Roll window + Reroll #7
@ -54,6 +54,7 @@
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
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"BOL.ui.weaponAttack" : "Weapon attack",
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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@ -107,6 +108,7 @@
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"BOL.ui.duration": "Duration",
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"BOL.ui.spellkeep": "Maintain",
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"BOL.ui.concentrate": "Concentrate",
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"BOL.ui.registerInit": "Register Init.",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@ -54,6 +54,7 @@
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propriétés d'équipement",
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"BOL.ui.weaponAttack" : "Attaque d'arme",
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"BOL.ui.weaponProperties" : "Propriétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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@ -108,6 +109,7 @@
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"BOL.ui.duration": "Durée",
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"BOL.ui.spellkeep": "Prolongation",
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"BOL.ui.concentrate": "Concentration",
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"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@ -182,6 +182,7 @@ export class BoLActorSheet extends ActorSheet {
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const dataset = element.dataset;
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const actorData = this.getData();
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const rollType = dataset.rollType;
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const li = $(event.currentTarget).closest(".item");
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switch(rollType) {
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case "attribute" :
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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@ -192,6 +193,12 @@ export class BoLActorSheet extends ActorSheet {
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case "weapon":
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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break;
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case "protection":
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this.actor.rollProtection(li.data("item-id"))
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break;
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case "damage":
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this.actor.rollWeaponDamage(li.data("item-id"))
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break;
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default : break;
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}
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}
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@ -1,3 +1,5 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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@ -241,6 +243,16 @@ export class BoLActor extends Actor {
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}
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}
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/*-------------------------------------------- */
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registerInit(initScore, isCritical, isFumble) {
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this.update( { 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble} )
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}
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/*-------------------------------------------- */
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getLastInitData() {
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return this.data.data.combat
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}
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/*-------------------------------------------- */
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async subHeroPoints( nb) {
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let newHeroP = this.data.data.resources.hero.value - nb;
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@ -270,6 +282,27 @@ export class BoLActor extends Actor {
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return (formula == "") ? 0 :formula;
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}
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/* -------------------------------------------- */
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rollProtection( itemId) {
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let armor = this.data.items.get( itemId )
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if ( armor ) {
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let armorFormula = armor.data.data.properties.soak.formula;
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let rollArmor = new Roll(armorFormula)
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rollArmor.roll( {async: false} ).toMessage();
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}
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}
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/* -------------------------------------------- */
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rollWeaponDamage( itemId) {
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let weapon = this.data.items.get(itemId )
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if ( weapon ) {
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console.log("WE", weapon)
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let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
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r.setSuccess(true)
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r.processResult()
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}
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}
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/* -------------------------------------------- */
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toggleEquipItem(item) {
