Attack process path #3
@ -28,6 +28,10 @@ export class BoLActor extends Actor {
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|||||||
}
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}
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||||||
}
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}
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||||||
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||||||
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/* -------------------------------------------- */
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||||||
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_onUpdate() {
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||||||
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this.manageHealthState()
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||||||
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}
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||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
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||||||
get itemData(){
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get itemData(){
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||||||
return Array.from(this.data.items.values()).map(i => i.data);
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return Array.from(this.data.items.values()).map(i => i.data);
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||||||
@ -184,6 +188,43 @@ export class BoLActor extends Actor {
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|||||||
}
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}
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||||||
};
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};
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||||||
}
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}
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||||||
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||||||
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/*-------------------------------------------- */
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||||||
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manageHealthState() {
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||||||
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if (this.data.data.resources.hp.value == 0 ) {
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||||||
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// TODO : Message pour depense heroisme
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||||||
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}
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||||||
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}
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||||||
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||||||
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/*-------------------------------------------- */
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||||||
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async subHeroPoints( nb) {
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||||||
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let newHeroP = this.data.data.resources.hero.value - nb;
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newHeroP = (newHeroP < 0 ) ? 0 : newHeroP;
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||||||
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await this.update( { 'data.resources.hero.value': newHeroP} );
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||||||
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}
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||||||
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||||||
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/*-------------------------------------------- */
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async sufferDamage( damage) {
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let newHP = this.data.data.resources.hp.value - damage;
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await this.update( { 'data.resources.hp.value': newHP} );
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||||||
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}
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||||||
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||||||
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/* -------------------------------------------- */
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||||||
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getArmorFormula( ) {
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||||||
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let protectWorn = this.protections.filter( item => item.data.worn);
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||||||
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let formula = ""
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||||||
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console.log("Protections: ", protectWorn)
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||||||
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for (let protect of protectWorn) {
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if ( protect.data.subtype == 'helm') {
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||||||
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formula += "+1"
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} else {
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||||||
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formula += "+" + protect.data.properties.soak.formula;
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}
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||||||
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}
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||||||
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console.log("Protect Formula", formula)
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||||||
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return (formula == "") ? 0 :formula;
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||||||
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}
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||||||
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||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
