*-------------------------------------------- */
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manageHoroscope(rollData) {
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//Spent points
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this.spentAstrologyPoints(rollData.astrologyPointsCost)
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if ( rollData.horoscopeType == "minor") {
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let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
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img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
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system :{subtype: "horoscope", properties: {
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ishoroscopemajor: false,
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horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
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rank: rollData.careerBonus
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}
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}
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}
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this.createEmbeddedDocuments('Item', [horoscope])
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}
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if ( rollData.horoscopeType == "major" ) {
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if ( rollData.isSuccess) {
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this.subHeroPoints(1)
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} else {
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this.addHeroPoints(1)
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}
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}
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if ( rollData.horoscopeType == "majorgroup" ) {
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let rID = randomID(16)
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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horoscopes[rID] = {
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name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
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maxDice: rollData.careerBonus,
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availableDice: rollData.careerBonus,
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type: (rollData.isSuccess) ? "bonus": "malus"
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}
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}
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}
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/*-------------------------------------------- */
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removeHoroscopeMinor( rollData) {
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let toDel = []
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for(let horo of rollData.selectedHoroscope) {
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toDel.push( horo._id )
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}
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if (toDel.length > 0) {
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this.deleteEmbeddedDocuments('Item', toDel)
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}
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}
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/*-------------------------------------------- */
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async spendAlchemyPoint(alchemyId, pcCost) {
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let alchemy = this.items.get(alchemyId)
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@ -441,7 +517,14 @@ export class BoLActor extends Actor {
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}
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}
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}
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/*-------------------------------------------- */
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getAstrologerBonus() {
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let astrologer = this.careers.find(item => item.system.properties.astrologer == true)
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if (astrologer) {
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return astrologer.system.rank
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}
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return 0;
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}
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/*-------------------------------------------- */
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getAlchemistBonus() {
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let sorcerer = this.careers.find(item => item.system.properties.alchemist == true)
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@ -536,6 +619,11 @@ export class BoLActor extends Actor {
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"label": "BOL.featureSubtypes.effects",
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"ranked": false,
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"items": this.boleffects
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},
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"horoscopes": {
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"label": "BOL.featureSubtypes.horoscope",
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"ranked": false,
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"items": this.horoscopes
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}
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}