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const equipable = item.data.data.properties.equipable;
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@ -8,9 +8,9 @@ import { preloadHandlebarsTemplates } from "./system/templates.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerSystemSettings } from "./system/settings.js";
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import registerHooks from "./system/hooks.js";
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// import {DataLoader} from "./system/data.js";
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import { Macros } from "./system/macros.js";
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import { BoLUtility } from "./system/bol-utility.js";
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import { BoLCombatManager } from "./system/bol-combat.js";
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Hooks.once('init', async function () {
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@ -33,12 +33,13 @@ Hooks.once('init', async function () {
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*/
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CONFIG.Combat.initiative = {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 0
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decimals: 3
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};
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0
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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@ -1,10 +1,20 @@
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import { BoLUtility } from "../system/bol-utility.js";
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const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4}
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const _apt2attr = {init: "mind", melee: "agility", ranged: "agility", def: "vigor"}
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export class BoLRoll {
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static options() {
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return { classes: ["bol", "dialog"] };
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}
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static convertToAdv( adv) {
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if (adv == 0) return "2"
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return Math.abs(adv) + (adv < 0)?'M':'B';
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}
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static getDefaultAttribute( key ) {
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return _apt2attr[key]
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}
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static attributeCheck(actor, actorData, dataset, event) {
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// const elt = $(event.currentTarget)[0];
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// let key = elt.attributes["data-rolling"].value;
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@ -13,7 +23,17 @@ export class BoLRoll {
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let attribute = eval(`actor.data.data.attributes.${key}`);
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let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
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let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
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return this.attributeRollDialog(actor, actorData, attribute, label, description, adv, 0);
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return this.displayRollDialog(
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{
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mode: "attribute",
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actor: actor,
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actorData: actorData,
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attribute: attribute,
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label: label,
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description: description,
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adv: this.convertToAdv(adv),
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mod: 0
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});
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}
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static aptitudeCheck(actor, actorData, dataset, event) {
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@ -21,10 +41,25 @@ export class BoLRoll {
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// let key = elt.attributes["data-rolling"].value;
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const key = dataset.key;
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const adv = dataset.adv;
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let aptitude = eval(`actor.data.data.aptitudes.${key}`);
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let attrKey = this.getDefaultAttribute(key)
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let attribute = eval(`actor.data.data.attributes.${attrKey}`);
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let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
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let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
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return this.aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, 0);
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return this.displayRollDialog(
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{
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mode: "aptitude",
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actor: actor,
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actorData: actorData,
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attribute: attribute,
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aptitude: aptitude,
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label: label,
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description: description,
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adv: this.convertToAdv(adv),
