From fad281a7b3aef5a5ecc3a2c94e273814bf1937a1 Mon Sep 17 00:00:00 2001 From: sladecraven Date: Fri, 13 May 2022 16:20:45 +0200 Subject: [PATCH] Sync german translations + some fixes in compendium --- packs/creatures.db | 92 +++++++++++++++++++++++----------------------- packs/languages.db | 34 ++++++++--------- system.json | 2 +- 3 files changed, 64 insertions(+), 64 deletions(-) diff --git a/packs/creatures.db b/packs/creatures.db index 182dc6f..ec1f163 100644 --- a/packs/creatures.db +++ b/packs/creatures.db @@ -1,47 +1,47 @@ -{"_id":"1QGaindSWLCT4QXD","name":"Sardolith","type":"encounter","img":"icons/svg/mystery-man.svg","data":{"details":{"biography":"","notes":"","height":"","age":"","weight":"","hair":"","eyes":"","signs":"","size":"gigantic","languages":[],"hait":""},"combat":{"lastinit":0,"iscritical":false,"isfumble":false,"islegendary":false},"prot":{"key":"prot","label":"BOL.aptitudes.prot","base":0,"value":0,"bonus":0},"attributes":{"vigor":{"key":"vigor","label":"BOL.attributes.vigor","base":0,"value":14,"min":-1,"max":5,"bonus":0},"agility":{"key":"agility","label":"BOL.attributes.agility","base":0,"value":-2,"min":-1,"max":5,"bonus":0},"mind":{"key":"mind","label":"BOL.attributes.mind","base":0,"value":-2,"min":-1,"max":5,"bonus":0},"appeal":{"key":"appeal","label":"BOL.attributes.appeal","base":0,"value":0,"bonus":0}},"aptitudes":{"init":{"key":"init","label":"BOL.aptitudes.init","base":0,"value":0,"bonus":0},"melee":{"key":"melee","label":"BOL.aptitudes.melee","base":0,"value":0,"bonus":0},"ranged":{"key":"ranged","label":"BOL.aptitudes.ranged","base":0,"value":0,"bonus":0},"def":{"key":"def","label":"BOL.aptitudes.def","base":0,"value":0,"bonus":0}},"resources":{"hp":{"key":"hp","label":"BOL.resources.hp","base":0,"value":70,"bonus":0,"max":70},"hero":{"key":"hero","label":"BOL.resources.hero","value":5,"max":5},"faith":{"key":"faith","label":"BOL.resources.faith","value":0,"max":0},"power":{"key":"power","label":"BOL.resources.power","value":0,"bonus":0,"max":0},"alchemypoints":{"key":"alchemypoints","label":"BOL.resources.alchemypoints","value":0,"bonus":0,"max":0}},"type":"creature","villainy":false,"size":"","environment":"","bougette":{"state":"nomoney"}},"token":{"name":"Andrak","img":"icons/svg/mystery-man.svg","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"resources.hp"},"bar2":{"attribute":"resources.hero"},"flags":{},"randomImg":false},"items":[{"_id":"mvXGkWoCcRGjUpYV","name":"Attaque (x2)","type":"item","img":"icons/svg/item-bag.svg","data":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"natural":true,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"vigor","attackAptitude":"melee","attackModifiers":0,"weaponSize":"unarmed","damage":"d6","damageAttribute":"zero","damageModifiers":0,"damageMultiplier":"3","damageReroll1":false,"slot":"none","onlymodifier":true},"quantity":1,"weight":0,"price":0,"worn":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.3uOPjSkTmi8TONMA"}}},{"_id":"UzhuN2JbtbahZAG1","name":"Protection","type":"item","img":"icons/svg/item-bag.svg","data":{"category":"equipment","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":true,"weapon":false,"armor":true,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"modifiers":{"init":null,"agility":null,"powercost":null,"social":false},"slot":"none","armorQuality":"none","soak":{"formula":"d6","value":4}},"quantity":1,"weight":0,"price":0,"worn":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.xxw6sHwoRh8hMrCs"}}},{"_id":"RdYFpDeGdFm1FUMQ","name":"Attaque Multiple","type":"feature","img":"icons/svg/item-bag.svg","data":{"category":null,"subtype":"boon","description":"

Le sardolith peut effectuer deux jets d’attaque contre la même cible ou contre des cibles différentes.

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Le poison de la morsure du sardolith tue sur-le-champ toute créature de taille petite ou moins. Pour les autres, il faut réussir un jet de vigueur de difficulté Impossible ( -6) pour résister au poison. En cas d’échec, la victime sombre dans un coma qui dure 1d6 jours et se conclut par la mort, si un antidote n’ est pas administré dans l’intervalle. Tous les sardoliths ne possèdent pas cette capacité spéciale.

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Attaque nocturne : si une phong est en mesure de mordre une victime sans que celle-ci se réveille, elle aspire son sang, ce qui se traduit par la perte d’un point de vitalité toutes les 5 minutes. Une phong peut boire jusqu’à 4 points de vitalité avant d’être rassasiée. Souvent, les victimes ne se rendent compte qu’elles ont été la proie de phongs qu’en se réveillant au matin et en se sentant « vidées ».

