Merge v1 #1
@ -514,15 +514,6 @@
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||||
min-width: 460px;
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min-height: 400px;
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}
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||||
.bol.sheet.item .window-content {
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background-color: white;
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background-image: url("/systems/bol/ui/logo.webp");
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background-repeat: no-repeat;
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background-size: 190px 115px;
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height: 100%;
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padding: 5px;
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overflow-y: hidden;
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}
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.bol.sheet.item .window-content form {
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height: 100%;
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}
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|
40
lang/fr.json
40
lang/fr.json
@ -1,5 +1,5 @@
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{
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"BOL.attributes.vigor": "Force",
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"BOL.attributes.vigor": "Vigueur",
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"BOL.attributes.agility": "Agilité",
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"BOL.attributes.mind": "Esprit",
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"BOL.attributes.appeal": "Aura",
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@ -50,5 +50,41 @@
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"rank": "Niveau",
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"attribut": "Attribut",
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"subtype": "Type",
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"Language": "Langue"
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"Language": "Langue",
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"Level": "Niveau",
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"Roll": "Lancer",
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"Melee": "Mêlée",
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"Ranged": "Tir",
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"Quantity": "Quantité",
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"Weight":"Poids",
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"Damage": "Dommages",
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"Two Hands": "A Deux Mains",
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"Thrown": "Peut-être lancé",
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"Range": "Portée (m.)",
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"Reload": "A Recharger",
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"Reload Duration": "Durée de rechargement (rounds)" ,
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"Can be hidden": "Peut être cachée",
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"Ignore Shield": "Ignore les boucliers",
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"Improvised": "Improvisée",
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"Properties": "Propriétés",
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"Protection Roll": "Jet de Protection",
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"Protection Fixed": "Protection statique (si pas de jet)",
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"None": "Aucun",
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"Social Malus": "Malus Social",
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"Agility Malus":"Malus d'Agilité",
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"Initiative Malus": "Malus d'Initiative",
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"Power Cost": "Cout en Points de Pouvoir",
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"Equipped": "Equipé",
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"Attack with": "Attaque avec",
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"Range Modifier": "Modificateur de portée",
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"Point Blank": "Bout portant",
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"Short": "Courte",
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"Medium": "Moyenne",
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"Long": "Long",
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"Very Long": "Très longue",
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"Extreme": "Extrême",
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"Maximum": "Maximale",
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"Defender": "Défenseur",
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"Defense score": "Score de défense"
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}
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@ -26,7 +26,9 @@ export class BoLActorSheet extends ActorSheet {
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actor.data.attributes = Object.values(actor.data.data.attributes);
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actor.data.aptitudes = Object.values(actor.data.data.aptitudes);
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actor.data.resources = Object.values(actor.data.data.resources);
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actor.data.equipment = actor.data.items.filter(i => i.type === "item");
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actor.data.equipment = actor.data.items.filter(i => i.type === "item" || i.type == 'weapon' || i.type == 'armor');
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actor.data.weapons = duplicate(actor.data.items.filter(i => i.type == 'weapon' ));
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actor.data.armors = duplicate(actor.data.items.filter(i => i.type == 'armor' ));
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actor.data.features = {
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"origin" : actor.data.items.find(i => i.type === "feature" && i.data.subtype === "origin"),
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"race" : actor.data.items.find(i => i.type === "feature" && i.data.subtype === "race"),
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@ -34,10 +36,7 @@ export class BoLActorSheet extends ActorSheet {
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"boons" : actor.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon"),
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"flaws" : actor.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw")
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};
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// data.attributes = ["String", "Number", "Boolean"];
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// for (let attr of Object.values(data.data.attributes)) {
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// attr.isCheckbox = attr.dtype === "Boolean";
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// }
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return actor;
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}
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@ -58,11 +57,17 @@ export class BoLActorSheet extends ActorSheet {
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console.log(item);
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item.sheet.render(true);
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});
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html.find('.roll-attribute').click(ev => {
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this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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});
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html.find('.roll-career').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollCareer( li.data("itemId") );
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});
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html.find('.roll-weapon').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollWeapon( li.data("itemId") );
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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|
@ -6,6 +6,7 @@ import { BoLUtility } from "../system/bol-utility.js";
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* @extends {Actor}
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*/
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export class BoLActor extends Actor {
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/** @override */
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prepareData() {
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super.prepareData();
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@ -19,22 +20,23 @@ export class BoLActor extends Actor {
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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// if (actorData.type === 'character') this._prepareCharacterData(actorData);
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if (actorData.type === 'character') {
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this._prepareCharacterData(actorData);
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}
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}
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// /**
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// * Prepare Character type specific data
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// */
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// _prepareCharacterData(actorData) {
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// const data = actorData.data;
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//
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// // Make modifications to data here. For example:
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//// // Loop through ability scores, and add their modifiers to our sheet output.