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||||||
toggleEquipItem(item) {
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toggleEquipItem(item) {
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||||||
const equipable = item.data.data.properties.equipable;
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const equipable = item.data.data.properties.equipable;
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144
module/bol.js
144
module/bol.js
@ -1,70 +1,80 @@
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// Import Modules
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// Import Modules
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||||||
import {BoLActor} from "./actor/actor.js";
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import { BoLActor } from "./actor/actor.js";
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||||||
import {BoLActorSheet} from "./actor/actor-sheet.js";
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import { BoLActorSheet } from "./actor/actor-sheet.js";
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||||||
import {BoLItem} from "./item/item.js";
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import { BoLItem } from "./item/item.js";
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||||||
import {BoLItemSheet} from "./item/item-sheet.js";
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import { BoLItemSheet } from "./item/item-sheet.js";
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||||||
import {System, BOL} from "./system/config.js";
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import { System, BOL } from "./system/config.js";
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||||||
import {preloadHandlebarsTemplates} from "./system/templates.js";
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import { preloadHandlebarsTemplates } from "./system/templates.js";
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||||||
import {registerHandlebarsHelpers} from "./system/helpers.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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||||||
import {registerSystemSettings} from "./system/settings.js";
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import { registerSystemSettings } from "./system/settings.js";
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||||||
import registerHooks from "./system/hooks.js";
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import registerHooks from "./system/hooks.js";
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||||||
// import {DataLoader} from "./system/data.js";
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// import {DataLoader} from "./system/data.js";
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||||||
import {Macros} from "./system/macros.js";
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import { Macros } from "./system/macros.js";
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||||||
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import { BoLUtility } from "./system/bol-utility.js";
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||||||
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||||||
Hooks.once('init', async function () {
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Hooks.once('init', async function () {
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||||||
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||||||
game.bol = {
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game.bol = {
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||||||
BoLActor,
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BoLActor,
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BoLItem,
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BoLItem,
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||||||
macros : Macros,
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macros: Macros,
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||||||
config:BOL
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config: BOL
|
||||||
};
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};
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||||||
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|
||||||
/**
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// Game socket
|
||||||
* Set an initiative formula for the system
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game.socket.on("system.bol", sockmsg => {
|
||||||
* @type {String}
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BoLUtility.onSocketMessage(sockmsg);
|
||||||
*/
|
});
|
||||||
CONFIG.Combat.initiative = {
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|
||||||
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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|
||||||
decimals: 0
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|
||||||
};
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|
||||||
0
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|
||||||
// Define custom Entity classes
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|
||||||
CONFIG.Actor.documentClass = BoLActor;
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|
||||||
CONFIG.Item.documentClass = BoLItem;
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|
||||||
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|
||||||
// Register sheet application classes
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|
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Actors.unregisterSheet("core", ActorSheet);
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|
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Actors.registerSheet("bol", BoLActorSheet, {makeDefault: true});
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|
||||||
Items.unregisterSheet("core", ItemSheet);
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|
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Items.registerSheet("bol", BoLItemSheet, {makeDefault: true});
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|
||||||
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|
||||||
// Register System Settings
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/**
|
||||||
registerSystemSettings();
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* Set an initiative formula for the system