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}
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@ -707,6 +795,12 @@ export class BoLActor extends Actor {
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newHeroP = (newHeroP < 0) ? 0 : newHeroP;
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await this.update({ 'system.resources.hero.value': newHeroP });
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}
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/*-------------------------------------------- */
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async addHeroPoints(nb) {
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let newHeroP = this.system.resources.hero.value + nb;
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newHeroP = (newHeroP < 0) ? 0 : newHeroP;
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await this.update({ 'system.resources.hero.value': newHeroP });
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}
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/*-------------------------------------------- */
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async sufferDamage(damage) {
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@ -18,12 +18,12 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static updateApplicableEffects(rollData) {
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let appEffects = []
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for( let effect of rollData.bolEffects) {
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if(effect.system.properties.identifier =="always") {
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for (let effect of rollData.bolEffects) {
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if (effect.system.properties.identifier == "always") {
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appEffects.push(effect)
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} else if (effect.system.properties.identifier.includes(rollData.attribute.key)) {
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appEffects.push(effect)
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} else if ( rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) {
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} else if (rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) {
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appEffects.push(effect)
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}
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}
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@ -31,7 +31,7 @@ export class BoLRoll {
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}
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/* -------------------------------------------- */
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static getCommonRollData(actor, mode, attribute, aptitude = undefined ) {
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static getCommonRollData(actor, mode, attribute, aptitude = undefined) {
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let rollData = {
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mode: mode,
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@ -42,8 +42,13 @@ export class BoLRoll {
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attrValue: attribute.value,
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aptValue: 0,
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careerBonus: 0,
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horoscopeBonus: 0,
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horoscopeMalus: 0,
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selectedHoroscope: [],
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armorAgiMalus: actor.getArmorAgiMalus(),
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armorInitMalus: actor.getArmorInitMalus(),
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horoscopeBonusList: actor.getHoroscopesBonus(),
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horoscopeMalusList: actor.getHoroscopesMalus(),
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adv: "0",
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mod: 0,
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modRanged: 0,
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@ -83,11 +88,11 @@ export class BoLRoll {
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rollData.label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null
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rollData.description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label)
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return this.displayRollDialog( rollData)
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return this.displayRollDialog(rollData)
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}
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/* -------------------------------------------- */
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static async detectDistance( weapon, target ) {
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static async detectDistance(weapon, target) {
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let visible, dist
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if (weapon.system.properties.ranged || weapon.system.properties.throwing) {
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console.log("target", target, weapon)
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@ -95,19 +100,19 @@ export class BoLRoll {
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dist = Number(canvas.grid.measureDistances([{ ray: new Ray(_token.center, target.center) }], { gridSpaces: false })).toFixed(2)
