Roll window + Reroll #7
@ -54,6 +54,7 @@
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|||||||
"BOL.ui.roll" : "Utiliser",
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
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"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
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"BOL.ui.weaponAttack" : "Weapon attack",
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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@ -107,7 +108,8 @@
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"BOL.ui.duration": "Duration",
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"BOL.ui.duration": "Duration",
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"BOL.ui.spellkeep": "Maintain",
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"BOL.ui.spellkeep": "Maintain",
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"BOL.ui.concentrate": "Concentrate",
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"BOL.ui.concentrate": "Concentrate",
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"BOL.ui.registerInit": "Register Init.",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Carrières",
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"BOL.featureCategory.careers": "Carrières",
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@ -54,6 +54,7 @@
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propriétés d'équipement",
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"BOL.ui.equipmentProperties" : "Propriétés d'équipement",
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"BOL.ui.weaponAttack" : "Attaque d'arme",
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"BOL.ui.weaponProperties" : "Propriétés offensives",
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"BOL.ui.weaponProperties" : "Propriétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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@ -108,7 +109,8 @@
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"BOL.ui.duration": "Durée",
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"BOL.ui.duration": "Durée",
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"BOL.ui.spellkeep": "Prolongation",
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"BOL.ui.spellkeep": "Prolongation",
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"BOL.ui.concentrate": "Concentration",
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"BOL.ui.concentrate": "Concentration",
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"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Carrières",
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"BOL.featureCategory.careers": "Carrières",
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@ -182,6 +182,7 @@ export class BoLActorSheet extends ActorSheet {
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const dataset = element.dataset;
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const dataset = element.dataset;
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const actorData = this.getData();
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const actorData = this.getData();
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const rollType = dataset.rollType;
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const rollType = dataset.rollType;
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const li = $(event.currentTarget).closest(".item");
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switch(rollType) {
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switch(rollType) {
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case "attribute" :
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case "attribute" :
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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@ -192,6 +193,12 @@ export class BoLActorSheet extends ActorSheet {
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case "weapon":
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case "weapon":
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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break;
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break;
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case "protection":
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this.actor.rollProtection(li.data("item-id"))
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break;
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case "damage":
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this.actor.rollWeaponDamage(li.data("item-id"))
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break;
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default : break;
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default : break;
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}
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}
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}
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}
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@ -1,3 +1,5 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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/**
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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* @extends {Actor}
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@ -241,6 +243,16 @@ export class BoLActor extends Actor {
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}
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}
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}
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}
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/*-------------------------------------------- */
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registerInit(initScore, isCritical, isFumble) {
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this.update( { 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble} )
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}
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/*-------------------------------------------- */
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getLastInitData() {
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return this.data.data.combat
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}
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/*-------------------------------------------- */
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/*-------------------------------------------- */
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async subHeroPoints( nb) {
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async subHeroPoints( nb) {
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let newHeroP = this.data.data.resources.hero.value - nb;
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let newHeroP = this.data.data.resources.hero.value - nb;
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@ -270,6 +282,27 @@ export class BoLActor extends Actor {
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return (formula == "") ? 0 :formula;
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return (formula == "") ? 0 :formula;
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}
