Merge v1 #1
22
css/bol.css
22
css/bol.css
@ -255,22 +255,10 @@
|
||||
font-display: swap;
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src: url(https://fonts.gstatic.com/s/contrailone/v10/eLGbP-j_JA-kG0_Zo51noafdZQ.ttf) format('truetype');
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}
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||||
@font-face {
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font-family: "ImaginaryForces";
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src: url('../fonts/iforces.ttf');
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}
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@font-face {
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font-family: "OPTIFantastiK";
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src: url('../fonts/OPTIFantastiK.otf');
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}
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@font-face {
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font-family: "CCMeanwhile";
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src: url('../fonts/ccmeanwhile-regular.ttf');
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}
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@font-face {
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font-family: "Papyrus";
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src: url('../fonts/PAPYRUS.TTF');
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}
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||||
@font-face {
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font-family: "Wolfsbane2";
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src: url('../fonts/wolfsbane2.ttf');
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@ -283,6 +271,9 @@
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font-family: "Wolfsbane2Expanded";
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src: url('../fonts/wolfsbane2expand.ttf');
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}
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/* ----------------------------------------- */
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/* TEXT STYLES */
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/* ----------------------------------------- */
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.bol.sheet.actor {
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min-width: 760px;
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min-height: 700px;
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@ -549,3 +540,10 @@
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.bonus {
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color: darkgreen;
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}
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.chat-message .chat-icon {
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border: 0;
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padding: 2px 6px 2px 2px;
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float: left;
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width: 64px;
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height: 64px;
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}
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|
@ -13,5 +13,9 @@
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"BOL.resources.faith": "Faith points",
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"BOL.resources.creation": "Creation points",
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"BOL.resources.power": "Power points",
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"BOL.traits.xp": "Experience"
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"BOL.traits.xp": "Experience",
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"attribut": "Attribut",
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"rank": "Level",
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"subtype": "Type"
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}
|
39
lang/fr.json
39
lang/fr.json
@ -13,5 +13,42 @@
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"BOL.resources.faith": "Foi",
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"BOL.resources.creation": "Création",
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"BOL.resources.power": "Pouvoir",
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"BOL.traits.xp": "Expérience"
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"BOL.traits.xp": "Expérience",
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"Careers": "Carrières",
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"Name": "Nom",
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"Boons": "Avantages",
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"Flaws": "Désavantages",
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"Inventory": "Inventaire",
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"Career": "Carrière",
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"Boon": "Avantage",
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"Flaw": "Désavantage",
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"d6B": "d6 Bonus",
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"d6M": "d6 Malus",
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"ranged": "A Distance",
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"melee": "Melée",
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"spell" : "Sort",
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"protection" : "Protectin",
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"weapon" : "Arme",
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"armor" : "Armure",
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"helm" : "Casque",
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"shield" : "Bouclier",
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"equipable": "Equipable",
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"stackable": "Empilable",
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"consumable" : "Consommable",
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"magical" : "Magique",
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"2H" : "A Deux Mains",
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"reloadable" : "A Recharger",
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"bow" : "Arc",
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"crossbow" : "Arbalète",
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"throwing" : "Lancer",
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"rank": "Niveau",
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"attribut": "Attribut",
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"subtype": "Type",
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"Language": "Langue"
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}
|
@ -59,6 +59,11 @@ export class BoLActorSheet extends ActorSheet {
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item.sheet.render(true);
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});
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html.find('.roll-career').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollCareer( li.data("itemId") );
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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|
@ -1,3 +1,6 @@
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import { BoLRollDialog } from "../system/roll-dialog.js";
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import { BoLUtility } from "../system/bol-utility.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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@ -26,12 +29,52 @@ export class BoLActor extends Actor {
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// const data = actorData.data;
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//
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// // Make modifications to data here. For example:
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//
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// // Loop through ability scores, and add their modifiers to our sheet output.
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//// // Loop through ability scores, and add their modifiers to our sheet output.
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// for (let [key, ability] of Object.entries(data.abilities)) {
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// // Calculate the modifier using d20 rules.
