Gestion attaque d'arme, step1 #2
@ -185,6 +185,9 @@ export class BoLActorSheet extends ActorSheet {
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case "aptitude" :
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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case "weapon":
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console.log("ROLL WEAPON !!!"); // TODO
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break;
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default : break;
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}
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}
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@ -9,5 +9,15 @@ export const registerSystemSettings = function() {
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type: Boolean,
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onChange: lang => window.location.reload()
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});
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game.settings.register("bol", "rollArmor", {
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name: "Effectuer des jets pour les armures",
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hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
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scope: "world",
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config: true,
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default: true,
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type: Boolean,
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onChange: lang => window.location.reload()
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});
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};
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@ -5,3 +5,24 @@
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<li class="item flexrow"><div class="item-image roll-weapon"><img src="icons/skills/melee/unarmed-punch-fist.webp" title="Attaque à mains nues"/></div><h4 class="item-name flex2"><a class="item-edit">Attaque à mains nues</a></h4></li>
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</ol>
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{{#each combat as |combatType id|}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex2">{{localize combatType.label}}</div>
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{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
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{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
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{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
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{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
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</li>
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{{#each combatType.items as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
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<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
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{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
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{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
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{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
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{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
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</li>
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{{/each}}
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</ol>
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{{/each}}
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@ -8,17 +8,16 @@
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</li>
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</ol>
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{{#each data.combat as | combat id|}}
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{{#if (gt (count combat.items) 0)}}
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{{#each combat as |combatType id|}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex2">{{localize combat.label}}</div>
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<div class="item-name flex2">{{localize combatType.label}}</div>
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{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
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{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
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{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
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{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
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</li>
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{{#each combat.items as |item id|}}
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{{#each combatType.items as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image {{#if ../weapon}}roll-weapon{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
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<h4 class="item-name flex2"><a class="item-edit">{{item.name}}</a></h4>
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@ -29,5 +28,4 @@
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</li>
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{{/each}}
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</ol>
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{{/if}}
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{{/each}}
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