Roll window + Reroll #7

Merged
sladecraven merged 6 commits from master into master 2022-01-16 23:55:32 +01:00
25 changed files with 410 additions and 657 deletions

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@ -54,6 +54,7 @@
"BOL.ui.roll" : "Utiliser",
"BOL.ui.equipment" : "Équipement",
"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
"BOL.ui.weaponAttack" : "Weapon attack",
"BOL.ui.weaponProperties" : "Propiétés offensives",
"BOL.ui.protectionProperties" : "Protection",
"BOL.ui.magicalProperties" : "Propriétés magiques",
@ -107,6 +108,7 @@
"BOL.ui.duration": "Duration",
"BOL.ui.spellkeep": "Maintain",
"BOL.ui.concentrate": "Concentrate",
"BOL.ui.registerInit": "Register Init.",
"BOL.featureCategory.origins": "Origines",
"BOL.featureCategory.races": "Races",

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@ -54,6 +54,7 @@
"BOL.ui.roll" : "Utiliser",
"BOL.ui.equipment" : "Équipement",
"BOL.ui.equipmentProperties" : "Propriétés d'équipement",
"BOL.ui.weaponAttack" : "Attaque d'arme",
"BOL.ui.weaponProperties" : "Propriétés offensives",
"BOL.ui.protectionProperties" : "Protection",
"BOL.ui.magicalProperties" : "Propriétés magiques",
@ -108,6 +109,7 @@
"BOL.ui.duration": "Durée",
"BOL.ui.spellkeep": "Prolongation",
"BOL.ui.concentrate": "Concentration",
"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
"BOL.featureCategory.origins": "Origines",
"BOL.featureCategory.races": "Races",

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@ -182,6 +182,7 @@ export class BoLActorSheet extends ActorSheet {
const dataset = element.dataset;
const actorData = this.getData();
const rollType = dataset.rollType;
const li = $(event.currentTarget).closest(".item");
switch(rollType) {
case "attribute" :
BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
@ -192,6 +193,12 @@ export class BoLActorSheet extends ActorSheet {
case "weapon":
BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
break;
case "protection":
this.actor.rollProtection(li.data("item-id"))
break;
case "damage":
this.actor.rollWeaponDamage(li.data("item-id"))
break;
default : break;
}
}

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@ -1,3 +1,5 @@
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
@ -241,6 +243,16 @@ export class BoLActor extends Actor {
}
}
/*-------------------------------------------- */
registerInit(initScore, isCritical, isFumble) {
this.update( { 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble} )
}
/*-------------------------------------------- */
getLastInitData() {
return this.data.data.combat
}
/*-------------------------------------------- */
async subHeroPoints( nb) {
let newHeroP = this.data.data.resources.hero.value - nb;
@ -270,6 +282,27 @@ export class BoLActor extends Actor {
return (formula == "") ? 0 :formula;
}
/* -------------------------------------------- */
rollProtection( itemId) {
let armor = this.data.items.get( itemId )
if ( armor ) {
let armorFormula = armor.data.data.properties.soak.formula;
let rollArmor = new Roll(armorFormula)
rollArmor.roll( {async: false} ).toMessage();
}
}
/* -------------------------------------------- */
rollWeaponDamage( itemId) {
let weapon = this.data.items.get(itemId )
if ( weapon ) {
console.log("WE", weapon)
let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
r.setSuccess(true)
r.processResult()
}
}
/* -------------------------------------------- */
toggleEquipItem(item) {
const equipable = item.data.data.properties.equipable;

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@ -8,9 +8,9 @@ import { preloadHandlebarsTemplates } from "./system/templates.js";
import { registerHandlebarsHelpers } from "./system/helpers.js";
import { registerSystemSettings } from "./system/settings.js";
import registerHooks from "./system/hooks.js";
// import {DataLoader} from "./system/data.js";
import { Macros } from "./system/macros.js";
import { BoLUtility } from "./system/bol-utility.js";
import { BoLCombatManager } from "./system/bol-combat.js";
Hooks.once('init', async function () {
@ -33,12 +33,13 @@ Hooks.once('init', async function () {
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
decimals: 0
decimals: 3
};
0
// Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor;
CONFIG.Item.documentClass = BoLItem;
CONFIG.Combat.documentClass = BoLCombatManager;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);