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}
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/* -------------------------------------------- */
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rollProtection( itemId) {
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let armor = this.data.items.get( itemId )
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if ( armor ) {
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let armorFormula = armor.data.data.properties.soak.formula;
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let rollArmor = new Roll(armorFormula)
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rollArmor.roll( {async: false} ).toMessage();
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}
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}
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/* -------------------------------------------- */
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rollWeaponDamage( itemId) {
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let weapon = this.data.items.get(itemId )
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if ( weapon ) {
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console.log("WE", weapon)
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let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
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r.setSuccess(true)
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r.processResult()
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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toggleEquipItem(item) {
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toggleEquipItem(item) {
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const equipable = item.data.data.properties.equipable;
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const equipable = item.data.data.properties.equipable;
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@ -8,9 +8,9 @@ import { preloadHandlebarsTemplates } from "./system/templates.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerSystemSettings } from "./system/settings.js";
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import { registerSystemSettings } from "./system/settings.js";
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import registerHooks from "./system/hooks.js";
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import registerHooks from "./system/hooks.js";
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// import {DataLoader} from "./system/data.js";
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import { Macros } from "./system/macros.js";
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import { Macros } from "./system/macros.js";
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import { BoLUtility } from "./system/bol-utility.js";
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import { BoLUtility } from "./system/bol-utility.js";
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import { BoLCombatManager } from "./system/bol-combat.js";
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Hooks.once('init', async function () {
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Hooks.once('init', async function () {
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@ -33,12 +33,13 @@ Hooks.once('init', async function () {
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*/
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*/
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CONFIG.Combat.initiative = {
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CONFIG.Combat.initiative = {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 0
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decimals: 3
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};
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};
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0
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// Define custom Entity classes
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.unregisterSheet("core", ActorSheet);
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@ -1,10 +1,20 @@
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLUtility } from "../system/bol-utility.js";
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const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4}
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const _apt2attr = {init: "mind", melee: "agility", ranged: "agility", def: "vigor"}
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export class BoLRoll {
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export class BoLRoll {
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static options() {
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static options() {
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return { classes: ["bol", "dialog"] };
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return { classes: ["bol", "dialog"] };
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}
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}
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static convertToAdv( adv) {
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if (adv == 0) return "2"
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return Math.abs(adv) + (adv < 0)?'M':'B';
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}
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static getDefaultAttribute( key ) {
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return _apt2attr[key]
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}
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static attributeCheck(actor, actorData, dataset, event) {
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static attributeCheck(actor, actorData, dataset, event) {
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// const elt = $(event.currentTarget)[0];
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// const elt = $(event.currentTarget)[0];
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// let key = elt.attributes["data-rolling"].value;
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// let key = elt.attributes["data-rolling"].value;
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@ -13,7 +23,17 @@ export class BoLRoll {
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let attribute = eval(`actor.data.data.attributes.${key}`);
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let attribute = eval(`actor.data.data.attributes.${key}`);
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let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
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let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
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let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
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let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
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return this.attributeRollDialog(actor, actorData, attribute, label, description, adv, 0);
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return this.displayRollDialog(
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{