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||||||
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* @type {String}
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||||||
|
*/
|
||||||
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CONFIG.Combat.initiative = {
|
||||||
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
|
||||||
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decimals: 0
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||||||
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};
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||||||
|
0
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||||||
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// Define custom Entity classes
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||||||
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CONFIG.Actor.documentClass = BoLActor;
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||||||
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CONFIG.Item.documentClass = BoLItem;
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|
||||||
// Preload Handlebars Templates
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// Register sheet application classes
|
||||||
await preloadHandlebarsTemplates();
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Actors.unregisterSheet("core", ActorSheet);
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||||||
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Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true });
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||||||
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Items.unregisterSheet("core", ItemSheet);
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||||||
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Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
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||||||
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||||||
// Register Handlebars helpers
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// Inot useful stuff
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||||||
registerHandlebarsHelpers();
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BoLUtility.init();
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|
||||||
// Register hooks
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// Register System Settings
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||||||
registerHooks();
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registerSystemSettings();
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||||||
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|
||||||
// // If you need to add Handlebars helpers, here are a few useful examples:
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// Preload Handlebars Templates
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||||||
// Handlebars.registerHelper('concat', function() {
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await preloadHandlebarsTemplates();
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||||||
// var outStr = '';
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|
||||||
// for (var arg in arguments) {
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// Register Handlebars helpers
|
||||||
// if (typeof arguments[arg] != 'object') {
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registerHandlebarsHelpers();
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||||||
// outStr += arguments[arg];
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|
||||||
// }
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// Register hooks
|
||||||
// }
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registerHooks();
|
||||||
// return outStr;
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|
||||||
// });
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// // If you need to add Handlebars helpers, here are a few useful examples:
|
||||||
//
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// Handlebars.registerHelper('concat', function() {
|
||||||
// Handlebars.registerHelper('toLowerCase', function(str) {
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// var outStr = '';
|
||||||
// return str.toLowerCase();
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// for (var arg in arguments) {
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||||||
// });
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// if (typeof arguments[arg] != 'object') {
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||||||
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// outStr += arguments[arg];
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||||||
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// }
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||||||
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// }
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||||||
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// return outStr;
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||||||
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// });
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||||||
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//
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||||||
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// Handlebars.registerHelper('toLowerCase', function(str) {
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||||||
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// return str.toLowerCase();
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||||||
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// });
|
||||||
});
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});
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||||||
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|
||||||
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|
||||||
@ -74,20 +84,20 @@ Hooks.once('init', async function () {
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|||||||
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||||||
Hooks.once("ready", async () => {
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Hooks.once("ready", async () => {
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||||||
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|
||||||
console.debug("Importing data");
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console.debug("Importing data");