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@ -1,10 +1,20 @@
import { BoLUtility } from "../system/bol-utility.js";
const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4}
const _apt2attr = {init: "mind", melee: "agility", ranged: "agility", def: "vigor"}
export class BoLRoll {
static options() {
return { classes: ["bol", "dialog"] };
}
static convertToAdv( adv) {
if (adv == 0) return "2"
return Math.abs(adv) + (adv < 0)?'M':'B';
}
static getDefaultAttribute( key ) {
return _apt2attr[key]
}
static attributeCheck(actor, actorData, dataset, event) {
// const elt = $(event.currentTarget)[0];
// let key = elt.attributes["data-rolling"].value;
@ -13,7 +23,17 @@ export class BoLRoll {
let attribute = eval(`actor.data.data.attributes.${key}`);
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
return this.attributeRollDialog(actor, actorData, attribute, label, description, adv, 0);
return this.displayRollDialog(
{
mode: "attribute",
actor: actor,
actorData: actorData,
attribute: attribute,
label: label,
description: description,
adv: this.convertToAdv(adv),
mod: 0
});
}
static aptitudeCheck(actor, actorData, dataset, event) {
@ -21,10 +41,25 @@ export class BoLRoll {
// let key = elt.attributes["data-rolling"].value;
const key = dataset.key;
const adv = dataset.adv;
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
let attrKey = this.getDefaultAttribute(key)
let attribute = eval(`actor.data.data.attributes.${attrKey}`);
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
return this.aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, 0);
return this.displayRollDialog(
{
mode: "aptitude",
actor: actor,
actorData: actorData,
attribute: attribute,
aptitude: aptitude,
label: label,
description: description,
adv: this.convertToAdv(adv),
mod: 0
});
}
static weaponCheck(actor, actorData, dataset, event) {
@ -39,102 +74,57 @@ export class BoLRoll {
}
let weaponData = weapon.data.data;
let attackDef = {
id: randomID(16),
attacker: actor,
attackerData: actorData,
mode: "weapon",
actor: actor,
actorData: actorData,
weapon: weapon,
mod: 0,
target: target,
defender: (target) ? game.actors.get(target.data.actorId) : undefined,
adv: dataset.adv || 0,
attribute: eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
aptitude: eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
adv: "2",
}
console.debug("WEAPON!", attackDef, weaponData);
return this.weaponRollDialog(attackDef);
return this.displayRollDialog(attackDef);
}
/* -------------------------------------------- */
/* ROLL DIALOGS */
/* -------------------------------------------- */
static async attributeRollDialog(actor, actorData, attribute, label, description, adv, mod, onEnter = "submit") {
const rollOptionTpl = 'systems/bol/templates/dialogs/attribute-roll-dialog.hbs';
const dialogData = {
adv: adv,
mod: mod,
attr: attribute,
careers: actorData.features.careers,
boons: actorData.features.boons,
flaws: actorData.features.flaws
};
static async displayRollDialog(rollData, onEnter = "submit") {
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({
title: label,
content: rollOptionContent,
buttons: {
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("BOL.ui.cancel"),
callback: () => {
}
},
submit: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => {
const attr = html.find('#attr').val();
const adv = html.find('#adv').val();
const mod = html.find('#mod').val();
let careers = html.find('#career').val();
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
const isMalus = adv < 0;
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
const modifiers = parseInt(attrValue) + parseInt(mod) + parseInt(career);
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
let r = new BoLDefaultRoll(label, formula, description);
r.roll(actor);
}
}
},
default: onEnter,
close: () => { }
}, this.options());
return d.render(true);
}
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
rollData.careers = rollData.actorData.features.careers
rollData.boons = rollData.actorData.features.boons
rollData.flaws = rollData.actorData.features.flaws
rollData.defence = 0
rollData.mod = 0
rollData.id = randomID(16)
static async weaponRollDialog(attackDef) {
const rollOptionTpl = 'systems/bol/templates/dialogs/weapon-roll-dialog.hbs';
const dialogData = {
attr: attackDef.attribute,
adv: attackDef.adv,
mod: attackDef.mod,
apt: attackDef.aptitude,
weapon: attackDef.weapon,
attackId: attackDef.id,
careers: attackDef.attackerData.features.careers,
boons: attackDef.attackerData.features.boons,
flaws: attackDef.attackerData.features.flaws,
defence: 0
};
if (attackDef.defender) {
dialogData.defence = attackDef.defender.defenseValue,
dialogData.shieldBlock = 'none'
let shields = attackDef.defender.shields
// Weapon mode specific management
if (rollData.mode == "weapon") {
if (rollData.defender) { // If target is selected
rollData.defence = rollData.defender.defenseValue,
rollData.shieldBlock = 'none'
let shields = rollData.defender.shields
for (let shield of shields) {
dialogData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
dialogData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
dialogData.applyShieldMalus = false
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