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// for (let [key, ability] of Object.entries(data.abilities)) {
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// // Calculate the modifier using d20 rules.
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// ability.mod = Math.floor((ability.value - 10) / 2);
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// }
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// }
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/* -------------------------------------------- */
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_prepareCharacterData(actorData) {
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let newVitality = 10 + this.data.data.attributes.vigor.value;
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if ( newVitality != this.data.data.resources.hp.max) {
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this.data.data.resources.hp.max = newVitality;
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this.update( { 'data.resources.hp.max': newVitality});
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}
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}
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/* -------------------------------------------- */
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getBoons() {
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return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
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@ -52,6 +54,35 @@ export class BoLActor extends Actor {
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this.currentRollData = rollData;
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}
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/* -------------------------------------------- */
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async rollAttributeAptitude( attrKey ) {
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let attr = this.data.data.attributes[attrKey];
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if ( !attr) {
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attr = this.data.data.aptitudes[attrKey];
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}
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if (attr) {
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let rollData = {
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mode : "attribute",
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actorId: this.id,
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actorImg: this.img,
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attribute: duplicate(attr),
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boons : this.getBoons(),
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flaws : this.getFlaws(),
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d6Bonus: 0,
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d6Malus: 0,
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rollMode: game.settings.get("core", "rollMode"),
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title: game.i18n.localize(attr.label),
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optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
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bonusMalus: 0
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}
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let rollDialog = await BoLRollDialog.create( this, rollData);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("Unable to find attribute " + attrKey );
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}
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}
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/* -------------------------------------------- */
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async rollCareer( careerId ) {
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let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
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if (career) {
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@ -77,4 +108,49 @@ export class BoLActor extends Actor {
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ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
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}
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}
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/* -------------------------------------------- */
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async rollWeapon( weaponId ) {
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let weapon = BoLUtility.data(this.data.items.find( item => item.type == 'weapon' && item.id == weaponId));
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if (weapon) {
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let target = BoLUtility.getTarget();
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if ( !target) {
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ui.notifications.warn("You must have a target to attack with a Weapon");
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return;
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}
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let objectDefender = BoLUtility.data(game.actors.get(target.data.actorId));
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objectDefender = mergeObject(objectDefender, target.data.actorData);
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let rollData = {
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mode : "weapon",
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actorId: this.id,
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actorImg: this.img,
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weapon : weapon,
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target: target,
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defender: objectDefender,
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boons : this.getBoons(),
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flaws : this.getFlaws(),
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rollAttribute: 'agility',
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attributes: duplicate(this.data.data.attributes), // For damage bonus
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d6Bonus: 0,
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d6Malus: 0,
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rollMode: game.settings.get("core", "rollMode"),
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title: weapon.name,
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rangeModifier: 0,
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optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
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bonusMalus: 0
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}
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if ( weapon.data.type == 'melee') {
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rollData.aptitude = duplicate(this.data.data.aptitudes.melee);
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} else {
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rollData.aptitude = duplicate(this.data.data.aptitudes.ranged);
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}
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console.log("WEAPON ! ", rollData);
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let rollDialog = await BoLRollDialog.create( this, rollData);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("Unable to find weapon for actor " + this.name + " - Weapon ID " + weaponId);
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}
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}
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}
|
@ -20,11 +20,11 @@ export class BoLItemSheet extends ItemSheet {
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get template() {
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const path = "systems/bol/templates/item";
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// Return a single sheet for all item types.
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return `${path}/item-sheet.hbs`;
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//return `${path}/item-sheet.hbs`;
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// Alternatively, you could use the following return statement to do a
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// unique item sheet by type, like `weapon-sheet.html`.