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||||||
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|
||||||
// DataLoader.loadData("boons");
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// DataLoader.loadData("boons");
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||||||
// DataLoader.loadData("flaws");
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// DataLoader.loadData("flaws");
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||||||
// DataLoader.loadData("careers");
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// DataLoader.loadData("careers");
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||||||
// DataLoader.loadData("origins");
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// DataLoader.loadData("origins");
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||||||
// DataLoader.loadData("races");
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// DataLoader.loadData("races");
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||||||
// DataLoader.loadData("equipment");
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// DataLoader.loadData("equipment");
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||||||
|
|
||||||
// UpdateUtils.updatePacks();
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// UpdateUtils.updatePacks();
|
||||||
// UpdateUtils.updatePaths();
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// UpdateUtils.updatePaths();
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||||||
// UpdateUtils.updateProfiles();
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// UpdateUtils.updateProfiles();
|
||||||
// UpdateUtils.updateSpecies();
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// UpdateUtils.updateSpecies();
|
||||||
// UpdateUtils.updateEncounters();
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// UpdateUtils.updateEncounters();
|
||||||
|
|
||||||
console.info("BOL | System Initialized.");
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console.info("BOL | System Initialized.");
|
||||||
});
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});
|
||||||
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@ -31,12 +31,7 @@ export class BoLRoll {
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|||||||
// const elt = $(event.currentTarget)[0];
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// const elt = $(event.currentTarget)[0];
|
||||||
// let key = elt.attributes["data-rolling"].value;
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// let key = elt.attributes["data-rolling"].value;
|
||||||
let target = BoLUtility.getTarget()
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let target = BoLUtility.getTarget()
|
||||||
if ( !target) {
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|
||||||
ui.notifications.warn("No target selected for attack !");
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|
||||||
return;
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|
||||||
}
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|
||||||
const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
|
||||||
console.log("ITEM", target);
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|
||||||
const weapon = actor.items.get(li.data("item-id"));
|
const weapon = actor.items.get(li.data("item-id"));
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
ui.notifications.warn("Unable to find weapon !");
|
ui.notifications.warn("Unable to find weapon !");
|
||||||
@ -50,7 +45,7 @@ export class BoLRoll {
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|||||||
weapon :weapon,
|
weapon :weapon,
|
||||||
mod: 0,
|
mod: 0,
|
||||||
target : target,
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target : target,
|
||||||
defender: game.actors.get(target.data.actorId),
|
defender: (target) ? game.actors.get(target.data.actorId) : undefined,
|
||||||
adv :dataset.adv || 0,
|
adv :dataset.adv || 0,
|
||||||
attribute : eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
|
attribute : eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
|
||||||
aptitude : eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
|
aptitude : eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
|
||||||
@ -123,7 +118,7 @@ export class BoLRoll {
|
|||||||
careers: attackDef.attackerData.features.careers,
|
careers: attackDef.attackerData.features.careers,
|
||||||
boons: attackDef.attackerData.features.boons,
|
boons: attackDef.attackerData.features.boons,
|
||||||
flaws: attackDef.attackerData.features.flaws,
|
flaws: attackDef.attackerData.features.flaws,
|
||||||
defence: attackDef.defender.defenseValue,
|
defence: (attackDef.defender) ? attackDef.defender.defenseValue : 0,
|
||||||
};
|
};
|
||||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
||||||
let d = new Dialog({
|
let d = new Dialog({
|
||||||
@ -270,7 +265,7 @@ export class BoLAttackRoll {
|
|||||||
|
|
||||||
async roll(){
|
async roll(){
|
||||||
const r = new Roll(this.attackDef.formula);
|
const r = new Roll(this.attackDef.formula);
|
||||||
await r.roll({"async": true});
|
await r.roll({"async": false});
|
||||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||||
this._isSuccess = (r.total >= 9);
|
this._isSuccess = (r.total >= 9);
|
||||||
@ -290,17 +285,30 @@ export class BoLAttackRoll {
|
|||||||
let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage)
|
let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage)
|
||||||
let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
|
let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
|
||||||
this.damageRoll = new Roll(damageFormula);
|
this.damageRoll = new Roll(damageFormula);
|
||||||
await this.damageRoll.roll({"async": true});
|
await this.damageRoll.roll({"async": false});
|
||||||
|
// Update attackDef object
|
||||||
|
this.attackDef.damageFormula = damageFormula;
|
||||||
|
this.attackDef.damageRoll = this.damageRoll;
|
||||||
|
|
||||||
this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
|
this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
|
||||||
this.damageRoll.toMessage({
|
this.damageRoll.toMessage({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
flavor: msgFlavor,
|
flavor: msgFlavor,
|
||||||
speaker: ChatMessage.getSpeaker({actor: this.attackDef.attacker}),
|
speaker: ChatMessage.getSpeaker({actor: this.attackDef.attacker}),
|
||||||
flags : {msgType : "default"}
|
flags : {msgType : "default"}