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mod: 0
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});
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}
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static weaponCheck(actor, actorData, dataset, event) {
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@ -39,102 +74,57 @@ export class BoLRoll {
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}
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let weaponData = weapon.data.data;
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let attackDef = {
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id: randomID(16),
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attacker: actor,
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attackerData: actorData,
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mode: "weapon",
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actor: actor,
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actorData: actorData,
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weapon: weapon,
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mod: 0,
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target: target,
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defender: (target) ? game.actors.get(target.data.actorId) : undefined,
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adv: dataset.adv || 0,
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attribute: eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
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aptitude: eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
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label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
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description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
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adv: "2",
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}
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console.debug("WEAPON!", attackDef, weaponData);
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return this.weaponRollDialog(attackDef);
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return this.displayRollDialog(attackDef);
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}
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/* -------------------------------------------- */
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/* ROLL DIALOGS */
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/* -------------------------------------------- */
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static async attributeRollDialog(actor, actorData, attribute, label, description, adv, mod, onEnter = "submit") {
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const rollOptionTpl = 'systems/bol/templates/dialogs/attribute-roll-dialog.hbs';
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const dialogData = {
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adv: adv,
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mod: mod,
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attr: attribute,
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careers: actorData.features.careers,
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boons: actorData.features.boons,
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flaws: actorData.features.flaws
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};
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static async displayRollDialog(rollData, onEnter = "submit") {
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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let d = new Dialog({
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title: label,
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content: rollOptionContent,
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buttons: {
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("BOL.ui.cancel"),
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callback: () => {
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}
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},
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submit: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("BOL.ui.submit"),
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callback: (html) => {
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const attr = html.find('#attr').val();
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const adv = html.find('#adv').val();
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const mod = html.find('#mod').val();
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let careers = html.find('#career').val();
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const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
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const isMalus = adv < 0;
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const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
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const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
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const modifiers = parseInt(attrValue) + parseInt(mod) + parseInt(career);
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const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
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let r = new BoLDefaultRoll(label, formula, description);
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r.roll(actor);
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}
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}
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},
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default: onEnter,
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close: () => { }
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}, this.options());
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return d.render(true);
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}
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const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
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rollData.careers = rollData.actorData.features.careers