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// return `${path}/${this.item.data.type}-sheet.html`;
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return `${path}/item-${this.item.data.type}-sheet.hbs`;
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}
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/* -------------------------------------------- */
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|
@ -117,6 +117,15 @@ export class BoLUtility {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static async rollBoL( rollData ) {
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@ -136,9 +145,19 @@ export class BoLUtility {
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nbDice += d6BM;
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// Final modifier
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let modifier = Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank) + Number(rollData.bonusMalus);
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let modifier = Number(rollData.bonusMalus);
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if ( rollData.mode == 'career') {
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
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} else if ( rollData.mode == 'attribute' ) {
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modifier += rollData.attribute.value;
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} else if ( rollData.mode == 'weapon') {
|
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
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modifier -= rollData.defender.aptitudes.def.value;
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}
|
||||
|
||||
let formula = nbDice+"d6"+mode+"+"+modifier;
|
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console.log("Goigin to roll ", formula, rollData.attributes, rollData.rollAttribute);
|
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|
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console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
|
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let myRoll = new Roll(formula).roll( { async: false});
|
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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rollData.roll = myRoll;
|
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@ -152,7 +171,6 @@ export class BoLUtility {
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||||
this.createChatWithRollMode( rollData.alias, {
|
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content: await renderTemplate(`systems/bol/templates/roll/chat-generic-result.hbs`, rollData)
|
||||
});
|
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// TODO
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -18,12 +18,12 @@ export class BoLRollDialog extends Dialog {
|
||||
buttons: {
|
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roll: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Roll !",
|
||||
label: game.i18n.localize("Roll"),
|
||||
callback: () => { this.roll() }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel",
|
||||
label: game.i18n.localize("Cancel"),
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
default: "roll",
|
||||
|
@ -338,13 +338,6 @@
|
||||
}
|
||||
&.item {
|
||||
.window-content {
|
||||
background-color: white;
|
||||
background-image: url("/systems/bol/ui/logo.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-size: @logo-width @logo-height;
|
||||
height: 100%;
|
||||
padding: 5px;
|
||||
overflow-y: hidden;
|
||||
|
||||
form {
|
||||
height: 100%;
|
||||
|
@ -2,10 +2,10 @@
|
||||
"name": "bol",
|
||||
"title": "Barbarians of Lemuria",
|
||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
||||
"version": "0.8.8.3",
|
||||
"version": "0.8.8.7",
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "0.8.8",
|
||||
"templateVersion": 4,
|
||||
"compatibleCoreVersion": "0.8.9",
|
||||
"templateVersion": 8,
|
||||
"author": "Zigmund",
|
||||
"esmodules": ["module/bol.js"],
|
||||
"styles": ["css/bol.css"],
|
||||
|
@ -128,7 +128,7 @@
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["item", "feature"],
|
||||
"types": ["item", "feature", "weapon", "armor"],
|
||||
"templates": {
|
||||
"base": {
|
||||
"subtype" : "default",
|
||||
@ -168,6 +168,33 @@
|
||||
"quantity": 1,
|
||||
"weight": 0
|
||||
},
|
||||
"weapon": {
|
||||
"type": "",
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"damage": "",
|
||||
"range": "",
|
||||
"thrown": false,
|
||||
"twohands": false,
|
||||
"reload": false,
|
||||
"reloadduration": 0,
|
||||
"canbehidden": false,
|
||||
"ignoreshield": false,
|
||||
"improvised": false,
|
||||
"equipped": false,
|
||||
"description": ""
|
||||
},
|
||||
"armor": {
|
||||
"type": "",
|
||||
"protectionroll": "",
|
||||
"protectionfixed": 0,
|
||||
"socialmalus": false,
|
||||
"agilitymalus": 0,
|
||||
"initmalus": 0,
|
||||
"powercost": 0,
|
||||
"equipped": false,
|
||||
"description": ""
|
||||
},
|
||||
"feature": {
|
||||
"rank": 0,
|
||||
"templates": ["base"]
|
||||
|
@ -25,7 +25,7 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="stats">Attributs</a>
|
||||
<a class="item" data-tab="features">Traits</a>
|
||||
<a class="item" data-tab="features">Actions</a>
|
||||
<a class="item" data-tab="equipment">Equipement</a>
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
</nav>
|
||||
@ -35,7 +35,7 @@
|
||||
<div class="attributes flexrow">
|
||||
{{#each data.attributes as |attribute id|}}
|
||||
<div class="attribute stat flex1 flex-group-center {{key}}">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<label class="stat-label"><a class="roll-attribute" data-attr-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll="3d6kh2+@attributes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll="2d6+@attributes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
@ -47,7 +47,7 @@
|
||||
<div class="aptitudes flexrow">
|
||||
