Merge v1 #1

Merged
sladecraven merged 5 commits from master into master 2021-11-06 12:21:05 +01:00
21 changed files with 7890 additions and 95 deletions
Showing only changes of commit 4452f3826a - Show all commits

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@ -255,22 +255,10 @@
font-display: swap;
src: url(https://fonts.gstatic.com/s/contrailone/v10/eLGbP-j_JA-kG0_Zo51noafdZQ.ttf) format('truetype');
}
@font-face {
font-family: "ImaginaryForces";
src: url('../fonts/iforces.ttf');
}
@font-face {
font-family: "OPTIFantastiK";
src: url('../fonts/OPTIFantastiK.otf');
}
@font-face {
font-family: "CCMeanwhile";
src: url('../fonts/ccmeanwhile-regular.ttf');
}
@font-face {
font-family: "Papyrus";
src: url('../fonts/PAPYRUS.TTF');
}
@font-face {
font-family: "Wolfsbane2";
src: url('../fonts/wolfsbane2.ttf');
@ -283,6 +271,9 @@
font-family: "Wolfsbane2Expanded";
src: url('../fonts/wolfsbane2expand.ttf');
}
/* ----------------------------------------- */
/* TEXT STYLES */
/* ----------------------------------------- */
.bol.sheet.actor {
min-width: 760px;
min-height: 700px;
@ -549,3 +540,10 @@
.bonus {
color: darkgreen;
}
.chat-message .chat-icon {
border: 0;
padding: 2px 6px 2px 2px;
float: left;
width: 64px;
height: 64px;
}

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@ -13,5 +13,9 @@
"BOL.resources.faith": "Faith points",
"BOL.resources.creation": "Creation points",
"BOL.resources.power": "Power points",
"BOL.traits.xp": "Experience"
"BOL.traits.xp": "Experience",
"attribut": "Attribut",
"rank": "Level",
"subtype": "Type"
}

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@ -13,5 +13,42 @@
"BOL.resources.faith": "Foi",
"BOL.resources.creation": "Création",
"BOL.resources.power": "Pouvoir",
"BOL.traits.xp": "Expérience"
"BOL.traits.xp": "Expérience",
"Careers": "Carrières",
"Name": "Nom",
"Boons": "Avantages",
"Flaws": "Désavantages",
"Inventory": "Inventaire",
"Career": "Carrière",
"Boon": "Avantage",
"Flaw": "Désavantage",
"d6B": "d6 Bonus",
"d6M": "d6 Malus",
"ranged": "A Distance",
"melee": "Melée",
"spell" : "Sort",
"protection" : "Protectin",
"weapon" : "Arme",
"armor" : "Armure",
"helm" : "Casque",
"shield" : "Bouclier",
"equipable": "Equipable",
"stackable": "Empilable",
"consumable" : "Consommable",
"magical" : "Magique",
"2H" : "A Deux Mains",
"reloadable" : "A Recharger",
"bow" : "Arc",
"crossbow" : "Arbalète",
"throwing" : "Lancer",
"rank": "Niveau",
"attribut": "Attribut",
"subtype": "Type",
"Language": "Langue"
}

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@ -59,6 +59,11 @@ export class BoLActorSheet extends ActorSheet {
item.sheet.render(true);
});
html.find('.roll-career').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.rollCareer( li.data("itemId") );
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");

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@ -1,3 +1,6 @@
import { BoLRollDialog } from "../system/roll-dialog.js";
import { BoLUtility } from "../system/bol-utility.js";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
@ -26,12 +29,52 @@ export class BoLActor extends Actor {
// const data = actorData.data;
//
// // Make modifications to data here. For example:
//
// // Loop through ability scores, and add their modifiers to our sheet output.
//// // Loop through ability scores, and add their modifiers to our sheet output.
// for (let [key, ability] of Object.entries(data.abilities)) {
// // Calculate the modifier using d20 rules.
// ability.mod = Math.floor((ability.value - 10) / 2);
// }
// }
/* -------------------------------------------- */
getBoons() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
}
/* -------------------------------------------- */
getFlaws() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw");
}
/* -------------------------------------------- */
getCareers() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "career");
}
/* -------------------------------------------- */
saveRollData( rollData) {
this.currentRollData = rollData;
}
async rollCareer( careerId ) {
let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
if (career) {
let rollData = {
mode : "career",
actorId: this.id,
actorImg: this.img,
career : career,
rollAttribute: 'mind',
attributes : duplicate(this.data.data.attributes),
boons : this.getBoons(),
flaws : this.getFlaws(),
d6Bonus: 0,
d6Malus: 0,
rollMode: game.settings.get("core", "rollMode"),
title: `${career.name} : ${career.data.rank}`,
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
bonusMalus: 0
}
let rollDialog = await BoLRollDialog.create( this, rollData);
rollDialog.render( true );
} else {
ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
}
}
}