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// ability.mod = Math.floor((ability.value - 10) / 2);
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// }
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// }
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/* -------------------------------------------- */
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getBoons() {
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return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
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}
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/* -------------------------------------------- */
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getFlaws() {
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return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw");
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}
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/* -------------------------------------------- */
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getCareers() {
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return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "career");
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}
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/* -------------------------------------------- */
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saveRollData( rollData) {
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this.currentRollData = rollData;
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}
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async rollCareer( careerId ) {
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let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
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if (career) {
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let rollData = {
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mode : "career",
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actorId: this.id,
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actorImg: this.img,
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career : career,
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rollAttribute: 'mind',
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attributes : duplicate(this.data.data.attributes),
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boons : this.getBoons(),
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flaws : this.getFlaws(),
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d6Bonus: 0,
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d6Malus: 0,
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rollMode: game.settings.get("core", "rollMode"),
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title: `${career.name} : ${career.data.rank}`,
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optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
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bonusMalus: 0
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}
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let rollDialog = await BoLRollDialog.create( this, rollData);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
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}
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}
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}
|
@ -22,8 +22,8 @@ Hooks.once('init', async function () {
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "1d20",
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decimals: 2
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 0
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};
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// Define custom Entity classes
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|
@ -1,3 +1,5 @@
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import { BoLUtility } from "../system/bol-utility.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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@ -29,12 +31,26 @@ export class BoLItemSheet extends ItemSheet {
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/** @override */
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getData() {
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const item = super.getData();
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console.debug("Item getData");
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item.data.description = item.data.data.description;
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item.data.properties = item.data.data.properties;
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console.log(item.data);
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return item;
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const objectData = BoLUtility.data(this.object);
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let itemData = foundry.utils.deepClone(BoLUtility.templateData(this.object));
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let formData = {
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title: this.title,
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id: this.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: itemData,
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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isGM: game.user.isGM
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}
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console.log("ITEMDATA", formData);
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this.options.editable = !(this.object.data.origin == "embeddedItem");
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return formData;
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}
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/* -------------------------------------------- */
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|
186
module/system/bol-utility.js
Normal file
186
module/system/bol-utility.js
Normal file
@ -0,0 +1,186 @@
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export class BoLUtility {
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/* -------------------------------------------- */
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static async init() {
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}
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/* -------------------------------------------- */
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static async ready() {
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return BoLUtility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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static data(it) {
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if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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return it.data;
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}
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return it;
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||||
}
|