rollData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
rollData.applyShieldMalus = false
}
}
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
}
console.log("ROL1", rollData)
const rollOptionContent = await renderTemplate(rollOptionTpl, rollData);
let d = new Dialog({
title: attackDef.label,
title: rollData.label,
content: rollOptionContent,
rollData: rollData,
buttons: {
cancel: {
icon: '<i class="fas fa-times"></i>',
@ -146,77 +136,38 @@ export class BoLRoll {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => {
const attr = html.find('#attr').val();
const apt = html.find('#apt').val();
const adv = html.find('#adv').val();
const mod = html.find('#mod').val() || 0;
rollData.attrKey = html.find('#attr').val();
rollData.aptKey = html.find('#apt').val();
rollData.adv = $("input[name='adv']:checked").val() || "2";
//rollData.adv = html.find('#adv').val() || 0;
rollData.mod = html.find('#mod').val() || 0;
let careers = html.find('#career').val();
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
let shieldMalus = 0;
if ( rollData.mode == "weapon") {
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
if (applyShieldMalus || dialogData.shieldBlock == 'blockall') {
shieldMalus = dialogData.shieldAttackMalus;
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
shieldMalus = rollData.shieldAttackMalus;
}
}
let careers = html.find('#career').val();
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
const isMalus = adv < 0;
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
const attrValue = eval(`attackDef.attacker.data.data.attributes.${attr}.value`);
const aptValue = eval(`attackDef.attacker.data.data.aptitudes.${apt}.value`);
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(mod) + parseInt(career) - dialogData.defence - shieldMalus;
const isMalus = rollData.adv.includes('M');
const dicePool = __adv2dice[rollData.adv]
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
attackDef.formula = formula;
let r = new BoLAttackRoll(attackDef);
rollData.formula = formula;
let r = new BoLDefaultRoll(rollData);
r.roll();
}
}
},
default: 'submit',
close: () => { }
}, this.options());
return d.render(true);
}
static async aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, mod, onEnter = "submit") {
const rollOptionTpl = 'systems/bol/templates/dialogs/aptitude-roll-dialog.hbs';
const dialogData = {
adv: adv,
mod: mod,
apt: aptitude,
careers: actorData.features.careers,
boons: actorData.features.boons,
flaws: actorData.features.flaws
};
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({
title: label,
content: rollOptionContent,
buttons: {
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("BOL.ui.cancel"),
callback: () => {
}
},
submit: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => {
const apt = html.find('#apt').val();
const adv = html.find('#adv').val();
const mod = html.find('#mod').val();
let careers = html.find('#career').val();
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
const isMalus = adv < 0;
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
const modifiers = parseInt(aptValue) + parseInt(mod) + parseInt(career);
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
let r = new BoLDefaultRoll(label, formula, description);
r.roll(actor);
}
}
},
default: onEnter,
close: () => { }
}, this.options());
@ -225,192 +176,96 @@ export class BoLRoll {
}
export class BoLDefaultRoll {
constructor(label, formula, description, isWeapon = false) {
this._label = label;
this._formula = formula;
this._isSuccess = false;
this._isCritical = false;
this._isFumble = false;
this._isWeapon = isWeapon;
this._description = description;
}
async roll(actor) {
const r = new Roll(this._formula);
await r.roll({ "async": true });
const activeDice = r.terms[0].results.filter(r => r.active);
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
this._isSuccess = (r.total >= 9);
this._isCritical = (diceTotal === 12);
this._isFumble = (diceTotal === 2);
this._buildChatMessage(actor).then(msgFlavor => {
r.toMessage({
user: game.user.id,
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
flags: { msgType: "default" }
});
});
if (this._isSuccess && this._isWeapon) {
}
}
_buildChatMessage(actor) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
const tplData = {
actor: actor,
label: this._label,
reroll: actor.heroReroll(),
isSuccess: this._isSuccess,
isFailure: !this._isSuccess,
isCritical: this._isCritical,
isFumble: this._isFumble,
hasDescription: this._description && this._description.length > 0,
description: this._description
};
return renderTemplate(rollMessageTpl, tplData);
}
}
export class BoLAttackRoll {
constructor(attackDef) {
this.attackDef = attackDef;
this._isSuccess = false;
this._isCritical = false;
this._isFumble = false;
constructor(rollData) {
BoLUtility.storeRoll(rollData);
this.rollData = rollData
this.rollData.isSuccess = false;
this.rollData.isCritical = false;
this.rollData.isFumble = false;
}
async roll() {
console.log("Attack def",this.attackDef.formula )
const r = new Roll(this.attackDef.formula);
console.log("ROLL", this.rollData)
const r = new Roll(this.rollData.formula);
await r.roll({ "async": false });
await BoLUtility.showDiceSoNice(r);