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let range = Number(weapon.system.properties.range)
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let rangeMsg = "BOL.chat.rangeout"
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if ( dist <= range) {
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if (dist <= range) {
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rangeMsg = "BOL.chat.range0"
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} else if (dist < range*2) {
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} else if (dist < range * 2) {
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rangeMsg = "BOL.chat.range1"
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} else if (dist < range*3) {
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} else if (dist < range * 3) {
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rangeMsg = "BOL.chat.range2"
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} else if (dist < range*4) {
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} else if (dist < range * 4) {
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rangeMsg = "BOL.chat.range3"
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} else if (dist < range*5) {
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} else if (dist < range * 5) {
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rangeMsg = "BOL.chat.range4"
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} else if (dist < range*6) {
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} else if (dist < range * 6) {
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rangeMsg = "BOL.chat.range5"
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} else if (dist < range*7) {
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} else if (dist < range * 7) {
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rangeMsg = "BOL.chat.range6"
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}
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ChatMessage.create({
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@ -136,7 +141,7 @@ export class BoLRoll {
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let rollData = this.getCommonRollData(actor, "weapon", attribute, aptitude)
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// Compute distance
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this.detectDistance( weapon, target)
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this.detectDistance(weapon, target)
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// Manage specific case
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let fightOption = actor.getActiveFightOption()
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@ -146,12 +151,12 @@ export class BoLRoll {
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}
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// Update the roll structure
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rollData.weapon = weapon
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rollData.weapon = weapon
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rollData.isRanged = weaponData.properties.ranged || weaponData.properties.throwing
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rollData.targetId = target?.id
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rollData.fightOption = fightOption
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rollData.defenderId = target?.actor.id
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rollData.label = (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName')
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rollData.defenderId = target?.actor.id
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rollData.label = (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName')
|
||||
rollData.description = game.i18n.localize('BOL.ui.weaponAttack') + " : " + weapon.name
|
||||
|
||||
return this.displayRollDialog(rollData)
|
||||
@ -194,22 +199,37 @@ export class BoLRoll {
|
||||
rollData.label = alchemy.name
|
||||
rollData.description = game.i18n.localize('BOL.ui.makeAlchemy') + "+" + alchemy.name
|
||||
|
||||
console.log("ALCHEMY!", alchemyDef);
|
||||
return this.displayRollDialog(alchemyDef);
|
||||
console.log("ALCHEMY!", rollData);
|
||||
return this.displayRollDialog(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheckWithSpell( actor, spell ) {
|
||||
static horoscopeCheck(actor, event, horoscopeType) {
|
||||
let rollData = this.getCommonRollData(actor, "horoscope", actor.system.attributes.mind)
|
||||
|
||||
rollData.careerBonus = actor.getAstrologerBonus()
|
||||
rollData.horoscopeType = horoscopeType
|
||||
rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
|
||||
rollData.astrologyPointsCost = (horoscopeType == "minor") ? 1 : 2
|
||||
rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
|
||||
rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
|
||||
|
||||
console.log("HOROSCOPE!", rollData);
|
||||
return this.displayRollDialog(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheckWithSpell(actor, spell) {
|
||||
let rollData = this.getCommonRollData(actor, "spell", actor.system.attributes.mind)
|
||||
|
||||
rollData.spell = spell
|
||||
rollData.ppCurrent = Number(actor.system.resources.power.value),
|
||||
rollData.careerBonus = actor.getSorcererBonus(),
|
||||
rollData.ppCostArmor = actor.getPPCostArmor(),
|
||||
rollData.ppCost = Number(spell.system.properties.ppcost),
|
||||
rollData.mod = Number(spell.system.properties.difficulty),
|
||||
rollData.label = spell.name,
|
||||
rollData.description = game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name
|
||||
rollData.careerBonus = actor.getSorcererBonus(),
|
||||
rollData.ppCostArmor = actor.getPPCostArmor(),
|
||||