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@ -22,8 +22,8 @@ Hooks.once('init', async function () {
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
decimals: 0
};
// Define custom Entity classes

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@ -1,3 +1,5 @@
import { BoLUtility } from "../system/bol-utility.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
@ -29,12 +31,26 @@ export class BoLItemSheet extends ItemSheet {
/** @override */
getData() {
const item = super.getData();
console.debug("Item getData");
item.data.description = item.data.data.description;
item.data.properties = item.data.data.properties;
console.log(item.data);
return item;
const objectData = BoLUtility.data(this.object);
let itemData = foundry.utils.deepClone(BoLUtility.templateData(this.object));
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: itemData,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
isGM: game.user.isGM
}
console.log("ITEMDATA", formData);
this.options.editable = !(this.object.data.origin == "embeddedItem");
return formData;
}
/* -------------------------------------------- */

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@ -0,0 +1,186 @@
export class BoLUtility {
/* -------------------------------------------- */
static async init() {
}
/* -------------------------------------------- */
static async ready() {
}
/* -------------------------------------------- */
static templateData(it) {
return BoLUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static createDirectOptionList( min, max) {
let options = {};
for(let i=min; i<=max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
}
return options;
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static async rollBoL( rollData ) {
// Dice bonus/malus selection
let nbDice = 2;
let d6BM = 0;
let mode = "";
if ( rollData.d6Malus > rollData.d6Bonus){
d6BM = rollData.d6Malus - rollData.d6Bonus;
mode = "kl2";
}
if ( rollData.d6Bonus > rollData.d6Malus){
d6BM = rollData.d6Bonus - rollData.d6Malus;
mode = "kh2";
}
nbDice += d6BM;
// Final modifier
let modifier = Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank) + Number(rollData.bonusMalus);
let formula = nbDice+"d6"+mode+"+"+modifier;
console.log("Goigin to roll ", formula, rollData.attributes, rollData.rollAttribute);
let myRoll = new Roll(formula).roll( { async: false});
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
rollData.roll = myRoll;
rollData.formula = formula;
rollData.modifier = modifier;
rollData.finalScore = myRoll.total;
let actor = game.actors.get(rollData.actorId);
actor.saveRollData( rollData );
this.createChatWithRollMode( rollData.alias, {
content: await renderTemplate(`systems/bol/templates/roll/chat-generic-result.hbs`, rollData)
});
// TODO
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
}

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@ -0,0 +1,64 @@
import { BoLUtility } from "../system/bol-utility.js";
export class BoLRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["BoL"], width: 600, height: 320, 'z-index': 99999 };
let html = await renderTemplate(`systems/bol/templates/roll/roll-dialog-${rollData.mode}.hbs`, rollData);
return new BoLRollDialog(actor, rollData, html, options );
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: rollData.title,
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
} },
default: "roll",
close: close
}
super(conf, options);
console.log("ROLLDATA ", rollData);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll () {
BoLUtility.rollBoL( this.rollData )
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#bonusMalus').change((event) => {
this.rollData.bonusMalus = Number(event.currentTarget.value);
});
html.find('#d6Bonus').change((event) => {
this.rollData.d6Bonus = Number(event.currentTarget.value);
});
html.find('#d6Malus').change((event) => {
this.rollData.d6Malus = Number(event.currentTarget.value);
});
}
}