//await BoLUtility.showDiceSoNice(r);
const activeDice = r.terms[0].results.filter(r => r.active);
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
this._isSuccess = (r.total >= 9);
this._isCritical = (diceTotal === 12);
this._isFumble = (diceTotal === 2);
this._buildChatMessage(this.attackDef.attacker).then(msgFlavor => {
this.rollData.isSuccess = (r.total >= 9);
this.rollData.isCritical = (diceTotal === 12);
this.rollData.isFumble = (diceTotal === 2);
this.rollData.isFailure = !this.rollData.isSuccess
this.rollData.reroll = this.rollData.actor.heroReroll()
if (this.rollData.registerInit) {
this.rollData.actor.registerInit( r.total, this.rollData.isCritical);
}
this._buildChatMessage(this.rollData).then(msgFlavor => {
r.toMessage({
user: game.user.id,
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
flags: { msgType: "default" }
}).then(this.processResult());
});
}
async processDefense() {
if (this._isCritical) {
if (this.rollData.isCritical) {
ChatMessage.create({
alias: this.attackDef.attacker.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.attackDef.attacker.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', {
attackId: attackDef.id,
attacker: attackDef.attacker,
defender: attackDef.defender,
defenderWeapons: defenderWeapons,
damageTotal: attackDef.damageRoll.total
})
alias: this.rollData.actor.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', this.rollData )
})
} else {
BoLUtility.sendAttackSuccess( this.attackDef);
BoLUtility.sendAttackSuccess(this.rollData);
}
}
setSuccess( flag) {
this.rollData.isSuccess = flag
}
async processResult() {
if (this._isSuccess) {
let attrDamage = this.attackDef.weapon.data.data.properties.damageAttribute;
let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage,
this.attackDef.weapon.data.data.properties.damageModifiers,
this.attackDef.weapon.data.data.properties.damageMultiplier)
let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
console.log("Formula", damageFormula)
this.damageRoll = new Roll(damageFormula);
await this.damageRoll.roll({ "async": false });
await BoLUtility.showDiceSoNice(this.damageRoll);
// Update attackDef object
this.attackDef.damageFormula = damageFormula;
this.attackDef.damageRoll = this.damageRoll;
if ( this.rollData.mode != "weapon") { // Only specific process in Weapon mode
return;
}
this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
this.damageRoll.toMessage({
if (this.rollData.isSuccess) {
let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
this.rollData.weapon.data.data.properties.damageModifiers,
this.rollData.weapon.data.data.properties.damageMultiplier)
let damageFormula = weaponFormula + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
this.rollData.damageRoll = new Roll(damageFormula);
await this.rollData.damageRoll.roll({ "async": false });
await BoLUtility.showDiceSoNice(this.rollData.damageRoll);
// Update rollData object
this.rollData.damageFormula = damageFormula;
this._buildDamageChatMessage( this.rollData ).then(msgFlavor => {
this.rollData.damageRoll.toMessage({
user: game.user.id,
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
flags: { msgType: "default" }
}).then(this.processDefense());
});
}
}
_buildDamageChatMessage(actor, weapon, total) {
_buildDamageChatMessage(rollData) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
const tplData = {
actor: actor,
label: this._label,
weapon: weapon,
damage: total,
isCritical: this._isCritical,
};
return renderTemplate(rollMessageTpl, tplData);
return renderTemplate(rollMessageTpl, rollData);
}
_buildChatMessage(actor) {
_buildChatMessage(rollData) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
const tplData = {
actor: actor,
label: this._label,
reroll: actor.heroReroll(),
isSuccess: this._isSuccess,
isFailure: !this._isSuccess,
isCritical: this._isCritical,
isFumble: this._isFumble,
hasDescription: this._description && this._description.length > 0,
description: this._description
};
return renderTemplate(rollMessageTpl, tplData);
return renderTemplate(rollMessageTpl, rollData);
}
}
// export class BoLWeaponRoll {
// constructor(actor, label, formula, isCritical, description){
// this._label = label;
// this._formula = formula;
// this._isCritical = isCritical;
// this._description = description;
// }
//
// _buildChatMessage() {
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/weapon-roll-card.hbs';
// const tplData = {
// label : this._label,
// isCritical : this._isCritical,
// hasDescription : this._description && this._description.length > 0,
// description : this._description
// };
// return renderTemplate(rollMessageTpl, tplData);
// }
// }
// export class BoLSpellRoll {
// constructor(actor, label, formula, isCritical, description){
// this._label = label;
// this._formula = formula;
// this._isCritical = isCritical;
// this._description = description;
// }
//
// _buildChatMessage() {
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/spell-roll-card.hbs';
// const tplData = {
// label : this._label,
// isCritical : this._isCritical,
// hasDescription : this._description && this._description.length > 0,
// description : this._description
// };
// return renderTemplate(rollMessageTpl, tplData);
// }
// }

