Gestion attaque d'arme, step1 #2

Merged
sladecraven merged 3 commits from master into master 2021-12-27 23:45:37 +01:00
4 changed files with 37 additions and 5 deletions
Showing only changes of commit 048e989ac5 - Show all commits

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@ -185,6 +185,9 @@ export class BoLActorSheet extends ActorSheet {
case "aptitude" :
BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
break;
case "weapon":
console.log("ROLL WEAPON !!!"); // TODO
break;
default : break;
}
}

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@ -9,5 +9,15 @@ export const registerSystemSettings = function() {
type: Boolean,
onChange: lang => window.location.reload()
});
game.settings.register("bol", "rollArmor", {
name: "Effectuer des jets pour les armures",
hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
scope: "world",
config: true,
default: true,
type: Boolean,
onChange: lang => window.location.reload()
});
};

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@ -5,3 +5,24 @@
<li class="item flexrow"><div class="item-image roll-weapon"><img src="icons/skills/melee/unarmed-punch-fist.webp" title="Attaque à mains nues"/></div><h4 class="item-name flex2"><a class="item-edit">Attaque à mains nues</a></h4></li>
</ol>
{{#each combat as |combatType id|}}
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-name flex2">{{localize combatType.label}}</div>
{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{#each combatType.items as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{/each}}
</ol>
{{/each}}

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@ -8,17 +8,16 @@
</li>
</ol>
{{#each data.combat as | combat id|}}
{{#if (gt (count combat.items) 0)}}
{{#each combat as |combatType id|}}
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-name flex2">{{localize combat.label}}</div>
<div class="item-name flex2">{{localize combatType.label}}</div>
{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{#each combat.items as |item id|}}
{{#each combatType.items as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image {{#if ../weapon}}roll-weapon{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2"><a class="item-edit">{{item.name}}</a></h4>
@ -29,5 +28,4 @@
</li>
{{/each}}
</ol>
{{/if}}
{{/each}}