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mode: "attribute",
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actor: actor,
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actorData: actorData,
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attribute: attribute,
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label: label,
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description: description,
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adv: this.convertToAdv(adv),
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mod: 0
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});
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}
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}
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static aptitudeCheck(actor, actorData, dataset, event) {
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static aptitudeCheck(actor, actorData, dataset, event) {
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@ -21,10 +41,25 @@ export class BoLRoll {
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// let key = elt.attributes["data-rolling"].value;
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// let key = elt.attributes["data-rolling"].value;
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const key = dataset.key;
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const key = dataset.key;
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const adv = dataset.adv;
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const adv = dataset.adv;
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let aptitude = eval(`actor.data.data.aptitudes.${key}`);
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let aptitude = eval(`actor.data.data.aptitudes.${key}`);
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let attrKey = this.getDefaultAttribute(key)
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let attribute = eval(`actor.data.data.attributes.${attrKey}`);
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|
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let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
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let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
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let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
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return this.aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, 0);
|
return this.displayRollDialog(
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|
{
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mode: "aptitude",
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|
actor: actor,
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actorData: actorData,
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attribute: attribute,
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aptitude: aptitude,
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label: label,
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description: description,
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|
adv: this.convertToAdv(adv),
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mod: 0
|
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|
});
|
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}
|
}
|
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|
|
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static weaponCheck(actor, actorData, dataset, event) {
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static weaponCheck(actor, actorData, dataset, event) {
|
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@ -39,102 +74,57 @@ export class BoLRoll {
|
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}
|
}
|
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let weaponData = weapon.data.data;
|
let weaponData = weapon.data.data;
|
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let attackDef = {
|
let attackDef = {
|
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id: randomID(16),
|
mode: "weapon",
|
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attacker: actor,
|
actor: actor,
|
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attackerData: actorData,
|
actorData: actorData,
|
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weapon: weapon,
|
weapon: weapon,
|
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mod: 0,
|
|
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target: target,
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target: target,
|
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defender: (target) ? game.actors.get(target.data.actorId) : undefined,
|
defender: (target) ? game.actors.get(target.data.actorId) : undefined,
|
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adv: dataset.adv || 0,
|
|
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attribute: eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
|
attribute: eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
|
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aptitude: eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
|
aptitude: eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
|
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label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
|
label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
|
||||||
description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
|
description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
|
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|
adv: "2",
|
||||||
|
|
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}
|
}
|
||||||
console.debug("WEAPON!", attackDef, weaponData);
|
console.debug("WEAPON!", attackDef, weaponData);
|
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return this.weaponRollDialog(attackDef);
|
return this.displayRollDialog(attackDef);
|
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}
|
}
|
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|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* ROLL DIALOGS */
|
/* ROLL DIALOGS */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async attributeRollDialog(actor, actorData, attribute, label, description, adv, mod, onEnter = "submit") {
|
static async displayRollDialog(rollData, onEnter = "submit") {
|
||||||
const rollOptionTpl = 'systems/bol/templates/dialogs/attribute-roll-dialog.hbs';
|
|
||||||
const dialogData = {
|
|
||||||
adv: adv,
|
|
||||||
mod: mod,
|
|
||||||
attr: attribute,
|
|
||||||
careers: actorData.features.careers,
|
|
||||||
boons: actorData.features.boons,
|
|
||||||
flaws: actorData.features.flaws
|
|
||||||
};
|
|
||||||
|
|
||||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
|
||||||
let d = new Dialog({
|
rollData.careers = rollData.actorData.features.careers
|
||||||
title: label,
|
rollData.boons = rollData.actorData.features.boons
|
||||||
content: rollOptionContent,
|
rollData.flaws = rollData.actorData.features.flaws
|
||||||
buttons: {
|
rollData.defence = 0
|
||||||
cancel: {
|
rollData.mod = 0
|
||||||
icon: '<i class="fas fa-times"></i>',
|
rollData.id = randomID(16)
|
||||||
label: game.i18n.localize("BOL.ui.cancel"),
|
|
||||||