{{#each data.aptitudes as |aptitude id|}}
|
||||
<div class="aptitude stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<label class="stat-label"><a class="roll-attribute" data-attr-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll="3d6kh2+@aptitudes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll="2d6+@aptitudes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
@ -66,20 +66,19 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab features" data-group="primary" data-tab="features">
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">{{localize "Careers"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<!-- <div class="item-controls">-->
|
||||
<!-- <a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i> Add item</a>-->
|
||||
<!-- </div>-->
|
||||
<div class="item-name">{{localize "Level"}}</div>
|
||||
</li>
|
||||
{{#each data.features.careers as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 class="item-name"><a class="roll-career">{{item.name}}</a></h4>
|
||||
<span class="item-name">{{item.data.data.rank}}</span>
|
||||
<span class="item-name">{{item.data.rank}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -87,6 +86,26 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">{{localize "Weapons"}}</div>
|
||||
<div class="item-name">{{localize "Name"}}</div>
|
||||
<div class="item-name">{{localize "Damage"}}</div>
|
||||
</li>
|
||||
{{#each data.weapons as |weapon id|}}
|
||||
<li class="item flexrow" data-item-id="{{weapon._id}}">
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24"/></div>
|
||||
<h4 class="item-name"><a class="roll-weapon">{{weapon.name}}</a></h4>
|
||||
<span class="item-name">{{weapon.data.damage}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">{{localize "Boons"}}</div>
|
||||
@ -140,6 +159,7 @@
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 class="item-name">{{item.name}}</h4>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -1,65 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="properties">Properties</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "subtype"}}</label>
|
||||
<select name="data.subtype" value="{{data.subtype}}" data-dtype="String">
|
||||
{{#select data.subtype}}
|
||||
<option value="boon">{{localize "Avantage"}}</option>
|
||||
<option value="flaw">{{localize "Flaw"}}</option>
|
||||
<option value="career">{{localize "Career"}}</option>
|
||||
<option value="language">{{localize "Language"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
{{!-- Attributes Tab --}}
|
||||
<div class="tab properties" data-group="primary" data-tab="properties">
|
||||
{{!-- As you add new fields, add them in here! --}}
|
||||
<!-- <div class="grid grid-2col">-->
|
||||
{{#if (eq data.subtype "career")}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "rank"}}</label>
|
||||
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- </div>-->
|
||||
{{#each data.properties as |property key|}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize key}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.properties.{{key}}" {{checked property}}/></label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
@ -6,16 +6,19 @@
|
||||
<hr>
|
||||
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
<h4>
|
||||
<h3>
|
||||
{{#if (eq mode "attribute")}}
|
||||
{{localize attribute.label}}
|
||||
{{else}}
|
||||
{{#if (eq mode "career")}}
|
||||
{{localize "Career"}} : {{career.name}}
|
||||
{{else}}
|
||||
{{#if (eq mode "weapon")}}
|
||||
Weapon attack : {{weapon.name}}
|
||||
{{localize "Attack with"}} {{weapon.name}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
{{/if}}
|
||||
</h3>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
|
@ -1,8 +1,39 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6M"}}</label>
|
||||
<select id="d6Malus" value="d6Malus">
|
||||
{{#select d6Malus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6B"}}</label>
|
||||
<select id="d6Bonus" value="d6Bonus">
|
||||
{{#select d6Bonus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "Modifier"}}</label>
|
||||
<select id="bonusMalus" value="bonusMalus">
|
||||
{{#select bonusMalus}}
|
||||
{{{optionsBonusMalus}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</form>
|
||||
|
@ -1,8 +1,71 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "attribut"}}</label>
|
||||
<select id="rollAttribute" value="rollAttribute">
|
||||
{{#select rollAttribute}}
|
||||
<option value="vigor">{{localize "BOL.attributes.vigor"}}</option>
|
||||
<option value="agility">{{localize "BOL.attributes.agility"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "Defender"}} : </label>
|
||||
<label class="property-label">{{defender.name}}</label>
|
||||
<label class="property-label">{{localize "Defense score"}}</label>
|
||||
<label class="property-label">{{defender.data.aptitudes.def.value}}</label>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6M"}}</label>
|
||||
<select id="d6Malus" value="d6Malus">
|
||||
{{#select d6Malus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "d6B"}}</label>
|
||||
<select id="d6Bonus" value="d6Bonus">
|
||||
{{#select d6Bonus}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "Range Modifier"}}</label>
|
||||
<select id="rangeModifier" value="rangeModifier">
|
||||
{{#select rangeModifier}}
|
||||
<option value="1">{{localize "Point Blank"}}</option>
|
||||
<option value="0">{{localize "Short"}}</option>
|
||||
<option value="-1">{{localize "Medium"}}</option>
|
||||
<option value="-2">{{localize "Long"}}</option>
|
||||
<option value="-4">{{localize "Very Long"}}</option>
|
||||
<option value="-6">{{localize "Extreme"}}</option>
|
||||
<option value="-8">{{localize "Maximum"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "Modifier"}}</label>
|
||||
<select id="bonusMalus" value="bonusMalus">
|
||||
{{#select bonusMalus}}
|
||||
{{{optionsBonusMalus}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</form>
|
||||
|
Loading…
Reference in New Issue
Block a user