Minor fixes #6
@ -115,7 +115,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.details = this.actor.details;
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formData.attributes = this.actor.attributes;
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formData.aptitudes = this.actor.aptitudes;
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formData.resources = this.actor.resources;
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formData.resources = this.actor.getResourcesFromType();
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formData.equipment = this.actor.equipment;
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formData.weapons = this.actor.weapons;
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formData.protections = this.actor.protections;
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@ -12,7 +12,12 @@ export class BoLActor extends Actor {
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// const flags = actorData.flags;
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// Make separate methods for each Actor type (character, npc, etc.) to keep things organized.
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if (actorData.type === 'character') {
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//this._prepareCharacterData(actorData);
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actorData.type = 'player';
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actorData.villainy = false;
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}
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if (actorData.type === 'encounter') {
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actorData.type = 'tough';
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actorData.villainy = true;
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}
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super.prepareData();
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}
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@ -24,13 +29,15 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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updateResourcesData( ) {
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let newVitality = 10 + this.data.data.attributes.vigor.value + this.data.data.resources.hp.bonus
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if ( this.data.data.resources.hp.max != newVitality) {
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this.update( {'data.resources.hp.max': newVitality} );
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}
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let newPower = 10 + this.data.data.attributes.mind.value + this.data.data.resources.power.bonus
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if ( this.data.data.resources.power.max != newPower) {
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this.update( {'data.resources.power.max': newPower} );
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if ( this.type == 'character') {
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let newVitality = 10 + this.data.data.attributes.vigor.value + this.data.data.resources.hp.bonus
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if ( this.data.data.resources.hp.max != newVitality) {
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this.update( {'data.resources.hp.max': newVitality} );
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}
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let newPower = 10 + this.data.data.attributes.mind.value + this.data.data.resources.power.bonus
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if ( this.data.data.resources.power.max != newPower) {
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this.update( {'data.resources.power.max': newPower} );
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}
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}
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}
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@ -127,6 +134,24 @@ export class BoLActor extends Actor {
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return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" ||i.data.subtype === "container" ||i.data.subtype === "scroll" || i.data.subtype === "jewel"));
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}
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getResourcesFromType() {
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let resources = {};
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if (this.type == 'encounter') {
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resources['hp'] = this.data.data.resources.hp;
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if (this.data.data.type != 'base') {
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resources['faith'] = this.data.data.resources.faith
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resources['power'] = this.data.data.resources.power
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}
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if (this.data.data.type == 'adversary') {
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resources['hero'] = duplicate(this.data.data.resources.hero)
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resources['hero'].label = "BOL.resources.villainy"
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}
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} else {
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resources = this.data.data.resources;
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}
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return resources
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}
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buildFeatures(){
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return {
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"careers": {
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@ -7,8 +7,8 @@
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "0.8.9.4",
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"templateVersion": 13,
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"version": "0.8.9.5",
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"templateVersion": 14,
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "9",
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"scripts": [],
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@ -117,7 +117,7 @@
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},
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"character": {
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"templates": [ "base" ],
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"type": "npc",
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"type": "player",
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"villainy": false,
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"xp": {
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"key": "xp",
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@ -135,6 +135,7 @@
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"encounter": {
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"templates": [ "base" ],
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"type": "tough",
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"villainy": false,
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"size": "",
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"environment": ""
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}
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@ -5,6 +5,8 @@
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<label class="header-field-label flex2">Nom</label><br/>
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<input class="charname flex6" name="name" type="text" value="{{actor.name}}" placeholder="Name"/>
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</div>
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{{#if (eq data.type "player")}}
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<div class="header-field-group flexrow">
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<label class="header-field-label flex2">Experience</label><br/>
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<div class="header-field-group flex3">
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@ -15,7 +17,19 @@
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<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;"> Totale</label><br/>
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<input class="header-field-value flex1" type="text" name="data.xp.total" value="{{numberFormat data.xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
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</div>
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</div>
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{{else}}
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<div class="header-field-group flexrow">
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<label class="header-field-label flex2">Type : </label><br/>
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<select class="field-value" name="data.type" data-dtype="String">
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{{#select data.type}}
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<option value="base">Piétaille</option>
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<option value="tough">Coriace</option>
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<option value="adversary">Adversaire</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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</div>
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</header>
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@ -23,13 +23,15 @@
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</div>
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<hr/>
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<div class="resources flexrow">
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{{#each data.resources as |resource id|}}
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{{#each resources as |resource id|}}
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<div class="resource stat flex1 flex-group-center">
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<label class="stat-label">{{localize label}}</label><br/>
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<input class="stat-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
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{{#if (eq @root.data.type 'player')}}
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{{#if (exists bonus)}}
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<span class="flexrow"><label class="stat-max">Bonus:</label><input class="stat-max" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
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{{/if}}
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{{/if}}
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<input class="stat-max" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
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</div>
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{{/each}}
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