callback: () => {
|
// Weapon mode specific management
|
||||||
}
|
if (rollData.mode == "weapon") {
|
||||||
},
|
if (rollData.defender) { // If target is selected
|
||||||
submit: {
|
rollData.defence = rollData.defender.defenseValue,
|
||||||
icon: '<i class="fas fa-check"></i>',
|
rollData.shieldBlock = 'none'
|
||||||
label: game.i18n.localize("BOL.ui.submit"),
|
let shields = rollData.defender.shields
|
||||||
callback: (html) => {
|
for (let shield of shields) {
|
||||||
const attr = html.find('#attr').val();
|
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
||||||
const adv = html.find('#adv').val();
|
rollData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
|
||||||
const mod = html.find('#mod').val();
|
rollData.applyShieldMalus = false
|
||||||
let careers = html.find('#career').val();
|
|
||||||
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
|
||||||
const isMalus = adv < 0;
|
|
||||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
|
||||||
const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
|
|
||||||
const modifiers = parseInt(attrValue) + parseInt(mod) + parseInt(career);
|
|
||||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
|
||||||
let r = new BoLDefaultRoll(label, formula, description);
|
|
||||||
r.roll(actor);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
|
||||||
default: onEnter,
|
|
||||||
close: () => { }
|
|
||||||
}, this.options());
|
|
||||||
return d.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static async weaponRollDialog(attackDef) {
|
|
||||||
const rollOptionTpl = 'systems/bol/templates/dialogs/weapon-roll-dialog.hbs';
|
|
||||||
const dialogData = {
|
|
||||||
attr: attackDef.attribute,
|
|
||||||
adv: attackDef.adv,
|
|
||||||
mod: attackDef.mod,
|
|
||||||
apt: attackDef.aptitude,
|
|
||||||
weapon: attackDef.weapon,
|
|
||||||
attackId: attackDef.id,
|
|
||||||
careers: attackDef.attackerData.features.careers,
|
|
||||||
boons: attackDef.attackerData.features.boons,
|
|
||||||
flaws: attackDef.attackerData.features.flaws,
|
|
||||||
defence: 0
|
|
||||||
};
|
|
||||||
|
|
||||||
if (attackDef.defender) {
|
|
||||||
dialogData.defence = attackDef.defender.defenseValue,
|
|
||||||
dialogData.shieldBlock = 'none'
|
|
||||||
let shields = attackDef.defender.shields
|
|
||||||
for (let shield of shields) {
|
|
||||||
dialogData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
|
||||||
dialogData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
|
|
||||||
dialogData.applyShieldMalus = false
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
|
||||||
|
console.log("ROL1", rollData)
|
||||||
|
|
||||||
|
const rollOptionContent = await renderTemplate(rollOptionTpl, rollData);
|
||||||
let d = new Dialog({
|
let d = new Dialog({
|
||||||
title: attackDef.label,
|
title: rollData.label,
|
||||||
content: rollOptionContent,
|
content: rollOptionContent,
|
||||||
|
rollData: rollData,
|
||||||
buttons: {
|
buttons: {
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-times"></i>',
|
icon: '<i class="fas fa-times"></i>',
|
||||||
@ -146,74 +136,35 @@ export class BoLRoll {
|
|||||||
icon: '<i class="fas fa-check"></i>',
|
icon: '<i class="fas fa-check"></i>',
|
||||||
label: game.i18n.localize("BOL.ui.submit"),
|
label: game.i18n.localize("BOL.ui.submit"),
|
||||||
callback: (html) => {
|
callback: (html) => {
|
||||||
const attr = html.find('#attr').val();
|
rollData.attrKey = html.find('#attr').val();
|
||||||
const apt = html.find('#apt').val();
|
rollData.aptKey = html.find('#apt').val();
|
||||||
const adv = html.find('#adv').val();
|
rollData.adv = $("input[name='adv']:checked").val() || "2";
|
||||||
const mod = html.find('#mod').val() || 0;
|
//rollData.adv = html.find('#adv').val() || 0;
|
||||||
|
rollData.mod = html.find('#mod').val() || 0;
|
||||||
|
let careers = html.find('#career').val();
|
||||||
|
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
||||||
|
rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
|
||||||
|
|
||||||
let shieldMalus = 0;
|
let shieldMalus = 0;
|
||||||
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
|
if ( rollData.mode == "weapon") {
|
||||||
if (applyShieldMalus || dialogData.shieldBlock == 'blockall') {
|
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
|
||||||
shieldMalus = dialogData.shieldAttackMalus;
|
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
|
||||||
|
shieldMalus = rollData.shieldAttackMalus;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let careers = html.find('#career').val();
|
const isMalus = rollData.adv.includes('M');
|
||||||
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
const dicePool = __adv2dice[rollData.adv]
|
||||||
const isMalus = adv < 0;
|
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
|
||||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
|
||||||
const attrValue = eval(`attackDef.attacker.data.data.attributes.${attr}.value`);
|
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
|
||||||
const aptValue = eval(`attackDef.attacker.data.data.aptitudes.${apt}.value`);
|
|
||||||
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(mod) + parseInt(career) - dialogData.defence - shieldMalus;
|
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
|
||||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||||
attackDef.formula = formula;
|
rollData.formula = formula;
|
||||||
let r = new BoLAttackRoll(attackDef);
|
|
||||||
r.roll();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
default: 'submit',
|
|
||||||
close: () => { }
|
|
||||||
}, this.options());
|
|
||||||
return d.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static async aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, mod, onEnter = "submit") {
|
let r = new BoLDefaultRoll(rollData);
|
||||||
const rollOptionTpl = 'systems/bol/templates/dialogs/aptitude-roll-dialog.hbs';
|
r.roll();
|
||||||
const dialogData = {
|
|
||||||
adv: adv,
|
|
||||||
mod: mod,
|
|
||||||
apt: aptitude,
|
|
||||||
careers: actorData.features.careers,
|
|
||||||
boons: actorData.features.boons,
|
|
||||||
flaws: actorData.features.flaws
|
|
||||||
};
|
|
||||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
|
||||||
let d = new Dialog({
|
|
||||||
title: label,
|
|
||||||
content: rollOptionContent,
|
|
||||||
buttons: {
|
|
||||||
cancel: {
|
|
||||||
icon: '<i class="fas fa-times"></i>',
|
|
||||||
label: game.i18n.localize("BOL.ui.cancel"),
|
|
||||||
callback: () => {
|
|
||||||
}
|
|
||||||
},
|
|
||||||
submit: {
|
|
||||||
icon: '<i class="fas fa-check"></i>',
|
|
||||||
label: game.i18n.localize("BOL.ui.submit"),
|
|
||||||
callback: (html) => {
|
|
||||||
const apt = html.find('#apt').val();
|
|
||||||
const adv = html.find('#adv').val();
|
|
||||||
const mod = html.find('#mod').val();
|
|
||||||
let careers = html.find('#career').val();
|
|
||||||
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
|
||||||
const isMalus = adv < 0;
|
|
||||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
|
||||||
const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
|
|
||||||
const modifiers = parseInt(aptValue) + parseInt(mod) + parseInt(career);
|
|
||||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
|
||||||
let r = new BoLDefaultRoll(label, formula, description);
|
|
||||||