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Attaque timide : la créature subit un dé de malus  aux jets d’attaque.

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Déficience : la créature est affligée d’un odorat, d’une audition ou d’une vision déficiente et subit un dé de malus quand elle doit y faire appel.

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 l’anguille chasseresse est capable de percevoir les mouvements dans l’ eau à plus d’un kilomètre de distance.

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\n

Pour résister à la décharge électrique, un héros doit réussir un jet de vigueur de difficulté Ardue (-1). En cas d’échec, il perd connaissance pour une durée en rounds égale à 6 moins sa vigueur.

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Un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2). En cas ’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de vitalité perdu à cause du poison, le héros reçoit un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile). 

\n

Si le héros tombe à 0 point de vitalité, il sombre dans l’inconscience et doit effectuer un nouveau jet  e vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais  e reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque  atin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un  ntidote. un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2).  En cas d’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de  vitalité perdu à cause du poison, le héros reçoit  un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile).

\n

Si le héros tombe à 0 point de vitalité, il sombre  dans l’inconscience et doit effectuer un nouveau jet de vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais ne reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque matin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un antidote.

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Une fois enveloppé dans la masse gélatineuse du xolth, un héros devra tuer le monstre pour se sortir de là. Mais à chaque round passé dans le corps du xolth, il subit d6 points de dégâts.

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Un xolth évitera autant que possible le feu.

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Le poison de la morsure du sardolith tue sur-le-champ toute créature de taille petite ou moins. Pour les autres, il faut réussir un jet de vigueur de difficulté Impossible ( -6) pour résister au poison. En cas d’échec, la victime sombre dans un coma qui dure 1d6 jours et se conclut par la mort, si un antidote n’ est pas administré dans l’intervalle. Tous les sardoliths ne possèdent pas cette capacité spéciale.

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Pour résister à la décharge électrique, un héros doit réussir un jet de vigueur de difficulté Ardue (-1). En cas d’échec, il perd connaissance pour une durée en rounds égale à 6 moins sa vigueur.

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Un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2). En cas ’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de vitalité perdu à cause du poison, le héros reçoit un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile). 

\n

Si le héros tombe à 0 point de vitalité, il sombre dans l’inconscience et doit effectuer un nouveau jet  e vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais  e reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque  atin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un  ntidote. un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2).  En cas d’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de  vitalité perdu à cause du poison, le héros reçoit  un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile).

\n

Si le héros tombe à 0 point de vitalité, il sombre  dans l’inconscience et doit effectuer un nouveau jet de vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais ne reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque matin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un antidote.

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Une fois enveloppé dans la masse gélatineuse du xolth, un héros devra tuer le monstre pour se sortir de là. Mais à chaque round passé dans le corps du xolth, il subit d6 points de dégâts.

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Un xolth évitera autant que possible le feu.

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\n

Passé ce délai, il est trop tard pour intervenir : les araignées éclosent et sortent de leur hôte en creusant sa chair, ce qui lui inflige d6 x2 points de dégâts.

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Attaque timide : la créature subit un dé de malus  aux jets d’attaque.

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Quand une jit mord une créature vivante, lancez un d6. Sur un 1, la jit injecte ses œufs dans la plaie. Quelques jours plus tard, des centaines d’araignées éclosent et se frayent un chemin dans la chair de leur hôte en provoquant généralement sa mort. Si un médecin s’occupe de la plaie moins d’une heure après la morsure, il pourra en retirer les œufs avant qu’ils se soient insinués en profondeur. Sinon, il est encore possible d’intervenir durant les premières vingt-quatre heures en rouvrant la plaie pour en extraire les œufs (infligeant d6 points de dégâts à l’hôte).

\n

Passé ce délai, il est trop tard pour intervenir : les araignées éclosent et sortent de leur hôte en creusant sa chair, ce qui lui inflige d6 x2 points de dégâts.

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-{"name":"Shamite","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.hDyBLMY9ZDkcKEBs"}},"_id":"dyJoULpfzwZMlJrr"} -{"name":"Axien","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.b0e4uZzlo4DFP2gv"}},"_id":"nMboUYMjDqzfASMM"} -{"name":"Kashtien","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.RWHkb4OkXhZfURmw"}},"_id":"pUaLtMJVL0xhy2GM"} -{"name":"Argot des Mers","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.yRWlUr9BF1gr0hAe"}},"_id":"tXDz4UokSbGh6Rhw"} -{"name":"Grooth","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.OpUZ9bTcD7k8iGd1"}},"_id":"u5RK8dQRbcwHtcbM"} -{"name":"Ghatai","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.yRWlUr9BF1gr0hAe"}},"_id":"vaAQiuAHdyQrQiUX"} -{"name":"Démonique","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.fjq6EF5RN8JXr5vT"}},"_id":"zNHxODKXOL4LtYMe"} +{"_id":"4CZOPpGP1YzYGLSB","name":"Pinxi","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"

la langue des Xi Lu, encore communément parlée par cette ethnie, même si la plupart des Xi Lu apprennent au moins des rudiments de gathaï, la langue officielle du gouvernement du grand khan.