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rollData.boons = rollData.actorData.features.boons
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rollData.flaws = rollData.actorData.features.flaws
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rollData.defence = 0
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rollData.mod = 0
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rollData.id = randomID(16)
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static async weaponRollDialog(attackDef) {
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const rollOptionTpl = 'systems/bol/templates/dialogs/weapon-roll-dialog.hbs';
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const dialogData = {
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attr: attackDef.attribute,
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adv: attackDef.adv,
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mod: attackDef.mod,
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apt: attackDef.aptitude,
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weapon: attackDef.weapon,
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attackId: attackDef.id,
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careers: attackDef.attackerData.features.careers,
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boons: attackDef.attackerData.features.boons,
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flaws: attackDef.attackerData.features.flaws,
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defence: 0
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};
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if (attackDef.defender) {
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dialogData.defence = attackDef.defender.defenseValue,
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dialogData.shieldBlock = 'none'
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let shields = attackDef.defender.shields
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// Weapon mode specific management
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if (rollData.mode == "weapon") {
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if (rollData.defender) { // If target is selected
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rollData.defence = rollData.defender.defenseValue,
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rollData.shieldBlock = 'none'
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let shields = rollData.defender.shields
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for (let shield of shields) {
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dialogData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
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dialogData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
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dialogData.applyShieldMalus = false
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rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
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rollData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
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rollData.applyShieldMalus = false
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}
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}
|
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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}
|
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|
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console.log("ROL1", rollData)
|
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|
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const rollOptionContent = await renderTemplate(rollOptionTpl, rollData);
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let d = new Dialog({
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title: attackDef.label,
|
||||
title: rollData.label,
|
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content: rollOptionContent,
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rollData: rollData,
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buttons: {
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cancel: {
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icon: '<i class="fas fa-times"></i>',
|
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@ -146,77 +136,38 @@ export class BoLRoll {
|
||||
icon: '<i class="fas fa-check"></i>',
|
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label: game.i18n.localize("BOL.ui.submit"),
|
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callback: (html) => {
|
||||
const attr = html.find('#attr').val();
|
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const apt = html.find('#apt').val();
|
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const adv = html.find('#adv').val();
|
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const mod = html.find('#mod').val() || 0;
|
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rollData.attrKey = html.find('#attr').val();
|
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rollData.aptKey = html.find('#apt').val();
|
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rollData.adv = $("input[name='adv']:checked").val() || "2";
|
||||
//rollData.adv = html.find('#adv').val() || 0;
|
||||
rollData.mod = html.find('#mod').val() || 0;
|
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let careers = html.find('#career').val();
|
||||
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
||||
rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
|
||||
|
||||
let shieldMalus = 0;
|
||||
if ( rollData.mode == "weapon") {
|
||||
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
|
||||
if (applyShieldMalus || dialogData.shieldBlock == 'blockall') {
|
||||
shieldMalus = dialogData.shieldAttackMalus;
|
||||
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
|
||||
shieldMalus = rollData.shieldAttackMalus;
|
||||
}
|
||||
}
|
||||
|
||||
let careers = html.find('#career').val();
|
||||
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
||||
const isMalus = adv < 0;
|
||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
||||
const attrValue = eval(`attackDef.attacker.data.data.attributes.${attr}.value`);
|
||||
const aptValue = eval(`attackDef.attacker.data.data.aptitudes.${apt}.value`);