r.roll(actor);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -225,192 +176,96 @@ export class BoLRoll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export class BoLDefaultRoll {
|
export class BoLDefaultRoll {
|
||||||
constructor(label, formula, description, isWeapon = false) {
|
constructor(rollData) {
|
||||||
this._label = label;
|
BoLUtility.storeRoll(rollData);
|
||||||
this._formula = formula;
|
this.rollData = rollData
|
||||||
this._isSuccess = false;
|
this.rollData.isSuccess = false;
|
||||||
this._isCritical = false;
|
this.rollData.isCritical = false;
|
||||||
this._isFumble = false;
|
this.rollData.isFumble = false;
|
||||||
this._isWeapon = isWeapon;
|
|
||||||
this._description = description;
|
|
||||||
}
|
|
||||||
|
|
||||||
async roll(actor) {
|
|
||||||
const r = new Roll(this._formula);
|
|
||||||
await r.roll({ "async": true });
|
|
||||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
|
||||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
|
||||||
this._isSuccess = (r.total >= 9);
|
|
||||||
this._isCritical = (diceTotal === 12);
|
|
||||||
this._isFumble = (diceTotal === 2);
|
|
||||||
this._buildChatMessage(actor).then(msgFlavor => {
|
|
||||||
r.toMessage({
|
|
||||||
user: game.user.id,
|
|
||||||
flavor: msgFlavor,
|
|
||||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
|
||||||
flags: { msgType: "default" }
|
|
||||||
});
|
|
||||||
});
|
|
||||||
if (this._isSuccess && this._isWeapon) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_buildChatMessage(actor) {
|
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
|
||||||
const tplData = {
|
|
||||||
actor: actor,
|
|
||||||
label: this._label,
|
|
||||||
reroll: actor.heroReroll(),
|
|
||||||
isSuccess: this._isSuccess,
|
|
||||||
isFailure: !this._isSuccess,
|
|
||||||
isCritical: this._isCritical,
|
|
||||||
isFumble: this._isFumble,
|
|
||||||
hasDescription: this._description && this._description.length > 0,
|
|
||||||
description: this._description
|
|
||||||
};
|
|
||||||
return renderTemplate(rollMessageTpl, tplData);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
export class BoLAttackRoll {
|
|
||||||
constructor(attackDef) {
|
|
||||||
this.attackDef = attackDef;
|
|
||||||
this._isSuccess = false;
|
|
||||||
this._isCritical = false;
|
|
||||||
this._isFumble = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async roll() {
|
async roll() {
|
||||||
console.log("Attack def",this.attackDef.formula )
|
console.log("ROLL", this.rollData)
|
||||||
const r = new Roll(this.attackDef.formula);
|
|
||||||
|
const r = new Roll(this.rollData.formula);
|
||||||
await r.roll({ "async": false });
|
await r.roll({ "async": false });
|
||||||
await BoLUtility.showDiceSoNice(r);
|
//await BoLUtility.showDiceSoNice(r);
|
||||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||||
this._isSuccess = (r.total >= 9);
|
this.rollData.isSuccess = (r.total >= 9);
|
||||||
this._isCritical = (diceTotal === 12);
|
this.rollData.isCritical = (diceTotal === 12);
|
||||||
this._isFumble = (diceTotal === 2);
|
this.rollData.isFumble = (diceTotal === 2);
|
||||||
this._buildChatMessage(this.attackDef.attacker).then(msgFlavor => {
|
this.rollData.isFailure = !this.rollData.isSuccess
|
||||||
|
this.rollData.reroll = this.rollData.actor.heroReroll()
|
||||||
|
|
||||||
|
if (this.rollData.registerInit) {
|
||||||
|
this.rollData.actor.registerInit( r.total, this.rollData.isCritical);
|
||||||
|
}
|
||||||
|
|
||||||
|
this._buildChatMessage(this.rollData).then(msgFlavor => {
|
||||||
r.toMessage({
|
r.toMessage({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
flavor: msgFlavor,
|
flavor: msgFlavor,
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
|
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||||
flags: { msgType: "default" }
|
flags: { msgType: "default" }
|
||||||
}).then( this.processResult() );
|
}).then(this.processResult());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async processDefense() {
|
async processDefense() {
|
||||||
if (this._isCritical) {
|
if (this.rollData.isCritical) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: this.attackDef.attacker.name,
|
alias: this.rollData.actor.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.attackDef.attacker.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', {
|
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', this.rollData )
|
||||||
attackId: attackDef.id,
|
|
||||||
attacker: attackDef.attacker,
|
|
||||||
defender: attackDef.defender,
|
|
||||||
defenderWeapons: defenderWeapons,
|
|
||||||
damageTotal: attackDef.damageRoll.total
|
|
||||||
})
|
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
BoLUtility.sendAttackSuccess( this.attackDef);
|
BoLUtility.sendAttackSuccess(this.rollData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setSuccess( flag) {
|
||||||
|
this.rollData.isSuccess = flag
|
||||||
|
}
|
||||||
|
|
||||||
async processResult( ) {
|
async processResult() {
|
||||||
if (this._isSuccess) {
|
if ( this.rollData.mode != "weapon") { // Only specific process in Weapon mode
|
||||||
let attrDamage = this.attackDef.weapon.data.data.properties.damageAttribute;
|
return;
|
||||||
let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage,
|
}
|
||||||
this.attackDef.weapon.data.data.properties.damageModifiers,
|
|
||||||
this.attackDef.weapon.data.data.properties.damageMultiplier)
|
|
||||||
let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
|
|
||||||
console.log("Formula", damageFormula)
|
|
||||||
this.damageRoll = new Roll(damageFormula);
|
|
||||||
await this.damageRoll.roll({ "async": false });
|
|
||||||
await BoLUtility.showDiceSoNice(this.damageRoll);
|
|
||||||
// Update attackDef object
|
|
||||||
this.attackDef.damageFormula = damageFormula;
|
|
||||||
this.attackDef.damageRoll = this.damageRoll;
|
|
||||||
|
|
||||||
this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
|
if (this.rollData.isSuccess) {
|
||||||
this.damageRoll.toMessage({
|
let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
|
||||||
|
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
|
||||||
|
this.rollData.weapon.data.data.properties.damageModifiers,
|
||||||
|
this.rollData.weapon.data.data.properties.damageMultiplier)
|
||||||
|
let damageFormula = weaponFormula + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
|
||||||
|
|
||||||
|
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
||||||
|
this.rollData.damageRoll = new Roll(damageFormula);
|
||||||
|
await this.rollData.damageRoll.roll({ "async": false });
|
||||||
|
await BoLUtility.showDiceSoNice(this.rollData.damageRoll);
|
||||||
|
// Update rollData object
|
||||||
|
this.rollData.damageFormula = damageFormula;
|
||||||
|
|
||||||
|
this._buildDamageChatMessage( this.rollData ).then(msgFlavor => {
|
||||||
|
this.rollData.damageRoll.toMessage({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
flavor: msgFlavor,
|
flavor: msgFlavor,
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
|
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||||
flags: { msgType: "default" }
|
flags: { msgType: "default" }
|
||||||
}).then( this.processDefense() );
|
}).then(this.processDefense());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_buildDamageChatMessage(actor, weapon, total) {
|