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Les nomades bleus parlent leur propre langue, qui n’a pas de forme écrite. Les marchands d’Oomis apprennent souvent le céruléen.

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C’est le nom de l’ancienne langue des hommes (aussi appelée langue des Anciens). Peu d’individus la parlent aujourd’hui, et encore moins peuvent la lire. Il arrive cependant que d’antiques textes soient retrouvés dans les ruines d’Ygddar, de Qiddesh, de Qeb, de Qar ou d’Oosal, mais leur traduction requiert généralement les services d’un scribe particulièrement compétent.

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Les nomades du désert de Beshaar parlent et écrivent leur propre langue. La plupart des habitants d’Halakh parlent le beshaari en plus du lémurien.

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La langue chantante des hommes-oiseaux peut évoquer tour à tour le son de la brise se faufilant entre les rochers escarpés des sommets et le sifflement des bourrasques s’engouffrant dans les canyons montagneux et les cavernes. Cette langue est très difficile à parler correctement pour un étranger. Elle possède une forme écrite, qui est tout aussi difficile à maîtriser et à traduire.

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Les Wei possèdent leur propre langue, difficile à maîtriser pour des étrangers en raison de ses sonorités particulières, avec un emploi abondant de claquements de langue. Les Wei n’ont pas d’écriture ; leur culture repose sur la transmission orale des savoirs et des coutumes.

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La langue la plus communément parlée en Lémurie. Chaque cité parle cependant son propre dialecte lémurien, ce qui veut dire qu’un voyageur aura parfois du mal à comprendre les gens du coin. Le MJ pourra à l’occasion vous demander de réussir un jet d’esprit pour communiquer avec des gens d’autres cités que la vôtre.

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Lles habitants de Malakut et de la région environnante parlent leur propre langue.

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Les gens du Valgard parlent et écrivent leur propre langue, qui est étonnamment élaborée.

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A l’origine, le festreli était un dialecte du lémurien, mais il s’en est tellement éloigné qu’il est à présent devenu presque inintelligible pour des locuteurs du lémurien.

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Les habitants de Shamballah et de la région environnante parlent leur propre langue.

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L’axien est la langue des tribus barbares qui vivent dans la chaîne de l’Axos. Cette langue reste plutôt confinée à cette région montagneuse,  mais on raconte que d’anciens textes datant de l’époque lointaine où l’axien était plus largement répandu seraient entreposés dans des grottes oubliées au cœur des montagnes.

","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.b0e4uZzlo4DFP2gv"}}} +{"_id":"pUaLtMJVL0xhy2GM","name":"Kashtien","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"

Les habitants des marais de Kasht ont leur propre langue, dont chaque tribu utilise une variante qui lui est propre.

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Les îles du Crâne, à la population hétéroclite en provenance des quatre coins du monde, ont développé leur propre langue, un assemblage bigarré d’influences diverses. Il n’en existe pas de forme écrite.

","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.yRWlUr9BF1gr0hAe"}}} +{"_id":"u5RK8dQRbcwHtcbM","name":"Grooth","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"

Il ne s’agit pas d’une langue à proprement parler, mais plutôt d’un langage rudimentaire fait de grognements, de grimaces, de tapements du pied et de grands mouvements simiesques. Ce langage n’a pas de forme écrite et est totalement inusité en dehors des tribus des grooth.

","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.OpUZ9bTcD7k8iGd1"}}} +{"_id":"vaAQiuAHdyQrQiUX","name":"Ghatai","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"

Langue des nomades du sud du Khanat, le ghataï s’apparente à un dialecte ancien du lémurien, avec de nombreux emprunts au pinxi (cf. ci-dessous), pour le vocabulaire notamment. Avec un peu d’ effort et beaucoup de patience, un locuteur du lémurien sera en mesure de communiquer de manière rudimentaire avec des gens qui parlent le ghataï. Cette langue, qui à l’origine ne possédait pas son propre système d’écriture, utilise désormais celui du pinxi.

","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.yRWlUr9BF1gr0hAe"}}} +{"_id":"zNHxODKXOL4LtYMe","name":"Démonique","type":"feature","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"category":null,"subtype":"language","description":"

C’est l’ancienne langue des Rois- Sorciers, dans laquelle sont rédigés tous les textes remontant à leur époque. Les magiciens, alchimistes, druides et prêtres doivent apprendre le démonique s’ils veulent pouvoir utiliser les puissants sortilèges et recettes alchimiques de cette antique race. Ce langage est particulièrement ardu et ses formes orale et écrite exigent d’être apprises séparément. Les magiciens de Zalut conversent toujours en démonique, à moins de devoir parler à des étrangers.

","properties":{},"rank":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.fjq6EF5RN8JXr5vT"}}} diff --git a/system.json b/system.json index 999ac5c..0b727a3 100644 --- a/system.json +++ b/system.json @@ -14,7 +14,7 @@ "url": "https://github.com/ZigmundKreud/bol", "license": "LICENSE.txt", "flags": {}, - "version": "1.3.15", + "version": "1.3.16", "templateVersion": 10, "minimumCoreVersion": "0.8.6", "compatibleCoreVersion": "9",