|
||||||
|
}).then( result => {
|
||||||
|
if (this.attackDef.target) {
|
||||||
|
// Broadcast to GM or process it directly in case of GM defense
|
||||||
|
if ( !game.user.isGM) {
|
||||||
|
game.socket.emit("system.bol", { msg: "msg_attack_success", data: this.attackDef });
|
||||||
|
} else {
|
||||||
|
BoLUtility.processAttackSuccess( this.attackDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_buildDamageChatMessage(actor, weapon, total) {
|
_buildDamageChatMessage(actor, weapon, total) {
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
||||||
|
21
module/system/bol-combat.js
Normal file
21
module/system/bol-combat.js
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
export class RdDCombatManager extends Combat {
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||||
|
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||||
|
// Structure input data
|
||||||
|
ids = typeof ids === "string" ? [ids] : ids;
|
||||||
|
const currentId = this.combatant._id;
|
||||||
|
|
||||||
|
// calculate initiative
|
||||||
|
if ( game.combat.current.round == 1) {
|
||||||
|
for (let cId = 0; cId < ids.length; cId++) {
|
||||||
|
const combatant = this.combatants.get(ids[cId]);
|
||||||
|
// TODO
|
||||||
|
console.log("TODO : Compute init for actor");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,8 +1,11 @@
|
|||||||
export class BoLUtility {
|
|
||||||
|
export class BoLUtility {
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async init() {
|
||||||
|
this.attackStore = {};
|
||||||
|
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -23,9 +26,9 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createDirectOptionList( min, max) {
|
static createDirectOptionList(min, max) {
|
||||||
let options = {};
|
let options = {};
|
||||||
for(let i=min; i<=max; i++) {
|
for (let i = min; i <= max; i++) {
|
||||||
options[`${i}`] = `${i}`;
|
options[`${i}`] = `${i}`;
|
||||||
}
|
}
|
||||||
return options;
|
return options;
|
||||||
@ -64,64 +67,165 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getUsers(filter) {
|
|
||||||
return game.users.filter(filter).map(user => user.data._id);
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipients(rollMode, name) {
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": return this.getUsers(user => user.isGM);
|
|
||||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
|
||||||
case "selfroll": return [game.user.id];
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipientsAndGMs(name) {
|
|
||||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
||||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static blindMessageToGM(chatOptions) {
|
|
||||||
let chatGM = duplicate(chatOptions);
|
|
||||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
||||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
||||||
console.log("blindMessageToGM", chatGM);
|
|
||||||
game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static createChatMessage(name, rollMode, chatOptions) {
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": // GM only
|
|
||||||
if (!game.user.isGM) {
|
|
||||||
this.blindMessageToGM(chatOptions);
|
|
||||||
|
|
||||||
chatOptions.whisper = [game.user.id];
|
|
||||||
chatOptions.content = "Message only to the GM";
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
chatOptions.alias = chatOptions.alias || name;
|
|
||||||
ChatMessage.create(chatOptions);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static createChatWithRollMode(name, chatOptions) {
|
|
||||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isRangedWeapon( weapon) {
|
static getUsers(filter) {
|
||||||
|
return game.users.filter(filter).map(user => user.data._id);
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getWhisperRecipients(rollMode, name) {
|
||||||
|
switch (rollMode) {
|
||||||
|
case "blindroll": return this.getUsers(user => user.isGM);
|
||||||
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||||
|
case "selfroll": return [game.user.id];
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getWhisperRecipientsAndGMs(name) {
|
||||||
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||||
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static blindMessageToGM(chatOptions) {
|
||||||
|
let chatGM = duplicate(chatOptions);
|
||||||
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||||
|
chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
|
||||||
|
console.log("blindMessageToGM", chatGM);
|
||||||
|
game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async chatListeners(html) {
|
||||||
|
// Damage handling
|
||||||
|
html.on("click", '.damage-handling', event => {
|
||||||
|
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
|
||||||
|
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||||
|
//console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
|
||||||
|
if ( game.user.isGM) {
|
||||||
|
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
||||||
|
} else {
|
||||||
|
game.socket.emit("system.bol", { msg: "msg_damage_handling", data: {event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId} });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
|
||||||
|
if ( !game.user.isGM) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
|
||||||
|
|
||||||
|
// Only GM process this
|
||||||
|
let attackDef = this.attackStore[attackId];
|
||||||
|
console.log("DEFENSE2", attackId, defenseMode, weaponId, attackDef);
|
||||||
|
if (attackDef) {
|
||||||
|
attackDef.defenseMode = defenseMode;
|
||||||
|
if (defenseMode == 'damage-with-armor') {
|
||||||
|
let armorFormula = attackDef.defender.getArmorFormula();
|
||||||
|
attackDef.rollArmor = new Roll(armorFormula)
|
||||||
|
attackDef.rollArmor.roll( {async: false} );
|
||||||
|
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollArmor.total;
|
||||||
|
attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
|
||||||
|
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||||
|
}
|
||||||
|
if (defenseMode == 'damage-without-armor') {
|
||||||
|
attackDef.finalDamage = attackDef.damageRoll.total;
|
||||||
|
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||||
|
}
|
||||||
|
if (defenseMode == 'hero-reduce-damage') {
|
||||||
|
attackDef.rollHero = new Roll("1d6");
|
||||||
|
attackDef.rollHero.roll( {async: false} );
|
||||||
|
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total;
|
||||||
|
attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
|
||||||