_buildDamageChatMessage(rollData) {
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
||||||
const tplData = {
|
return renderTemplate(rollMessageTpl, rollData);
|
||||||
actor: actor,
|
}
|
||||||
label: this._label,
|
|
||||||
weapon: weapon,
|
|
||||||
damage: total,
|
|
||||||
isCritical: this._isCritical,
|
|
||||||
};
|
|
||||||
return renderTemplate(rollMessageTpl, tplData);
|
|
||||||
}
|
|
||||||
|
|
||||||
_buildChatMessage(actor) {
|
_buildChatMessage(rollData) {
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||||
const tplData = {
|
return renderTemplate(rollMessageTpl, rollData);
|
||||||
actor: actor,
|
}
|
||||||
label: this._label,
|
|
||||||
reroll: actor.heroReroll(),
|
|
||||||
isSuccess: this._isSuccess,
|
|
||||||
isFailure: !this._isSuccess,
|
|
||||||
isCritical: this._isCritical,
|
|
||||||
isFumble: this._isFumble,
|
|
||||||
hasDescription: this._description && this._description.length > 0,
|
|
||||||
description: this._description
|
|
||||||
};
|
|
||||||
return renderTemplate(rollMessageTpl, tplData);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
// export class BoLWeaponRoll {
|
|
||||||
// constructor(actor, label, formula, isCritical, description){
|
|
||||||
// this._label = label;
|
|
||||||
// this._formula = formula;
|
|
||||||
// this._isCritical = isCritical;
|
|
||||||
// this._description = description;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// _buildChatMessage() {
|
|
||||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/weapon-roll-card.hbs';
|
|
||||||
// const tplData = {
|
|
||||||
// label : this._label,
|
|
||||||
// isCritical : this._isCritical,
|
|
||||||
// hasDescription : this._description && this._description.length > 0,
|
|
||||||
// description : this._description
|
|
||||||
// };
|
|
||||||
// return renderTemplate(rollMessageTpl, tplData);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// export class BoLSpellRoll {
|
|
||||||
// constructor(actor, label, formula, isCritical, description){
|
|
||||||
// this._label = label;
|
|
||||||
// this._formula = formula;
|
|
||||||
// this._isCritical = isCritical;
|
|
||||||
// this._description = description;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// _buildChatMessage() {
|
|
||||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/spell-roll-card.hbs';
|
|
||||||
// const tplData = {
|
|
||||||
// label : this._label,
|
|
||||||
// isCritical : this._isCritical,
|
|
||||||
// hasDescription : this._description && this._description.length > 0,
|
|
||||||
// description : this._description
|
|
||||||
// };
|
|
||||||
// return renderTemplate(rollMessageTpl, tplData);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
@ -1,5 +1,17 @@
|
|||||||
|
/*
|
||||||
|
Init order =
|
||||||
|
10 - Legendary
|
||||||
|
9 - Heroic
|
||||||
|
8 - Success
|
||||||
|
7 - Rivals/adversary
|
||||||
|
6 - Coriaces/tough
|
||||||
|
5 - Failure
|
||||||
|
4 - Pietaille
|
||||||
|
3 - Echec critique
|
||||||
|
*/
|
||||||
|
|
||||||
export class RdDCombatManager extends Combat {
|
|
||||||
|
export class BoLCombatManager extends Combat {
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||||
@ -7,15 +19,35 @@ export class RdDCombatManager extends Combat {
|
|||||||
// Structure input data
|
// Structure input data
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
ids = typeof ids === "string" ? [ids] : ids;
|
||||||
const currentId = this.combatant._id;
|
const currentId = this.combatant._id;
|
||||||
|
|
||||||
// calculate initiative
|
// calculate initiative
|
||||||
if ( game.combat.current.round == 1) {
|
for (let cId = 0; cId < ids.length; cId++) {
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
const combatant = this.combatants.get(ids[cId]);
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
let fvttInit = 5
|
||||||
// TODO
|
if (combatant.actor.type == 'character') {
|
||||||
console.log("TODO : Compute init for actor");
|
let initData = combatant.actor.getLastInitData();
|
||||||
|
if (initData.isLegendary) {
|
||||||
|
fvttInit = 10
|
||||||
|
} else if (initData.isCritical) {
|
||||||
|
fvttInit = 9
|
||||||
|
} else if (initData.lastinit >= 9) {
|
||||||
|
fvttInit = 8
|
||||||
|
} else if (initData.isFumble) {
|
||||||
|
fvttInit = 3
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
fvttInit = 4 // Pietaille par defaut
|
||||||
|
if ( combatant.actor.getSubtype == 'adversary') {
|
||||||
|
fvttInit = 7
|
||||||
|
}
|
||||||
|
if ( combatant.actor.getSubtype == 'tough') {
|
||||||
|
fvttInit = 6
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
fvttInit += (cId / 100)
|
||||||
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||||
}
|
}
|
||||||
|
console.log("TODO : Compute init for actor");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
|
@ -1,11 +1,11 @@
|
|||||||
|
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
|
||||||
|
|
||||||
export class BoLUtility {
|
export class BoLUtility {
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async init() {
|
||||||
this.attackStore = {};
|
this.attackStore = {}
|
||||||
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -25,6 +25,16 @@ export class BoLUtility {
|
|||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static storeRoll(roll) {
|
||||||
|
this.lastRoll = roll
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getLastRoll() {
|
||||||
|
return this.lastRoll
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createDirectOptionList(min, max) {
|
static createDirectOptionList(min, max) {
|
||||||
let options = {};
|
let options = {};
|
||||||
@ -121,9 +131,13 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
html.on("click", '.hero-reroll', event => {
|
html.on("click", '.hero-reroll', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
ui.notifications.warn("Not implemented up to now");
|
|
||||||
|
let rollData = BoLUtility.getLastRoll()
|
||||||
|
rollData.actor.subHeroPoints(1)
|
||||||
|
let r = new BoLDefaultRoll( rollData )
|
||||||
|
r.roll();
|
||||||
} );
|
} );
|
||||||
|
|
||||||
html.on("click", '.damage-handling', event => {
|
html.on("click", '.damage-handling', event => {
|
||||||
|
@ -112,6 +112,7 @@ export const registerHandlebarsHelpers = function () {
|
|||||||
return eval(expr);
|
return eval(expr);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
@ -30,9 +30,15 @@ export const preloadHandlebarsTemplates = async function () {
|
|||||||
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
|
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
|
||||||
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
|
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
|
||||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||||
|
|
||||||
// DIALOGS
|
// DIALOGS
|
||||||
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
||||||
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
|
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
|
||||||
|
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||||
|
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||||
|
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||||
|
"systems/bol/templates/dialogs/adv-roll-part.hbs",
|
||||||
|
"systems/bol/templates/dialogs/career-roll-part.hbs",
|
||||||
];
|
];
|
||||||
|
|
||||||
// Load the template parts