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@ -7,55 +7,6 @@ export const preloadHandlebarsTemplates = async function () {
// Define template paths to load
const templatePaths = [
// ACTOR
"systems/cof/templates/actors/actor-sheet.hbs",
"systems/cof/templates/actors/loot-sheet.hbs",
"systems/cof/templates/actors/parts/actor-details.hbs",
"systems/cof/templates/actors/parts/actor-tabs.hbs",
"systems/cof/templates/actors/parts/actor-description.hbs",
"systems/cof/templates/actors/parts/capacities/actor-capacities.hbs",
"systems/cof/templates/actors/parts/capacities/actor-paths.hbs",
"systems/cof/templates/actors/parts/combat/actor-combat.hbs",
"systems/cof/templates/actors/parts/combat/actor-combat-item.hbs",
"systems/cof/templates/actors/parts/combat/encounter-combat.hbs",
"systems/cof/templates/actors/parts/details/actor-details.hbs",
"systems/cof/templates/actors/parts/details/encounter-details.hbs",
"systems/cof/templates/actors/parts/inventory/actor-inventory.hbs",
"systems/cof/templates/actors/parts/inventory/actor-inventory-item.hbs",
"systems/cof/templates/actors/parts/stats/actor-stats.hbs",
"systems/cof/templates/actors/parts/stats/encounter-stats.hbs",
"systems/cof/templates/actors/parts/stats/actor-attacks.hbs",
"systems/cof/templates/actors/parts/stats/actor-attributes.hbs",
"systems/cof/templates/actors/parts/stats/actor-recovery.hbs",
"systems/cof/templates/actors/parts/stats/actor-resources.hbs",
"systems/cof/templates/actors/parts/stats/actor-vitality.hbs",
"systems/cof/templates/actors/parts/stats/actor-defence.hbs",
"systems/cof/templates/actors/parts/stats/actor-init.hbs",
// EFFECTS
"systems/cof/templates/effects/effects.hbs",
"systems/cof/templates/effects/effects-item.hbs",
// DIALOGS
"systems/cof/templates/dialogs/parts/roll-dmg-fields.hbs",
// ITEMS PROPERTIES
"systems/cof/templates/items/parts/properties/item-properties.hbs",
// ITEMS DETAILS
"systems/cof/templates/items/parts/details/item-details.hbs",
"systems/cof/templates/items/parts/details/capacity-details.hbs",
"systems/cof/templates/items/parts/details/path-details.hbs",
"systems/cof/templates/items/parts/details/profile-details.hbs",
"systems/cof/templates/items/parts/details/ranged-details.hbs",
"systems/cof/templates/items/parts/details/species-details.hbs",
"systems/cof/templates/items/parts/details/equipment-details.hbs",
"systems/cof/templates/items/parts/details/protection-details.hbs",
"systems/cof/templates/items/parts/details/spell-details.hbs",
"systems/cof/templates/items/parts/details/weapon-details.hbs",
"systems/cof/templates/items/parts/details/usage-details.hbs",
"systems/cof/templates/items/parts/details/effects-details.hbs",
];
// Load the template parts

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@ -374,4 +374,12 @@
color: darkgreen;
}
.chat-message .chat-icon {
border: 0;
padding: 2px 6px 2px 2px;
float: left;
width: 64px;
height: 64px;
}

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@ -2,10 +2,10 @@
"name": "bol",
"title": "Barbarians of Lemuria",
"description": "The Barbarians of Lemuria system for FoundryVTT!",
"version": "0.8.8.1",
"version": "0.8.8.3",
"minimumCoreVersion": "0.8.6",
"compatibleCoreVersion": "0.8.8",
"templateVersion": 2,
"templateVersion": 4,
"author": "Zigmund",
"esmodules": ["module/bol.js"],
"styles": ["css/bol.css"],

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@ -133,7 +133,10 @@
"base": {
"subtype" : "default",
"description": "",
"properties" : {}
"properties" : {
"d6B": false,
"d6M": false
}
},
"equipment" : {
"quantity": 1,
@ -149,20 +152,14 @@
"shield" : false,
"equipable": false,
"stackable": false,
"activable" : false,
"consumable" : false,
"magical" : false,
"concealable" : false,
"ignoreshield" : false,
"2H" : false,
"reloadable" : false,
"bow" : false,
"crossbow" : false,
"powder" : false,
"throwing" : false,
"bashing" : false
"throwing" : false
}
}
},
@ -172,6 +169,7 @@
"weight": 0
},
"feature": {
"rank": 0,
"templates": ["base"]
}
}