rollData.ppCost = Number(spell.system.properties.ppcost),
|
||||
rollData.mod = Number(spell.system.properties.difficulty),
|
||||
rollData.label = spell.name,
|
||||
rollData.description = game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name
|
||||
|
||||
//console.log("SPELL!", spellDef)
|
||||
return this.displayRollDialog(rollData)
|
||||
@ -228,7 +248,7 @@ export class BoLRoll {
|
||||
return
|
||||
}
|
||||
spell = duplicate(spell)
|
||||
return this.spellCheckWithSpell( actor, spell)
|
||||
return this.spellCheckWithSpell(actor, spell)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -245,15 +265,18 @@ export class BoLRoll {
|
||||
if (effect.system.properties.modifier == "1B") {
|
||||
this.rollData.bmDice++;
|
||||
} else if (effect.system.properties.modifier == "1B") {
|
||||
this.rollData.bmDice+=2;
|
||||
this.rollData.bmDice += 2;
|
||||
} else if (effect.system.properties.modifier == "1M") {
|
||||
this.rollData.bmDice--;
|
||||
} else if (effect.system.properties.modifier == "2M") {
|
||||
this.rollData.bmDice-=2;
|
||||
} else if (effect.system.properties.modifier == "2M") {
|
||||
this.rollData.bmDice -= 2;
|
||||
} else {
|
||||
effectModifier += Number(effect.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
this.rollData.bmDice += this.rollData.horoscopeBonus
|
||||
this.rollData.bmDice -= this.rollData.horoscopeMalus
|
||||
|
||||
// Keep track of the final effect modifier
|
||||
this.rollData.effectModifier = effectModifier
|
||||
|
||||
@ -267,7 +290,7 @@ export class BoLRoll {
|
||||
$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
|
||||
}
|
||||
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
|
||||
if ( this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier ) {
|
||||
if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = ""
|
||||
}
|
||||
$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
|
||||
@ -276,7 +299,7 @@ export class BoLRoll {
|
||||
|
||||
// Rebuild lits of applicable effects
|
||||
let selectEffects = ""
|
||||
for(let effect of this.rollData.bolApplicableEffects) {
|
||||
for (let effect of this.rollData.bolApplicableEffects) {
|
||||
selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
|
||||
}
|
||||
$('#applicable-effects').html(selectEffects)
|
||||
@ -339,7 +362,7 @@ export class BoLRoll {
|
||||
html.find('#optcond').change((event) => { // Dynamic change of PP cost of spell
|
||||
let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
|
||||
this.rollData.ppCost = pp
|
||||
this.updatePPCost( this.rollData)
|
||||
this.updatePPCost(this.rollData)
|
||||
})
|
||||
|
||||
html.find('#mod').change((event) => {
|
||||
@ -401,6 +424,23 @@ export class BoLRoll {
|
||||
this.rollData.mDice = Number(event.currentTarget.value)
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#horoscope-bonus-applied').change((event) => {
|
||||
if (event.currentTarget.value != undefined) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(event.currentTarget.value)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-bonus-applied').val()
|
||||
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#horoscope-malus-applied').change((event) => {
|
||||
if (event.currentTarget.value != undefined) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeMalusList[Number(event.currentTarget.value)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-malus-applied').val()
|
||||
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -408,7 +448,7 @@ export class BoLRoll {
|
||||
if (rollData.mode == "weapon") {
|
||||
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
|
||||
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
|
||||
if ( rollData.attackBonusDice) {
|
||||
if (rollData.attackBonusDice) {
|
||||
rollData.adv = "1B"
|
||||
rollData.bDice = 1
|
||||
}
|
||||
@ -435,7 +475,7 @@ export class BoLRoll {
|
||||
|
||||
let actor = BoLUtility.getActorFromRollData(rollData)
|
||||
let defender
|
||||
if ( rollData.targetId) {
|
||||
if (rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
defender = token.actor
|
||||
}
|
||||
@ -503,7 +543,7 @@ export class BoLRoll {
|
||||
//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
|
||||
|
||||
let rollbase = rollData.attrValue + rollData.aptValue
|
||||
if ( rollData.weapon && rollData.weapon.system.properties.onlymodifier ) {
|
||||
if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = 0
|
||||
}
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
|
||||
@ -535,10 +575,10 @@ export class BoLDefaultRoll {
|
||||
this.rollData.isFumble = false;
|
||||
}
|
||||
if (this.rollData.optionsId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.optionsId)
|
||||
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
||||
}
|
||||
if (this.rollData.applyId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.applyId)
|
||||
BoLUtility.cleanupButtons(this.rollData.applyId)
|
||||
}
|
||||
this.rollData.optionsId = randomID(16)
|
||||
this.rollData.applyId = randomID(16)
|
||||
@ -579,9 +619,15 @@ export class BoLDefaultRoll {
|
||||
if (this.rollData.mode == "alchemy") { // PP cost management
|
||||
actor.resetAlchemyStatus(this.rollData.alchemy._id)
|
||||
}
|
||||
if ( this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
if (this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
actor.decBougette()
|
||||
}
|
||||
if (this.rollData.mode == "horoscope") { // PP cost management
|
||||
actor.manageHoroscope(this.rollData)
|
||||
}
|
||||
if (this.rollData.selectedHoroscope.length > 0) { // PP cost management
|
||||
actor.removeHoroscopeMinor(this.rollData)
|
||||
}
|
||||
|
||||
await this.sendChatMessage()
|
||||
}
|
||||
@ -589,7 +635,7 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
async sendChatMessage() {