|
||||
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(mod) + parseInt(career) - dialogData.defence - shieldMalus;
|
||||
const isMalus = rollData.adv.includes('M');
|
||||
const dicePool = __adv2dice[rollData.adv]
|
||||
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
|
||||
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
|
||||
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
|
||||
|
||||
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
|
||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||
attackDef.formula = formula;
|
||||
let r = new BoLAttackRoll(attackDef);
|
||||
rollData.formula = formula;
|
||||
|
||||
let r = new BoLDefaultRoll(rollData);
|
||||
r.roll();
|
||||
}
|
||||
}
|
||||
},
|
||||
default: 'submit',
|
||||
close: () => { }
|
||||
}, this.options());
|
||||
return d.render(true);
|
||||
}
|
||||
|
||||
static async aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, mod, onEnter = "submit") {
|
||||
const rollOptionTpl = 'systems/bol/templates/dialogs/aptitude-roll-dialog.hbs';
|
||||
const dialogData = {
|
||||
adv: adv,
|
||||
mod: mod,
|
||||
apt: aptitude,
|
||||
careers: actorData.features.careers,
|
||||
boons: actorData.features.boons,
|
||||
flaws: actorData.features.flaws
|
||||
};
|
||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
||||
let d = new Dialog({
|
||||
title: label,
|
||||
content: rollOptionContent,
|
||||
buttons: {
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BOL.ui.cancel"),
|
||||
callback: () => {
|
||||
}
|
||||
},
|
||||
submit: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BOL.ui.submit"),
|
||||
callback: (html) => {
|
||||
const apt = html.find('#apt').val();
|
||||
const adv = html.find('#adv').val();
|
||||
const mod = html.find('#mod').val();
|
||||
let careers = html.find('#career').val();
|
||||
const career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
||||
const isMalus = adv < 0;
|
||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
||||
const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
|
||||
const modifiers = parseInt(aptValue) + parseInt(mod) + parseInt(career);
|
||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||
let r = new BoLDefaultRoll(label, formula, description);
|
||||
r.roll(actor);
|
||||
}
|
||||
}
|
||||
},
|
||||
default: onEnter,
|
||||
close: () => { }
|
||||
}, this.options());
|
||||
@ -225,192 +176,96 @@ export class BoLRoll {
|
||||
}
|
||||
|
||||
export class BoLDefaultRoll {
|
||||
constructor(label, formula, description, isWeapon = false) {
|
||||
this._label = label;
|
||||
this._formula = formula;
|
||||
this._isSuccess = false;
|
||||
this._isCritical = false;
|
||||
this._isFumble = false;
|
||||
this._isWeapon = isWeapon;
|
||||
this._description = description;
|
||||
}
|
||||
|
||||
async roll(actor) {
|
||||
const r = new Roll(this._formula);
|
||||
await r.roll({ "async": true });
|
||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||
this._isSuccess = (r.total >= 9);
|
||||
this._isCritical = (diceTotal === 12);
|
||||
this._isFumble = (diceTotal === 2);
|
||||
this._buildChatMessage(actor).then(msgFlavor => {
|
||||
r.toMessage({
|
||||
user: game.user.id,
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
flags: { msgType: "default" }
|
||||
});
|
||||
});
|
||||
if (this._isSuccess && this._isWeapon) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
_buildChatMessage(actor) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||
const tplData = {
|
||||
actor: actor,
|
||||
label: this._label,
|
||||
reroll: actor.heroReroll(),
|
||||
isSuccess: this._isSuccess,
|
||||
isFailure: !this._isSuccess,
|
||||
isCritical: this._isCritical,
|
||||
isFumble: this._isFumble,
|
||||
hasDescription: this._description && this._description.length > 0,
|
||||
description: this._description
|
||||
};
|
||||
return renderTemplate(rollMessageTpl, tplData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export class BoLAttackRoll {
|
||||
constructor(attackDef) {
|
||||
this.attackDef = attackDef;
|
||||
this._isSuccess = false;
|
||||
this._isCritical = false;
|
||||
this._isFumble = false;
|
||||
constructor(rollData) {
|
||||
BoLUtility.storeRoll(rollData);
|
||||
this.rollData = rollData
|
||||
this.rollData.isSuccess = false;
|
||||
this.rollData.isCritical = false;
|
||||
this.rollData.isFumble = false;
|
||||
}
|
||||
|
||||
async roll() {
|
||||
console.log("Attack def",this.attackDef.formula )
|
||||
const r = new Roll(this.attackDef.formula);
|
||||
console.log("ROLL", this.rollData)
|
||||
|
||||
const r = new Roll(this.rollData.formula);
|
||||
await r.roll({ "async": false });
|
||||
await BoLUtility.showDiceSoNice(r);
|
||||
//await BoLUtility.showDiceSoNice(r);
|
||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||
this._isSuccess = (r.total >= 9);
|
||||
this._isCritical = (diceTotal === 12);
|
||||
this._isFumble = (diceTotal === 2);
|
||||
this._buildChatMessage(this.attackDef.attacker).then(msgFlavor => {
|
||||
this.rollData.isSuccess = (r.total >= 9);
|
||||
this.rollData.isCritical = (diceTotal === 12);
|
||||
this.rollData.isFumble = (diceTotal === 2);
|
||||
this.rollData.isFailure = !this.rollData.isSuccess
|
||||
this.rollData.reroll = this.rollData.actor.heroReroll()
|
||||
|
||||
if (this.rollData.registerInit) {
|
||||
this.rollData.actor.registerInit( r.total, this.rollData.isCritical);
|
||||
}
|
||||
|
||||
this._buildChatMessage(this.rollData).then(msgFlavor => {
|
||||
r.toMessage({
|
||||
user: game.user.id,
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||
flags: { msgType: "default" }
|
||||
}).then( this.processResult() );
|
||||
}).then(this.processResult());
|
||||
});
|
||||
}
|
||||
|
||||
async processDefense() {
|
||||
if (this._isCritical) {
|
||||
if (this.rollData.isCritical) {
|
||||
ChatMessage.create({
|
||||
alias: this.attackDef.attacker.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.attackDef.attacker.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
defender: attackDef.defender,
|
||||
defenderWeapons: defenderWeapons,
|
||||
damageTotal: attackDef.damageRoll.total
|
||||
})
|
||||
alias: this.rollData.actor.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', this.rollData )
|
||||
})
|
||||
} else {
|
||||
BoLUtility.sendAttackSuccess( this.attackDef);
