Gestion attaque d'arme, step1 #2
@ -38,6 +38,7 @@ export class BoLRoll {
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boons:actorData.features.boons,
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flaws:actorData.features.flaws
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};
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console.log(dialogData.careers);
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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let d = new Dialog({
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title: label,
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@ -56,8 +57,8 @@ export class BoLRoll {
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const attr = html.find('#attr').val();
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const adv = html.find('#adv').val();
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const mod = html.find('#mod').val();
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const careers = html.find('#career').val();
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const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
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let careers = html.find('#career').val();
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const career = (!careers) ? 0 : Math.max(...careers.map(i => parseInt(i)));
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const isMalus = adv < 0;
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const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
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const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
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@ -102,8 +103,8 @@ export class BoLRoll {
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const apt = html.find('#apt').val();
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const adv = html.find('#adv').val();
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const mod = html.find('#mod').val();
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const careers = html.find('#career').val();
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const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
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let careers = html.find('#career').val();
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const career = (!careers) ? 0 : Math.max(...careers.map(i => parseInt(i)));
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const isMalus = adv < 0;
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const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
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const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
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