View File

@ -1,5 +1,17 @@
/*
Init order =
10 - Legendary
9 - Heroic
8 - Success
7 - Rivals/adversary
6 - Coriaces/tough
5 - Failure
4 - Pietaille
3 - Echec critique
*/
export class RdDCombatManager extends Combat {
export class BoLCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
@ -9,13 +21,33 @@ export class RdDCombatManager extends Combat {
const currentId = this.combatant._id;
// calculate initiative
if ( game.combat.current.round == 1) {
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
// TODO
let fvttInit = 5
if (combatant.actor.type == 'character') {
let initData = combatant.actor.getLastInitData();
if (initData.isLegendary) {
fvttInit = 10
} else if (initData.isCritical) {
fvttInit = 9
} else if (initData.lastinit >= 9) {
fvttInit = 8
} else if (initData.isFumble) {
fvttInit = 3
}
} else {
fvttInit = 4 // Pietaille par defaut
if ( combatant.actor.getSubtype == 'adversary') {
fvttInit = 7
}
if ( combatant.actor.getSubtype == 'tough') {
fvttInit = 6
}
}
fvttInit += (cId / 100)
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
}
console.log("TODO : Compute init for actor");
}
}
}
}

View File

@ -1,11 +1,11 @@
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
export class BoLUtility {
/* -------------------------------------------- */
static async init() {
this.attackStore = {};
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
this.attackStore = {}
}
/* -------------------------------------------- */
@ -25,6 +25,16 @@ export class BoLUtility {
return it;
}
/* -------------------------------------------- */
static storeRoll(roll) {
this.lastRoll = roll
}
/* -------------------------------------------- */
static getLastRoll() {
return this.lastRoll
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
@ -123,7 +133,11 @@ export class BoLUtility {
html.on("click", '.hero-reroll', event => {
event.preventDefault();
ui.notifications.warn("Not implemented up to now");
let rollData = BoLUtility.getLastRoll()
rollData.actor.subHeroPoints(1)
let r = new BoLDefaultRoll( rollData )
r.roll();
} );
html.on("click", '.damage-handling', event => {

View File

@ -114,4 +114,5 @@ export const registerHandlebarsHelpers = function () {
}

View File

@ -30,9 +30,15 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
// DIALOGS
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
"systems/bol/templates/dialogs/mod-roll-part.hbs",
"systems/bol/templates/dialogs/adv-roll-part.hbs",
"systems/bol/templates/dialogs/career-roll-part.hbs",
];
// Load the template parts

View File

@ -7,8 +7,8 @@
"url": "https://github.com/ZigmundKreud/bol",
"license": "LICENSE.txt",
"flags": {},
"version": "0.8.9.6",
"templateVersion": 14,
"version": "0.8.9.9",
"templateVersion": 16,
"minimumCoreVersion": "0.8.6",
"compatibleCoreVersion": "9",
"scripts": [],

View File

@ -11,6 +11,12 @@
"notes": "",
"languages": []
},
"combat": {
"lastinit": 0,
"iscritical": false,
"isfumble": false,
"islegendary": false
},
"prot": {
"key": "prot",
"label": "BOL.aptitudes.prot",