|
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||||
|
attackDef.defender.subHeroPoints(1);
|
||||||
|
}
|
||||||
|
if (defenseMode == 'hero-in-extremis') {
|
||||||
|
attackDef.finalDamage = 0;
|
||||||
|
attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
|
||||||
|
attackDef.defender.deleteEmbeddedDocuments("Item", [ weaponId ]);
|
||||||
|
}
|
||||||
|
ChatMessage.create({
|
||||||
|
alias: attackDef.defender.name,
|
||||||
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
|
||||||
|
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', {
|
||||||
|
attackId: attackDef.id,
|
||||||
|
attacker: attackDef.attacker,
|
||||||
|
rollArmor: attackDef.rollArmor,
|
||||||
|
rollHero: attackDef.rollHero,
|
||||||
|
weaponHero : attackDef.weaponHero,
|
||||||
|
defender: attackDef.defender,
|
||||||
|
defenseMode: attackDef.defenseMode,
|
||||||
|
finalDamage: attackDef.finalDamage
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static createChatMessage(name, rollMode, chatOptions) {
|
||||||
|
switch (rollMode) {
|
||||||
|
case "blindroll": // GM only
|
||||||
|
if (!game.user.isGM) {
|
||||||
|
this.blindMessageToGM(chatOptions);
|
||||||
|
|
||||||
|
chatOptions.whisper = [game.user.id];
|
||||||
|
chatOptions.content = "Message only to the GM";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
chatOptions.alias = chatOptions.alias || name;
|
||||||
|
ChatMessage.create(chatOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static createChatWithRollMode(name, chatOptions) {
|
||||||
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isRangedWeapon(weapon) {
|
||||||
return weapon.data.type == 'ranged' || weapon.data.thrown;
|
return weapon.data.type == 'ranged' || weapon.data.thrown;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
static removeChatMessageId(messageId) {
|
||||||
|
if (messageId){
|
||||||
|
game.messages.get(messageId)?.delete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static findChatMessageId(current) {
|
||||||
|
return BoLUtility.getChatMessageId(BoLUtility.findChatMessage(current));
|
||||||
|
}
|
||||||
|
|
||||||
|
static getChatMessageId(node) {
|
||||||
|
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static findChatMessage(current) {
|
||||||
|
return BoLUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
||||||
|
}
|
||||||
|
|
||||||
|
static findNodeMatching(current, predicate) {
|
||||||
|
if (current) {
|
||||||
|
if (predicate(current)) {
|
||||||
|
return current;
|
||||||
|
}
|
||||||
|
return BoLUtility.findNodeMatching(current.parentElement, predicate);
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getTarget() {
|
static getTarget() {
|
||||||
if (game.user.targets && game.user.targets.size == 1) {
|
if (game.user.targets && game.user.targets.size == 1) {
|
||||||
@ -133,38 +237,38 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async rollBoL( rollData ) {
|
static async rollBoL(rollData) {
|
||||||
|
|
||||||
// Dice bonus/malus selection
|
// Dice bonus/malus selection
|
||||||
let nbDice = 2;
|
let nbDice = 2;
|
||||||
let d6BM = 0;
|
let d6BM = 0;
|
||||||
let mode = "";
|
let mode = "";
|
||||||
if ( rollData.d6Malus > rollData.d6Bonus){
|
if (rollData.d6Malus > rollData.d6Bonus) {
|
||||||
d6BM = rollData.d6Malus - rollData.d6Bonus;
|
d6BM = rollData.d6Malus - rollData.d6Bonus;
|
||||||
mode = "kl2";
|
mode = "kl2";
|
||||||
}
|
}
|
||||||
if ( rollData.d6Bonus > rollData.d6Malus){
|
if (rollData.d6Bonus > rollData.d6Malus) {
|
||||||
d6BM = rollData.d6Bonus - rollData.d6Malus;
|
d6BM = rollData.d6Bonus - rollData.d6Malus;
|
||||||
mode = "kh2";
|
mode = "kh2";
|
||||||
}
|
}
|
||||||
nbDice += d6BM;
|
nbDice += d6BM;
|
||||||
|
|
||||||
// Final modifier
|
// Final modifier
|
||||||
let modifier = Number(rollData.bonusMalus);
|
let modifier = Number(rollData.bonusMalus);
|
||||||
if ( rollData.mode == 'career') {
|
if (rollData.mode == 'career') {
|
||||||
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
|
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
|
||||||
} else if ( rollData.mode == 'attribute' ) {
|
} else if (rollData.mode == 'attribute') {
|
||||||
modifier += rollData.attribute.value;
|
modifier += rollData.attribute.value;
|
||||||
} else if ( rollData.mode == 'weapon') {
|
} else if (rollData.mode == 'weapon') {
|
||||||
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
|
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
|
||||||
modifier -= rollData.defender.data.aptitudes.def.value;
|
modifier -= rollData.defender.data.aptitudes.def.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
let formula = nbDice+"d6"+mode+"+"+modifier;
|
let formula = nbDice + "d6" + mode + "+" + modifier;
|
||||||
|
|
||||||
console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
|
console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
|
||||||
let myRoll = new Roll(formula).roll( { async: false});
|
let myRoll = new Roll(formula).roll({ async: false });
|
||||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
|
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
||||||
rollData.roll = myRoll;
|
rollData.roll = myRoll;
|
||||||
rollData.formula = formula;
|
rollData.formula = formula;
|
||||||
rollData.modifier = modifier;
|
rollData.modifier = modifier;
|
||||||
@ -172,34 +276,66 @@ export class BoLUtility {
|
|||||||
rollData.finalScore = myRoll.total;
|
rollData.finalScore = myRoll.total;
|
||||||
|
|
||||||
let actor = game.actors.get(rollData.actorId);
|
let actor = game.actors.get(rollData.actorId);
|
||||||
actor.saveRollData( rollData );
|
actor.saveRollData(rollData);
|
||||||
|
|
||||||
this.createChatWithRollMode( rollData.alias, {
|
this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/bol/templates/chat/chat-generic-result.hbs`, rollData)
|
content: await renderTemplate(`systems/bol/templates/chat/chat-generic-result.hbs`, rollData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getDamageFormula( damageString) {
|
static async processAttackSuccess(attackDef) {
|
||||||
if (damageString[0] == 'd') {damageString = "1" + damageString} // Help parsing
|
if (!game.user.isGM) { // Only GM process this
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Build and send the defense message to the relevant people (ie GM + defender)
|
||||||
|
let defenderWeapons = attackDef.defender.weapons;
|
||||||
|
console.log("DEF WEP", attackDef)
|
||||||
|
this.attackStore[attackDef.id] = attackDef; // Store !
