Roll window + Reroll #7
@ -33,9 +33,9 @@ Hooks.once('init', async function () {
|
|||||||
*/
|
*/
|
||||||
CONFIG.Combat.initiative = {
|
CONFIG.Combat.initiative = {
|
||||||
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
|
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
|
||||||
decimals: 2
|
decimals: 3
|
||||||
};
|
};
|
||||||
0
|
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.documentClass = BoLActor;
|
CONFIG.Actor.documentClass = BoLActor;
|
||||||
CONFIG.Item.documentClass = BoLItem;
|
CONFIG.Item.documentClass = BoLItem;
|
||||||
|
@ -44,7 +44,7 @@ export class BoLCombatManager extends Combat {
|
|||||||
fvttInit = 6
|
fvttInit = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fvttInit += (cId / 10)
|
fvttInit += (cId / 100)
|
||||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||||
}
|
}
|
||||||
console.log("TODO : Compute init for actor");
|
console.log("TODO : Compute init for actor");
|
||||||
|
Loading…
Reference in New Issue
Block a user