|
// Load the template parts
|
||||||
|
@ -7,8 +7,8 @@
|
|||||||
"url": "https://github.com/ZigmundKreud/bol",
|
"url": "https://github.com/ZigmundKreud/bol",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"version": "0.8.9.6",
|
"version": "0.8.9.9",
|
||||||
"templateVersion": 14,
|
"templateVersion": 16,
|
||||||
"minimumCoreVersion": "0.8.6",
|
"minimumCoreVersion": "0.8.6",
|
||||||
"compatibleCoreVersion": "9",
|
"compatibleCoreVersion": "9",
|
||||||
"scripts": [],
|
"scripts": [],
|
||||||
|
@ -11,6 +11,12 @@
|
|||||||
"notes": "",
|
"notes": "",
|
||||||
"languages": []
|
"languages": []
|
||||||
},
|
},
|
||||||
|
"combat": {
|
||||||
|
"lastinit": 0,
|
||||||
|
"iscritical": false,
|
||||||
|
"isfumble": false,
|
||||||
|
"islegendary": false
|
||||||
|
},
|
||||||
"prot": {
|
"prot": {
|
||||||
"key": "prot",
|
"key": "prot",
|
||||||
"label": "BOL.aptitudes.prot",
|
"label": "BOL.aptitudes.prot",
|
||||||
|
193
template2.json
193
template2.json
@ -1,193 +0,0 @@
|
|||||||
{
|
|
||||||
"Actor": {
|
|
||||||
"types": [
|
|
||||||
"character",
|
|
||||||
"encounter"
|
|
||||||
],
|
|
||||||
"templates": {
|
|
||||||
"base": {
|
|
||||||
"details": {
|
|
||||||
"biography": "",
|
|
||||||
"notes": "",
|
|
||||||
"languages": []
|
|
||||||
},
|
|
||||||
"prot": {
|
|
||||||
"key": "prot",
|
|
||||||
"label": "BOL.aptitudes.prot",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"attributes": {
|
|
||||||
"vigor": {
|
|
||||||
"key": "vigor",
|
|
||||||
"label": "BOL.attributes.vigor",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"min": -1,
|
|
||||||
"max": 5,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"agility": {
|
|
||||||
"key": "agility",
|
|
||||||
"label": "BOL.attributes.agility",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"min": -1,
|
|
||||||
"max": 5,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"mind": {
|
|
||||||
"key": "mind",
|
|
||||||
"label": "BOL.attributes.mind",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"min": -1,
|
|
||||||
"max": 5,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"appeal": {
|
|
||||||
"key": "appeal",
|
|
||||||
"label": "BOL.attributes.appeal",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"aptitudes": {
|
|
||||||
"init": {
|
|
||||||
"key": "init",
|
|
||||||
"label": "BOL.aptitudes.init",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"melee": {
|
|
||||||
"key": "melee",
|
|
||||||
"label": "BOL.aptitudes.melee",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"ranged": {
|
|
||||||
"key": "ranged",
|
|
||||||
"label": "BOL.aptitudes.ranged",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
},
|
|
||||||
"def": {
|
|
||||||
"key": "def",
|
|
||||||
"label": "BOL.aptitudes.def",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"resources": {
|
|
||||||
"hp": {
|
|
||||||
"key": "hp",
|
|
||||||
"label": "BOL.resources.hp",
|
|
||||||
"base": 0,
|
|
||||||
"value": 0,
|
|
||||||
"bonus": 0,
|
|
||||||
"max": 0
|
|
||||||
},
|
|
||||||
"hero": {
|
|
||||||
"key": "hero",
|
|
||||||
"label": "BOL.resources.hero",
|
|
||||||
"value": 5,
|
|
||||||
"max": 5
|
|
||||||
},
|
|
||||||
"faith": {
|
|
||||||
"key": "faith",
|
|
||||||
"label": "BOL.resources.faith",
|
|
||||||
"value": 0,
|
|
||||||
"max": 0
|
|
||||||
},
|
|
||||||
"power": {
|
|
||||||
"key": "power",
|
|
||||||
"label": "BOL.resources.power",
|
|
||||||
"value": 0,
|
|
||||||
"max": 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"character": {
|
|
||||||
"templates": [ "base" ],
|
|
||||||
"type": "npc",
|
|
||||||
"villainy": false,
|
|
||||||
"xp": {
|
|
||||||
"key": "xp",
|
|
||||||
"label": "BOL.traits.xp",
|
|
||||||
"total": 0,
|
|
||||||
"spent": 0
|
|
||||||
},
|
|
||||||
"creation": {
|
|
||||||
"key": "creation",
|
|
||||||
"label": "BOL.resources.creation",
|
|
||||||
"value": 0,
|
|
||||||
"max": 0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"encounter": {
|
|
||||||
"templates": [ "base" ],
|
|
||||||
"type": "tough",
|
|
||||||
"size": "",
|
|
||||||
"environment": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"Item": {
|
|
||||||
"types": [
|
|
||||||
"item",
|
|
||||||
"feature"
|
|
||||||
],
|
|
||||||
"templates": {
|
|
||||||
"base": {
|
|
||||||
"category": null,
|
|
||||||
"subtype": "default",
|
|
||||||
"description": "",
|
|
||||||
"properties": {}
|
|
||||||
},
|
|
||||||
"equipment": {
|
|
||||||
"quantity": 1,
|
|
||||||
"weight": 0,
|
|
||||||
"price": 0,
|
|
||||||
"worn": false,
|
|
||||||
"properties": {
|
|
||||||
"ranged": false,
|
|
||||||
"melee": false,
|
|
||||||
"spell": false,
|
|
||||||
"protection": false,
|
|
||||||
"weapon": false,
|
|
||||||
"armor": false,
|
|
||||||
"helm": false,
|
|
||||||
"shield": false,
|
|
||||||
"equipable": false,
|
|
||||||
"consumable": false,
|
|
||||||
"magical": false,
|
|
||||||
"2H": false,
|
|
||||||
"reloadable": false,
|
|
||||||
"bow": false,
|
|
||||||
"crossbow": false,
|
|
||||||
"throwing": false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"item": {
|
|
||||||
"templates": [
|
|
||||||
"base",
|
|
||||||
"equipment"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"feature": {
|
|
||||||
"rank": 0,
|
|
||||||
"templates": [
|
|
||||||
"base"
|
|
||||||
],
|
|
||||||
"properties": {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -11,9 +11,9 @@
|
|||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||||
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
|
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
|
||||||
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
|
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
|
||||||
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
||||||
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
|
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}</a></div>{{/if}}
|
||||||
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
@ -15,9 +15,9 @@
|
|||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
@ -50,6 +50,7 @@
|
|||||||
<li class="item flexrow item-header">
|
<li class="item flexrow item-header">
|
||||||
<div class="item-name flex4 left">{{localize "BOL.ui.protections"}}</div>
|
<div class="item-name flex4 left">{{localize "BOL.ui.protections"}}</div>
|
||||||
<div class="item-field flex2 center">{{localize "BOL.ui.slot"}}</div>
|
<div class="item-field flex2 center">{{localize "BOL.ui.slot"}}</div>
|
||||||
|
<div class="item-field flex1 center">{{localize "BOL.ui.protection"}}</div>
|
||||||
<div class="item-field flex1 center">{{localize "BOL.ui.qty"}}</div>
|
<div class="item-field flex1 center">{{localize "BOL.ui.qty"}}</div>
|
||||||
<div class="item-field flex1 center">{{localize "BOL.ui.price"}}</div>
|
<div class="item-field flex1 center">{{localize "BOL.ui.price"}}</div>
|
||||||
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
|
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
|
||||||
@ -66,6 +67,11 @@
|
|||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
<div class="item-field flex2 center">
|
||||||
|
{{#if item.data.properties.equipable}}
|
||||||
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<img class="chat-icon" src="{{attacker.img}}" alt="{{attacker.name}}"/>
|
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
|
||||||
Jet Héroïque !
|
Jet Héroïque !
