Fix armors
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parent
80725d57e1
commit
fff6b2a733
@ -455,14 +455,15 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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/*-------------------------------------------- */
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async manageHealthState() {
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async manageHealthState() {
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let lastHP = await this.getFlag("world", "lastHP")
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let hpID = "lastHP"+this.id
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let lastHP = await this.getFlag("world", hpID )
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if ( lastHP != this.data.data.resources.hp.value ) {
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if ( lastHP != this.data.data.resources.hp.value ) {
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await this.setFlag("world", "lastHP", this.data.data.resources.hp.value)
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await this.setFlag("world", hpID, this.data.data.resources.hp.value)
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if (this.data.data.resources.hp.value <= 0 ) {
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if (this.data.data.resources.hp.value <= 0 ) {
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ChatMessage.create({
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ChatMessage.create({
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alias: this.name,
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, hp: this.data.data.resources.hp.value} )
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content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.data.data.resources.hp.value} )
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})
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})
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}
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}
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}
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}
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@ -499,7 +500,7 @@ export class BoLActor extends Actor {
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if ( protect.data.subtype == 'helm') {
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if ( protect.data.subtype == 'helm') {
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formula += "+1"
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formula += "+1"
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} else if ( protect.data.subtype == 'armor') {
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} else if ( protect.data.subtype == 'armor') {
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if ( BoLUtility.this.getRollArmor() ) {
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if ( BoLUtility.getRollArmor() ) {
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if ( !protect.data.properties.soak.formula || protect.data.properties.soak.formula=="") {
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if ( !protect.data.properties.soak.formula || protect.data.properties.soak.formula=="") {
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ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
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ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
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} else {
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} else {
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@ -220,7 +220,8 @@ export class BoLUtility {
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if (defenseMode == 'damage-with-armor') {
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = attackDef.defender.getArmorFormula()
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let armorFormula = attackDef.defender.getArmorFormula()
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll({ async: false })
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attackDef.rollArmor.roll( { async: false } )
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console.log("Armor roll ", attackDef.rollArmor)
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attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
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attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
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attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
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attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
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@ -7,7 +7,7 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"license": "LICENSE.txt",
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"flags": {},
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"flags": {},
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"version": "1.2.2",
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"version": "1.2.4",
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"templateVersion": 22,
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"templateVersion": 22,
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"minimumCoreVersion": "0.8.6",
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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"compatibleCoreVersion": "9",
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