|
||||||
|
ChatMessage.create({
|
||||||
|
alias: attackDef.defender.name,
|
||||||
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
|
||||||
|
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||||
|
attackId: attackDef.id,
|
||||||
|
attacker: attackDef.attacker,
|
||||||
|
defender: attackDef.defender,
|
||||||
|
defenderWeapons: defenderWeapons,
|
||||||
|
damageTotal: attackDef.damageRoll.total
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static onSocketMessage(sockmsg) {
|
||||||
|
if (sockmsg.name == "msg_attack_success") {
|
||||||
|
BoLUtility.processAttackSuccess(sockmsg.data);
|
||||||
|
}
|
||||||
|
if (sockmsg.name == "msg_damage_handling") {
|
||||||
|
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getDamageFormula(damageString) {
|
||||||
|
if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
|
||||||
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
|
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
|
||||||
let res = myReg.exec(damageString);
|
let res = myReg.exec(damageString);
|
||||||
let nbDice = parseInt(res[1]);
|
let nbDice = parseInt(res[1]);
|
||||||
let postForm = 'kh'+nbDice;
|
let postForm = 'kh' + nbDice;
|
||||||
let modIndex = 3;
|
let modIndex = 3;
|
||||||
if ( res[3]) {
|
if (res[3]) {
|
||||||
if ( res[3] == 'M') {
|
if (res[3] == 'M') {
|
||||||
postForm = 'kl'+nbDice;
|
postForm = 'kl' + nbDice;
|
||||||
nbDice++;
|
nbDice++;
|
||||||
modIndex = 4;
|
modIndex = 4;
|
||||||
}
|
}
|
||||||
if ( res[3] == 'B') {
|
if (res[3] == 'B') {
|
||||||
postForm = 'kh'+nbDice;
|
postForm = 'kh' + nbDice;
|
||||||
nbDice++;
|
nbDice++;
|
||||||
modIndex = 4;
|
modIndex = 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let formula = nbDice+"d"+res[2] + postForm + ((res[modIndex]) ? res[modIndex] : "");
|
let formula = nbDice + "d" + res[2] + postForm + ((res[modIndex]) ? res[modIndex] : "");
|
||||||
return formula;
|
return formula;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -209,26 +345,26 @@ export class BoLUtility {
|
|||||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||||
let buttons = {
|
let buttons = {
|
||||||
delete: {
|
delete: {
|
||||||
icon: '<i class="fas fa-check"></i>',
|
icon: '<i class="fas fa-check"></i>',
|
||||||
label: "Yes, remove it",
|
label: "Yes, remove it",
|
||||||
callback: () => {
|
callback: () => {
|
||||||
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||||
li.slideUp(200, () => actorSheet.render(false));
|
li.slideUp(200, () => actorSheet.render(false));
|
||||||
}
|
|
||||||
},
|
|
||||||
cancel: {
|
|
||||||
icon: '<i class="fas fa-times"></i>',
|
|
||||||
label: "Cancel"
|
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
icon: '<i class="fas fa-times"></i>',
|
||||||
|
label: "Cancel"
|
||||||
}
|
}
|
||||||
msgTxt += "</p>";
|
}
|
||||||
let d = new Dialog({
|
msgTxt += "</p>";
|
||||||
title: "Confirm removal",
|
let d = new Dialog({
|
||||||
content: msgTxt,
|
title: "Confirm removal",
|
||||||
buttons: buttons,
|
content: msgTxt,
|
||||||
default: "cancel"
|
buttons: buttons,
|
||||||
});
|
default: "cancel"
|
||||||
d.render(true);
|
});
|
||||||
|
d.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
51
system.json
51
system.json
@ -2,14 +2,21 @@
|
|||||||
"name": "bol",
|
"name": "bol",
|
||||||
"title": "Barbarians of Lemuria",
|
"title": "Barbarians of Lemuria",
|
||||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
||||||
|
"author": "Zigmund",
|
||||||
|
"authors": [],
|
||||||
|
"url": "https://github.com/ZigmundKreud/bol",
|
||||||
|
"license": "LICENSE.txt",
|
||||||
|
"flags": {},
|
||||||
"version": "0.8.9.0",
|
"version": "0.8.9.0",
|
||||||
"minimumCoreVersion": "0.8.6",
|
"minimumCoreVersion": "0.8.6",
|
||||||
"compatibleCoreVersion": "0.8.9",
|
"compatibleCoreVersion": "0.8.9",
|
||||||
"templateVersion": 8,
|
|
||||||
"author": "Zigmund",
|
|
||||||
"esmodules": ["module/bol.js"],
|
|
||||||
"styles": ["css/bol.css"],
|
|
||||||
"scripts": [],
|
"scripts": [],
|
||||||
|
"esmodules": [
|
||||||
|
"module/bol.js"
|
||||||
|
],
|
||||||
|
"styles": [
|
||||||
|
"css/bol.css"
|
||||||
|
],
|
||||||
"languages": [
|
"languages": [
|
||||||
{
|
{
|
||||||
"lang": "en",
|
"lang": "en",
|
||||||
@ -29,7 +36,9 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/boons.db",
|
"path": "./packs/boons.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "boon"
|
"tag": "boon",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "flaws",