||||
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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||||
/* -------------------------------------------- */
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||||
static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
|
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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||||
if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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||||
case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
|
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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||||
}
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||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
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||||
switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
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return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static createChatMessage(name, rollMode, chatOptions) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
ChatMessage.create(chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollBoL( rollData ) {
|
||||
|
||||
// Dice bonus/malus selection
|
||||
let nbDice = 2;
|
||||
let d6BM = 0;
|
||||
let mode = "";
|
||||
if ( rollData.d6Malus > rollData.d6Bonus){
|
||||
d6BM = rollData.d6Malus - rollData.d6Bonus;
|
||||
mode = "kl2";
|
||||
}
|
||||
if ( rollData.d6Bonus > rollData.d6Malus){
|
||||
d6BM = rollData.d6Bonus - rollData.d6Malus;
|
||||
mode = "kh2";
|
||||
}
|
||||
nbDice += d6BM;
|
||||
|
||||
// Final modifier
|
||||
let modifier = Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank) + Number(rollData.bonusMalus);
|
||||
let formula = nbDice+"d6"+mode+"+"+modifier;
|
||||
console.log("Goigin to roll ", formula, rollData.attributes, rollData.rollAttribute);
|
||||
let myRoll = new Roll(formula).roll( { async: false});
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
|
||||
rollData.roll = myRoll;
|
||||
rollData.formula = formula;
|
||||
rollData.modifier = modifier;
|
||||
rollData.finalScore = myRoll.total;
|
||||
|
||||
let actor = game.actors.get(rollData.actorId);
|
||||
actor.saveRollData( rollData );
|
||||
|
||||
this.createChatWithRollMode( rollData.alias, {
|
||||
content: await renderTemplate(`systems/bol/templates/roll/chat-generic-result.hbs`, rollData)
|
||||
});
|
||||
// TODO
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
64
module/system/roll-dialog.js
Normal file
64
module/system/roll-dialog.js
Normal file
@ -0,0 +1,64 @@
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
export class BoLRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
|
||||
let options = { classes: ["BoL"], width: 600, height: 320, 'z-index': 99999 };
|
||||
let html = await renderTemplate(`systems/bol/templates/roll/roll-dialog-${rollData.mode}.hbs`, rollData);
|
||||
return new BoLRollDialog(actor, rollData, html, options );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let conf = {
|
||||
title: rollData.title,
|
||||
content: html,
|
||||
buttons: {
|
||||
roll: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Roll !",
|
||||
callback: () => { this.roll() }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
default: "roll",
|
||||
close: close
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
|
||||
console.log("ROLLDATA ", rollData);
|
||||
this.actor = actor;
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll () {
|
||||
BoLUtility.rollBoL( this.rollData )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#bonusMalus').change((event) => {
|
||||
this.rollData.bonusMalus = Number(event.currentTarget.value);
|
||||
});
|
||||
html.find('#d6Bonus').change((event) => {
|
||||
this.rollData.d6Bonus = Number(event.currentTarget.value);
|
||||
});
|
||||
html.find('#d6Malus').change((event) => {
|
||||
this.rollData.d6Malus = Number(event.currentTarget.value);
|
||||
});
|
||||
}
|
||||
}
|
@ -7,55 +7,6 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
|
||||
// Define template paths to load
|
||||
const templatePaths = [
|
||||
// ACTOR
|
||||
"systems/cof/templates/actors/actor-sheet.hbs",
|
||||
"systems/cof/templates/actors/loot-sheet.hbs",
|
||||
"systems/cof/templates/actors/parts/actor-details.hbs",
|
||||
"systems/cof/templates/actors/parts/actor-tabs.hbs",
|
||||
"systems/cof/templates/actors/parts/actor-description.hbs",
|
||||
"systems/cof/templates/actors/parts/capacities/actor-capacities.hbs",
|
||||
"systems/cof/templates/actors/parts/capacities/actor-paths.hbs",
|
||||
"systems/cof/templates/actors/parts/combat/actor-combat.hbs",
|
||||
"systems/cof/templates/actors/parts/combat/actor-combat-item.hbs",
|
||||
"systems/cof/templates/actors/parts/combat/encounter-combat.hbs",
|
||||
"systems/cof/templates/actors/parts/details/actor-details.hbs",
|
||||
"systems/cof/templates/actors/parts/details/encounter-details.hbs",
|
||||
"systems/cof/templates/actors/parts/inventory/actor-inventory.hbs",
|
||||
"systems/cof/templates/actors/parts/inventory/actor-inventory-item.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-stats.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/encounter-stats.hbs",
|
||||
|
||||
"systems/cof/templates/actors/parts/stats/actor-attacks.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-attributes.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-recovery.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-resources.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-vitality.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-defence.hbs",
|
||||
"systems/cof/templates/actors/parts/stats/actor-init.hbs",
|
||||
|
||||
// EFFECTS
|
||||
"systems/cof/templates/effects/effects.hbs",
|
||||
"systems/cof/templates/effects/effects-item.hbs",
|
||||
|
||||
// DIALOGS
|
||||
"systems/cof/templates/dialogs/parts/roll-dmg-fields.hbs",
|
||||
|
||||
// ITEMS PROPERTIES
|
||||
"systems/cof/templates/items/parts/properties/item-properties.hbs",
|
||||
|
||||
// ITEMS DETAILS
|
||||
"systems/cof/templates/items/parts/details/item-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/capacity-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/path-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/profile-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/ranged-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/species-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/equipment-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/protection-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/spell-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/weapon-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/usage-details.hbs",
|
||||
"systems/cof/templates/items/parts/details/effects-details.hbs",
|
||||
];
|
||||
|
||||
// Load the template parts
|
||||
|
7349
package-lock.json
generated
Normal file
7349
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -374,4 +374,12 @@
|
||||
color: darkgreen;
|
||||
}
|
||||
|
||||
.chat-message .chat-icon {
|
||||
border: 0;
|
||||
padding: 2px 6px 2px 2px;