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildChatMessage(this.rollData).then( async msgFlavor => {
|
||||
this._buildChatMessage(this.rollData).then(async msgFlavor => {
|
||||
let msg = await this.rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
@ -651,7 +697,7 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage, actorId = undefined) {
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
return actor.getDamageAttributeValue( attrDamage )
|
||||
return actor.getDamageAttributeValue(attrDamage)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -53,6 +53,13 @@ export class BoLUtility {
|
||||
type: String,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("bol", "horoscope-group", {
|
||||
name: "horoscope-group",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: {},
|
||||
type: Object
|
||||
})
|
||||
|
||||
this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
|
||||
this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
|
||||
|
@ -270,6 +270,7 @@ BOL.featureSubtypes = {
|
||||
"godsfaith" : "BOL.featureSubtypes.gods",
|
||||
"fightoption" : "BOL.featureSubtypes.fightOption",
|
||||
"boleffect": "BOL.featureSubtypes.effect",
|
||||
"horoscope": "BOL.featureSubtypes.horoscope",
|
||||
}
|
||||
|
||||
BOL.fightOptionTypes = {
|
||||
@ -326,6 +327,11 @@ BOL.creatureSize = {
|
||||
"colossal": "BOL.size.colossal"
|
||||
}
|
||||
|
||||
BOL.horoscopeAnswer = {
|
||||
"favorable": "BOL.ui.horoscopefavorable",
|
||||
"unfavorable": "BOL.ui.horoscopeunfavorable",
|
||||
}
|
||||
|
||||
BOL.bolEffectModifier = {
|
||||
"-8": "-8",
|
||||
"-6": "-6",
|
||||
|
@ -41,11 +41,14 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs",
|
||||
|
||||
// DIALOGS
|
||||
"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/spell-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||
@ -56,6 +59,7 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/dialogs/flaws-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/total-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/horoscope-roll-part.hbs"
|
||||
];
|
||||
|
||||
// Load the template parts
|
||||
|
File diff suppressed because one or more lines are too long
@ -14,7 +14,7 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "10.4.13",
|
||||
"version": "10.4.15",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
@ -203,7 +203,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.13.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.15.zip",
|
||||
"background": "systems/bol/ui/page_accueil.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
|
@ -102,6 +102,7 @@
|
||||
"hp": {
|
||||
"key": "hp",
|
||||
"label": "BOL.resources.hp",
|
||||
"ismain": true,
|
||||
"base": 1,
|
||||
"value": 1,
|
||||
"bonus": 0,
|
||||
@ -110,18 +111,21 @@
|
||||
"hero": {
|
||||
"key": "hero",
|
||||
"label": "BOL.resources.hero",
|
||||
"ismain": true,
|
||||
"value": 5,
|
||||
"max": 5
|
||||
},
|
||||
"faith": {
|
||||
"key": "faith",
|
||||
"label": "BOL.resources.faith",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"power": {
|
||||
"key": "power",
|
||||
"label": "BOL.resources.power",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
@ -129,6 +133,15 @@
|
||||
"alchemypoints": {
|
||||
"key": "alchemypoints",
|
||||
"label": "BOL.resources.alchemypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"astrologypoints": {
|
||||
"key": "astrologypoints",
|
||||
"label": "BOL.resources.astrologypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
|
@ -37,7 +37,7 @@
|
||||
<a class="item" data-tab="actions">{{localize "BOL.ui.tab.actions"}}</a>
|
||||
<a class="item" data-tab="features">{{localize "BOL.ui.tab.features"}}</a>
|
||||
<a class="item" data-tab="equipment">{{localize "BOL.ui.tab.equipment"}}</a>
|
||||
{{#if (or isSorcerer isAlchemist)}}
|
||||
{{#if isMysteries}}
|
||||
<a class="item" data-tab="spellalchemy">{{localize "BOL.ui.tab.spellalchemy"}}</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
@ -66,7 +66,7 @@
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-features.hbs"}}
|
||||
</div>
|
||||
|
||||
{{#if (or isSorcerer isAlchemist)}}
|
||||
{{#if isMysteries}}
|
||||
<div class="tab features" data-group="primary" data-tab="spellalchemy">
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-spellalchemy.hbs"}}
|
||||
</div>
|
||||
|
@ -21,6 +21,7 @@
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -57,6 +58,71 @@
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
||||
<!--ASTROLOGIE-->
|
||||
{{#if isAstrologer}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.astrologerPoints"}}</div>
|
||||
<div class="item-name flex4 left"> </div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/hand-eye-fire-blue.webp" /></div>
|
||||
{{localize "BOL.ui.astrologerPointsLabel"}}
|
||||
</h4>
|
||||
<input class="field-value" type="text" name="system.resources.astrologypoints.value" value="{{resources.astrologypoints.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-teal.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-minor">{{localize "BOL.ui.astrologyMinor"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-major">{{localize "BOL.ui.astrologyMajor"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-major-group">{{localize "BOL.ui.astrologyMajorGroup"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.astrology"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.answer"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopes as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>{{item.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.system.properties.ishoroscopemajor}}
|
||||
<span class="item-field">Majeur (de groupe)</span>
|
||||
{{else}}
|
||||
<span class="item-field">Mineur</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{localize (concat 'BOL.ui.horoscope' item.system.properties.horoscopeanswer)}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -46,34 +46,19 @@