View File

@ -1,193 +0,0 @@
{
"Actor": {
"types": [
"character",
"encounter"
],
"templates": {
"base": {
"details": {
"biography": "",
"notes": "",
"languages": []
},
"prot": {
"key": "prot",
"label": "BOL.aptitudes.prot",
"base": 0,
"value": 0,
"bonus": 0
},
"attributes": {
"vigor": {
"key": "vigor",
"label": "BOL.attributes.vigor",
"base": 0,
"value": 0,
"min": -1,
"max": 5,
"bonus": 0
},
"agility": {
"key": "agility",
"label": "BOL.attributes.agility",
"base": 0,
"value": 0,
"min": -1,
"max": 5,
"bonus": 0
},
"mind": {
"key": "mind",
"label": "BOL.attributes.mind",
"base": 0,
"value": 0,
"min": -1,
"max": 5,
"bonus": 0
},
"appeal": {
"key": "appeal",
"label": "BOL.attributes.appeal",
"base": 0,
"value": 0,
"bonus": 0
}
},
"aptitudes": {
"init": {
"key": "init",
"label": "BOL.aptitudes.init",
"base": 0,
"value": 0,
"bonus": 0
},
"melee": {
"key": "melee",
"label": "BOL.aptitudes.melee",
"base": 0,
"value": 0,
"bonus": 0
},
"ranged": {
"key": "ranged",
"label": "BOL.aptitudes.ranged",
"base": 0,
"value": 0,
"bonus": 0
},
"def": {
"key": "def",
"label": "BOL.aptitudes.def",
"base": 0,
"value": 0,
"bonus": 0
}
},
"resources": {
"hp": {
"key": "hp",
"label": "BOL.resources.hp",
"base": 0,
"value": 0,
"bonus": 0,
"max": 0
},
"hero": {
"key": "hero",
"label": "BOL.resources.hero",
"value": 5,
"max": 5
},
"faith": {
"key": "faith",
"label": "BOL.resources.faith",
"value": 0,
"max": 0
},
"power": {
"key": "power",
"label": "BOL.resources.power",
"value": 0,
"max": 0
}
}
}
},
"character": {
"templates": [ "base" ],
"type": "npc",
"villainy": false,
"xp": {
"key": "xp",
"label": "BOL.traits.xp",
"total": 0,
"spent": 0
},
"creation": {
"key": "creation",
"label": "BOL.resources.creation",
"value": 0,
"max": 0
}
},
"encounter": {
"templates": [ "base" ],
"type": "tough",
"size": "",
"environment": ""
}
},
"Item": {
"types": [
"item",
"feature"
],
"templates": {
"base": {
"category": null,
"subtype": "default",
"description": "",
"properties": {}
},
"equipment": {
"quantity": 1,
"weight": 0,
"price": 0,
"worn": false,
"properties": {
"ranged": false,
"melee": false,
"spell": false,
"protection": false,
"weapon": false,
"armor": false,
"helm": false,
"shield": false,
"equipable": false,
"consumable": false,
"magical": false,
"2H": false,
"reloadable": false,
"bow": false,
"crossbow": false,
"throwing": false
}
}
},
"item": {
"templates": [
"base",
"equipment"
]
},
"feature": {
"rank": 0,
"templates": [
"base"
],
"properties": {}
}
}
}

View File

@ -11,9 +11,9 @@
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}</a></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{/each}}

View File

@ -50,6 +50,7 @@
<li class="item flexrow item-header">
<div class="item-name flex4 left">{{localize "BOL.ui.protections"}}</div>
<div class="item-field flex2 center">{{localize "BOL.ui.slot"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.protection"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.qty"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.price"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
@ -66,6 +67,11 @@
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{attacker.img}}" alt="{{attacker.name}}"/>
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
Jet Héroïque !
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{attackId}}">Augmenter les dommages de 6</button>
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{attackId}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{attackId}}">Laisser les dommages inchangés</button>
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">Augmenter les dommages de 6</button>
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{id}}">Laisser les dommages inchangés</button>