|
"name": "flaws",
|
||||||
@ -37,7 +46,9 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/flaws.db",
|
"path": "./packs/flaws.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "flaw"
|
"tag": "flaw",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "careers",
|
"name": "careers",
|
||||||
@ -45,7 +56,9 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/careers.db",
|
"path": "./packs/careers.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "career"
|
"tag": "career",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "origins",
|
"name": "origins",
|
||||||
@ -53,7 +66,9 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/origins.db",
|
"path": "./packs/origins.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "origin"
|
"tag": "origin",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "races",
|
"name": "races",
|
||||||
@ -61,7 +76,9 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/races.db",
|
"path": "./packs/races.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "race"
|
"tag": "race",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "equipment",
|
"name": "equipment",
|
||||||
@ -69,16 +86,20 @@
|
|||||||
"system": "bol",
|
"system": "bol",
|
||||||
"path": "./packs/equipment.db",
|
"path": "./packs/equipment.db",
|
||||||
"entity": "Item",
|
"entity": "Item",
|
||||||
"tag": "item"
|
"tag": "item",
|
||||||
|
"type": "Item",
|
||||||
|
"private": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"system": [],
|
||||||
|
"dependencies": [],
|
||||||
|
"socket": true,
|
||||||
|
"manifest": "https://raw.githubusercontent.com/ZigmundKreud/bol/master/system.json",
|
||||||
|
"download": "https://github.com/ZigmundKreud/bol/archive/refs/heads/master.zip",
|
||||||
|
"protected": false,
|
||||||
"background": "ui/splash-page.webp",
|
"background": "ui/splash-page.webp",
|
||||||
"gridDistance": 1.5,
|
"gridDistance": 1.5,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
"primaryTokenAttribute": "resources.hp",
|
"primaryTokenAttribute": "resources.hp",
|
||||||
"secondaryTokenAttribute": "resources.hero",
|
"secondaryTokenAttribute": "resources.hero"
|
||||||
"url": "https://github.com/ZigmundKreud/bol",
|
|
||||||
"manifest": "https://raw.githubusercontent.com/ZigmundKreud/bol/master/system.json",
|
|
||||||
"download": "https://github.com/ZigmundKreud/bol/archive/refs/heads/master.zip",
|
|
||||||
"license": "LICENSE.txt"
|
|
||||||
}
|
}
|
14
templates/chat/rolls/defense-request-card.hbs
Normal file
14
templates/chat/rolls/defense-request-card.hbs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
|
||||||
|
Va encaisser {{damageTotal}} dégats !
|
||||||
|
|
||||||
|
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">Encaisser avec la protection de l'armure</button>
|
||||||
|
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">Encaisser sans la protection de l'armure</button>
|
||||||
|
|
||||||
|
{{#if defender.data.data.resources.hero.value}}
|
||||||
|
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">Juste une égratignure (1 Point d'Héroisme)</button>
|
||||||
|
|
||||||
|
{{#each defenderWeapons as |weapon idx|}}
|
||||||
|
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">Parade in Extremis avec {{weapon.name}} (1 Point d'Héroisme)</button>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
{{/if}}
|
22
templates/chat/rolls/defense-result-card.hbs
Normal file
22
templates/chat/rolls/defense-result-card.hbs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
|
||||||
|
<h3>Dégats subis par {{defender.name}}</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
{{#if (eq defenseMode "damage-with-armor")}}
|
||||||
|
Protection de l'armure : {{rollArmor.total}}.
|
||||||
|
{{/if}}
|
||||||
|
{{#if (eq defenseMode "damage-without-armor")}}
|
||||||
|
Aucune protection d'armure !
|
||||||
|
{{/if}}
|
||||||
|
{{#if (eq defenseMode "hero-reduce-damage")}}
|
||||||
|
Un point d'héroisme dépensé, pour une réduction des dommages de {{rollHero.total}}.
|
||||||
|
{{/if}}
|
||||||
|
{{#if (eq defenseMode "hero-in-extremis")}}
|
||||||
|
Aucun dommage encaissé, grâce à la parade in-extremis avec {{weaponHero.name}}. L'arme a été détruite pendant cette parade !
|
||||||
|
Un point d'héroisme a également été dépensé.
|
||||||
|
{{/if}}
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Encaissement final : {{finalDamage}} dégats !
|
||||||
|
</li>
|
||||||
|
</ul>
|
Loading…
Reference in New Issue
Block a user