|
||||||
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{attackId}}">Augmenter les dommages de 6</button>
|
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">Augmenter les dommages de 6</button>
|
||||||
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{attackId}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
|
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
|
||||||
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{attackId}}">Laisser les dommages inchangés</button>
|
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{id}}">Laisser les dommages inchangés</button>
|
||||||
|
|
||||||
|
@ -13,9 +13,11 @@
|
|||||||
<h2 class="failure"><i class="fas fa-times"></i> {{localize "BOL.ui.failure"}}...</h2>
|
<h2 class="failure"><i class="fas fa-times"></i> {{localize "BOL.ui.failure"}}...</h2>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<h3><strong>{{description}}</strong></h3>
|
<h3><strong>{{description}}</strong></h3>
|
||||||
|
|
||||||
{{#if reroll}}
|
{{#if reroll}}
|
||||||
<a class="button hero-reroll" data-actor-id="{{actor.id}}">Relancer!</a>
|
<a class="button hero-reroll" data-roll-id=="{{rollId}}"" data-actor-id="{{actor.id}}">Relancer!</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{!#if hasDescription}}
|
{{!#if hasDescription}}
|
||||||
<!--<h4>-->
|
<!--<h4>-->
|
||||||
|
12
templates/dialogs/adv-roll-part.hbs
Normal file
12
templates/dialogs/adv-roll-part.hbs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<input type="radio" name="adv" value="1B" {{#if (eq adv "1B")}}checked{{/if}}/>2d6B<br />
|
||||||
|
<input type="radio" name="adv" value="2B" {{#if (eq adv "2B")}}checked{{/if}}/>2d6BB<br />
|
||||||
|
<input type="radio" name="adv" value="2" {{#if (eq adv "2")}}checked{{/if}}/>2d6<br />
|
||||||
|
<input type="radio" name="adv" value="1M" {{#if (eq adv "1M")}}checked{{/if}}/>2d6M<br />
|
||||||
|
<input type="radio" name="adv" value="2M" {{#if (eq adv "2M")}}checked{{/if}}/>2d6MM<br />
|
||||||
|
</div>
|
||||||
|
</div>
|
@ -7,47 +7,30 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
|
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||||
|
|
||||||
|
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||||
|
|
||||||
|
{{#if (equals aptitude.key "init" )}}
|
||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
<div class="flex1 center bg-darkred">
|
<div class="flex1 center bg-darkred">
|
||||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
<label for="mod">{{localize 'BOL.ui.registerInit'}}</label>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex1 center cell">
|
<div class="flex1 center cell">
|
||||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
<label class="checkbox">
|
||||||
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
|
<input class="field-value" type="checkbox" name="register-init" id="register-init" checked />
|
||||||
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
|
</label>
|
||||||
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
|
|
||||||
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{#if careers.items}}
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
|
||||||
{{#each careers.items as | career id|}}
|
|
||||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
|
||||||
{{/each}}
|
|
||||||
</select>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
|
||||||
|
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||||
|
|
||||||
|
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||||
|
|
||||||
|
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||||
|
|
||||||
</form>
|
</form>
|
16
templates/dialogs/aptitude-roll-part.hbs
Normal file
16
templates/dialogs/aptitude-roll-part.hbs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<select class="flex1" name="apt" id="apt" data-type="String">
|
||||||
|
<option value="init" {{#if (equals aptitude.key "init" )}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}
|
||||||
|
</option>
|
||||||
|
<option value="melee" {{#if (equals aptitude.key "melee" )}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}
|
||||||
|
</option>
|
||||||
|
<option value="ranged" {{#if (equals aptitude.key "ranged" )}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}
|
||||||
|
</option>
|
||||||
|
<option value="def" {{#if (equals aptitude.key "def" )}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
@ -7,49 +7,15 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
|
||||||
</div>
|
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||||
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
|
||||||
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||||
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
|
||||||
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{#if careers.items}}
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
|
||||||
{{#each careers.items as | career id|}}
|
|
||||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
|
||||||
{{/each}}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
|
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
|
||||||
<!-- <div class="flex1 center bg-darkred">-->
|
<!-- <div class="flex1 center bg-darkred">-->
|
||||||
<!-- <label for="mod">{{!localize 'BOL.ui.boons'}}</label>-->
|
<!-- <label for="mod">{{!localize 'BOL.ui.boons'}}</label>-->
|
||||||
|
13
templates/dialogs/attribute-roll-part.hbs
Normal file
13
templates/dialogs/attribute-roll-part.hbs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<select class="flex1" name="attr" id="attr" data-type="String">
|
||||||
|
<option value="vigor" {{#if (equals attribute.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
||||||
|
<option value="agility" {{#if (equals attribute.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
||||||
|
<option value="mind" {{#if (equals attribute.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
||||||
|
<option value="appeal" {{#if (equals attribute.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
14
templates/dialogs/career-roll-part.hbs
Normal file
14
templates/dialogs/career-roll-part.hbs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
{{#if careers.items}}
|
||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||||
|
{{#each careers.items as | career id|}}
|
||||||
|
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||||
|
{{/each}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
19
templates/dialogs/mod-roll-part.hbs
Normal file
19
templates/dialogs/mod-roll-part.hbs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<select name="mod" id="mod" value="{{mod}}">
|
||||||
|
{{#select mod}}
|
||||||
|
<option value="2">Trés Facile (+2)</option>
|
||||||
|
<option value="1">Facile (+1)</option>
|
||||||
|
<option value="0">Moyenne (0)</option>
|
||||||
|
<option value="-1">Ardue (-1)</option>
|
||||||
|
<option value="-2">Difficile (-2)</option>
|
||||||
|
<option value="-4">Très Difficile (-4)</option>
|
||||||
|
<option value="-6">Impossible (-6)</option>
|
||||||
|
<option value="-8">Héroïque (-8)</option>
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
@ -7,48 +7,15 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
|
||||||
</div>
|
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||||
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
|
||||||
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||||
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
|
||||||
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
|
||||||
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
|
|
||||||
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
|
|
||||||
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
|
|
||||||
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
<div class="flex1 center bg-darkred">
|
<div class="flex1 center bg-darkred">
|
||||||
<label for="mod">{{localize 'BOL.ui.targetDefence'}}</label>
|
<label for="mod">{{localize 'BOL.ui.targetDefence'}}</label>
|
||||||
@ -75,18 +42,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if careers.items}}
|
|
||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||||
<div class="flex1 center bg-darkred">
|
|
||||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
|
||||||
</div>
|
|
||||||
<div class="flex1 center cell">
|
|
||||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
|
||||||
{{#each careers.items as | career id|}}
|
|
||||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
|
||||||
{{/each}}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</form>
|
</form>
|
Loading…
Reference in New Issue
Block a user