|
||||
BoLUtility.sendAttackSuccess(this.rollData);
|
||||
}
|
||||
}
|
||||
|
||||
async processResult( ) {
|
||||
if (this._isSuccess) {
|
||||
let attrDamage = this.attackDef.weapon.data.data.properties.damageAttribute;
|
||||
let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage,
|
||||
this.attackDef.weapon.data.data.properties.damageModifiers,
|
||||
this.attackDef.weapon.data.data.properties.damageMultiplier)
|
||||
let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
|
||||
console.log("Formula", damageFormula)
|
||||
this.damageRoll = new Roll(damageFormula);
|
||||
await this.damageRoll.roll({ "async": false });
|
||||
await BoLUtility.showDiceSoNice(this.damageRoll);
|
||||
// Update attackDef object
|
||||
this.attackDef.damageFormula = damageFormula;
|
||||
this.attackDef.damageRoll = this.damageRoll;
|
||||
setSuccess( flag) {
|
||||
this.rollData.isSuccess = flag
|
||||
}
|
||||
|
||||
this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
|
||||
this.damageRoll.toMessage({
|
||||
async processResult() {
|
||||
if ( this.rollData.mode != "weapon") { // Only specific process in Weapon mode
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.rollData.isSuccess) {
|
||||
let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
|
||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
|
||||
this.rollData.weapon.data.data.properties.damageModifiers,
|
||||
this.rollData.weapon.data.data.properties.damageMultiplier)
|
||||
let damageFormula = weaponFormula + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
|
||||
|
||||
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
||||
this.rollData.damageRoll = new Roll(damageFormula);
|
||||
await this.rollData.damageRoll.roll({ "async": false });
|
||||
await BoLUtility.showDiceSoNice(this.rollData.damageRoll);
|
||||
// Update rollData object
|
||||
this.rollData.damageFormula = damageFormula;
|
||||
|
||||
this._buildDamageChatMessage( this.rollData ).then(msgFlavor => {
|
||||
this.rollData.damageRoll.toMessage({
|
||||
user: game.user.id,
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.attackDef.attacker }),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||
flags: { msgType: "default" }
|
||||
}).then( this.processDefense() );
|
||||
}).then(this.processDefense());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
_buildDamageChatMessage(actor, weapon, total) {
|
||||
_buildDamageChatMessage(rollData) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
||||
const tplData = {
|
||||
actor: actor,
|
||||
label: this._label,
|
||||
weapon: weapon,
|
||||
damage: total,
|
||||
isCritical: this._isCritical,
|
||||
};
|
||||
return renderTemplate(rollMessageTpl, tplData);
|
||||
return renderTemplate(rollMessageTpl, rollData);
|
||||
}
|
||||
|
||||
_buildChatMessage(actor) {
|
||||
_buildChatMessage(rollData) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||
const tplData = {
|
||||
actor: actor,
|
||||
label: this._label,
|
||||
reroll: actor.heroReroll(),
|
||||
isSuccess: this._isSuccess,
|
||||
isFailure: !this._isSuccess,
|
||||
isCritical: this._isCritical,
|
||||
isFumble: this._isFumble,
|
||||
hasDescription: this._description && this._description.length > 0,
|
||||
description: this._description
|
||||
};
|
||||
return renderTemplate(rollMessageTpl, tplData);
|
||||
return renderTemplate(rollMessageTpl, rollData);
|
||||
}
|
||||
|
||||
}
|
||||
// export class BoLWeaponRoll {
|
||||
// constructor(actor, label, formula, isCritical, description){
|
||||
// this._label = label;
|
||||
// this._formula = formula;
|
||||
// this._isCritical = isCritical;
|
||||
// this._description = description;
|
||||
// }
|
||||
//
|
||||
// _buildChatMessage() {
|
||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/weapon-roll-card.hbs';
|
||||
// const tplData = {
|
||||
// label : this._label,
|
||||
// isCritical : this._isCritical,
|
||||
// hasDescription : this._description && this._description.length > 0,
|
||||
// description : this._description
|
||||
// };
|
||||
// return renderTemplate(rollMessageTpl, tplData);
|
||||
// }
|
||||
// }
|
||||
|
||||
// export class BoLSpellRoll {
|
||||
// constructor(actor, label, formula, isCritical, description){
|
||||
// this._label = label;
|
||||
// this._formula = formula;
|
||||
// this._isCritical = isCritical;
|
||||
// this._description = description;
|
||||
// }
|
||||
//
|
||||
// _buildChatMessage() {
|
||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/spell-roll-card.hbs';
|
||||
// const tplData = {
|
||||
// label : this._label,
|
||||
// isCritical : this._isCritical,
|
||||
// hasDescription : this._description && this._description.length > 0,
|
||||
// description : this._description
|
||||
// };
|
||||
// return renderTemplate(rollMessageTpl, tplData);
|
||||
// }
|
||||
// }
|
||||
|
@ -1,5 +1,17 @@
|
||||
/*
|
||||
Init order =
|
||||
10 - Legendary
|
||||
9 - Heroic
|
||||
8 - Success
|
||||
7 - Rivals/adversary
|
||||
6 - Coriaces/tough
|
||||
5 - Failure
|
||||
4 - Pietaille
|
||||
3 - Echec critique
|
||||
*/
|
||||
|
||||
export class RdDCombatManager extends Combat {
|
||||
|
||||
export class BoLCombatManager extends Combat {
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
@ -9,13 +21,33 @@ export class RdDCombatManager extends Combat {
|
||||
const currentId = this.combatant._id;
|
||||
|
||||
// calculate initiative
|
||||
if ( game.combat.current.round == 1) {
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
// TODO
|
||||
let fvttInit = 5
|
||||
if (combatant.actor.type == 'character') {
|
||||
let initData = combatant.actor.getLastInitData();
|
||||
if (initData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (initData.isCritical) {
|
||||
fvttInit = 9
|
||||
} else if (initData.lastinit >= 9) {
|
||||
fvttInit = 8
|
||||
} else if (initData.isFumble) {
|
||||
fvttInit = 3
|
||||
}
|
||||
} else {
|
||||
fvttInit = 4 // Pietaille par defaut
|
||||
if ( combatant.actor.getSubtype == 'adversary') {
|
||||
fvttInit = 7
|
||||
}
|
||||
if ( combatant.actor.getSubtype == 'tough') {
|
||||
fvttInit = 6
|
||||
}
|
||||
}
|
||||
fvttInit += (cId / 100)
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||
}
|
||||
console.log("TODO : Compute init for actor");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