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@ -24,7 +24,7 @@
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="stats">Stats</a>
<a class="item" data-tab="stats">Attributs</a>
<a class="item" data-tab="features">Traits</a>
<a class="item" data-tab="equipment">Equipement</a>
<a class="item" data-tab="description">Description</a>
@ -69,8 +69,8 @@
<div class="tab features" data-group="primary" data-tab="features">
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image">Careers</div>
<div class="item-name">Name</div>
<div class="item-image">{{localize "Careers"}}</div>
<div class="item-name">{{localize "Name"}}</div>
<!-- <div class="item-controls">-->
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
<!-- </div>-->
@ -78,7 +78,8 @@
{{#each data.features.careers as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
<h4 class="item-name">{{item.name}}</h4>
<h4 class="item-name"><a class="roll-career">{{item.name}}</a></h4>
<span class="item-name">{{item.data.data.rank}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -88,8 +89,8 @@
</ol>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image">Boons</div>
<div class="item-name">Name</div>
<div class="item-image">{{localize "Boons"}}</div>
<div class="item-name">{{localize "Name"}}</div>
<!-- <div class="item-controls">-->
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
<!-- </div>-->
@ -107,8 +108,8 @@
</ol>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image">Flaws</div>
<div class="item-name">Name</div>
<div class="item-image">{{localize "Flaws"}}</div>
<div class="item-name">{{localize "Name"}}</div>
<!-- <div class="item-controls">-->
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
<!-- </div>-->
@ -128,8 +129,8 @@
<div class="tab equipment" data-group="primary" data-tab="equipment">
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image">Inventory</div>
<div class="item-name">Name</div>
<div class="item-image">{{localize "Inventory"}}</div>
<div class="item-name">{{localize "Name"}}</div>
<!-- <div class="item-controls">-->
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
<!-- </div>-->

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -17,6 +17,19 @@
{{!-- Description Tab --}}
<div class="tab" data-group="primary" data-tab="description">
<div class="property flexrow">
<label class="property-label">{{localize "subtype"}}</label>
<select name="data.subtype" value="{{data.subtype}}" data-dtype="String">
{{#select data.subtype}}
<option value="boon">{{localize "Avantage"}}</option>
<option value="flaw">{{localize "Flaw"}}</option>
<option value="career">{{localize "Career"}}</option>
<option value="language">{{localize "Language"}}</option>
{{/select}}
</select>
</div>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
@ -24,6 +37,12 @@
<div class="tab properties" data-group="primary" data-tab="properties">
{{!-- As you add new fields, add them in here! --}}
<!-- <div class="grid grid-2col">-->
{{#if (eq data.subtype "career")}}
<div class="property flexrow">
<label class="property-label">{{localize "rank"}}</label>
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
</div>
{{else}}
<div class="property flexrow">
<label class="property-label">Quantity</label>
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
@ -32,7 +51,15 @@
<label class="property-label">Weight</label>
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</div>
{{/if}}
<!-- </div>-->
{{#each data.properties as |property key|}}
<div class="property flexrow">
<label class="property-label">{{localize key}}</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.properties.{{key}}" {{checked property}}/></label>
</div>
{{/each}}
</div>
</section>
</form>

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@ -0,0 +1,28 @@
<div class="chat-message-header">
<img class="chat-icon" src="{{actorImg}}" alt="{{alias}}" />
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
<h4>
{{#if (eq mode "career")}}
{{localize "Career"}} : {{career.name}}
{{else}}
{{#if (eq mode "weapon")}}
Weapon attack : {{weapon.name}}
{{/if}}
{{/if}}
</h4>
<div>
<ul>
<li>Formula : {{formula}}</li>
<li>Modifier : {{modifier}} </li>
<li><strong>Total Roll : {{finalScore}}</strong>
</ul>
</div>
</div>

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<form class="skill-roll-dialog">
<h2 class="dialog-roll-title">{{title}}</h2>
<div class="flexrow">
</div>
</form>

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<form class="skill-roll-dialog">
<h2 class="dialog-roll-title">{{title}}</h2>
<div class="property flexrow">
<label class="property-label">{{localize "rank"}}</label>
<label class="property-label">{{career.data.rank}}</label>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "attribut"}}</label>
<select id="rollAttribute" value="rollAttribute">
{{#select rollAttribute}}
<option value="vigor">{{localize "BOL.attributes.vigor"}}</option>
<option value="agility">{{localize "BOL.attributes.agility"}}</option>
<option value="mind">{{localize "BOL.attributes.mind"}}</option>
<option value="appeal">{{localize "BOL.attributes.appeal"}}</option>
{{/select}}
</select>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "d6M"}}</label>
<select id="d6Malus" value="d6Malus">
{{#select d6Malus}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
{{/select}}
</select>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "d6B"}}</label>
<select id="d6Bonus" value="d6Bonus">
{{#select d6Bonus}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
{{/select}}
</select>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "Modifier"}}</label>
<select id="bonusMalus" value="bonusMalus">
{{#select bonusMalus}}
{{{optionsBonusMalus}}}
{{/select}}
</select>
</div>
</form>

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<form class="skill-roll-dialog">
<h2 class="dialog-roll-title">{{title}}</h2>
<div class="flexrow">
</div>
</form>

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<form class="skill-roll-dialog">
<h2 class="dialog-roll-title">{{title}}</h2>
<div class="flexrow">
</div>
</form>