View File

@ -13,9 +13,11 @@
<h2 class="failure"><i class="fas fa-times"></i>&nbsp;{{localize "BOL.ui.failure"}}...</h2>
{{/if}}
{{/if}}
<h3><strong>{{description}}</strong></h3>
{{#if reroll}}
<a class="button hero-reroll" data-actor-id="{{actor.id}}">Relancer!</a>
<a class="button hero-reroll" data-roll-id=="{{rollId}}"" data-actor-id="{{actor.id}}">Relancer!</a>
{{/if}}
{{!#if hasDescription}}
<!--<h4>-->

View File

@ -0,0 +1,12 @@
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
</div>
<div class="flex1 center cell">
<input type="radio" name="adv" value="1B" {{#if (eq adv "1B")}}checked{{/if}}/>2d6B<br />
<input type="radio" name="adv" value="2B" {{#if (eq adv "2B")}}checked{{/if}}/>2d6BB<br />
<input type="radio" name="adv" value="2" {{#if (eq adv "2")}}checked{{/if}}/>2d6<br />
<input type="radio" name="adv" value="1M" {{#if (eq adv "1M")}}checked{{/if}}/>2d6M<br />
<input type="radio" name="adv" value="2M" {{#if (eq adv "2M")}}checked{{/if}}/>2d6MM<br />
</div>
</div>

View File

@ -7,47 +7,30 @@
</div>
</div>
</header>
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
{{#if (equals aptitude.key "init" )}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
<label for="mod">{{localize 'BOL.ui.registerInit'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="apt" id="apt" data-type="String">
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
</select>
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
</div>
</div>
{{#if careers.items}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="career" id="career" data-type="String" multiple>
{{#each careers.items as | career id|}}
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
{{/each}}
</select>
<label class="checkbox">
<input class="field-value" type="checkbox" name="register-init" id="register-init" checked />
</label>
</div>
</div>
{{/if}}
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
</form>

View File

@ -0,0 +1,16 @@
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="apt" id="apt" data-type="String">
<option value="init" {{#if (equals aptitude.key "init" )}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}
</option>
<option value="melee" {{#if (equals aptitude.key "melee" )}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}
</option>
<option value="ranged" {{#if (equals aptitude.key "ranged" )}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}
</option>
<option value="def" {{#if (equals aptitude.key "def" )}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
</select>
</div>
</div>

View File

@ -7,49 +7,15 @@
</div>
</div>
</header>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="attr" id="attr" data-type="String">
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
</select>
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
</div>
</div>
{{#if careers.items}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="career" id="career" data-type="String" multiple>
{{#each careers.items as | career id|}}
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
{{/each}}
</select>
</div>
</div>
{{/if}}
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
<!-- <div class="flex1 center bg-darkred">-->
<!-- <label for="mod">{{!localize 'BOL.ui.boons'}}</label>-->

View File

@ -0,0 +1,13 @@
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="attr" id="attr" data-type="String">
<option value="vigor" {{#if (equals attribute.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
<option value="agility" {{#if (equals attribute.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
<option value="mind" {{#if (equals attribute.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
<option value="appeal" {{#if (equals attribute.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
</select>
</div>
</div>

View File

@ -0,0 +1,14 @@
{{#if careers.items}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="career" id="career" data-type="String" multiple>
{{#each careers.items as | career id|}}
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
{{/each}}
</select>
</div>
</div>
{{/if}}

View File

@ -0,0 +1,19 @@
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
</div>
<div class="flex1 center cell">
<select name="mod" id="mod" value="{{mod}}">
{{#select mod}}
<option value="2">Trés Facile (+2)</option>
<option value="1">Facile (+1)</option>
<option value="0">Moyenne (0)</option>
<option value="-1">Ardue (-1)</option>
<option value="-2">Difficile (-2)</option>
<option value="-4">Très Difficile (-4)</option>
<option value="-6">Impossible (-6)</option>
<option value="-8">Héroïque (-8)</option>
{{/select}}
</select>
</div>
</div>

View File

@ -7,48 +7,15 @@
</div>
</div>
</header>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="attr" id="attr" data-type="String">
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
</select>
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="apt" id="apt" data-type="String">
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
</select>
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
</div>
</div>
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
</div>
<div class="flex1 center cell">
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
</div>
</div>
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.targetDefence'}}</label>
@ -75,18 +42,7 @@
</div>
</div>
{{/if}}
{{#if careers.items}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div>
<div class="flex1 center cell">
<select class="flex1" name="career" id="career" data-type="String" multiple>
{{#each careers.items as | career id|}}
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
{{/each}}
</select>
</div>
</div>
{{/if}}
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
</form>