Fix malus dice (again) and scroll rendering
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5e7dc3ad9d
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@ -447,7 +447,8 @@ ul.no-bullets {
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list-style: none;
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margin: 7px 0;
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padding: 0;
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overflow-y: auto;
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overflow-y:hidden;
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/*overflow-y: auto;*/
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}
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.items-list .item-header {
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font-family: 'Signika', sans-serif;
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@ -498,7 +498,7 @@ export class BoLRoll {
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rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
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const isMalus = rollData.nbFlaws > rollData.nbBoons
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const isMalus = (rollData.bmDice < 0)
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//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
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let rollbase = rollData.attrValue + rollData.aptValue
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.4.1",
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"version": "10.4.2",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -203,7 +203,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.1.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.2.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -17,7 +17,7 @@
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</li>
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{{#each boleffects as |effect keyEffect|}}
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<li class="item flexrow" data-item-id="{{effect.id}}">
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<div class="item-image roll-weapon"><img src="{{effect.img}}" title="{{effect.name}}"/></div>
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<div class="item-image"><img src="{{effect.img}}" title="{{effect.name}}"/></div>
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<h4 class="item-name flex2"><a class="item-edit">{{effect.name}}</a></h4>
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</li>
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{{/each}}
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