|
||||
<hr/>
|
||||
<div class="resources flexrow">
|
||||
{{#each resources as |resource id|}}
|
||||
{{#if (eq resource.key "alchemypoints")}}
|
||||
{{#if @root.isAlchemist}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.chartype 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max resources-value"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{#if resource.ismain}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.charType 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.chartype 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
@ -70,6 +70,13 @@
|
||||
{{#if alchemy}}
|
||||
{{> "systems/bol/templates/chat/rolls/alchemy-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq mode "horoscope")}}
|
||||
{{> "systems/bol/templates/chat/rolls/horoscope-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (count selectedHoroscope)}}
|
||||
{{> "systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{#if reroll}}
|
||||
<button class="chat-button button hero-reroll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
|
||||
|
26
templates/chat/rolls/horoscope-roll-card.hbs
Normal file
26
templates/chat/rolls/horoscope-roll-card.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
<h4><strong>{{localize "BOL.chat.horoscope"}} {{localize horoscopeTypeLabel}}</strong></h4>
|
||||
<h4><strong>{{localize "BOL.chat.horoscopepoints" points=astrologyPointsCost}}</strong></h4>
|
||||
|
||||
{{#if (eq horoscopeType "minor")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopeminorsuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopeminorfailure"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq horoscopeType "major")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopemajorsuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopemajorfailure"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq horoscopeType "majorgroup")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopemajorgroupsuccess" careerBonus=careerBonus}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopemajorgroupfailure" careerBonus=careerBonus}}
|
||||
{{/if}}
|
||||
{{/if}}
|
8
templates/chat/rolls/selected-horoscope-roll-card.hbs
Normal file
8
templates/chat/rolls/selected-horoscope-roll-card.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<div>
|
||||
{{#each selectedHoroscope as |horo id|}}
|
||||
{{localize "BOL.chat.usedhoroscope"}} : {{horo.name}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>{{localize "BOL.chat.horoscopedeleted"}}</div>
|
||||
|
@ -34,6 +34,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -16,6 +16,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
39
templates/dialogs/horoscope-roll-dialog.hbs
Normal file
39
templates/dialogs/horoscope-roll-dialog.hbs
Normal file
@ -0,0 +1,39 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="row flexrow table-header">
|
||||
<div class="flex1 center">
|
||||
<h3>{{localize 'BOL.ui.makeHoroscope'}} {{localize horoscopeTypeLabel}}</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.astrologerRank'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">{{careerBonus}}</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.horoscopeCost'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell" id="astrologyPointsCost">{{astrologyPointsCost}}</div>
|
||||
</div>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/boons-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/total-roll-part.hbs"}}
|
||||
|
||||
</form>
|
49
templates/dialogs/horoscope-roll-part.hbs
Normal file
49
templates/dialogs/horoscope-roll-part.hbs
Normal file
@ -0,0 +1,49 @@
|
||||
{{#if (count horoscopeBonusList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopesBonus'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-bonus-applied'
|
||||
id='horoscope-bonus-applied'
|
||||
data-type='String'
|
||||
multiple
|
||||
>
|
||||
{{#each horoscopeBonusList as |horoscope id|}}
|
||||
<option value="{{id}}">
|
||||
{{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (count horoscopeMalusList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopesMalus'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-malus-applied'
|
||||
id='horoscope-malus-applied'
|
||||
data-type='String'
|
||||
multiple
|
||||
>
|
||||
{{#each horoscopeMalusList as |horoscope id|}}
|
||||
<option value="{{id}}">
|
||||
{{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
@ -27,3 +27,6 @@
|
||||
{{#if (equals item.system.subtype "boleffect")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/effect-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals item.system.subtype "horoscope")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
@ -15,3 +15,7 @@
|
||||
<label class="property-label">{{localize "BOL.ui.isPriest"}}</label>
|
||||
<input class="field-value" type="checkbox" name="system.properties.priest" {{checked item.system.properties.priest}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isAstrologer"}}</label>
|
||||
<input class="field-value" type="checkbox" name="system.properties.astrologer" {{checked item.system.properties.astrologer}}>
|
||||
</div>
|
||||
|
@ -0,0 +1,17 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.horoscope'}}</h3>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.answer"}}</label>
|
||||
<select name="system.properties.horoscopeanswer" data-dtype="String">
|
||||
{{#select item.system.properties.horoscopeanswer}}
|
||||
{{#each config.horoscopeAnswer as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.rank"}}</label>
|
||||
<input class="field-value" type="text" name="system.properties.rank" value={{item.system.properties.rank}} data-type="Number">
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user