import {BoLUtility} from "./bol-utility.js"; export default function registerHooks() { /** * Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities */ Hooks.once("ready", async () => { console.info("BOL | System Initialized."); }); Hooks.on("renderPause", ((_app, html) => { html.find("img").attr("src", "systems/bol/ui/pause2.webp") })) Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html)); /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog for item * Actor - open actor sheet * Journal - open journal sheet */ Hooks.on("hotbarDrop", async (bar, data, slot) => { console.log(data.type); // Create item macro if rollable item - weapon, spell, prayer, trait, or skill if (data.type == "Item") { let item = data.data; console.log(item); // let command = `let onlyDamage = false;\nlet customLabel = "";\nlet skillDescription = "";\nlet dmgDescription = "";\n\nif (event) {\n if (event.shiftKey) onlyDamage = true;\n}\n\ngame.cof.macros.rollItemMacro("${item._id}", "${item.name}", "${item.type}", 0, 0, 0, onlyDamage, customLabel, skillDescription, dmgDescription);`; // let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command)); // if (!macro) { // macro = await Macro.create({ // name: item.name, // type : "script", // img: item.img, // command : command // }, {displaySheet: false}) // } // game.user.assignHotbarMacro(macro, slot); } // Create a macro to open the actor sheet of the actor dropped on the hotbar else if (data.type == "Actor") { let actor = game.actors.get(data.id); let command = `/*\nPersonnalisez la macro selon vos besoins en suivant les exemples suivants : \ngame.bol.macros.rollMacro('attribute', 'vigor|agility|mind|appeal', adv, mod);\ngame.bol.macros.rollMacro('aptitude', 'init|melee|ranged|def', adv, mod);\n*/\ngame.bol.macros.rollMacro('attribute', 'vigor', 0, 0);`; let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: actor.data.name, type: "script", img: "icons/svg/dice-target.svg", command: command }, {displaySheet: false}) game.user.assignHotbarMacro(macro, slot); } } // Create a macro to open the journal sheet of the journal dropped on the hotbar else if (data.type == "JournalEntry") { let journal = game.journal.get(data.id); console.log(journal); let command = `game.journal.get("${data.id}").sheet.render(true)` let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: journal.data.name, type: "script", img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg", command: command }, {displaySheet: false}) game.user.assignHotbarMacro(macro, slot); } } return false; }); }