export class BoLUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
this.attackStore = {};
|
||||
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
|
||||
this.attackStore = {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -25,6 +25,16 @@ export class BoLUtility {
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static storeRoll(roll) {
|
||||
this.lastRoll = roll
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLastRoll() {
|
||||
return this.lastRoll
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@ -123,7 +133,11 @@ export class BoLUtility {
|
||||
|
||||
html.on("click", '.hero-reroll', event => {
|
||||
event.preventDefault();
|
||||
ui.notifications.warn("Not implemented up to now");
|
||||
|
||||
let rollData = BoLUtility.getLastRoll()
|
||||
rollData.actor.subHeroPoints(1)
|
||||
let r = new BoLDefaultRoll( rollData )
|
||||
r.roll();
|
||||
} );
|
||||
|
||||
html.on("click", '.damage-handling', event => {
|
||||
|
@ -114,4 +114,5 @@ export const registerHandlebarsHelpers = function () {
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@ -30,9 +30,15 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||
|
||||
// DIALOGS
|
||||
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
||||
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
|
||||
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
|
||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/adv-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/career-roll-part.hbs",
|
||||
];
|
||||
|
||||
// Load the template parts
|
||||
|
@ -7,8 +7,8 @@
|
||||
"url": "https://github.com/ZigmundKreud/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "0.8.9.6",
|
||||
"templateVersion": 14,
|
||||
"version": "0.8.9.9",
|
||||
"templateVersion": 16,
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "9",
|
||||
"scripts": [],
|
||||
|
@ -11,6 +11,12 @@
|
||||
"notes": "",
|
||||
"languages": []
|
||||
},
|
||||
"combat": {
|
||||
"lastinit": 0,
|
||||
"iscritical": false,
|
||||
"isfumble": false,
|
||||
"islegendary": false
|
||||
},
|
||||
"prot": {
|
||||
"key": "prot",
|
||||
"label": "BOL.aptitudes.prot",
|
||||
|
193
template2.json
193
template2.json
@ -1,193 +0,0 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"encounter"
|
||||
],
|
||||
"templates": {
|
||||
"base": {
|
||||
"details": {
|
||||
"biography": "",
|
||||
"notes": "",
|
||||
"languages": []
|
||||
},
|
||||
"prot": {
|
||||
"key": "prot",
|
||||
"label": "BOL.aptitudes.prot",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"attributes": {
|
||||
"vigor": {
|
||||
"key": "vigor",
|
||||
"label": "BOL.attributes.vigor",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"agility": {
|
||||
"key": "agility",
|
||||
"label": "BOL.attributes.agility",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"mind": {
|
||||
"key": "mind",
|
||||
"label": "BOL.attributes.mind",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"appeal": {
|
||||
"key": "appeal",
|
||||
"label": "BOL.attributes.appeal",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
}
|
||||
},
|
||||
"aptitudes": {
|
||||
"init": {
|
||||
"key": "init",
|
||||
"label": "BOL.aptitudes.init",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"melee": {
|
||||
"key": "melee",
|
||||
"label": "BOL.aptitudes.melee",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"ranged": {
|
||||
"key": "ranged",
|
||||
"label": "BOL.aptitudes.ranged",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"def": {
|
||||
"key": "def",
|
||||
"label": "BOL.aptitudes.def",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"hp": {
|
||||
"key": "hp",
|
||||
"label": "BOL.resources.hp",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"hero": {
|
||||
"key": "hero",
|
||||
"label": "BOL.resources.hero",
|
||||
"value": 5,
|
||||
"max": 5
|
||||
},
|
||||
"faith": {
|
||||
"key": "faith",
|
||||
"label": "BOL.resources.faith",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"power": {
|
||||
"key": "power",
|
||||
"label": "BOL.resources.power",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
"templates": [ "base" ],
|
||||
"type": "npc",
|
||||
"villainy": false,
|
||||
"xp": {
|
||||
"key": "xp",
|
||||
"label": "BOL.traits.xp",
|
||||
"total": 0,
|
||||
"spent": 0
|
||||
},
|
||||
"creation": {
|
||||
"key": "creation",
|
||||
"label": "BOL.resources.creation",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
}
|
||||
},
|
||||
"encounter": {
|
||||
"templates": [ "base" ],
|
||||
"type": "tough",
|
||||
"size": "",
|
||||
"environment": ""
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"item",
|
||||
"feature"
|
||||
],
|
||||
"templates": {
|
||||
"base": {
|
||||
"category": null,
|
||||
"subtype": "default",
|
||||
"description": "",
|
||||
"properties": {}
|
||||
},
|
||||
"equipment": {
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"price": 0,
|
||||
"worn": false,
|
||||
"properties": {
|
||||
"ranged": false,
|
||||
"melee": false,
|
||||
"spell": false,
|
||||
"protection": false,
|
||||
"weapon": false,
|
||||
"armor": false,
|
||||
"helm": false,
|
||||
"shield": false,
|
||||
"equipable": false,
|
||||
"consumable": false,
|
||||
"magical": false,
|
||||
"2H": false,
|
||||
"reloadable": false,
|
||||
"bow": false,
|
||||
"crossbow": false,
|
||||
"throwing": false
|
||||
}
|
||||
}
|
||||
},
|
||||
"item": {
|
||||
"templates": [
|
||||
"base",
|
||||
"equipment"
|
||||
]
|
||||
},
|
||||
"feature": {
|
||||
"rank": 0,
|
||||
"templates": [
|
||||
"base"
|
||||
],
|
||||
"properties": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,9 +11,9 @@
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
|
||||
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}</a></div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -50,6 +50,7 @@
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.protections"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.slot"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.protection"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.qty"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.price"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
|
||||
@ -66,6 +67,11 @@
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="{{attacker.img}}" alt="{{attacker.name}}"/>
|
||||
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
|
||||
Jet Héroïque !