|
||||
float: left;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,10 +2,10 @@
|
||||
"name": "bol",
|
||||
"title": "Barbarians of Lemuria",
|
||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
||||
"version": "0.8.8.1",
|
||||
"version": "0.8.8.3",
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "0.8.8",
|
||||
"templateVersion": 2,
|
||||
"templateVersion": 4,
|
||||
"author": "Zigmund",
|
||||
"esmodules": ["module/bol.js"],
|
||||
"styles": ["css/bol.css"],
|
||||
|
@ -133,7 +133,10 @@
|
||||
"base": {
|
||||
"subtype" : "default",
|
||||
"description": "",
|
||||
"properties" : {}
|
||||
"properties" : {
|
||||
"d6B": false,
|
||||
"d6M": false
|
||||
}
|
||||
},
|
||||
"equipment" : {
|
||||
"quantity": 1,
|
||||
@ -149,20 +152,14 @@
|
||||
"shield" : false,
|
||||
|
||||
"equipable": false,
|
||||
"stackable": false,
|
||||
"activable" : false,
|
||||
"consumable" : false,
|
||||
"magical" : false,
|
||||
"concealable" : false,
|
||||
"ignoreshield" : false,
|
||||
|
||||
"2H" : false,
|
||||
"reloadable" : false,
|
||||
"bow" : false,
|
||||
"crossbow" : false,
|
||||
"powder" : false,
|
||||
"throwing" : false,
|
||||
"bashing" : false
|
||||
"throwing" : false
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -172,6 +169,7 @@
|
||||
"weight": 0
|
||||
},
|
||||
"feature": {
|
||||
"rank": 0,
|
||||
"templates": ["base"]
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="stats">Stats</a>
|
||||
<a class="item" data-tab="stats">Attributs</a>
|
||||
<a class="item" data-tab="features">Traits</a>
|
||||
<a class="item" data-tab="equipment">Equipement</a>
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
@ -69,8 +69,8 @@
|
||||
<div class="tab features" data-group="primary" data-tab="features">
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">Careers</div>
|
||||
<div class="item-name">Name</div>
|
||||
<div class="item-image">{{localize "Careers"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<!-- <div class="item-controls">-->
|
||||
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
|
||||
<!-- </div>-->
|
||||
@ -78,7 +78,8 @@
|
||||
{{#each data.features.careers as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 class="item-name">{{item.name}}</h4>
|
||||
<h4 class="item-name"><a class="roll-career">{{item.name}}</a></h4>
|
||||
<span class="item-name">{{item.data.data.rank}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -88,8 +89,8 @@
|
||||
</ol>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">Boons</div>
|
||||
<div class="item-name">Name</div>
|
||||
<div class="item-image">{{localize "Boons"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<!-- <div class="item-controls">-->
|
||||
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
|
||||
<!-- </div>-->
|
||||
@ -107,8 +108,8 @@
|
||||
</ol>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">Flaws</div>
|
||||
<div class="item-name">Name</div>
|
||||
<div class="item-image">{{localize "Flaws"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<!-- <div class="item-controls">-->
|
||||
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
|
||||
<!-- </div>-->
|
||||
@ -128,8 +129,8 @@
|
||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">Inventory</div>
|
||||
<div class="item-name">Name</div>
|
||||
<div class="item-image">{{localize "Inventory"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<!-- <div class="item-controls">-->
|
||||
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
|
||||
<!-- </div>-->
|
||||
|
@ -1,8 +1,8 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
@ -17,6 +17,19 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "subtype"}}</label>
|
||||
<select name="data.subtype" value="{{data.subtype}}" data-dtype="String">
|
||||
{{#select data.subtype}}
|
||||
<option value="boon">{{localize "Avantage"}}</option>
|
||||
<option value="flaw">{{localize "Flaw"}}</option>
|
||||
<option value="career">{{localize "Career"}}</option>
|
||||
<option value="language">{{localize "Language"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
@ -24,6 +37,12 @@
|
||||
<div class="tab properties" data-group="primary" data-tab="properties">
|
||||
{{!-- As you add new fields, add them in here! --}}
|
||||
<!-- <div class="grid grid-2col">-->
|
||||
{{#if (eq data.subtype "career")}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "rank"}}</label>
|
||||
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
@ -32,7 +51,15 @@
|
||||
<label class="property-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- </div>-->
|
||||
{{#each data.properties as |property key|}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize key}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.properties.{{key}}" {{checked property}}/></label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
28
templates/roll/chat-generic-result.hbs
Normal file
28
templates/roll/chat-generic-result.hbs
Normal file
@ -0,0 +1,28 @@
|
||||
<div class="chat-message-header">
|
||||
<img class="chat-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
<h4>
|
||||
{{#if (eq mode "career")}}
|
||||
{{localize "Career"}} : {{career.name}}
|
||||
{{else}}
|
||||
{{#if (eq mode "weapon")}}
|
||||
Weapon attack : {{weapon.name}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Formula : {{formula}}</li>
|
||||
<li>Modifier : {{modifier}} </li>
|
||||
<li><strong>Total Roll : {{finalScore}}</strong>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
8
templates/roll/roll-dialog-attribute.hbs
Normal file
8
templates/roll/roll-dialog-attribute.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
56
templates/roll/roll-dialog-career.hbs
Normal file
56
templates/roll/roll-dialog-career.hbs
Normal file
@ -0,0 +1,56 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "rank"}}</label>
|
||||
<label class="property-label">{{career.data.rank}}</label>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "attribut"}}</label>
|
||||
<select id="rollAttribute" value="rollAttribute">
|
||||
{{#select rollAttribute}}
|
||||
<option value="vigor">{{localize "BOL.attributes.vigor"}}</option>
|
||||
<option value="agility">{{localize "BOL.attributes.agility"}}</option>
|
||||
<option value="mind">{{localize "BOL.attributes.mind"}}</option>
|
||||
<option value="appeal">{{localize "BOL.attributes.appeal"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6M"}}</label>
|
||||
<select id="d6Malus" value="d6Malus">
|
||||
{{#select d6Malus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6B"}}</label>
|
||||
<select id="d6Bonus" value="d6Bonus">
|
||||
{{#select d6Bonus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "Modifier"}}</label>
|
||||
<select id="bonusMalus" value="bonusMalus">
|
||||
{{#select bonusMalus}}
|
||||
{{{optionsBonusMalus}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</form>
|
8
templates/roll/roll-dialog-spell.hbs
Normal file
8
templates/roll/roll-dialog-spell.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
8
templates/roll/roll-dialog-weapon.hbs
Normal file
8
templates/roll/roll-dialog-weapon.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user