|
||||
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{attackId}}">Augmenter les dommages de 6</button>
|
||||
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{attackId}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
|
||||
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{attackId}}">Laisser les dommages inchangés</button>
|
||||
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">Augmenter les dommages de 6</button>
|
||||
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
|
||||
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{id}}">Laisser les dommages inchangés</button>
|
||||
|
||||
|
@ -13,9 +13,11 @@
|
||||
<h2 class="failure"><i class="fas fa-times"></i> {{localize "BOL.ui.failure"}}...</h2>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<h3><strong>{{description}}</strong></h3>
|
||||
|
||||
{{#if reroll}}
|
||||
<a class="button hero-reroll" data-actor-id="{{actor.id}}">Relancer!</a>
|
||||
<a class="button hero-reroll" data-roll-id=="{{rollId}}"" data-actor-id="{{actor.id}}">Relancer!</a>
|
||||
{{/if}}
|
||||
{{!#if hasDescription}}
|
||||
<!--<h4>-->
|
||||
|
12
templates/dialogs/adv-roll-part.hbs
Normal file
12
templates/dialogs/adv-roll-part.hbs
Normal file
@ -0,0 +1,12 @@
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="radio" name="adv" value="1B" {{#if (eq adv "1B")}}checked{{/if}}/>2d6B<br />
|
||||
<input type="radio" name="adv" value="2B" {{#if (eq adv "2B")}}checked{{/if}}/>2d6BB<br />
|
||||
<input type="radio" name="adv" value="2" {{#if (eq adv "2")}}checked{{/if}}/>2d6<br />
|
||||
<input type="radio" name="adv" value="1M" {{#if (eq adv "1M")}}checked{{/if}}/>2d6M<br />
|
||||
<input type="radio" name="adv" value="2M" {{#if (eq adv "2M")}}checked{{/if}}/>2d6MM<br />
|
||||
</div>
|
||||
</div>
|
@ -7,47 +7,30 @@
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||
|
||||
{{#if (equals aptitude.key "init" )}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
||||
<label for="mod">{{localize 'BOL.ui.registerInit'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
||||
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
|
||||
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
|
||||
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
|
||||
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
{{#if careers.items}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="register-init" id="register-init" checked />
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||
|
||||
</form>
|
16
templates/dialogs/aptitude-roll-part.hbs
Normal file
16
templates/dialogs/aptitude-roll-part.hbs
Normal file
@ -0,0 +1,16 @@
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
||||
<option value="init" {{#if (equals aptitude.key "init" )}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}
|
||||
</option>
|
||||
<option value="melee" {{#if (equals aptitude.key "melee" )}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}
|
||||
</option>
|
||||
<option value="ranged" {{#if (equals aptitude.key "ranged" )}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}
|
||||
</option>
|
||||
<option value="def" {{#if (equals aptitude.key "def" )}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
@ -7,49 +7,15 @@
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
||||
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
||||
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
||||
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
||||
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
{{#if careers.items}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||
|
||||
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
|
||||
<!-- <div class="flex1 center bg-darkred">-->
|
||||
<!-- <label for="mod">{{!localize 'BOL.ui.boons'}}</label>-->
|
||||
|
13
templates/dialogs/attribute-roll-part.hbs
Normal file
13
templates/dialogs/attribute-roll-part.hbs
Normal file
@ -0,0 +1,13 @@
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
||||
<option value="vigor" {{#if (equals attribute.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
||||
<option value="agility" {{#if (equals attribute.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
||||
<option value="mind" {{#if (equals attribute.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
||||
<option value="appeal" {{#if (equals attribute.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
14
templates/dialogs/career-roll-part.hbs
Normal file
14
templates/dialogs/career-roll-part.hbs
Normal file
@ -0,0 +1,14 @@
|
||||
{{#if careers.items}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
19
templates/dialogs/mod-roll-part.hbs
Normal file
19
templates/dialogs/mod-roll-part.hbs
Normal file
@ -0,0 +1,19 @@
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select name="mod" id="mod" value="{{mod}}">
|
||||
{{#select mod}}
|
||||
<option value="2">Trés Facile (+2)</option>
|
||||
<option value="1">Facile (+1)</option>
|
||||
<option value="0">Moyenne (0)</option>
|
||||
<option value="-1">Ardue (-1)</option>
|
||||
<option value="-2">Difficile (-2)</option>
|
||||
<option value="-4">Très Difficile (-4)</option>
|
||||
<option value="-6">Impossible (-6)</option>
|
||||
<option value="-8">Héroïque (-8)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
@ -7,48 +7,15 @@
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
||||
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
||||
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
||||
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
||||
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
||||
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
|
||||
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
|
||||
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
|
||||
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.targetDefence'}}</label>
|
||||
@ -75,18 +42,7 @@
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if careers.items}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user